I feel like I'm the only person in existence who got hyped over finding out the save block actually exists in the demo. I mean, just look at that star on the top spin. It's majestic.
I have to thank this prototype for finally revealing that basically everyone in the beanbean kingdom is actually just two fighter flies in a trenchcoat.
it's cackletta! i will stop you now- wait, why are there two flies with severe body dysmorphia and impostor syndrome? and why am i in stardust fields? goddammit this happens every time
Bowletta's kinda creepy, yeah. But this version looks like Bowser fused with a rabid bulldog. I definitely know that seeing this design has made Bowletta's final version retroactively more appealing in MY eyes, if nothing else. @@asra-5180
Those 4 missing candles in Joke's End are only missing their graphics, using Firebrand where they are does activate them and allow you to progress. Joke's End is 100% completable without hacks, even though the block minigame and final dash section are VERY unforgiving.
There were many things that I think were cooler than in the end like instead of the Yoshi theater, having to save a Yoshi from starving or Mario and Luigi only starting to freak out after Popple told them so but I am so glad that they changed the Bowletta sprite because the beta one looks like Bowsers corpse was already starting to rot when fawful found it.
21:07 Worth noting that at the very least, Lemmy's battle sprite is in the game, although the other Koopalings don't seem to be, it's different from the final as well in that he's riding on top of a ball
The others are in the game too, and all have the single placeholder sprite like a lot of unused enemies in this build do. Lemmy's is just the only one that's different from the final.
i kinda love the old bowletta sprite. something about it is very unnerving. i also love seeing how the game deteriorates near the end of it, it's super neat
It's interesting that they cobbled together the final Fawful pre-battle cutscene mech and that "Bowletta"'s defeat (squishing a couple of Fighter Flys) actually triggers a rudimentary version of her death cutscene.
11:43 The candles sprites might not be present but the event still works as intended if you know where the candle triggers are and use the Firebrand in the correct position
Absolutely fascinating stuff - it's feels like the equivalent of a cartoon's storyboards, the frameworks of the scenes we know in the final game. Thanks for this series, and I look forward to the debug rooms!
i guess in this episode everyone doesnt know what to feel at all in the right times and some of the koopalings learned identity fraud what a holly jolly thanksgiving
19:04 I don't know if the chuckle fruit sequence is present in this demo version, but these plants that got replaced by the piranha saplings are actually used in the final version as the plants the specially-colored chuckle fruits grow on
Interesting. Bowletta's original design is just a possessed Bowser. His body wasn't altered like in the retail version. I wonder if they though that children would be freaked out by seeing a demonic bowser.
16:23 What's odd is, the layering on the Mario and Luigi hug sprites is done correctly here, whereas in the final game, Mario just goes over Luigi for some reason. It always weirded me out, and it's made even weirder by the fact they had it right in pre-release versions. If anyone has any insight, by all means, I'd be interested to know.
Since the layering on several other things is broken, they presumably re-layered all the spritepriorities and accidentially screwed this one up. Well, nothing a fanpatch cannot fix now that we know it is supposed to look diffrent.
Honestly, I think that the game is near universally better in the finished product with one exception: I think that having to choose between the type of counterattack is much better and should have been implemented as part of a "hard mode" or similar.
The Candles are actually just invisible. You can hit them with Fire if you stand at the correct spots. Fawfulthegreat showed it. Here's hope RU-vid doesn't say this comment is inappropriate >.>
@@asra-5180 The cutscenes could still be hidden in the code, even if the café room doesn't work. This very video starts with cutscenes that were previously considered missing.
@@poudink5791 Has it been confirmed the cutscenes literally don't exist in the code, or just that you can't trigger them normally because of the unimplemented shop menu?
I saw a gameplay of the last part of the demo but it wasn't working properly since the dude missed the hammers and hands. Glad to have this finished final part.
2:54 The Clown car sprite DOES get used in the final. The cutscene which Mario and Luigi tricks Bowletta into releasing peach while kidnapping a disguised Luigi in Jokes End.
I can assure you. If you compare and freeze frame at the Jokes End cutscene where Peach(Luigi) it being carried by the Koopa Clown's mouth, it's the exact same sprite(Minus peach's beta eyes) used in the beta Bowletta reveal cutscene.
Well, I checked, and you're correct that it does have those teeth, it's still seems to not be the same sprite as used in the Joke's End scene... cdn.discordapp.com/attachments/868583504391307304/1169572331673362442/image.png
I like the old Bowletta design 1000% more. Makes it seem like Bowser got actually possessed. It always distracted and confused me when I saw that Bowser somehow grew boobs lol
That Cackletta sprite is used in an overworld cutscene. I checked all the enemy IDs for the previous video in the playlist and the Cackletta fight is not present.
Bowser he’s not a girl. He looks creepy looking now he should’ve left. They should’ve left him like this. But said they left him like being possessed😂🎉 2:52