Thank you so much! That's really kind of you to say. I'm hoping that'll be something consistent I can do with this series and with the channel in general: sharing some wisdom, but deferring to experts when I'm not sure about something. There are so many facets to the hobby, that I don't think I'll ever run out of things to learn, and pass on to the lovely people who watch the videos!
love the short and nice intro and really cool that you asked teachers and clarified the area in which these tips will apply. Not a lot of small youtube channels do this amount of work. Thats really awesome
Thank you - those are really kind words! I wanted to make sure that the premise was super clear from the start (hence the intro) - and point out where the limitations of my knowledge and the specialisms of the teachers lay. In researching this video, I found another ten topics which would be fascinating for really deep dives on applying learning theory to TTRPG's... there are so many clickholes to follow!
Great video. I mainly play one-shots and getting player onboarding right is an art. I’ve played in some games where hardly anything was explained and I didn’t know what I was even rolling for (I’m looking at you Genesys). And then other games where too much time was spent explaining things (eg a 3hr game where the GM spent an hour! explaining rules and going thru the entire Character Sheet). Two things I try and always do before Gaming with new players is (1) try and engage with them before the game eg be available to answer questions, select a character etc, and (2) provide some cheat sheets which are bullet point summaries on rules or session etiquette. This does help some players who are keen to engage or read material prior to the session, but interestingly, in practise, most players do not engage and just ‘turn up’ (which is fair enough I guess)
You did do a lot of research on this, it's great to see! I love the idea of having separate character sheets for different pillars of the game. I did something similar with my Character Journal - split up things you need in combat from things you need for social encounters. The standard D&D 5E character sheets leave a lot to be desired, but I was really impressed with the ones in Daggerheart! Clear, with enough space for everything you need, and they even include the rules for levelling up - that's how to do it!
Some great tips offered here! The cognitive load and learning limits are definitely resources to manage in teaching the hobby to newbies. I wish I had this ages ago and I wouldn't have overwhelmed folks with a tsunami of new info. Helpful stuff! Thanks!
This is a great video. I love the game and I learned by basically reading the books and figuring it out on my own, so it's easy for the to get lost in explaining all the nuance and overwhelm whomever asks about it. It is nice to have the start of an outline on how to ease someone else into the experience.
You know, it's interesting. I tend to drop players into a game with more experienced players, telling them they'll pick up as they go. (Since my own personal method of learning best is by experience.) But after watching this video, I think I may privately give them a more in-depth mini tutorial covering the basic rules before their first game.
Pick-it-up-as-you-go is often the best approach tbh. If I know a prospective player well, and I think they'll embrace the challenge, I'll often go with it. But I know for some of my friends, that feeling of not knowing what to do can be horrible, and can make them feel really uncomfortable. It's another time where good communication makes everything better - a quick chat beforehand to guage the vibes (even at a pick-up or ad-hoc game) can make all the difference!
@@RenegadeRolls It's funny... as I watched this video and you spoke of the Affective Filter, I was suddenly taken back to my first d&d game and feeling so intimidated by how much EVERYONE ELSE seemed to know. It took me a couple of years in the hobby to feel semi-proficient. Also, I'm so happy to see this video getting its proper recognition! Looking forward to seeing the rest.
If you play with someone new to the Hobby and you possibely don‘t know the Person very well you Should as well take about Safty Tools forhand (e.g. Veils and Lines)
Any teacher should know the current D&D5e is mathematically broken in the CR design - certainly if I had maths teacher advocating D&D say over pathfinder - has a robust encounter design system mathematically - I'd place bets on me failing my grades.
If I am not writing a paper for a classical english class don't you dare correct my grammar. Each dialect within a language can have it's own proper grammar. Speech patterns matter and I choose my words specifically, but I speak with several dialects and will choose to write with them as well because that is My style of communication. Point out spelling errors, but you don't even know the grammar I may end up using.