This is so underated. I mean the ideas are just amazing.You should change speed to very slow on the awakend lord usually major bosses are that speed.Cuz if it has 750K *and* is only slow is just kinda unfair.Also Nioce reference (If it was intended to look like a headcrab) 1:26 Also it’s rly cool that ur using old enemies. Amazing job!U r a legend!
Idea: Distraction: HP: infinite (but does not do damage to base) Speed: Fast Immunities: none Ability: N/A Description: this enemy may seem impossible to defeat but it’s all just a trick to distract the towers while the other enemies slip by, plus this enemy does zero damage to your base.
Giving more rewards than polluted is insane considering this seems a good but easier than polluted Also had some ideas for enemies you could add Darksteel fodder: Hp: 250 speed: slow defense: 30% Properties: Lead, toxic stun and fire immune Darksteel warrior: Hp: 1500 speed: average defense: 45% Properties: lead, same immunities as darksteel fodder Darksteel Charger: Hp: 10000 shield: 5000 speed: above average, (very fast once shield breaks) Properties: lead, fire toxic ice and stun immune Darksteel protector Hp: 500 shield: 50 speed: very fast (immobile once shield breaks) Properties: lead, tank, immune to everything besides explosions Ability: when shield is broken becomes immobile to absorb damage Blitzer: like a circuit but stronger Hp: 3000 speed: extremely fast No properties Ability: on death turn nearby non boss enemies into overcharged (overcharged are blitz with only 1000 hp and fast speed that buff nearby enemies speed on death) Levitator: mid game flying enemy Hp: 300 speed: fast Properties: fly Fallen floater: support enemy that causes enemies near him to fly Hp: 5000 speed: slow Properties: fly immune to ice fire and poison Ability: causes any enemies nearby it to float until it is killed giving said enemies the fly property Darksteel angel: late game heavy flying enemy Hp: 30000 speed: slow Properties: lead fly Abilities: darksteel spear barrage: throws 3 darksteel spears at towers Darksteel spear snipe: throws a single spear at a far away tower, can hit cliff towers, killing them instantly, cannot hit towers within 30 studs
Suggestion: Distorters. 1000 HP, 600 Shield, 10% Defense. Ability: Can Fuse with 2 other Distorters to gain Health and shield. Speed: Very Fast. 2 Fused Distorters: 1500 HP, 1000 Shield. Speed: Fast. Defense: 25%. 3 Fused Distorters: 3000 HP, 1500 Shield. Speed: Average. Defense: 50%. Immunities: Fire, Shock, Energy. The Distorters Combine by being Closer together. For example: if a freezer were to stop a distorter in its tracks while another distorter catches up, it fuses. wave appearance: Wave's 34-Up. Can be Summoned by Uber Mysteries and Ultra Mysteries. Commander's Voice Line when Encountering the Distorters. "New Threat Approaching! These foes Can Fuse to become Stronger and can gain more benefits! Don't use stunning units against these guys! They will get close enough to fuse! We're going to need some heavy damage here!"
i have a suggestion robot boss hp: 50000 speed: fast shield: 7500 Ability: when the robot boss is at 30000 or 20000 hp it will slowly spawn little skippers there hp: 3000 there speed: as a normal zombie shield: 2500 Ability: they will shot a freeze blast at one of your troops stuntding for 4 seconds same with the robot boss but 8 seconds insted of 4 rule of both the robot boss and the little skippers: ones they die they will come back after 5 rounds
I also made a custom enemy one time in my mind. Name: Absorber Speed: *very* slow Shield: 50,000 Health: 75,000 Attributes: 100% defense, tank Immunities: fire
U should have added wave entries but it’s still good u also could have included a specific music and played that instead of Polluted Wastelands Music mabye state what ability does and 450k health isn’t to hard this is similar to badlands but without tri lane
Wait isn't the boss awakened Lord so does that mean when he's at low health he would be like "YOU CAN'T STOP ME, I'M THE AWAKENED LORD, I'M THE KING" and goes on full rage mode which makes all the Guardian stronger and the Lord gains a bit more health and has a 20% shield, plus when he's dead yet get rewarded with a tower like awakened tower or just a skin called awakened accelerator or scout, cowboy, engineer something like and you could choose the rarity of the skin or tower.
If this mode was cannon, what would be the strategy? I’m guessing hard mode towers like accelerator and engineer or probably others that have good range damage and melee like gladiator?
Ima make my own version. = Elite Mode = *Wave 1 - 3 Armored Zombie - 12 health Speed - Average Immunity - Stunning - 3 - 5 Light - 1 Health Speed - EXTREMELY FAST , way too fast. Immunity - Energy , Fire , Ice. - 6 - 9 Warhead - 10 Health Speed - Average 60% Defense - 10 - 12 Destroyer - 200 Health Speed - Kinda Fast 20% Defense Ability - Picks up blocks and bashes them at nearby towers which stuns for a long time or throws it at far away towers which stun for a little bit - 13 - 14 Blinder - 20 Health Speed - Fast 1% Defense Ability - Uses a smoke launcher that relases Blinding smoke that blinds everything in range ( big range ) , this doesnt affect towers with hidden detection but Blinder runs faster in the smoke -15 - 20 Spreader - 20 Health Speed - Fast Ability - When destroyed theres a 99% chance a Destroyer spawns , but it aint any normal destroyer its a Destroyer Half Spreader so when that gets killed 3 more mini spreaders spawn which ahve a 50% chance to spawn Light or Warhead - 21 - 22 Jagged Abomination - 3000 Health Speed - Slow Makes all towers deal only 1 damage Ability - When killed releases a mind manipulating gas which makes towers in its range hostile and attack other towers and stun them ( the effect happens for 5 seconds ) - im lazy , 10 likes for part 2? thanks for the few likes , ima make part 2 - 22 - 25 Calamity-Bringer - 10000 Health Speed - Slow 60% Defense Ability - Has smoke grenades on his vest that automatically release gas which makes him a hidden , the grenades run out after 10 seconds , but he also has grenade launchers on his back which manipulate's the towers minds and makes em attack other tower , effect lasts for 5 seconds , he also has a smoke launcher which he shoots at other enemies to make them hidden give them 90% defense and also make them 1.5x faster , when he reaches 2000 health his speed becomes fast and releases poison gas which makes him even faster , when dead , a giant nukes in his heart explodes making all the enemies in the wave a hidden and 30% faster. - 30 ( 25 - 29 just spawns random enemies which i just told , im sure you can imagine it ) Necro-Mania Wave! This wave spawns 3 necromancer bosses with 1000 health , spawns one calamity bringer , and "Awakened Grave-Digger" - Awakened Gravedigger Stats : 40,000 HP , Speed - Extremely Slow , 20% Defense , Immune to everything except ice ( sledger is good counter ) , ability : Spawns 10 Spreaders and 10 Blinders with 20% extra speed. - 34 - 40 Inter-Galactic Circuit - 500 Health Speed - 5x faster than light Makes all towers deal 3 Damage Ability - spawns Mini-Circuits with a lil bit lower speed than Light which make him faster and the speed boost can also stack. - Wave 48 - 50 Poison Angels - 30,000 Health Speed - Extremely Slow Flying Enemy Ability - Flight , wings cannot be broken + it can do an attack where it releases a huge wing explosion that blinds towers and makes enemies around faster , this blinding effect can last for 30 seconds , it also effects nearby cliff towers - Wave 50! Hybrid Boss - 130k Health Speed - Average Immunity to everything except explosions bullets and lasers Ability 1 - MeltDown - Spawns 5 Molten Guards Ablity 2 - Awakened Fallens - Spanws 5 Fallen Heros and fallen guardians Ability 3 - Doubling The Trouble - Does ability 1 and 2 at the same time which releases a shockwave stunning every tower including cliff tower Ability 4 - Nuclear Strikes - Strikes Radioactive lightning to cliff towers and ground towers which also releases a poison that manipulates the towers mind to attack other towers ( effect lasts 3 seconds ) Ability 5 - Unconscious Carrying - when reached 50k Health , it spawns Poison Angels to carry him which brings his speed to Fast level , the angels can be killed but will take some time Ability 6 - Summoning Blackhole - when reached below 10k health , he will go even faster but the poison angels die off , he will use this ability which sucks exactly 3 towers and destroys them forever , and the place they got placed in is not available Ability 7 - When dead , he will spawn 20 Lights with 3 Hp , When that gets killed , you win Reward - 5k Coins , 150 gems* GG