I played and beat this game when I was a kid. The music the adventure was something I will never forget. Now I’m married with Children and full of bills and credit card debt.
I remember playing this game on my grandmother's NES, for the longest time... and I had to keep re-starting because the 'mantras' that you get from the churches were so long and random, I could never write them down and still be able to read them later...
I played it on my older brother’s NES when I was around 7 I guess, and there was a period when I managed to memorize the whole mantra to get to the last church with all the gear.
I agree.. whats bullshit is how gamers do their best to bypass any and every challenge the game was designed to display. If I wanted a video of a way to cheat the programming I'd ask for it.. sorry but this just isn't for me
Not permanent, per se. There's a timer that, whenever it hits 0, 64, 128, or 192, causes the Ointment, Wing Boots, Gloves, and Hourglass to tick down by one second. By pausing one frame before and unpausing one frame after, the code that counts down is skipped, letting the four items persist longer than they should. The RTA runners use it as well, to extend their own Wing Boots timers, and Tundra in particular, has recently (within the past few months) started extending Ointment.
@@Invariel so since this a is a tas, why does he bother ever getting more than the first pair of wing boots? Don't they take more time to get? Or does the time lost by the constant pausing make it worth it to let it expire?
@@LeoStaley Dying strategically is much faster than returning to the branch-off point. For example, I take a death after getting the Black Onyx; it's MUCH faster to take a death there and warp back to town, equip, and use a new pair of Wing Boots than to travel all the way back.
I rented this game a bunch. Loved the style and gameplay but never had any idea what to do or where to go. Figured i would just watch a playthrough instead of attempting it
@@LeoStaley No, I was exploiting a glitch that can be done on console. There's an internal timer that on values 0, 64, 128, and 192, reduces the item timers by 1, causing them to inevitably disappear. If you pause before that value and unpause after the value, it cuts the music briefly but also causes the item timers to not count down. It's done in RTA.
I loved this game as a kid, I didn't even understand english I just tried whatever got me further... I got blocked in the final area as I somehow couldn't find the last boss... Felt like the area looped, but I see none of this in here. Good job!
yes, the final dungeon is a maze, and you need to find the correct path. I'm impressed you made it so far without reading any text, since the NPCs give you crucial hints for progression.
He is lame, but in order to reach it you have to figure out the maze, wich is like in the forest in Legend of Zelda, up left down left in Zelda, but for Faxanadu I don't know.
Let me tell you some stuff about the game: If you are wondering why he go outside of town and come back it's because some ennemies drop are RNG based, you can double hit an ennemy when you are very close to it and it's very simple to do. When you have enough experience and see a priest you will earn a title, depending of your title when you die and continue you'll start again with more gold, he died at the beginning because it replenish your health and magic and you get the ring without having to travel to the church and since he had no title he respawned with 0 gold, on the second death he respawned with 500 gold wich is what he needed in order to buy the key he need. There is a bugged item in the game that was supposed to increase your strength but it actually does the opposite, if you check youtube you will find a mantra (password) that will let you play with items that was supposed to be in the game but they did not in the final version, so they do nothing but it's always cool to find stuff like that.
You might find it interesting to read my author's commentary at TASVideos. It builds upon Lord Tom's author's commentary (which you can reach by looking at the obsoleted publication), and there's also a Game Resources page which delves into some of the nitty gritty about how the game works.
That was a stylistic choice that accidentally led to the jump at the very beginning of the game. There's an invisible person-sized hitbox there that, if triggered, makes 12 seconds of text happen.
@@Invariel I've never had any luck doing the text skip when I was trying to learn any%. Seems to be a tight window. Either way, a cool bit of history there!
@@makotroid108 RTA runners build up speed by running to the left and sometimes jumping before switching to run to the right; the way it's presented in the TAS is "incredibly precise" (there's a minimum speed that you need to hit in order to make the jump, and then your jump arc has to clear the person rectangle), but at higher speeds it should be easier and offer more freedom.
A TAS is a series of inputs, broken down by frame. When you play it back, it's like a player piano: it reads what it's supposed to do on frame one, then on frame two, and so forth. A re-record is when you edit an earlier section of the file to change inputs; you "record again" from a known starting point. TL;DR, I went back and corrected myself 25859 times in the file that I submitted. If memory serves, that was revision 11, so there were ten previous files whose work I learned from, whose rerecord counts are not counted.
Two things: 1) Extending the wing boots and ointment timers require that specific frames not register player input, or otherwise not be playable. By pausing around those specific frames the wing boots and ointment are extended, but they cause the distorted audio that you hear. 2) The Guru only needs to be talked to for one frame after his textbox appears in order to register that Guru as a death warp point, which is why I go through the trouble of walking over there in the first place.
Haha, that's pretty wicked that it would actually glitch the audio like that. Neat run though, I remember playing this game when I was a kid and getting my ass handed to me by it until I sat down and really plowed through it. I never noticed until I watched the TAS about getting money from your title though. I like how at the end of your run that dialog box pops up about the power of the ointment disappearing, makes me think he's walking and looks up to the sky and sees the ghost of a smiling tiger balm salesman in the clouds or something.
The ointment actually times out automatically when you enter King Grieve's room. Fortunately, the frame counter isn't at 63 at that point, so I can pause around it and keep the ointment going until the King's throne room. Incidentally, the Wing Boots timer is at 3 for much of the last part of the run, and it counts down to 0 but doesn't count down again in the throne room.
I remember the name of the game........ Remember the Nintendo power issue, remember wanting to play the game but never did. Um, looks like garbage truck juice to me. But I'm still glad to see it tho lol
That's mean, dude. This is one of my all-time favorite 2A03 soundtracks. But, to each their own. Then again, if you're talking about 12:23, then yeah. Just a tad bit glitchy, that.
According to Wikipedia, Faxanadu was released later in 1987 while Zelda 2 was released earlier the same year, so no. However the original _Dragon Slayer II: Xanadu_ was released on 1985.