It was quite a journey to get this TAS made. The PC-98 era of Touhou games is quite underappreciated in my opinion, compared to the Windows-era games. The same goes to the scoring systems they have, despite being limited by their hardware. There is however still alot to these games if you delve into them. Hope this was entertaining!
Glad to see this on TASVideos. If you like PC-98 Touhou, you'll also like the regular runs KirbyComment's channel has to offer. He does mainly score runs of the PC-98 games, mainly Phantasmagoria of Dim.Dream, and they're a blast to watch.
Ever since being involved in early scoring experimentation in this game myself 10 years ago, I've been hoping to see what a TAS can achieve on Lunatic. Nice to see it finally happened, and just as impressive as I expected... and even as a TASVideos publication! Very informative submission comments as well.
There is a test called the "two-points sensitivity discrimination treshold" which consist of touching a blindfolded person with two chopsticks at once on different parts of their body to prove that the human body's tactile sense cannot detect more than one point of pressure at a time if the eyes don't see it to convey the information. These type of games are like 10,000 moving chopsticks at once for my sense of sight. As soon as there are more than 10 bullets displayed on screen, I can't see my character anymore. Between the background and my projectiles going forward, the enemies and their bullets going downward and my character moving all over the place + the spread shots coming from everywhere... I just don't understand. It's like jugling with 100 grains of rice while sprinting backwards under pouring rain.
You must learn to see only your character. Let the world move around you and move yourself only as needed. As you focus on your character your peripheral vision will compensate and the rest should fall into place. This doesn't work for everyone, though.
You'd get used to it after a couple days/weeks. It's like with rhythm games - at the beginning sightreading seems impossible, but after practice it becomes natural.
Yeah, you basically have to learn to induce tunnel vision when playing these games-most of the bullets on the screen are just pretty noise, and you usually only need to care about the ones near your character, with the exceptions being pretty well-telegraphed on average.
See, touhou is made up of projectiles. Projectiles that have hitboxes. It is well-documented by this point that hitboxes are suggestions to TAS. I can't say I'm overly surprised that lasers can just be bounced through for additional grazing.
Yeah the lasers have these sort of repeating diamond-shaped hitboxes, but there's gaps between them. They're very thin though and you wouldn't ever try going through them in a real run. Oddities like these and more can be found in the author comments.
@@thesubinion Oh I disagree. I think OP has played these before and seen the absolute madlads that do stunts like "Impossible Spellcard with no items challenge."
This TAS tool it’s so awesome that I was blown up that you grazed the SH*T out to the bosses… however there was one disappointment in me… you fought Mai instead of Yuki… I’m fairly disappointed… the rest it’s fine
The reason Mai was fought is that she has those enemy things that give score if you defeat them. If it wasn't for that, Yuki would be the pick due to having higher bullet density, and thus, better score on bullet clear. (Graze didn't matter as it was maxed out beforehand)
Not sure if you have or haven't played a Touhou or similar flavor of bullet hell game before, but in case you haven't or anyone reading hasn't, there's a very specific point on the character which is vulnerable. Said point is visible under certain conditions (some refer to it as "Focus"). There's a lot more to it than just the info I just provided, but if anyone's interested, it can be easily found online. (Edit: Better sentence structure)
@@notabaka894 It's...very much not uncommon to see someone in the comments of these videos say what you said but not meme'ing around. That's why I explained it.