You cant blame battlefield. Battlefield is probably the best FPS game with destruction. If they had this kind of destruction on their massive maps the game would be way too big and you had to buy a rocket of a PC. +They cant just have everything destructable because of gameplay reasons, you just cant find cover...
lmao this is legit like a 2015 era game being marketed towards young adults thinking its next level hype, no wonder the gaming industry is a laughing stock.
Red Faction: Guerilla didn't live a legacy to be forgotten, I know this is just an indie game, but I hope Teardown helps inspire this type of mechanic into AAA Games
Gameplay, graphics, instructions what else would someone need. Some games have fancy trailers and until person gets the game, He doesn't know if it's a 2d platformer
@Square Sushi For justification. Watch far cry 3 trailer in 2012. Then, see gameplay. Or even watch watch dogs 1 E3 demo then gameplay. Companies did this many times like EA and Ubisoft The problem is many people didn't had gameplay of games years ago. They did ended up buying trash (Not just graphics)
My only wish is that you release this also as a standalone “engine” I think with the core mechanics modders could make so many unique game modes that would be tons of fun
@@BluBeats I want him to do this, because that way it'll pay off his time and efforts when making the engine, and with that money he can develop more, or improve the current engine.
Agreed, for this destruction only to have this gamemode feels wrong. I mean I get he wants something different from everything else but I just know it will get boring after 5 levels
He's right, screw the keycards. Imagine a payday, gta like or any other criminal rpg with this engine. It's perfect. You should make it a heist game with, a base, crew, inventory, money/loot, items, weapons, npc and rising storyline or costum sandbox mode.
Gastroesophageal Reflux exactly man I know theyve done that shit before but seriously this game would be amazing if it was online, lol still gonna cop probably anyways it looks sick
Me, understanding that it stopped being the dev's choice the second they released it: *changes the sky to purple and drops a massive bomb on the whole level*
Guard 1: "What's he doing now?" Guard 2: "Not sure. Looks like he's laying down 2x4's out from the hole he bazooka'd into the Boss' office leading towards the lake where their getaway boat is parked." Guard 1: "And he's parked the stolen dump truck right outside the office?" Guard 2: "Yup." Guard 1: *"Oh that's clever."* Guard 2: "Should we stop him?" Guard 1: "Why? He hasn't grabbed any of the key cards yet." Guard 2: "Well, no, he hasn't *yet* , bu-" Guard 1: "So he's totally fine." Guard 2: "..." Guard 1: *":)"*
@@cdgonepotatoes4219 Maybe there could be cameras in the game so the player would have to think of a way around it? Award the player for completing the game under a certain time?
@@vzvdm Cuz further purposes outside a small rusty complex? I don't see such unimportant places getting that premium 1 minute (presumably armed) security response time.
He has other game modes that he's been on the hush hush about. Over time he's been teasing gameplay and there's been videos of him testing his AI characters, an attack helicopter chasing him and shooting down a building to get to him. Also he's made statements teasing multiple game modes.
@@04F I've been closely following this through dev phases and it is lake any other game to build a map but each object depending on it's material breaks and bends depending on how it's hit
Someone suggested adding a firefighter mode where a building is on fire and filling with smoke, in order to save survivors, you can maybe break hokes in walls, at the price of having fire burn larger from more oxygen.
Hmm... Game is still in development so it will be good to have a destructible road, leading you to the sewers, bunkers, caves, underground tunnels, etc.
Well would it be possible to make the voxel physics server sided? Cause it sounds like theyre only client sided But im not a programer so what do I know
@@bluewuppo well yeah you could simulate the physics on the server, and just synchronize it to the connected clients, but that would probably use a lot of bandwidth there's probably a way to reduce that with some prediction trickery tho
@@PossumMedic If he brought back local coop split screen mode :O :O :O Since through the web, each voxel neads a position and rotation so thats idk either x,y,z,a,b,c,d,e ? (abcde being quaternions if they are involved) that's probably impossible but I don't understand what "prediction trickery" means so who knows, I guess if you just transmitted the events that cause destruction the client could calculate the damage itself, but what happens when two events get triggered very closely in the same time in the same location :O :O :O
@@pyroparagon8945 Do you really dare to compare this? Just by looking at those 2 minutes above you can see DRAMATICLY differences. Its like comparing COD with battlefield.
What impresses me the most about this is how things are destroyed. Everything acts the way it should. It's fantastically realistic. The one issue: there's no way my laptop will be able to run this. Not in a million years.
-Even a semi-good pc gaming rig may struggle with it, your pc has to calculate the physics of a shit ton of voxels, volumetric smoke and iirc, raytracing- Read Below
@@M0D776 if u read through his blog though there he's actually been able to optimize it quite a bit. Since the world is voxel based, raytracing becomes a lot less computationally difficult since the rays are able to step through the voxel space, which is discrete, rather than a more 'continuous' 3D space where you need to worry about decimal precision. That means that making the rays that raytracing requires becomes a lot less expensive, and physics is easier to calculate. The main limitation is VRAM, since the voxels need to be cached there, so probably if you have a card with more than 2GB you should be fine. The developer uses a GTX 1080 Edit: 1080ti not 1080 I think, also the physics I'm pretty sure happens in continuous world space rather than voxel space. It's kind of like the grid system in Space Engineers, where you can have grids, each with their own voxel space and Voxels, and each grid is affected by physics in the decimal-precision world space :)
@@M0D776 no problem :) Given the quality of the lighting it would make sense for it to be harder to run but the voxel raytracing he's using seems to be actually quite incredible. There aren't many other mainstream games that use it but simpler algorithms have also been used for visualizing things like MRI scans for quite sometime, since you can get a crazy amount of details for a relatively low amount of power. If your interested, try searching "svo voxel raytracing" on RU-vid. Doesn't have to be used for just Voxels.
There is no reason for this game ever to be cancelled before release, he worked really hard on this game and if he just cancels it he wouldn't make money out of it.
You're right. Honestly, it is my little dream to play an AOS descendant. There were Block'n'Load, Blockstorm and others, but imho they're not the exact thing. Maybe we've found our hero
First game I saw at gamescom that actually did show gameplay, props for it. Trailers are boring, gameplay is how you get people interested. You guys are smart.
“You can pick up and rearrange anything in the environment” he says while throwing a table at a window destroying both the table and where a window once sat.
Can't believe how far you came with this game, back when I saw the first video of this I thought it would be a really interesting niche indie game, but that's done after yesterday's Gamescom appearance I salute you, Sir, can't wait for the final release
@SisChallenges Wtf are you talking about, this game is made with cubes bigger than my pc case, it's quite a normal result if you consider this. The problem are more likely to come if you try to make a real game with that physic instead of hammering some walls. If I exclude the smoke effect what I see now is achievable even with the nvidia physx lab. However, THIS (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-u3ktiewcLpo.html) is goin to be next gen physx.
@@Marco-ve2kk Who gives a damn, we won't be seeing games like that for a long time. Teardown is something that could actually be made now. I could see this game being on the PS5 or next gen Xbox as a launch title.
@erf ss nah. Minecraft is about building staff. This game is about destroying. Since in FPS genre main motive is destruction as well, this game would fit in FPS way more.
I would love to have somekind of complex survival thing of this, zombies or something with this destruction or somethhing like that what brings that intense and satifying feeling and atmosphere!
There's also a perspective to make a game engine on which a wide variety of games can be made. Not only because of destruction but because of realistic flames and smoke and all that realistic raytracing cg. So the first thing that came to my mind is that some game I wanted to make could be made on this engine (strategy typa game), and only after seeing those pipe bombs fuse I thought of playing this level in [my favourite shooter].
His twitter displays that there isn't any need for a sandbox mode: Will there be a sandbox mode? The foundation to this idea is for sandbox tinkering to be incorporated into regular gameplay. If you just don't pick up the target items, the game plays like a sandbox, so there is really no need for a separate mode.
Might aswell "add" the tools into the sandbox transition. Decent game to "Build things" But I'd rather not "add" to "designing pathways freerun/speedrun" on the map. pretty much all you're doing.
For guys who are asking for a mobile version: No, it wont come out because even the most powerful phone cant run this For guys who are asking for a console version: No, it wont come out because the console is extremely weak to run this (not even ps5) For guys who are asking if this is going to be free: No it is not going to be free. You want to tell me that you would make a game from scratch that you spent 2 years working on for free? For guys who are asking if there would be multiplayer: No. JUST NO.