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[TAS] SM64 - Swingin' in the Breeze - 10.47 

PaLiX _
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Thanks to ‪@Krithalith‬ for creating and helping me set up scattershot, and ‪@Crackhex‬ for helping TAS the final run.
I had this idea for crossing the gap to the swinging platform area a while ago but was unable to get enough distance to reach the other side. I ran it through scattershot and it quickly found a straining method that got enough distance. Crackhex then provided the grind setup at the start and optimized the rest of the run.
EDIT: Tabascoth pointed out this strat only works on US as the wall order is different on JP.
previous: 10.90 by me/Manama/snark/dar gos/Superdavo0001 • [OUTDATED] swingin' in...

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13 окт 2024

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Комментарии : 27   
@dresmends
@dresmends Год назад
Scattershot really did revolutionize SM64 TASing.
@dblockjumper6929
@dblockjumper6929 Год назад
Was this scattershot?
@dblockjumper6929
@dblockjumper6929 Год назад
Nvm just red desc
@slowfreq
@slowfreq Год назад
I really hope the canonical "really fucking long list of TASer names in the TAS submission" tradition isn't going to be lost because of scattershot. All these years since the last 120 TAS, I've been really looking forward to seeing SM64 "120 Stars in 1:XX:XX by..." followed by like, 50 names.
@jongyon7192p
@jongyon7192p Год назад
it'll still be the same name but krithalith's name is added to the end. Scattershot still needs a good run of an idea as the base to be even more efficient
@Pokehero
@Pokehero Год назад
"Then all we need to do is build up speed for 2 seconds"
@cornsyrupp
@cornsyrupp Год назад
Might be the craziest idea i’ve seen actually play out
@Krithalith
@Krithalith Год назад
Very cool strat! Nice job! Surprised at the version difference.
@usernameispassword4023
@usernameispassword4023 Год назад
Dude scartershots movement is just so much cleaner
@Superdavo0001
@Superdavo0001 Год назад
Wtf you can skip the ledgegrab?! SM64 really is the game that keeps on giving
@dambotg89
@dambotg89 Год назад
Rainbow ride recently has been showing its true colors. Pun intended This is truly a wonderful time for the SM64 community : )
@MintySan_Fresh
@MintySan_Fresh Год назад
I knew something like that would come in handy some day...
@TylerKehne
@TylerKehne Год назад
Looks like an RTA strat lol
@Bretaigne
@Bretaigne Год назад
Can't believe that works lol. Awesome strat
@trekq
@trekq Год назад
It's crazy how many times Scattershot has proved that what would otherwise be considered slower movement is actually stupid fast
@tabascothsecondary8691
@tabascothsecondary8691 Год назад
goddam. this is a us exclusive timesave, right?
@PaLiX
@PaLiX Год назад
i didn't actually realize, but yes it is
@SuperM789
@SuperM789 Год назад
i guess you could say that was a breeze hahahahahahahahahahahahahahahahahahahahahahahahahahaha
@npenplz
@npenplz Год назад
banned
@jongyon7192p
@jongyon7192p Год назад
Narrator: It was not easy.
@typhoonthunder
@typhoonthunder Год назад
catch these nuts swingin in the breeze
@npenplz
@npenplz Год назад
@@typhoonthunder done
@jongyon7192p
@jongyon7192p Год назад
@@typhoonthunder i am also a fan of I Wanna games. My favorite is IWM
@elmi8769
@elmi8769 Год назад
so, is this essentially obsolete for 120 because it doesn't work on the JP version? that's a huge bummer
@PaLiX
@PaLiX Год назад
120 TAS work is on the US version
@GammaFn.
@GammaFn. Год назад
@@PaLiX Huh, I didn't know that! Is US faster for other reasons?
@1ted59
@1ted59 Год назад
US is basically faster because of JP having time stop. Time stop means you have to read the metal cap text box and can't skip as many text boxes in BBH so US ends up edging JP out
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