Let's be honest, all of us knows that molten is the easiest mode in TDS, but tower battles has only one mode and it's harder than molten, if John played on fallen it will be more fair.
@@doit6820 shot and enforcer are equal before wave 5 shot is better until wave 11 then enforcer is better bc it has hidden and can stun, but yes currently the meta is shotgun
To have enforcers stun you should put one on both sides since most under boss2 wont even move, so they are aspecially useful against necromancers, since it is so cheap.
TB has a harder wave structure than TDS, but Survival mode only has one difficulty and wave structure. This makes it less beginner friendly, but less replayable for veteran players.
Enforcer is cheap and decent in my experiences, warden I feel is more of a mid wave tower and it’s price being a bit high for lvl 3 but it’s damage is a bit worth the price.
@@TheGodOfLag pretty much all towers struggle with breakers you either get pyro to kill them or you bomb them with plane, heli, or rocketeer because splash damage is their weakness I seen accelerator and engineer get overwhelmed by large numbers of breakers
Yea man I gotta agree with John in towers battles enforcer is trash cause everyone basically knows that in TB Melee towers are weak cause that game is to hard for it to win on it’s own, I think the only way to even out the vs John is to use the warden in hardcore cause tower battles one singular mode is already hard enough may as well test op tower with more damage and range in a harder mode
from my experience, enforcer is pretty good in pvp cuz it's very cost efficient and can do big damage to bosses, + the stunning can help you defend against boss rushes cuz it slows them down. not as good in survival though
I’m late, but TB is way harder than TDS fallen. It has more health than 3 FALLEN KINGS. Plus towers are much weaker in TB than TDS as they do much less damage.
this was really unfair in many parts, as for one; tower battles in later waves has a HUGE spam of bosses, and bot to mention those bosses come earlier than those in TDS. Alot are also stronger. Instance: TB slow has 16 HP, double that of the TDS slow. Hidden Boss has almost TWICE of that than in TDS. I think the enforcer would've won if the games were fair.
I... Don't see how that's unfair at all. If that's how Tower Battles' modes are balanced, it's towers should be balanced in a way that can defend against that. TDS this year has actually been very good at both balancing old towers and making sure new ones are viable in most situations. TB has a huge problem where a lot of their towers, such as enforcer, are added but not at all viable in the game. In other words, if Enforcer isn't able to beat TB's normal mode, that still means the tower sucks, whether or not TBs normal mode is harder than TDS's molten, because at the end of the day that's how Planet chose to balance those modes.
@@lippa2642 You are talking about TB like everyone should have been talking about TDS AGES ago but TDS just gets a pass because it lets you solo molten mode by only using a single tower? Also, NO. Enforcer is NOT able to beat TB. That DOES NOT mean the tower sucks, it just means it has strengths and weaknesses. You know not a single thing about how the difficulty and core gameplay of TB works yet you still judge it against TDS despite the fact you clearly play TDS a million times more. Enforcer does not suck, it just can't solo. None of the TB towers can solo. That isn't how TB does things. TDS lets you have a single tower and lets you solo using only that tower till you can beat the mode using it. TB has a SINGLE MODE, so it instantly makes it so much harder to compare the two and to say one is better than the other because TDS split the wave structure into 3 different modes while TB kept everything to a single mode, being survival. Do not go around saying "TB HAS THE PROBLEM THAT MOST OF ITS TOWERS AREN'T VIABLE" despite the fact you clearly do not understand how the game works. ALL but a VERY small few towers in TB are viable, they just need to be used in a loadout. Scout and Sniper can go far if you use them properly, but no, they cannot beat the Void. It is unfair to compare the two because the core gameplay of TB, and TDS, are drastic in difference, yet you fail to recognize this. The irony is that, in the instance that you have called the comparison fair, your reasoning is still unfair.
I wish they just merge tower battles and TDS so TB is for battles mostly and TDS is for survival. So they wont care about copyright or something its really sad that TB is almost dying.
This compare is not fair tho If you want to compare both of the tds and tb i think the tds better with the hardcore mode because it is some what the same as Tb gamemode so the warden you need to play in hardcore not molten Edit: Change hardcore mode to fallen mode due to hardcore is hardcore
@@noahkamado4289 TB survival = tds hardcore mode if he wants it fair he can atleast start himself with the amount of money possible to buy enforc- i mean warden
@@anissans-zo1bc tb survival ≠ tds hardcore because the skill cap of hardcore is basically everyone must need golden or gem towers that are so time consuming to get plus you have to deal with ALL bosses from normal molten and fallen witch all have a skill cap if their own and the the fallen sowrd master and I forgot the main boss for hardcore
@@EnzoNotFerrari21 void reaver is freaking 1.2 million hp. Badlands 2 is maybe the closest mode TDS has to TB.(still 100k hp apart and walks faster.) but, WHO IS GOING TO USE WARDEN TO FIGHT A FREAKING VOID REAVER???
the dev's most likely just wanted a reason to rip off of tower battles again, while also getting the license to at least make a profit out of the name of fanf