I really like Hyperstone Height’s run button. It may seem like a small thing, but it makes a difference in combat. Double tapping the d-pad or or using auto run on TiT just didn’t have the responsiveness of using that button. Because of that, I feel like combat is a little better in HH than TiT. Still, I agree that overall TiT edges it out as the better game and I prefer both to the arcade (at least for single player).
True. Options can change it from holding down to a double tap but a single run button is still a faster method. Instead of having to step before you run, it's just an instant run.
@@xGunbladeKnightx honestly I actually prefer the holding down method "comfort wise" but the run button is fastest, followed by double tap. The holding foward "auto run" is the slowest but since it's default I got use to it. An auto fire controller for punch wouldn't be bad either.
If you had a Genesis/Megadrive instead of a SNES, then Heist was a perfectly good substitution but it didn't even have Bebop in it and tried to cheat by giving Rocksteady his color scheme when you fought him again. The game in whole feels a bit slap-dashed so it's hard to say it's the better game.
I was completely unaware of this one. My buddy and I are planning a monthly retro gaming night. First up are beat-em-ups. Considering we've both played Turtles in Time, this should be a fun title to go through.
I don’t think it’s better than either Hyperstone Heist, or Turtles in Time, but the NES game TMNT 3 the Manhattan Project is very good. Easily the best Beat em Up on the NES.
I have all three NES turtles games that I play on my retron 3 system. Turtles the Manhattan Project definitely holds up well. I also like the original Ninja Turtles game, it's just a hard game and I like the difficulty level.
I agree too it would be amazing to see the Manhattan project remade with the way the turtles fight in turtles in time with there original special moves!!
Konami needs to stop playing around and releases all their Arcade Games in a Konami Collection. I know they have done a few between the Nintendo DS and XBOX 360 physically, but they’re were bare bones, had only about four-seven games in each compilation and included games that weren’t that popular in comparison to their licensed games. *sigh*!
While Hyperstone Heist feels like a consolation prize for Genesis/Mega Drive owners who didn't have the SNES, it seems more like a best of sampler. They combined elements of both arcade games, explaining Rocksteady and Baxter's boss modes. It's weird that the game is the same yet slightly different when you look at other cartoon licenses Konami made for both the SNES and Genesis. The Animaniacs and Tiny Toons games are radically different on both systems. It was probably easier to just make a similar game with a similar fighting engine and just combine elements of the two arcade TMNT games. But massive credit to adding Tatsu as a console exclusive boss. Turtles in Time and Manhattan Project both had Tokka and Rahzar, but it's great to see another movie exclusive character in the game. Oh. And here's the strange thing about Hyperstone. It's actually LONGER than TiT. It has less stages, sure, but they're longer and there are much more Foot Soldiers thrown at you. If you check the endings of both games, they have a time code. It takes less than a half hour to complete TIT, but over 40 minutes to complete HH.
I'm. Pretty sure that baxter boss is just a recycled asset from the first tnmt arcade game as well. Hyperstone heist just seems a very patched together game rather than an original concept. I still preffer the first arcade tnmt to either heist or tit though. Purely due to it being the first turtles game I played and enjoyed
Baxter and Rocksteady are recycled from the first arcade game. Baxter is s straight rehash, whereas Rocksteady, while mechanically the same, he has a new Sprite.
The "new" asian stage looks to be an up-rez'd version of the NES TMNT 2's added asian-themed stage. This whole game looks very frankenstein-patchwork & the re-colored bosses is just lazy. No dual boss confrontations in this game, either.... Why no Be-Bop?
The flying robots on Stage 2 are Mousers, which were plentiful in the original TMNT arcade game, although they didn't fly like these did. I think the Baxter Stockman boss battle in HH is identical to that one?
Mine was stolen by a neighborhood acquaintance when I was about 11 years old! Very unfortunate. I did manage to get a boxed copy of Hyperstone Heist much later though in a trade. It was missing manual, however. About a year after I got the boxed copy, I was in my parents house looking around in my old closet and I found my old manual for Hyperstone Heist! I now have a complete copy on a shelf at home. : )
I'm a sega boy through and through. But I have to give this one to turtles in time on the snes. I don't concede often, but I have no choice this time. This is still great though. Absolutely stunning game.
My favorite Tmnt game is the 2003 one based on the amazing 2003 series. I still going back to it occasionally. It's a great example of a 3d beat em up in an era where those types of games were dead.
I had different beat'em up games for my Mega Drive, such as Golden Axe, Streets of Rage, Power Rangers (surprisingly great), ... but the one I think I ended playing most was The Punisher. The iconic character, detailed visuals and fantastic controls, including a unique shooting mechanic, made that title what for me is one of the best games of the genre.
Hyperstone Heist may not have quite the peak visual flare or epic sense of scale that Turtle’s In Time did, but it was a great-looking and playing TMNT/TMHT title, especially on Sega’s console.
The Hyperstone Heist appears to be a mix of both TMNT arcade games, the mousers, the rolling cars from the streets and the robot enemies are all from the first arcade game and Rocksteady plays more like when he’s the first stage boss. The Stockman boss fight is from the first arcades sewer level. And a lot of the technodrome hazards like the pop up freezing traps are from the technodrome level from the first arcade game
Funny I was thinking about this game all weekend along with Turtles In Time. To be honest, Hyperstone Heist is basically TIT for the Sega Genesis. Still fun to play though....
Tatsu was also from the films like Toka & Razor and Super Shredder. Some of the stages and bosses also came from the 1st TMNT arcade game, which may have included those that came from the NES TMNT 2 arcade game.
TMNT: Recycled Assets the game! LOL Hyperstone Heist is a good game and I'm sure for Genesis/Mega Drive owners it was a great addition to the collection. But it is not a better game than Turtles in Time on the SNES or Arcade. Even back in grade school we felt that way as I had a SNES and rented TiT several times and I had a friend with a Genesis who had HH. He always came over to play TiT whenever I would rent it!
It's animations are much smoother than the SNES, I'll give it that. It was, however, designed to be a quarter muncher and I have to say, after recently playing it again from start to finish, those boss fights are SO TEDIOUS. Patterns hardly matter there: you're going to get hit and die A LOT. I find the SNES port to be a much more enjoyable pleasure cruise compared to the endurance war that is the arcade game.
@@ultimateman55 Agreed. The Super NES version expands on the arcade version in smart ways that make it a better play value. The only thing it's really missing is four-player. The animations are less noticeable to me, but that's mostly because I'm too busy making sure I don't die!
Couldn't throw enemies towards the screen, no transparency with the life bar, no mode 7, recycled/gauntlet stage, and many other things prevent this game from being much more than a shadow of what TiT brought to the table. Even with all of that stacked against it, it's still a fun romp as a TMNT game.
Will you take a look at the remake of Turtles in Time on 360 and PS3?I don't think TMNT: Turtles in time Re-Shelled is really available anywhere, sadly.
Hyperstone Heist seems to borrow assets from TMNT Arcade 1 and 2 (Turtles in Time). Tatsu looks like the only unique boss mentioned that isn't in either of those games. Which is what I found the most interesting actually about this. I'm pretty sure Tatsu is a exclusive to Sega character from the live action movies... much like Tokka and Rahzar are whom appear only in the SNES and NES versions.
I love both Turtles games, but I agree that Turtles In Time is better, due to being longer and more varied. But sometimes I play Hyperstone Heist just for the different experience. And really, being the huge TMNT fan I am, just about any Turtles game works for me. That said, I'd sure love to see a 4-player Hyperstone Heist. I bet that would be fun.
I might not be able to give a fair assessment due to first playing TiT back in the early 90's, while I didn't even know Hyperstone Heist existed until probably the late 90's With that said, my experience with HH was (eventually) that it wasn't really on the same level, design-wise, and that it recycled too much both from previous games and internally. A lot of it also seems like filler to pad out the playtime. Tatsu from the movies making an appearance was neat, though.
Back in the day HH was rated 85-90% by most magazines, whereas Turtles in Time scored 90-95%. I think this was generous to HH. I often consider buying a SNES just for tit.
The shop level is just the pirate stage with walls added. The cave level is mostly just the prehistoric stage. Even Rocksteady though different from the one in turtles in time he seems nearly identical to his appearance in TMNT 3
In my humble opinion, Turtles in Time is the better game. However, Hyperstone Heist is still a good game and is much better than the 8 bit NES iterations of the TMNT beat-'em-ups. Not that the NES versions are bad. It's just that it gets monotonous towards the end due to lack of enemy variety and combat options. Edit: accidentally a word
While Turtles in Time feels more complete, Hyperstone Heist is an excellent gaming experience. I love it best, followed closely by the Arcade original.
I would like to see the Tournament Fighters games be covered and how they were three different games. Also, I want to see videos on the Final Fight sequels.
For me Hyperstone Heist was the first Turtles game I played, so with the nostalgia goggles it is the better gamer. If I played the both now, I am not sure which would be the better game, but having the pizza monsters early in the game was definitely a plus. I really liked that episode back in the days.
The sewer level in hyperstone heist was just so lazy where you walk on water, and enemies pop out of the water. Did they forget to give them surfboards in that level?
Growing up me, and my siblings enjoyed both SNES, and Genesis (Mega Drive). We however never owned either Hyperstone Heist, and Turtles in Time. We would rent mostly SNES games, and we did rent Turtles in Time. Now today I own both systems, and both games. I also want to get the TMNT Arcade 1up machine, and whenever I get a NES I'll get TMNT 1, 2, and 3 for the system. I'm that much of TMNT fan.
Yesterday I beat hyperstone 3 times online: First the regular run permited by the default settings of cowabunga collection, the second run in the hard defeculty with the comic colors, and the last run on easy in iron turtle mode: 1 life no continues. Obvusly i end my run early in my last run been out of lives, but it was fun when it lasted.
The Sega CD would have easily have been able to handle the SNES version with the added bonus of red-book audio...opportunity missed...then again they might have dropped in some grainy FMV in between as it was on a CD...
that's true, but how many kids back then actually had a SEGA CD/MEGA CD drive for the Genesis/Mega Drive? So I think they they did the wise thing of putting it on a cart instead of CD. Now if the Genesis/Mega Drive had been build as a CD system from the start then it would be another story.
@@SomeOrangeCat right. Like NBA JAM. It was the same exact game but with new music. At least they did it right for 32X. But Sega CD had that scaling ability too! Just rarely used. Sometimes the CD ports were completely different. Sega CD owners had both anyway. Batman and Robin featured the platforming on cart and the driving on CD. they complimented each other. So basically, it would have been an almost identical port or an entirely new game.
@FieryReign The FM sound in the arcade already sounds like Genesis too, except they mixed in sampling as well. Snes does only samples. So the arcade sound is a mix between Genesis and Snes, except at slightly higher quality than both. Gameplay wise I don't see why not. The Arcade didn't have the mode 7 stuff.
TiT is objectively better than HH. It's got more stuff, more modes and it looks better. But HH is the one I accidentally never returned to the rental place so it's more important to me. It's a secret ambition of mine to one day make a 4 player version of Hyperstone Heist.
I agree with you HH is a game that shouldn't be passed up. But it is JUST as enjoyable as TIT. Main problem with HH: You CAN'T toss enemies towards you off screen unlike TIT.
I knew of Hyperstone Heist as a kid from multiformat magazines, but didn't realise it was that much shorter than Turtles in Time. It seems like Hyperstone went for longer stages and fewer bosses - while recycling some (Rocksteady in this game and Stockman) from the original arcade game and bringing Tatsu in from the first two Turtles movies (whereas TIT brought in Tokka and Rahzar in from Turtles 2).
It's not exactly shorter. It just uses multipart stages for its levels. If it had a boss at the end of each stage it would be about the same number of levels as the SNES game. It's a shame they didn't do that.
@@chrisw8069I meant in terms of stage numbers, as I said later in my comment - longer stages and fewer bosses meant it ran for only 4 or 5 stages compared to the 7 or 8 distinct stages with bosses from the other games.
All of the sprites and backgrounds were redrawn for the genesis game along with the game being made with the genesis hardware in mind. The system really could have done a version of turtles in time if konami wanted but I guess either nintendo had an exclusive contract or konami just didn't want to port it for some reason.
Sorry if someone has already brought this up, have you thought about doing a video on the rom hack Teenage Mutant Ninja Turtles of Rage? I just started playing it. So far really just SOR 2 with turtles as the playable characters.
Even though I prefer Turtles in Time, Hyperstone Heist was a very good substitute for the Genesis imo. Played this game dozens upon dozens of times. I remember being salty I couldn't throw the Foot Soldiers into the screen, but I got over it quickly. Still a great game.
Doesn't really make a lot of sense for the Pizza Monster things to come out of extremely shallow water that doesn't even cover any of the characters' ankles, but whatever.
The first TMNT arcade game and its NES port will always be my favorite, but Turtles in Time is a close second. As a kid I loved TMNT, but never bothered with Hyperstone Heist. Because at the time, I wrongly assumed it was just a watered down version of Turtles in Time.
@@chrisw8069 3rd NES Turtles game is awesome, and can be beaten in 1 life, or 1 credit. The first game on the other hand, is not great. None are garbage though.
TIT was better, but if by the past you had a genesis and not an snes, hyperstone heist was a great alternative choice, unless you had snes and genesis at home, but i don't think lot of people had the 2 systems in the 90' And if snes's owners laught at you at school because they have TIT and you not, you had just to say :"street of rage 2' and the discussion were over :) Sorry if my English isn't perfect :)
It’s not better than Turtles in Time, it lacks imagination and plays out predictably, but it’s still a damn fine Genesis game and damn fine beat em’ up. Being able to dash and slide and shoulder check is a lot of fun.
It show's Konami's split-personality attitude towards the console. In some cases like with Castlevania and Contra it was "Hold on to your butts! This is gonna be awesome!", and in cases like Sunset Riders and Ninja Turtles it was like "Yeah, fine. We'll make you guys one too...out of scraps."
This might sound weird, but I like the Teenage Mutant Ninja Turtles 3 the Manhattan project the best. It didn't fight as fluid as turtles in time but the level design and music was to me the most memorable. I Also like how the original turtles all have a different move. However, yeah the Sega hyperstone heist and and turtles in time are still great games!!
Anyone else notice how the thumbnail to this video is all messed up? Leonardo is holding Donatello's bo staff and there's some sort of new turtle wearing a green bandana holding Rafael's weapon.... I have a feeling that that the thumbnail was chosen on purpose to see if anybody would notice or comment on it