Once a video game has been released, how do you keep track of all the discussions surrounding it? How do you gather actionable feedback to improve the game? How do you keep a conversation between developers and players going? And how do you make sure that a game’s community stays engaged and informed?
You bring in a Community Developer!
In this episode of Behind Massive Screens, Petter and Dóri meet Daria Ilyina, Community Developer at Massive Entertainment for Tom Clancy’s The Division 2, to find out more about how their job works. How do you compile community feedback and sentiment? What is a community strategy? What’s the difference between a Community Manager and Community Developer? And as a person constantly dealing with people online, how do you handle the more toxic elements of Internet culture?
Resources:
Safe in our World - Community Managers Toolkit
safeinourworld.org/news/commu...
Mental Health First Aid from Community Managers
safeinourworld.org/wp-content...
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About Massive:
Massive Entertainment is a world-leading AAA studio located in Malmö and part of the Ubisoft family. We are a multinational team of more than 750 passionate and highly skilled people from 50+ different countries.
At Massive, you get to do what you love the most while bringing your own exceptional performance into our ongoing projects and technologies, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, Star Wars Outlaws, Snowdrop, or Ubisoft Connect.
26 сен 2023