Audience: How much "HA-HA-HA-HA, WAAAA!" can you cram into four minutes and sixteen seconds? Maina: Yes. The "teabag levitation" always cracks me up. I'm going to assume this is the arcade version of Tekken 2 since some of the music sounds different. I'm so not used to Maina letting himself get hit.
Almost every character has a death combo set-up one way or another. Some even from regular or CH launchers. Backturn ToD is hardly broken for Tekken 2 standards
His cd 443 was guaranteed, he's got a mishima 10f punisher and is one of the few characters that can side step. He was insane in this one, but then most characters were.
철권 2 A버전 아시는구나!! 겁나 재미있습니다 ㅎㅎ ㅋㅋ 패러디였구요, A버전에선 수정되지 않은 버그들이 좀 있어서 그거만 파도 재미있는 영상 많이 나올거 같아요 카즈야 뇌신권이 더블어퍼로 캔슬되서 나가는거나 브루스 무릎이 말 그대로 무한콤보로 들어가는 것도 여기서만 되죠 ㅎㅎ
아케이드 게임으로 하는 건 이게 처음은 아니지만 3D 계열로 아케이드판 TAS를 하는 건 이 게임이 처음입니다. 😅 많은 자료와 정보를 가지고 있었지만 버전 A를 해볼 기회는 매우 적었고, 철권 5(PS2) 아케이드 히스토리에서는 버전 B만 플레이 할 수 있었던 관계로 버전 A는 매우 희귀한 게임이지 않나 싶습니다.
there is a reason for, Maina, decided to get hit on purpose, to unlock the character ROGER, by getting a "GREAT" victory. Get your life meter as low as possible, on stage 3 battle, to unlock it. You can search for this unlockable on Google
Is there a video or doc or something that can explain all the tekken glitches? Like crouch floating, tekken 3 true ogre teleport grabbing behind you or tekken 4s giant backdash run thing
Tekken 2 somehow gets more and more broken. Jack-2 metal hurt noises has me crying laughing while the Tekken 2 arcade music plays. It's nice seeing another Tekken 2 video and a arcade one which is a first. Never seen the arcade version before besides some of the music.
@@KarlKognition thanks, that'll really change the message I was trying to get out with my comment, now millions of other people will be able to understand what I was trying to say when I wrote it. the entire history of the world has been rewritten, really, just with that single correction. the fate of the universe was behind the true meaning of what i wrote, and now, it has been found.
The idea for Tekken3 was for there to be a new generation of fighters, some from former Tekken fighters. This is also how you get Jin and no Kazuya, a different Law, a different Chang, and (somewhat) Bryan instead of Bruce
@@KarlKognition You are correct, but (I might be wrong here) if you got "Great" on the first round and "K.O." on the second, that won't happen, you have to get the Great on the last round to play against either Roger or Alex in Stage 4, I stand to be corrected
You guys have to admit it: Tekken 2 was janky AF. Tekken didn't start to shine until Tekken 3 onwards, still, these kind of TAS are always so much fun to watch to show how janky the game was.
Games have come a long way since Tekken 2 was in its prime. It wasn't jank in comparison to other games around that time, try any PlayStation fighting title that didn't have an arcade version then you will know what jank is.
근데 막상 해보면 별로라는 드는 생각이. 이때는 플라를 44LK로 번거롭고, 44~LK로 누르면 "플라 4LK" 내려차기 커맨드가 겹쳐서 삑사리 나기 쉽고, 왼쪽 오른쪽 조작만 가능한데다, 플라 자세 자체에 캔슬이 안되서 미완성 캐릭터입니다. 😓 버전 A에서는 의외로 윙블레이드는 중간 정도의 띄우기고, 가드 브레이크 버그가 있어서 거의 가드 브레이크 말고 쓸 게 없는 캐릭이라 생각합니다.