Ehh I'm not one to care for these mods that just stuff as many cool-looking moves in a character as much as possible. "Okay cool cool, now lets add the Cyloop. Nice! Now let's add throwing enemies. Alrighty, now let's add dash mode. Awesome!! Now let's add..." These mods mainly favor the cool factor, rather than if they actually work within the level design. It also overcomplicates the moveset.
@@marcxworld5708 it's incredibly gimmicky, doesn't really fit SRB2's level layout, and is really just there to say "hey we have a lot of features here! This is so new and cool check us out!!". I feel like the Cyloop would place better in SRB2Battle, the actual combat mod, and not normal SRB2.
@@souptaels i mean... You can take sharper turns? If you want you can quickly make a cyloop and get a bit higher. Also there is a quick ability which lets you hit enemies into a cylooped state
This guy just feels a little bloated in terms of abilities. It's just got a few that really.. aren't that useful. Control Roll isn't really that exciting, and Accelerate is unlikely to do..anything, because as you said, reaching that speed without jumping or anything like it is just not feasible. Not to mention, the Cyloop is really, REALLY gimmicky. In the context of routing and speed-running, whatever benefit you get from doing the Cyloop just doesn't make up for the time you lose from doing it.
🤓 actually accelerate can be still kept in the air if you are moving fast. The control roll? I just idk what to put for spin honestly, i had a bunch if ideas but made quick dash and control roll