In this 20th (!) episode of Behind Massive Screens, Petter and Dóri meet Conny Bengtsson, Technical Artist for Tom Clancy’s The Division 2, to find out what makes “technical art” technical. The discussion turns into a journey of spinning backpack fans, how you make glasses fit on characters’ faces, helmet shaders and - believe it a not - a big pile of virtual shirts that needed fixing.
We also get an insight into how Conny and his team worked on the latest The Division 2 apparel event, Nexus, and what brand-new innovations they brought to it.
Resources:
Tech with Tim - / techwithtim
Blender - www.blender.org/
Blender Guru - / @blenderguru
___________________________________________
Website: www.massive.se/
Twitter: / ubimassive
Instagram: / ubisoftmassive
Facebook: / ubisoft.massive
About Massive:
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We are a multinational team of more than 700 passionate and highly skilled people from 50+ different countries.
Through our in-game engine Snowdrop, we bring our game projects Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2 to life. We're also the home base of Ubisoft Connect, Ubisoft's digital distribution platform.
At Massive, we enjoy what we do, and we do it together as one studio.
© 2024 Massive Entertainment - a Ubisoft Studio. | © 2024 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Massive and their logos are trademarks of Ubisoft Entertainment in the U.S and other countries.
7 окт 2024