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Teenage Mutant Ninja Turtles: Shredder's Revenge Review - Better Than Turtles in Time or SOR4?! 

The Electric Underground
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Teenage Mutant Ninja Turtles: Shredder's Revenge Review - Better Than Turtles in Time or SOR4?! Rejoice beat em' up fans, it has been a long time coming but the new Ninja Turtles: Shredder's Revenge by Tribute games has arrived! This is something I have been keeping an eye on for the past year. In other reviews, it has been hailed as a highlight of the genre and even better then classics like Turtles in Time and Streets of Rage 4. Being a dedicated player of both of these games as well as Beat Em' Ups generally, the big question for me was is this all hype? Is Shredder's Revenge really among the best of all time? IGN and Nintendo Life seem to think so. Nintendo Life went so far as to say it's "more enjoyable" than Streets of Rage 4. In this video, I dig into the Nintendo Switch port and analyze the mechanics, level design, enemy design, movement, combat, boss fights, and general gameplay in-depth. Does the game hold up to the scrutiny, or is it more nostalgia bate that we just can't seem to resist but lavish with praise? According to IGN its: "a prime example of how to breathe new life into a age-old genre."
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29 авг 2024

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Комментарии : 601   
@Renegaiden_
@Renegaiden_ 2 года назад
I like this perspective on this game's review. It never really occured to me that reviewers and retro enthusiasts are only praising these new classic style games based more on the nostalgia factor and how it feels to play it rather than how it close it keeps to the formula and how well the mechanics are done to fit cohesively into the whole gameplay. That too is important! This generation of gamers & reviewers are of a different breed than the rest of us who get what real A-1 game design is by playing a game over and over. I noticed that the western indie scene has been departing from the best practices of making games in these genres, adding leveling up elements, rogue-like elements, strange movement controls and A.I. designs, TOO MANY LEVELS F0r an arcade experience, etc.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yep it's a concerning shift in my opinion.
@huevonesunltd
@huevonesunltd 2 года назад
I am sure it's a phase (or at least i hope) back in the NES era there was a time frame where every single game genre had to have RPG elements, then overtime that slowed down, i think it's the same thing today with roguelike elements and every metroidvania trying to be the next hollow knight It also can be that the games that don't follow current trends are simply hard to discover, they go under the radar or don't get the mainstream attention that they deserve, there's a bunch of those out there but it's hard to even run into them in a sea of games
@samuraicollector2903
@samuraicollector2903 2 года назад
I cannot agree so much. To me this game gets a 95/100, and just because the final boss, was kind of disappointing, I looks cool, but I just hate I cannot just attack and backflip, and have to keep waiting until there is a chance to attack, so this is the reason it gets 5 points less from my score, appart from this, the game is almoust perfect. Incredible graphics and is has smooths movements from he characters and backgrounds, so muchd detail. The music is very good, I didnt liked all tracks but after replying the game and playing the game over and over, now I like most of them. The controls are perfect, they got the basic moves, the have old moves back like throwing the foot soldiers to the screen, and the new movements, now the backflip is an scape button and you can counter attack after using it, the upercut, and the specials, you can do crazy long combos. They nailed the controls. Also the difficulty is nice, if you put it in hard is not as easy, and it is not unfair, you just have to get better at the game. And after completing the thropies/challenges/collectables, etc. What is left is to come back over and over, just like an old arcade. If you have the switch version this is the best, you have maybe to ride on an airplane, waiting outside the dentist, just play some ninja turtles at this moment. Now this game is a classic.
@MacuahuitlGaming
@MacuahuitlGaming Год назад
Just wanted to tell you the new updates added a lot of nice stuff, like s on throws and optional dissabling of taunts, etc on arcade runs. you still cant grab black foot soldiers but grab feels way more useful now.
@Mister_Don888
@Mister_Don888 3 месяца назад
Surprised he didn’t respond to you
@aliveman420
@aliveman420 2 месяца назад
​@@Mister_Don888i don't think he likes it, he didn't even do a 1 year later like he did for Streets of rage 4
@arisumego
@arisumego 24 дня назад
@@aliveman420but he loved streets of rage 4. even gave it a 10/10
@aliveman420
@aliveman420 24 дня назад
@@arisumego i know, i was talking about tmnt
@Chris-yj7sr
@Chris-yj7sr 7 месяцев назад
It's been a while since my first comment... For some reason I decided to check out the DLC (about 6 months after it released) and I noticed that some of the things you've mentioned were actually fixed. The weird sliding animation after you stop running has been removed - I actually checked multiple characters to make sure it wasn't only for the 2 DLC chars. My biggest gripe with the vanilla version was the weird taunt/special system where especially in online, many players would pretty much do nothing but taunt special, taunt special... Now at least they've limited it somehow, so now you can fill up 1 special meter with a taunt and only if you have no meter to begin with, so if you have already 1 or more stacked, the taunt will not give you extra specials anymore. Still some idiots keep spamming the taunts in mutliplayer lol. The new survival mode is quite good also, although not as good as the one added in SOR4. The 2 new playable characters (Usagi & Karai) are an unusual choice but at the moment I actually prefer to play them compared to the rest of the cast. Survival mode also added a couple of new enemies. Overall the gameplay seems more fluid to me and I can pull off longer combos - I usually end levels with the highest combo plus most kills in multiplayer, so sometimes I get kicked when I play with casuals/noobs lol. I'm not sure if I can recommend the new DLC to you, knowing your unique take and taste in games, but I guess you could fire the game up again, to see if you like the fixes the devs made so far. Kinda sad though that compared to release, the game often seems dead when it comes to multiplayer. p.s. sorry if I made any spelling errors. My grammar is kinda limited too, since English isn't my first language... Anyway keep up the great work! Your vids are always very interesting, since you provide opinions which are far out of the box.
@RICHUNCLEPENNYBAGS77
@RICHUNCLEPENNYBAGS77 2 года назад
Great review. This kind of analysis is what makes this channel great. I haven't really played Turtles much, but even before you mentioned Streets of Rage, a lot of the set pieces in the footage reminded me of it.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
yep it's pretty clear that they took a lot of inspriation from streets 4. I think they leaned too heavily into the toolbelt attack design though, where each attack has it's "purpose" and so the game is sort of built around matching your rock up to the enemies scissors.
@RICHUNCLEPENNYBAGS77
@RICHUNCLEPENNYBAGS77 2 года назад
@@TheElectricUnderground I mean a number of those (and some of he enemies) basically look ripped out of SoR1. But yeah as far as your "tool belt critique," I feel like modem games get so carefully and thoughtfully designed that it can feel a little sterile and boring. Nothing is an unplayable mess in the same way you used to see, but the potential for novelty, surprise, or unintended interactions that turn out interesting is much less.
@ShmupJunkie
@ShmupJunkie 2 года назад
Thanks for the really in-depth on this Mark. Super helpful for me. I'm sure I'll still play it when I get a chance, but I can take my time now. I've never been nearly the fan of beat em ups as you are for the reasons you stated, which is the lack of fast, fluid gameplay and interesting mechanics to keep you engaged. Just having a big move set isn't enough. It has to come together into being able to master them and dominate, or at least be really fun and not devolve into repetition and mashing. The original two Turtles games were always my all time favs to play for that reason. Not only fast and nimble, but the mechanics made it fun to wreck enemies across the screen and feel like a bad ass while playing. Most beat em ups feel too slow, plodding and stilted for my taste, even if they still have very solid gameplay behind it like Final Fight. So if this new TMNT doesn't scratch that itch I won't likely put much time into it aside from the nostalgia hit with my son or a friend.
@AlchemistTongueDrums
@AlchemistTongueDrums 2 года назад
Honestly, you may wanna try SoR4. On the harder difficulties there are MOBS of enemies moving very fast. At times it almost feels more like a fighter since you can juggle enemies against the walls which is a great modern improvement--knocking enemies off screen and sitting around waiting for them to come back on screen was rough on old beat 'em ups but SoR4 fixed this.
@soratheorangejuicemascot5809
@soratheorangejuicemascot5809 2 года назад
Is it weird that I always look for "mechanics to wreck enemies" in any turn based rpg?
@MuriloRiFO
@MuriloRiFO 2 года назад
Fight'n Rage turbo mode is what you're looking for, there's even a review on this channel to give you more information about it
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Hell yes! Glad we are of one mind here, wouldn't expect less from a fellow Ninja Gaiden fan XD One beat em up that defintely scratches that fast fluid combat itch is Fight N' Rage (my fav), so def check that out when you feel the scratch :-)
@TheSamuraiGoomba
@TheSamuraiGoomba 2 года назад
I know Mark shills it a lot, Junkie, but it sounds to me like you're craving Fight 'n' Rage. That game is all about being fast, masterful and dominating the opponents before they can do anything. You really cannot mash in Fight 'n' Rage, not unless you are bringing a bunch of friends or AI as a crutch.
@kathleendelcourt8136
@kathleendelcourt8136 2 года назад
I think the inertia issue is a modern symptom of 2D games focusing too much on smooth animations. More frames is good but it will introduce inertia in your gameplay if you are not careful, sure a 5 frames animation for a dash stop or a turn around looks nice but it is also slower and impacts the overall responsiveness.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yes I agree and I've had so many conversations about this with devs over the years, begging them, PLEASE, no more inertia, please ha.
@KrystianMajewski
@KrystianMajewski 2 года назад
Nah, plenty of old games have tons of inertia. A prominent example being the Super Mario Brothers series. Recently there has been a fantastic podcast series called "Into the Depths: Super Mario World" where they invited a bunch of platformer game designers to discuss SMW. They discussed this subject among many others. Nice and nuanced discussion. Highly recommended.
@sethsez
@sethsez 2 года назад
I think the inertia is a symptom of the devs being big Kunio-kun fans, as evidenced by their last beat 'em up, Scott Pilgrim vs. the World, which was a big sloppy (in more ways than one) love letter to River City Ransom and all its assorted siblings.
@JustFun-ho6qy
@JustFun-ho6qy 2 года назад
Sor4 has a lot more frames of animation than Shredder's Revenge and is still super tight. The devs of that game simply had a much better grasp on fundamental concepts like frame data and animation cancelling. Or maybe the Shredder's Revenge devs just didn't care all that much. Overall SR reminds me an awful lot of River City Girls (more so than Scott Pilgrim thank goodness. Hate that game) The gameplay is reasonably entertaining but what you're really here for is the presentation. It's a little unfortunate then that SoR4 - for me at least - easily wins on that front as well. What a stunning game that one.
@kathleendelcourt8136
@kathleendelcourt8136 2 года назад
@@JustFun-ho6qy SOR4 knew where to put more frames of animation and where not to.
@garrz32
@garrz32 2 года назад
Finally, an honest review , too many youtubers looking at this through rose tinted glasses..great stuff man
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Thanks so much my dude! Honesty and in depth coverage is the goal of the channel. Yeah the hype waves for these types of things can be overwhelming
@Hiromu656
@Hiromu656 2 года назад
I like watching all of your reviews, even for games I'm sure I'll never play. There is a real lack of technical and mechanical analysis of games from reviewers. It's almost as if they're afraid to admit they like games, even though they're video game reviewers. It's like they think if they show that they care too much about video games someone might call them a nerd. It's very weird... Anyway, keep it up man.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
That s great! I do hope my reviews are set apart in that regard as most game reviews are shockingly devoid of actually talking about the gameplay mechanics. Honestly I m not sure why other than most reviewers like to follow along with each other s opinions. Like in this games case, I don't think you will find other reviewers saying it s anything of a Masterpiece
@zom4775
@zom4775 2 года назад
I've had a problem with western indie dev design for a while now. They'll keep adding mechanics on top of mechanics to band aid the balance of the game instead of just building a solid foundation. It's like a restaurant spreading itself too thin with menu options instead of mastering one particular dish as a foundation to get people in the door. Great review and I couldn't agree more. Glad there are other old obsessive jaded boomers out here.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yes extactly! I'm going to do a topic vid on the subject and call it "toolbelt" design. Because that's what it basically is. Everything becomes a "tool" and the game design is plug and play. X beats Y, Y beats Z, Z beats, X. BUT NEVER try to use X against Z, not allowed! It's like pokemon ha
@SylvesterInk
@SylvesterInk 2 года назад
@@TheElectricUnderground Yeah, I never cared for the paper/scissor/rock style of balance, because it just makes gameplay too formulaic. It's usually more interesting to have situational based mechanics, with just enough wiggle room that you could get away with doing ridiculous stuff in those rare instances where you timed it right.
@huevonesunltd
@huevonesunltd 2 года назад
I can give you one example, there's this indie game studio that i know , which is obsessed with Zelda. You can tell they don't play any other games that are not "the big thing right now" so when they talk about classic it's always Zelda or really obvious picks. So, in the games they make they copy paste stuff from Zelda directly even if it makes no sense. For example: They have this 2D platformer game, the main character has a sword and it's mostly focused towards platforming and finding a switch to spend doors like Zelda. BUT, you know how in Ocarina of Time if you fall from a relatively high height your character Rolls forward automatically? Well, they added that to their 2D platformer just because it's from Zelda. So when i was testing the game, i jumped off from a high platform in a "Jump of faith" kind of situation, when i landed i actually landed on the ground, and right in front of the ground there was a pit with spikes. So when i landed, the character automatically rolled forward and fell into the spikes, nothing you could do about it. For them the rolling forward thing is just for show but it actually severely impacts gameplay itself, and that's just one of many examples.
@paxhumana2015
@paxhumana2015 2 года назад
@@TheElectricUnderground , and speaking of tools...
@magicjohnson3121
@magicjohnson3121 2 года назад
The rolling forwards sounds like Donkey Kong 94. One of the few flaws with that fantastic game.
@Joe-Rad
@Joe-Rad 2 года назад
So nice to watch reviews from someone is actually good at hard games and understands mechanics. Thanks for the review dude. Overall I think it's a fairly priced package and looks like a fun time. I will pick it up for sure. Looking forward to the Cowabunga collection more though.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Thank you my dude! Yeah in order to dig into this stuff there is a certain level of gameplay literacy required! I am also looking forward to the collection, fingers crossed it s not full of input lag
@viewtifuljoe99
@viewtifuljoe99 2 года назад
I do like seeing actual mechanical breakdowns of games instead of the usual surface level first impression we get in launch day reviews. I've been playing this both solo and with a full group of 6 this week and have been having a great time even if it's not as great as Fight N Rage or SoR4. The game having 16 stages though is way too many. I can't imagine I'll be picking it up as much as those two games since an arcade run takes so long. I would've preferred branching paths like in Guardian Heroes.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah branching paths would have been better :-)
@finnmarr-heenan2397
@finnmarr-heenan2397 2 года назад
Bruh the flip isn’t primarily for movement, neither is the dash attack or dash slide, they are for cancling ur strings and combo extension. Ur whole video can be summed up as “ it’s not my turtles in time” try playing it like shredders revenge, the goal isn’t to quickly kill foot clan with slams and 4 hit strings, it’s to juggle the fuck out of the last guy on screen like a mvc combo. Btw the flip and kick is not only acts as a cancel for string but it’s also has homing / tracking which will give you that zippy diagonal movement ur missing. It’s fine if I prefer turtles in time, but ur acting like the game is flawed or poorly designed under the assumption that they tried and failed to remake turtles in time .
@finnmarr-heenan2397
@finnmarr-heenan2397 2 года назад
But you are right about the enemie design, boss fights and quality in the first half being better
@armormodekeeg
@armormodekeeg 2 года назад
I'm also someone who enjoys a beat-em-up and is frustrated with reviews that can't really break down the mechanics, so seeing someone go in-depth with this game like this is nice. That said, as someone who picked up this game, I'd like to offer a different perspective on its mechanics that are why I found the game fun. First of all, I will agree that grabs are too weak (even beyond utility; they just feel limp!) and that the game is too long for an arcade-style beat-em-up. After that though... There is recovery on a number of attacks, but you hardly ever have to actually experience it because this game has SO many cancels. You can dash cancel most grounded attacks for relentless offense, and you can cancel pretty much every grounded attack into dodge, rising attack, or super (if you have it ofc) if you need to avoid damage. Specific moves may be less strong on their own but the way you can make them flow together allows for a very fast-paced style of play. On bosses in particular, you can very reliably avoid their counterattack by either dodging behind them (and then doing the dodge follow-up attack to start another combo) or doing your rising attack (and then dropping with the divekick to start another combo). These sorts of things also work for regular armored enemies, from the axe guys to the Triceratons. Apart from a small handful of bosses (mostly just the Turtle Tenderizer, Groundchuck, and Super Shredder tbh), you really don't have to be afraid of them or take it that slow; you can use the incredibly good cancel options to put everything together in a much more fast and fun way. It is very different from Turtles in Time, but I don't think it has to be as slow or boring as you describe. So if what I described sounds neat to you or anyone else who wants to give this game a try, then you might end up into it like I am. At any rate, thank you for making the video and spurring discussion! It's so tiring when the only talk about these games is about surface style and some vague reference to "quarter munching". P.S. Oh right, one more bummer: as far as I can tell the scoring is basically just "amount of enemies defeated" apart from finding the hidden sushi. I liked the dynamic of different kills being worth different points in SNES Turtles in Time so it was sad to not have something like that.
@sethsez
@sethsez 2 года назад
Agreed on all of this. I feel like this video mostly refuses to engage with the game on its own terms and fundamentally misunderstands how free-form the game actually is. It sees all the mechanics in play, but only ever in the context of "is this like the beat 'em ups I like" rather than in the context of forming their own coherent whole. There's tons of room for player expression in this game, but you can't just ignore half the mechanics and then claim it's constricting when you have trouble.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Oh great comment my dude!! So I do recognize that the game has options like this, with the dodge and the supers and such. But I don't particularly like this style of gameplay where the game nerfs your movement and grabs in favor of these command dodges and supers. What I think happened is that the devs really really wanted you to play in the manner you describe (lots of command input and specials) so they made all the bosses and enemies force you into this style of gameplay. Sifu is the exact same way. I think some players will find this fun, but I just don't think it holds up in the long run the same way. I m going to make a video about this idea in the future, but it s changing the genre into plug and play like pokemon, rather than a joust of hitboxes
@TheElectricUnderground
@TheElectricUnderground 2 года назад
@@sethsez hi Seth check out my reply below. I think it will help clarify where I am coming from
@sethsez
@sethsez 2 года назад
@@TheElectricUnderground I guess I just fundamentally disagree that the gameplay here is plug-and-play, or that classic beat 'em ups were ever just hitbox jousting. Any beat 'em up worth its salt always had elements punishing certain moves or encouraging certain approaches, including Turtles in Time itself, and this doesn't feel any harsher or more restrictive on that front to me, but it does expect you to use the full toolbox at various points, just like Turtles in Time did. You couldn't play that game while ignoring jumps or grabs and you'd have a miserable experience trying, and this is the same with the addition of dodging. I suppose my issue is that you keep saying the game requires a single play style to proceed, and I don't think that's accurate. It does discourage ignoring chunks of its gameplay, and grabs are certainly less powerful than they were in Turtles in Time (although grabs were absurdly overpowered in that game compared to just about anything else in the genre), but within that restriction there's still plenty of room to tackle encounters from a variety of different approaches (frequently including hitbox jousting). That said, one thing I'll absolutely agree on is the game's size. I have no problem with it for story mode, but I really wish arcade mode was eight stages with branching paths. The damn thing's too long for one sitting, even though that's actually not terribly unusual for home-based beat 'em ups, even in the classic era.
@john_c1
@john_c1 2 года назад
The overall experience for me is: the game is very frustrating to play, unsatisfying and hard to enjoy. I've been waiting for it since it was announced and I really wanted to like it. The fighting lacks flow, feels sluggish, slow and much more. April is best "turtle" they designed her faster and stronger 🙈. In conclusion for some ninjas they feel really slow and sluggish to me. Perhaps they should have also renamed it RTMT (Retired turtles).I completely agree with the point pressing in this video. Yes, they tried a different approach but that makes it harder to enjoy. Level design is also bad, some boss fights are ridiculous and most levels are quite boring, hence, little replayability
@riggel8804
@riggel8804 2 года назад
That intro made my day. I'm ready for retro/nostalgia paradies.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Ha I k glad you liked it! It s my fav intro on the channel so far :-)
@CarmenOfSpades
@CarmenOfSpades 2 года назад
The beginning of the video was a spot-on recreation of every Gamespot/IGN/"Games journalist" review I've ever read, lol
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Ha yes the intro popped into my mind as I was literally reading the ign review XD
@ShamanNoodles
@ShamanNoodles 2 года назад
Did someone say "quarter muncher?" Did IGN say it's "retro?" Did I just hear "arcade!?" TaKe mY MoNeY Much buzzword. Wow!
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Ha the line between parody and sincerity these days is razer thin XD
@brightsuperstition
@brightsuperstition 2 года назад
It's sad that even beat-em-up games are falling victim to the "longer is always better" fallacy promoted by mainstream consumers. The same even happened with Drainus. Then again, I don't blame the developers of TMNT:SR. Most consumers these days think a game with a campaign that is "only" an hour or less long is never worth the full price. Just look at Steel Assault. Its length and pacing for a full run was just right. There was no filler or repetitive content. But it got destroyed by tons of reviewers (both professional and amateur players) saying it wasn't worth the full price (or even worth any kind of a purchase at all) because it was "too short". Just look at like half the Steam reviews as evidence. Could it have used extra features like a scoring mechanic to promote replayability beyond a 1CC survival run? Sure. But in terms of main campaign length, it was just right. But mainstream reviewers and players disagreed, and the game I feel has financially flopped because of it.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Oh I m really happy you brought up steel assault. I love that game! At first I was confused if the steel assault team worked on this game, but they did not (which makes sense). Yes I really really liked steel assaults levels and didn't have a problem with it s hour long length, but a ton of people on steam were mad apparently. But what about MegaMan games then? Why is it a rule games must be 2 hours plus, not a great trend
@soratheorangejuicemascot5809
@soratheorangejuicemascot5809 2 года назад
"longer is always better" is something I less appreciate as I discover more game.
@RetroRulzMyTown
@RetroRulzMyTown 2 года назад
Well to be honest, I feel like the longer is better argument is more for levels than games themselves. With long levels, you have to commit to them for 10 minutes to an hour, and games like those get insanely tedious for me, especially when they put useless side content in the levels on TOP of that length. With a game like this on the other hand, it has short and plentiful levels which allows you to take a break and jump back in when you feel like it. For that reason, I feel they hit a sweetspot in this game. Not to mention the multiplayer being polish here helps.
@P1EX
@P1EX 2 года назад
Respectfully, you mention the dodge button is not useful or that you didn't like it but it is the solution to some of your biggest complaints, the armored enemies (dodge behind take them out in one combo) and getting out of the telegraphed boss moves instead of getting punished (you can dodge out of combos). I think you said it yourself you kept trying to play it like the old arcade games and this one is just a bit different. Do agree with a lot of other stuff you said except you didn't mention what a banger the soundtrack was!
@TheElectricUnderground
@TheElectricUnderground 2 года назад
So your not wrong about this and so I'll try to clarify what I mean exactly. Yes the game def gives you "tools" to deal with all of the things the game throws at you. Hell you have one mighty sludgehammer (the super) that solves everything. So what my critique is more addressing is how the game limits you from engaging in the base combat. So in a traditional beat em up, they are not built around this modern toolbelt combat design where this option beats this option that beats this option, like rock paper scissors. Instead, in old school beat em ups you and your enemy have these hitboxes and you are jousting with each other to ram your hitbox into their hurtbox without taking damage. Maybe I should make a topic video on this because once the distinction is made clear many of my reviews will probably come more into focus.
@ruolbu
@ruolbu 2 года назад
@@TheElectricUnderground you should make that video yes. What you write here did not come through in your video at all if you ask me.
@P1EX
@P1EX 2 года назад
@@TheElectricUnderground I’m in my mid 30’s and while I love the classics I think I’d be a bit disappointed if it was just a cut-copy of the combat we have had in the older games for years already. I don’t mind having to approach some enemies differently than just hitting x on them all or optimally throwing every single enemy. I’m not saying your criticism is not valid as I see your point and understand where you are coming from - just that I don’t agree personally and maybe it comes down to what people expect from it. Im sure a lot of people were expecting turtles in time 2 with how they marketed it. It’s no fight n rage but it’s a fun casual romp especially in co-op.
@chrichtonsworld1
@chrichtonsworld1 3 месяца назад
​@@P1EXi am much older than you but while i loved playing this game I am a little disappointed that it doesn't offer more in terms of replayability. More or different moves is one of the ways to do that. Or why not offer the exact same moves and controls of the original as an alternative configuration? Once you get past the nostalgia there should be more.
@ghoulsarefree
@ghoulsarefree 2 года назад
Tbh I think you started off by discarding two moves that a lot of the combat is based around just because these are not part of Turtles in Time, and this is why you ended up having such a "hit and run" experience. Most frame lag (including mid-combo) can be canceled into a backflip, and slide is powerful for knocking down groups of weak enemies. Against armor enemies slide will pass straight through (including block) and pass under projectiles for quick approach positioning. Jumping is much less useful in this game compared to the originals and this took me a few hours to get used to (unless playing as Leonardo who has a far superior high jump attack). In your gameplay footage it can be seen that you are totally overlooking clear opportunities in which a backflip is appropriate and would make a 4-hit combo safe (again, this is very important against armor enemies). The default button layout is slightly awkward since it places attack and backflip on opposite face buttons, so use a stick controller or put backflip on a shoulder. Well, this also feeds into your comments enemy design, since you seem to have been negatively impacted by avoiding the techniques for dealing with these enemies (which is exactly what good enemy design should do, force you to use more of the move set). I think the style of combat is supposed to be a lot of running and flipping around, even if this does not translate to literal faster pace of inputs compared to combo-based games or the originals. Personally I think it's good not great and unfortunate to have such a generic dodge roll in a belt-scroller, which has become all too popular a move since introduced by Super Smash Bros. It's good you talked about the moves in depth but I think more than 1 day is necessary to adapt, especially coming in with the mindset that this will be played exactly like Turtles in Time at a level of specificity which unfortunately would totally undermine the very broad appeal of the Turtles license.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I think the confusion here is that you think I don t like the combat because I don't understand it. That s not the case. I do understand the combat and how the dev wants you to use dodgeroll, uppercut, and super all the time. My point is that I don't like this style of combat design (sifu does the same thing) because it takes away from natural fundimentals to emphasize special attacks all the time. It s possible to understand a combat system and still dislike it s design :-)
@ghoulsarefree
@ghoulsarefree 2 года назад
@@TheElectricUnderground edit: Sorry, to be clear, I'm not trying to convince you to like the game. I understand the distaste for this style of combat and that after the time you have played you do not wish to play any further. As I mentioned, it is not my favorite either. However, from the perspective of understanding design, I believe it is important to take into consideration the full spectrum of mechanics, and while in general your review has done a good job of this, I think the response to the enemy design in particular reflects your comments about neglecting the backflip and slide move and finding those useless. So it is of course still a matter of taste whether the enemies are enjoyable or not to interact with, but to simply say that armor slows down the pace and generalize as hit-and-run is more just an observation that you can still survive without using the techniques that the game would like you to use (when facing armor, backflip out of a combo through the enemy for rear position). For me this particular failing of the game is in bottlenecking the player to force them into using these techniques or in having an abstract layer (scoring/timing) for using them correctly. The enemy design itself makes perfect sense and is well-fitting for the full set of combat abilities in the game.
@john_c1
@john_c1 2 года назад
Hi, the throws are nerfed as you said but most frustrating for me: you can't throw a lot of enemies and it doesn't make any sense. They made it so you can't rely on throws , I agree. Overall the movement and attacks feel nerfed and you even get hit during your super. That is simply to ridiculous
@LittleBigKid707b
@LittleBigKid707b 2 года назад
I don't feel what the OP is saying is wrong, just doesn't coincide with my feelings of the game. Played beat em ups all my life and not everyone needs to be this "complex", hardcore experience. Just finished this game yesterday and LOVED every bit of it. Only complaint is that it's way too easy. I'll go back to it and maybe do a hard 1cc arcade clear. I am very happy that we're in a beat em up resurgence as of late. I am a big fan of Fight N Rage, SOR 4 and just recently cleared The Takeover. Love the genre and I want all of them to do well.
@dr_ubo
@dr_ubo 2 года назад
Try Jitsu Squad and be on the lookout for Vendetta!
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I do talk about that at the end of the review, where the game is perfectly fine if you are looking for a more slow paced casual sort of experience. I really think this is what the game is going for explicitly. However the electric underground is all about the hardcore, this is why the channel exists ha, so my reviews are going to be coming from this perspective. :-)
@LittleBigKid707b
@LittleBigKid707b 2 года назад
@@dr_ubo Yes. I'm getting the physical of Vendetta when I can get my hands on it. Never heard of the other one though.
@elijahdelapena732
@elijahdelapena732 2 года назад
@@dr_ubo I think Jitsu squad gameplay and mechanics is much better than TMNT
@mauriciowinston5293
@mauriciowinston5293 2 года назад
I'm with you.
@mariahanover9335
@mariahanover9335 2 года назад
You would think an easy way to make the turtles play different was like, have someone with uninterruptible combos, someone who can break armor, someone whose throw can't be interrupted. I dunno, I never designed a beat em up before. Also, Furi is 65% off on Switch. Get on that. It's a hybrid bullet hell soulslike. You'll understand once you start playing.
@brightsuperstition
@brightsuperstition 2 года назад
As for your overall criticisms of TMNT:SR's fundamentals, I think that you can make a very interesting, long and nuanced group discussion about recent trends in combat design for action videogames like Sifu and TMNT:SR that overly controls, nerfs and restricts player fundamentals (mobility, speed, basic combos, etc.) for fear that the game will be called a "mindless buttonmasher". On the one hand, I'm always sympathetic to developers who want to do what they can to encourage players to actually use their brains and try out all the mechanics a game has to offer instead of just using whatever is easiest and autopiloting their way to victory even if it means the players will bore themselves to tears (I've seen this happen far too often). On the other hand, developers oftentimes go too far and overtune the player to the point where the basic fundamentals of the player's character feels so weak (which is the case with TNMT:SR). It's a difficult balance and there's no easy answer to it. I still like TNMT:SR, but I don't love it, and I do think they went too far in this overtuning to the point where it actively hurts the longevity of the game for replayability and mastery.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
We are thinking along the same line because I am going to do a topic video on this very subject! I am going to call it "toolbelt combat design", so be sure to keep an eye out for it :-)
@tetris3606
@tetris3606 2 года назад
I'm sorry you didn't like the game as much! I agree with some of your complaints, but I disagree with quite a few of them. It is your opinion of course and while I believe this is a phenomenal game I don't blame you for not liking it. I almost with that you could review it without comparing to Turtles in Time as much seeing as it really is a completely different game. Also in your gameplay you didn't make use a of a lot of the great mechanics that were added. Maybe give the game another shot through a different lens or don't if you don't want to. Either way I did enjoy the video and your commentary as always.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Hey my dude, thanks for the awesome comment. So this review is going to be a bit of a dividing line when it comes to taste because there is a very clear shift in how the combat is designed, and you may or may not like this shift. I personally don't hence why I'm pointing out all the places that I ram my head up against the design. Maybe a useful way to understand is that I'm not critiquing the game from lacking "tools." The game has plenty of tools like you say the charge attacks and such. Hell, the game has one mighty tool that overcomes all in the form the super you can charge constantly, so it's not a question of not having an option. What I am critiqueing is what the game does NOT allow, which is the more traditional style of japanese beat em up combat. In most beat em up games, there is no toolbelt like you see in this game. You're not playing rock paper scissors with the enemies like it's pokemon. Instead, you have your hitbox, the enemies have theirs, and you are jousting with eachother via positioning and movement and you are flowing together your attacks in these beautiful combo strings. This game shuts this style of gameplay down completely, which I think is a shame considering it is the hallmark of konami style beat em ups.
@josephmartinez3266
@josephmartinez3266 2 года назад
They marketed the game as Turtles in Time +, it's a perfectly reasonable comparison. I think it's false advertising and will be going with the standard release instead of the bigger version I was planning on.
@tetris3606
@tetris3606 2 года назад
@@TheElectricUnderground thanks for the response! I appreciate where you’re coming from and from that perspective I totally understand what you mean. Can’t wait for your next great video!
@zeroattentiongaming820
@zeroattentiongaming820 2 года назад
Gotta say this isn't just the best review I've seen of the game, it's by far the most in depth mechanical breakdown I've ever come across for a 2d beat em up. This kind of hyper focused mechanical attention to detail is what I expect out of die hard character action fanboys like myself. Rare to see it anywhere else except in discussion of fighting games. Though speaking of character action, what kind of timeline do we live in where we got love letters like this and DMC 5 but the Turtles game has inertia where it doesn't need it and DMC 5 took it away after years of fun with it in 4? Far from the worst timeline but not the best either.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I m really glad you appreciate the talk of mechanics here on the channel!! :-)
@Ghenry
@Ghenry 2 года назад
Great review! I played this with a few friends, and while two of them were having a blast, me and a buddy were kinda iffy on the whole thing. You basically described why. Turtles In Time SNES set the bar so high back in the 90s, and SoR4 and FnR set the bar so high for modern standards. I can't help but notice it's by Tribute Games, whom I believe were responsible for the Scott Pilgrim beat-em-up. Now that game was supremely awful regarding its beat-em-up mechanics, so I'm not entirely surprised that Shredder's Revenge has so many flaws and lack of understanding in what makes a genuine beat-em-up.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yes exactly!!
@TetsuoIronMan
@TetsuoIronMan 2 года назад
Mark, I’m going to watch this start to finish but if this ends with you thinking it’s overhyped when I haven’t played it, I’m going to be pretty heartbroken Edit: it’s not going well
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Well to soften the blow a little, I think when outlets are saying it's basically better than some of the best beat em ups of all time, that is a very high hurdle to clear. I think it's a solid game and a solid effort, so I think it's worth a casual playthrough. Just don't expect to have the juicy delicious combat of other games like SOR4, Fight N' Rage, or the OG turtles in time.
@RanmaruRei
@RanmaruRei 2 года назад
Idk. Comparing TMNT game to the old games I have not felt that something is lacking, meanwhile with SoR4 I had. SoR4 lost running and side rolling and it feels, because of this, like the series went backwards in gameplay and mechanics: not improvement from SoR3, but going back to SoR2. And it's a bummer. TMNT, on the hand, feels complete. More likely because it's just different. Also, about armor. I have not any issue with armor in TMNT, because armored opponents are not that hard to deal with. Armor in SoR, on the other hand…
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I agree with the default character of 4 needing running and rolling for sure, that is one cool thing about the old characters within rage 4 I'd say, they can run and roll but don't have the op specials and stuff
@nerdzone
@nerdzone 2 года назад
I for once love the innertia on the dash. Maybe it is because I am used to the Kunio-kun series where the characters tradionally had some form of innertia. And also, my platformers background makes me used to it and liking it. It creates a different dynamic, sure, but I think it is for the better. The running state is very powerful as it is. I feel the nerf is not uncalled for. I catch myself always wanting to run in beat em ups and here - not so much. I had to decide whether or not I want to do it. While it is a change, I felt it is a welcome change for me.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I think the way the designed the game is very western. Where, instead of looking to challenge the power of the run via enemies or level design, they just add this nerf to it. Personally I cannot say that I am a fan of this design strategy and I think it is how we end up with how modern western gaming works. Keep it slow and basically turn every mechanic into a "tool." Where each option has a counter-option like in pokemon or something ha. I like the old school arcade design where they either remove the mechanic or let it rock, rather than having this odd in-between
@nerdzone
@nerdzone 2 года назад
Having listened the entire review, I would agree that the game definitely wants the players in more considerate mode and not going all in turbo mode. I would not hold it against it though. Although I did not like how punishing it could be to have to commit to each and every action so much, I feel it does its own thing, it sticks to it and does not do it bad at all. It definitely is targetted more towards casual audience, as you stated, and thus these decisions the design team took feel actually premeditated and in place in this game.
@franciscor390
@franciscor390 2 года назад
Always on point Mark and the spoof at the beginning was almost to accurate. I grew up on high dose of beat em ups and i played most of them in their time at the arcades, while i enjoyed the Konami beat em ups for their style many of them sadly tended to have this sort of annoying formula where most stronger enemies and bosses would constantly interrupt your string, you also couldn't rely on many special moves as the Konami ones stook to a rigid formula. This is where some other titles SLOWLY evolved the genre with a great pinnacle being noise factory's Sengoku 3 (for me at least) which has tons of special moves, juggles and combos. Problem is they took to long as this one came out in the early 2000's when arcades already dying down.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
The line between sincerity and parody on RU-vid is razer thin ha. I had to be extra creepy just to make sure people picked up that I was kidding XD yeah older Konami beat em ups are a bit jank, but I love the ones they put out on the SNES! It s not nearly as popular, but batman returns is an absolute gem and I have a mania mode clear with commentary ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--qj5Hoqtzyg.html
@franciscor390
@franciscor390 2 года назад
@@TheElectricUnderground I completely missed Batman Returns for Snes (its crazy all of them were completely different games depending on the platform) had i known it was a Konami game i would have tried it out at the time. Now after seeing a bit of your playthrough i immediately got the style and strategy and was interested, so i will definitely be playing that.
@caseywest9668
@caseywest9668 2 года назад
Thanks for the review. Good stuff, love to see in technical analysis that "professional" reviewers never bother to talk about.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I know right, it's kind of amazing how little they actually talk about the gameplay. The spend more time talking about IPs and that sort of thing.
@RICHUNCLEPENNYBAGS77
@RICHUNCLEPENNYBAGS77 2 года назад
They can't talk about it because they don't understand it
@GalkaLost
@GalkaLost 2 года назад
Great Review. I also experienced some problems with replayability, as if everything slows down any of your actions. SOR4 was also unhurried beatemup, but it was very pleasant to feel enemies there, and a great opportunity to perform nice long combos. In the turtles, it is impossible to catch the rhythm, as if everything works to break any long combination and pace. I even had a question about this, do you think that the mechanic problems that you described can be fixed in balance patches, or the core of the game is too broken to be corrected? I just see that the game has potential, and I want to play more in it, but only if the developers make a proper balance.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Hi great question! I do think that the issues could absolutely be solved with patches, but some pretty hefty ones ha. I don't think they will be though, because I don't think the devs necessarily want more fundamental combat. The will likely patch the super taunt spam though ha.
@tiger8559
@tiger8559 2 года назад
“Ralph”? “The Hockey Guy”? Wow.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I will never stop calling him Ralph ha, it s a nickname. I can t give a fictional character a nickname?
@benjaminbeltran7004
@benjaminbeltran7004 2 года назад
You never fail with this indepth game mechanics-focused reviews. Thank you, this is great information.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Thank you my dude!!! I m a big beat em up fan (was my fav genre for years) so I wanted to try and analyze the gameplay for my fellow players :-)
@ruolbu
@ruolbu 2 года назад
I just played the game. I'm not the target audience for your channel, just got curious. I played the SNES version back then but not to the degree where I could certainly beat the story. So I would not have call myself good. Coming from that place, the new turtles game feels very much like a faithful adaption. You call it superficial similarities, I call it the entire depth of gameplay I ever knew. I recall I liked sprinting into enemies, I can do this here. I know I could jump kick and I can do this here. I Donatello was fucking slow but I liked the weapon and that's the same. So of course your lense is just as valid. I know the feel of a modern take of your fav game completely misses what made playing the original fun (Star Fox...). While I'm not sure how much of the game mechanics you like about the old game were intended vs just emerged, it seems obvious that this new developer moved very intentionally into a different direction. To me it seems like every situation and problem you encounter was judged by how you would solve it in the old game instead of what the new game offers you. Dodging is a primary tool to deal with armored enemies, sliding into enemies is an effective way of breaking them as well. In another post you mention that you dislike this rock paper scissors design, and that's fair. But disregarding half the tools and then being annoyed that the mechanics you prefer don't work well seems weird to me. Honestly I'm not a big fan of this new game. It's definitely too long. The later levels and enemy groups actively annoyed me. It feels like it relies on frequent use of the super attack and more crucially abusing the taunt to charge the super. Some of the character unlocks actively messed up how I liked to play until then. But I can't say I was a giant fan of the old game, and I bet I could say similar things about that one should I replay it now. So, from my point of view, this new game does an alright job and it's defintely a fun spectacle. I know beat em up fans like their combos but casuals like me just want a spectacle. And I think the devs definitely delivered that.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yes, based on your description, I think you would fall into the target demographic of the game, and I think it s good on the grounds of casually playing along and taking your time with it. The real question is if you will play through the game over and over, or just a few times. Because, casually speaking, I m still fairly confident that the SNES turtles in time is still a better causal experience because it has a more polished design. So I say play the two back to back and see which you like more :-)
@yabo_san
@yabo_san 2 года назад
i thought dotemu made shredder's revenge and sor4. turns out they're just a publisher. sucks a lot of what made sor4 so cool to me as someone that doesn't like beat em ups isn't in shredder's revenge but i still had some fun
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah I thought they made steel assault as well, but they just published that too ha. Gotta start snooping through the credentials these days, it s confusing!
@TurtleTitan03
@TurtleTitan03 2 года назад
There's a lot to be said here and it's nice that you are really going in depth here regarding what works and doesn't not really commenting to discuss whether I agree or disagree regarding Shredder's Revenge so much as I just want to out Turtles in Time as a dash attack simulator, I love that game to bits but like it's not without fault, the best option in every scenario is to dash attack due to the damage it deals, its priority, how fast it is(can be cancelled straight into another dash attack) how it can link into powerful, invincible throws, half the reason some people(me included) prefer Hyperstone Heist to Turtles in Time is because dash is mapped to a button, which makes accessing the true meta much easier. Who you pick barely matters in TiT because they all have the same dash attacks and if you're using the basic combo string that actually differentiates them pretty much ever, you're not playing optimally, special attacks also pretty much only matter during the final boss battle, really the only thing you're choosing in TiT when you play meta is stats (health, speed, power) I imagine a lot of the reason Shredder's Revenge changes the feel or way some of these work was purely to prevent it to boiling down to the same stuff TiT does ultimately. but what the hell do I know if you ask me those TMNT games based on the 2003 show are underrated, they each had identities of their own but the same fundamentals and while none were perfect they were largely developed by many of the same folks who made the arcade games and lessons felt learned in places, the Turtles played way more distinct than they do in either of the games discussed here, and the optimal playstyle for those games involved using your entire kit for the most part rather than one or two specific tools, this is speaking on behalf of both the handheld and console ones btw, they don't have much of a place in this discussion i know, but felt like giving them some kind of shout out since I don't feel most people really give them fair shakes, and I'm just saying I have alternatives to the classic games and SR lol.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah dash attack is hella good ha. I am open to adjustments to the core combat style of time (some one please make an enhanced romhack), but I don't like this special attack and dodge roll focused approach to shredders though. Hiest is really cool!
@2bussy
@2bussy 2 года назад
that first minute and a half was kind of terrifying how accurate it was 😳😂😂😂💀
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Ha glad you enjoyed it!!
@novalescabeza4931
@novalescabeza4931 2 года назад
Shredders revenge is brawl, while turtles in time is melee, and arcade game/manhattan project is smash 64. Valid criticism Mark, but I still enjoy it as I did with brawl, for casual play with the family and friends. Funny how I can play this and streets of rage 4 (easier modes) with the nephews, but not fighting rage, as it is way too complicated for them.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
excellent analogy! That is exactly right ha. This really is the brawl version of Turtles in time. That's great ha. Even stuff like the nerfed movement and inertia matches up XD
@novalescabeza4931
@novalescabeza4931 2 года назад
@@TheElectricUnderground Imagine if someone did a project m like mode or arrange to fix all the issues. Wont happen but one can dream, right?
@Chris-yj7sr
@Chris-yj7sr 2 года назад
It took a couple of days before I burned out on the game. I agree with your points regarding the grab system. It would make sense if we were not able to grab those foot clan soldiers with the big shield - ironically those are actually easy to grab, if I remember correctly. The taunt/special system is totally annoying imo. I just cant stand it when everybody uses nothing but taunts and specials in multiplayer. I wish the devs would restrict the taunts to one meter fill up per level. Arcade is a bit better, but still it seems obvious that they built the game around (over)using specials. Graphics and animations are probably the greatest strength of the game. The music is kinda dull in many stages and the sound effects are also nothing special imo - although it all fits the style of the game somehow. The difficulty range is also strange. I did a 1cc arcade run on first try without problems. When I tried again on gnarly, the difficulty spike seemed way too much. Almost like switching from normal to mania in SOR4. The boss fights mostly seemed way too easy as well. Most of them are easy to figure out on first try. I'm hoping for some patches which could take the game in a better direction, without taking it away from the casual players. At the moment I don't feel like picking it up again and will instead play Final Vendetta and SOR4.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Awesome comment Chris! Yes this is exactly my experience, after the novelty of the game wears off the flaws in the gameplay design are too heft to ignore. Like you say, the artist of the game is hard carrying it right into these high review scores ha.
@benjaminbeltran7004
@benjaminbeltran7004 2 года назад
Btw there's a guy in Steam forums that's mad because the game is ONLY two hours and he says it should be 10 hours long lol!
@Mark-nh2hs
@Mark-nh2hs 2 года назад
🤣🤣🤣 sounds like a modern gamer. I'm always shocked that many classic NES or SNES games are only 30mins to 1hr of game play when you see some long-play. And I'm there going "Lies all lies" I'm sure the game was way longer 🤣🤣🤣🤣
@benjaminbeltran7004
@benjaminbeltran7004 2 года назад
@@Mark-nh2hs Yeap, they were indeed short, but pretty hard.
@Mark-nh2hs
@Mark-nh2hs 2 года назад
@@benjaminbeltran7004 my god defo hard 🤣🤣 many I couldn't complete. When I watched a Megaman 2 playthrough I was going now way is that level that short get out of here..... Half the time I couldn't get of screen 2 🤣🤣🤣
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Ha that s great. Make it an RPG with forced cutscenes too
@Mark-nh2hs
@Mark-nh2hs 2 года назад
@@TheElectricUnderground 🤣🤣🤣🤣👍
@PedroFerreira-sx2gd
@PedroFerreira-sx2gd 2 года назад
You are defnitly right on many points. It is for the casual gamer, lacks replayability, it is easy. However there were things that you did not mention. The músic, graphics and Animations are superb. I almost feel i was in a cartoon. Plus the characters and enemyes have a strong personality Played a few levels, did nor have paticience as i fell it is boring, but probably Will end it just to see música, enemyes, etc. Also you did not talk about the colectibles, that i felt were pointless. They are only there to extended the longevity, plus the sub missions in each levels are repetitive and range from super hard (not being hot by enemies) to super easy (all the other submission) Still i think is a good game for what is aiming and for me the best TMNT game. Sorry, turtles in time may have Better combat mechanics. But for me is even more boring and repetitive and lacks the cartoon spirit that the new hás
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I do really like that graphics and presentation a lot, they were on point with that for sure. I guess because the game is being so widely praised on these aspects I didn't feel a huge need to dig into them when I felt there was a lot to discuss game play wise. I do agree though the game looks great visually, the artist is hard carrying the team ha.
@srduncanbyu
@srduncanbyu 2 года назад
@@TheElectricUnderground gameplay is king!
@BBrecht
@BBrecht 2 года назад
19:10 I totally agree about the length of the game. As someone who plays arcade-style games witht he aim of either 1ccs or score runs, having the game be sixteen stages long is just ridiculous. I can't imagine sitting down to 1cc this game knowing that each attempt might be a two hour+ investment. If the devs had have halved the number of levels they could have had a tight, well-paced game instead of this drawn-out snoozefest between levels 8 and 13.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I agree with this analysis exactly. 10 stages would have been a lot better, and they could lengthen the stages a little. 16 short stages is just odd. I remember getting the mania+ clear in streets 4 and each attempt was 2 hours long, brutal ha. The game was fun enough to justify but even there I wish they trimmed some levels
@thisistheend_777
@thisistheend_777 2 года назад
I like that your review goes against the grain...BUT for what is...its good...and isn't overpriced either. Its what TMNT fans have been wanting bro...
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Not this TMNT fan ha, but I think it s a solid effort. I think my review wouldn't stand out so much if the reviews weren't pushing the hype levels so high ha. Turtles in time has stood now for more than twenty years. Will shredders revenge? Will this game stand for more than a few months before everyone moves on ha. It ll be interesting to see how people feel once the initial hype rush dies down
@GojiGuy
@GojiGuy 2 года назад
I appreciate the actual honest and in-depth review. I'm surprised you dig SoR4. I thought that game was ass (at least in its 1.0 state) and bounced off it. I heard it got better with patches, but never came back. Also why the hell don't more 2D beat em ups just offer dodges and dodge cancels? Parries? Maybe I'm too ruined by character action games but holy fuck I wish new beat em ups actually adopted design conventions introduced in the last 20 years instead of trying to make something "nostalgic." It reminds me of R-Type Final 2.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah 1.0 Streets of rage was pretty solid (blaze saved it), but the game def improved with patches ha. Yes R-Type Final Review vibes are strong on this one ha. Though I do like shredder more than final 2
@jackrussell3084
@jackrussell3084 Год назад
So...if this is in anyway faithful to the source material. Why oh why is April a playable character with fighting moves on the levels of a ninja turtle. She is the object to be rescued to move the story forward, not the rescuer.
@samuraicollector2903
@samuraicollector2903 2 года назад
I am a huge tmnt fan, I always liked the original arcade and the turtles in time, I was so happy when they made a snes port of turtles in time, but since then we havent has a decent tmnt beat them up, then they announce this shredders revenge for like a year and a half, I was so much waiting for this game, and finally when I player I fall in love with this game. I give this game a 95/100, I agree about what you say, the final enemy you just have to find a safe spot and then you do a complete combo, and run away, si I feel this final battle could have been better. About the game, the graphics, the music, controls, everything is almoust perfect, I am so happy they got the original actor and put their voices to some attacks and screams for the characters. So this game was completely made for the fans of tmnt and for people who liked the konami, also remember this game is made by conoletely different company and not konami, so they where very nice to put cameos and references to the other games. You are saying this game is slow, thats inly because you are playing slow and not using the complete movements. You say enemies attack you from behind, in the middle of the combo you can just turn around and the next attack will become the bakc attack, you have another option to use the backflip, this makes you invincible for a few moments and after doing a backflic you next attack become a dash attack and you can continue your combo, also also any attack can be cancelled into a backflip, also if by chance you have special meter, you can activate the special so they dont hit from behind, also there is an upercut that you can do pressing attack + jump at the same time, and you can cancel any attack and turn it into an uppercut, so if an enemy from behind will attack , do can do the back attack, the backflip, the special or an upercut to scape. Also you are saying the bosses are boring and you can only do a full combo and scape, wasnt the turtle in time this way?, after doing a conbi you have to go away a wait a second before you can attack again, most beat them ups are like this, but actially there so many things you can do, do the 4 combo and the boss will do a counter, you can back flip and attack this way you will aboud the attack and you can dash and continue the combo, if he will attack again you can uppercut to scape the attack, then do an air drop kick, and continue the combo, by this moment you already have full special bar, so continue the combo and if he will attack you can do the special, so you connected like a combo of 15 hits. Also the snes turtles in time, they put the difficult to low, if you get to the boss and corner him with the special, you can kill him in 3 seconds, doing the special over and over, when you run low on health just pick up the pizza and again the special, you can kill most bosses in 5 seconds. And you say if you hit an enemy it gets stunt for about 3 seconds, this sounds to me like you like easy games, thats the reason I usually play the turtles in time arcade over the snes version. The super nes version is great, but it is just to easy, I finish it in around 25 mins without dying. Also the shield enemies I am so glad the exist, they make more interesting the game, there is so many ways to stop them, back flip atack from behind, usea a special, charge and attack, throw another enemy into them, run and do a dash. From the beginning of the game I selected the hard difficult, I am so glad I did, the game became way more interesting, it is hard and they kicked my shell many times, little by little I have become better and now I know how to take care of most of the enemies. I still cannot beat the arcade mode alone in hard mode, so far I have gotten to level 9. Just try the game in arcade mode in hard you alone, and try to get use to all the moves, you will see the game will get as fast as you want, attack, backflip, upercut, then at this moment do the special to kill many enemies n one second, then run to t he next part, do a dash, attack some more, do a backfli throw a foot soldier to the other enemies, at this moment you special bat is full, so use the special so uou dont even have to use the taunt button, just keep running.
@Kyle_Riel
@Kyle_Riel 2 года назад
Great review dude. I have been trying to look for non-simp reviews. I got it Day 1. To me the fighting is ok, but the levels are totally uninspired and cookie cutter. And the sound effects! When you hit an enemy (especially bosses) in Turtes In Time, the sound effects gave such *weight* to the hit. In Shredder's Revenge I just feel like I'm hitting the enemies with a wet noodle. Still an okay game, just disappointed and don't understand the 8.5 - 9/10's. PS: can we talk about how you don't know Casey Jones' name? Whuddufug?
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I m glad you the review. What you are describing of the game being ok but all reviews calling it a masterpiece is the cognative dissonance around the genre I want to avoid. I don't think it s healthy ha. Like if this is the best beat em up, are beat em ups that good? I could see people asking that question. I vaguely remember Casey Jones, I kept calling him Casey Anthony in my mind though ha! Is he April's boyfriend? Even as a kid I remember thinking *does April have a boyfriend?* Ha
@streetfightervsxenoverse1832
@streetfightervsxenoverse1832 2 года назад
I had more fun playing TMNT then streets of rage 4 that said one doesn't have to be better then the other , There both great games
@TheElectricUnderground
@TheElectricUnderground 2 года назад
What's funny is that even though they are from the same publisher, how the games are made and their design approach are very different. I'd say streets 4 is more of a meshing of the franchise with some added elements, whereas shredder is a rewrite of the gameplay with surface similarities.
@finnmarr-heenan2397
@finnmarr-heenan2397 2 года назад
Watching u end every string with a 4 hit ender is painful, just dash cancel the 3rd hit into Literally anything. U can dash attack, start the string again , slide, jump attack, flip. U said ur self the game is more like dmc than turtles in time, but u refuse to stop playing it like turtles in time, yes do dmc combos they game is way more fun like that
@sethsez
@sethsez 2 года назад
The commentary combined with the gameplay footage does occasionally feel like watching someone make fun of Kotaku and then spend half an hour critiquing how Cuphead took the wrong lessons from Contra III... with all of that overlaid on that agonizing VentureBeat Cuphead video. Kiiiiiinda takes some of the wind out of the sails.
@rev0lu7ion
@rev0lu7ion 2 года назад
I'm glad I got to hear a different perspective. The amount of hype and praise for this game has been insane.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I know and what's gotten under my skin a bit is that all of these interviews and reviews talking the game up keep thumbing their nose at turtles in time, like it's an outdated POS or something. There's an interview with the dev where he says as much: www.latimes.com/entertainment-arts/story/2022-06-16/teenage-mutant-ninja-turtles-shredders-revenge-is-more-than-just-retro-cool
@ac2jones
@ac2jones Год назад
Fight' N Rage guy needs to get in with DotEMu guys and do the Sequel or some DLC for for more TMNT
@TheElectricUnderground
@TheElectricUnderground Год назад
that would be awesome, i'd def check that out ha
@andyauthor2007
@andyauthor2007 2 года назад
I probably won't get this. I remember the experience I had with SoR 4 and I don't need that crap again.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah if streets 4 turned you off, steer clear on this one ha
@GurdevSeepersaud
@GurdevSeepersaud 10 месяцев назад
Just recently gave it a try and I have to say it's really interesting that you didn't find the cartwheel useful. IMO, it kind of rules the meta of the game. Just dodge into an enemy, hit em from behind, repeat. I suspect this is why they nerfed the rest of the moves because the cartwheel and your basic attack is all you really need
@maaramori3404
@maaramori3404 Месяц назад
Yeah, he somehow missed the core mechanic
@amerigocosta7452
@amerigocosta7452 2 года назад
But at least this time April does something other than telling us that we have her support.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
April went from supporting character to the main star. It should be called April's revenge ha. She s a cool character so I get it, but it does show how the property has lost a lot of steam I think when the human stand in ends up as the star
@krilik
@krilik 2 года назад
Using the dodge is essential in the combat. The developers really want you to use it all the time. Your complaints about the boss fights and armored enemies are solved by using the dodge effectively.
@eckteckteckk171
@eckteckteckk171 2 года назад
thats the point,we're not supposed to use it all the time.Turtles in time arcade everyday.
@krilik
@krilik 2 года назад
@@eckteckteckk171 if you are trying to play it like Turtles in Time sure. But the combat is more engaging, fluid, and fast paced compared to Turtles in Time if you are using the dodge effectively.
@krilik
@krilik 2 года назад
I just want to say I am a huge Turtles in Time fan, and Shredder's Revenge does deserve some criticism, but I don't think this is one of them. I had the same initial reaction you had but I changed the way I played and the combat is more enjoyable. Whether I like it more than Turtles in Time yet I don't know yet.
@sethsez
@sethsez 2 года назад
@@krilik In general a lot (not all) of the criticisms here seem to be along the lines of "I'm trying to play this like [other beat 'em up] and it doesn't work, which is a problem." There doesn't seem to be a real attempt to meet it on its own terms, just an assumption of how the genre is "supposed" to play and criticism when it deviates from that even slightly. Then again, I feel like this channel has this issue in general. It also heavily favors danmaku-style shmups over all else and complains the further something strays from that format, even if it's an equally-valid subgenre (horis only seem to get respect if they incorporate danmaku elements, and god forbid they hail from the Gradius / R-Type branch of the genre). Nothing wrong with personal preferences of course, but when the preferences are this specific I think it's worth keeping in mind when watching a review. Edit: Just realized how harsh this sounded, so I want to make it clear that I really like this channel (I wouldn't be subbed to it otherwise)! But I do feel like I have to take certain things with a grain of salt, just like any reviewer.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yes I know, the point I am making is a bit different. I'm not saying there is no solution or there are missing pieces of the combat. It's very clear what the dev wants you to do, painfully clear ha. The main point of my review is to critique this design decision to box in all the options into the simple plug and play formula. It's very restricting and almost like playing pokemon. Use X on this enemy, use Y on this enemy, and if you try to use X on the Y enemy, it just doesn't work. Whereas in a traditional beat em up, it's much more of a dance of landing hitboxes where they need to go, rather than the enemies just being only vulnerable to certain attacks. Like it very clear that dev wants you to use this doge mechanic. But in order to justify it's existance, they nerf the base movement, which I find boring.
@Phantom_Zer0
@Phantom_Zer0 2 года назад
great review, I'm tired of this modern reviews, always bland and positive, you explain in detail what you didn't like and don't let nostalgia get in the way.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah I think what helps me is that I actually kept playing these games and turtles in time all through my life, so I don't have that childhood association with the games exclusively. I just got a hard mode no death clear earlier this year ha
@Phantom_Zer0
@Phantom_Zer0 2 года назад
@@TheElectricUnderground congratulations, that has to be tough 👍.
@rhiethreal
@rhiethreal 2 года назад
The dodge is great because it has s and you can attack out of it. The dodge covers a large distance and the attack you can do from it also cover a huge distance, then you can chain that into your basic combo. So like do your basic combo, the boss goes to counter attack, but you roll through it, kick them, then start another combo.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yes for sure, the devs really want you to use that dodge roll like it's dark souls ha. The reason I'm not a fan of it so much as the gameplay feels very simon says rather than placing more emphasis on positioning and such.
@rhiethreal
@rhiethreal 2 года назад
I feel like a lot of games are going that route these days. I felt like Elden Ring and Monster Hunter Rise did the same, where positioning isn't as useful as it used to be in older games. They want you to use s and such instead.
@RetasAF
@RetasAF 2 года назад
@@TheElectricUnderground like other dude said in other comment, give rabi ribi a try its all about positioning as there is no dodge button, a lot like a shmup without all the newage darksouls BS, you just have to look past the cutesy art but it seriously puts most games to shame in boss design
@mcmcmify
@mcmcmify 2 года назад
Cool review! It's funny seeing other youtubers gush over this game compared to your review. Have you played Sengoku 3? It's super technical.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Ha I can imagine the stark contrast :-D I have a tiny bit but I ve heard really great things so I def need to dig into it
@walterbiggenback4678
@walterbiggenback4678 2 года назад
Lot of what you're describing reminds me alot of how bayonetta 2 fell short of the first game. I definitely feel like a lot of modern combat systems are very 'gated' by souls-game influence, by adding these sluggish inertia based attacks they equalize things down and make it easier for casuals to understand combat but then really get rid of that snappy flourishing upper level play that makes mastering combat so fun. Great review as always, keep it up my man o/
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I am glad you brought this up! Yes this is the underlying problem we are going to keep running into it seems. The thing about dark souls is that it is an action RPG so many of it s combat mechanics are made to approximate turn based combat, which makes sense in an RPG. In an arcade action game however, these are an awkward fit and slow down the gameplay for no reason ha.
@sethsez
@sethsez 2 года назад
@@TheElectricUnderground "The thing about dark souls is that it is an action RPG so many of it s combat mechanics are made to approximate turn based combat" That's... certainly a claim.
@walterbiggenback4678
@walterbiggenback4678 2 года назад
@@TheElectricUnderground I wouldn't necessarily say its to approximate but definitely create a nice middle ground for people who don't normally get into action games proper like bayonetta. Which ultimately leads to this issue were we kinda are regressing on pure action combat because players think you need gating mechanics like stamina bars which limit the moves you use when all you really need is proper frame data. I like a lot of action rpgs but man I love character action games more and we solved this problem ages ago!
@Alianger
@Alianger 2 года назад
The game references the two arcade games but it's not a version of either of those, it's a new game.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
All millennial art references other stuff ha, we can t help ourselves these days. XD
@futureskeletons66669
@futureskeletons66669 2 года назад
I prefer this to SoR4 and Fight n'Rage. It's fast and fluid (particularly with April) while they seem sluggish and cumbersome by comparison. There's no Turtles nostalgia here, I played the Konami arcade game a few times and liked it.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
SOR4 is def slower paced but I think it's a much better game because of the polish on the combo and throw mechanics. Fight N' Rage, however, is much much faster than this game. You gotta try turbo mode in Fight N Rage, it will blow your mind speed wise ha.
@sethsez
@sethsez 2 года назад
@@TheElectricUnderground I find it odd that you're so into SOR4 when that game has at least as much lock-and-key "this enemy must be approached this way or nothing happens" combat as this game does. Granted, I also think SOR4 is a masterpiece, but it seems odd to bring it up as a contrast to this when they both feel like they're drawing from the same well (and SOR4 was even more blatant about it at launch).
@viniciusvbf
@viniciusvbf 2 года назад
One thing I disagree about the mechanics is about what you say about the charged enemies. I felt the same in my first playthrough. But I completely ignored the evade/roll button in my first play, and seeing your gameplay apparently you're not using it too. Once I started using it it all made sense. You are supposed to evade at the right moment to fight these charged enemies, and once you get the hang of it it's fun. Learning how to use it properly will change your gameplay completely.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I wish I made this a bit more clear in my review, it's not that I don't understand that the game wants you to dodge roll the armored enemies (hell you can just super them with the taunt exploit), what I'm trying to explain more in the review is that the game's combat is very pointedly designed to force you into this style of play. It is the "correct" way to play and I think that's not the best combat design. Sifu does the same thing. Simon says combat the makes sure to nerf alternative options to force you to use this lame dodge roll all day.
@lan.goblian
@lan.goblian Месяц назад
i love the opening lmao, this is basically what it feels like every time i see a review of any sort of arcade-inspired release, it makes me feel like im going insane. good review, i had fun with this game but its longevity is definitely held back for me especially when SoR4 came out within the same timeframe.
@ryanbailey6900
@ryanbailey6900 7 месяцев назад
Yet another “nostalgia title” where developers try to cash in on the popularity of a classic title without truly understanding or appreciating it. Turtles in time just LOOKED and felt beautiful. The the turtles gotta have that “ ‘tude” that made them so “radical” in the first place. Which came from its origins as a mature comic and the grittiness of living in New York in the 80s. Not to mention the genius of Konami’s team in the early 90s .
@Mingodough
@Mingodough 2 года назад
Lol the intro is basically what I hear from mainstream reviewers from my filter. The inertia for the sliding is there in streets of rage 4 a little with the running characters and that’s a little annoying. From what I can tell the game is just different which I expected because I don’t think any of the original devs are working on this and the company making it while passionate, they seem to have been given a job and they have a different mindset when it comes to the gameplay. It looks like they just took all the moves from one play through they did of the arcade/snes game and went off with that without comparing them back to back with arcade game. In one of sor4’s documentaries, they had an Xbox controller connected to sor4 and sor2 to compare timing so it felt sor. In here they didn’t seem to do that looking at the documentaries they made. This game still has my interest aside from it being different feeling gameplay wise. It seems like it’ll be a Scott pilgrim the game situation for me where I love the aesthetics but the game play is just annoying (this game doesn’t seem as annoying as Scott pilgrim though). I hope the cowabunga collection has the original music of the games but I doubt it’ll have all of it.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
So i didn't bring it up in the review mingo, but there is a very ILLUMINATING interview with the devs on how they designed the game and they basically think that the old school design is outdated and their great new modern design is the bees knees. www.latimes.com/entertainment-arts/story/2022-06-16/teenage-mutant-ninja-turtles-shredders-revenge-is-more-than-just-retro-cool
@Mingodough
@Mingodough 2 года назад
@@TheElectricUnderground aside from game length and some level design they just mostly have to fix inertia when running, start up times and cool downs. They could change it, I remember sor4 released and the day dudes who breath fire had super armor and in an update they took away their armor and fixed axel’s speed and stuff. So maybe they’ll make it better? Still sucks that they have to “fix it later” but this is 2022 and no one can just release it good. But nobody is complaining other than a small portion of people so who knows
@PedroFerreira-sx2gd
@PedroFerreira-sx2gd 2 года назад
Have you ever tried the beat em up sengoku 3 for neo-geo? I think the game is underrated and has also a combo system that you probably would like.
@superpowerman4354
@superpowerman4354 2 года назад
Sengoku 3 is top tier
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Not yet, but it is on the list for me to cover (along with armored warriors and punisher)
@PedroFerreira-sx2gd
@PedroFerreira-sx2gd 2 года назад
@@TheElectricUnderground punisher is quite easy. I remember finishing 1cc, altough most of the Times i would reach only kingpin.. You have to manage well the grapple system for croud Control and also have to exploit the armorrd bosses with specials, since their attacks only Lady a few seconds.
@gibdo7995
@gibdo7995 2 года назад
Finally a professional review! I thought the game is a button mashing chore, and it makes me wonder if this game had a reskin of something generic if it would be getting the praise it does. SoR4 is by far the superior game. Great review Homie!
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I agree 💯 that the license and the games graphics are hard carrying this game review wise ha. Final vendetta just came out with better gameplay but meh graphics and it s just getting average reviews ha
@BlackBeltGamers88
@BlackBeltGamers88 2 года назад
The absolute worst offender for the bosses having ridiculous evasion time was the Arcade boss ironically... 3 hits fight 2 mini bosses, 3 hits fight 2 mini bosses, repeat for a long time... That fight takes almost twice as long as the entire stage itself to get there.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah I heard that arcade mode runs get absolutely silly with stuff like this
@BlackBeltGamers88
@BlackBeltGamers88 2 года назад
@@TheElectricUnderground That's true too but I meant the actual arcade boss within the game that shredder summons, Tempestra. On Gnarly difficulty she's the most egregious. You so much as touch her with damage she phases out and spawns the Burping Wolf and Armored Turtle. Which basically as you said rewards the player for taunting to fill meter and spending supers to damage her rather than basic combos... I loved the game as we were playing it but now after beating the story on Gnarly and doing a full clear of arcade I can see ALL of the shortcomings. The other biggest thing missing from the Snes Turtles is the ability to combo your basic attacks into throws by holding up or down. Unless that was a thing in Fight N Rage and I can't remember the Snes version as well as I thought.
@KrystianMajewski
@KrystianMajewski 2 года назад
Interesting to hear a critical opinion among the praise. Something I noticed in your footage is that you basically never use the roll. Is that something you aren't doing on purpose because you found it flawed or are you just not in the habbit of doing it? You have some strong opionions on what deep beatemup game design means and it's fascinating to hear that. It's a bit of a shame that these insights don't have equally strong follow-ups. I don't think that intro does your argument any favors. Have you thought about digging deeper and inviting the devs for an interview? Surely, they considered all those subjects carefully. It would be interesting to hear the other side of the issue - how they arrived at this specific design. I'm having a blast with the game but it seems like I'm looking for different things in these games. So I did appriciate hearing your opinion. Keep it up, Mark!
@TheElectricUnderground
@TheElectricUnderground 2 года назад
The intro is awesome though! :-) yeah I do talk about my thoughts on the design where I don't agree with the design philosophy of the devs. Where instead of having strong fundimentals mechanics - attacks, throws, movement - they instead opted to nerf all these options in favor of plug and play special attacks (the dodge, the super, and the uppercut). I fully understand that this is what devs want you to use these mechanics and the game is very clearly designed to push you into using them, but I m not a fan of this style of design. It feels very limited and repetitive to me
@boghogSTG
@boghogSTG 2 года назад
You mention enemies breaking grabs but the problem is deeper IMO. The game does so much to make throws and the "neutral game" in general as miserable as possible. The way it tracks the player's proximity to enemies is busted - they don't attack when you're in range they attack when your sprites are slightly near each other meaning they will constantly hit air because you're in their general vicinity and do preemptive attacks when you try to approach them. On its own this makes grabs & a lot of your basic attacks very inconsistent forcing spam of high priority attacks like dive kicks like you mention. But then you combine that with armor on enemy attacks and it changes it from a more traditional proactive beat em up into a game of bait & use punish window - the gameplay style I want to get away from when I play 2D beat em ups because it's EVERYWHERE nowadays. Also grabs not having s is a damn crime, why even use them? It's also the game's reliance on Simon Says style enemy design which you touched on with grab breaks & armor but in general they have a specific move or response they want you to do and they forcefully make everything else feel clearly inferior. Look at those drones that shoot lasers - a pain in the ass unless you do a single dive kick, after which they're trivial. That said, it's a decent game, I don't regret buying it and will probably get a 1cc of Gnarly before moving on. Certainly a lot better than the vast majority of western 2D beat em ups besides SoR4 and FnR. Also I am hoping that if people start complaining they will patch a lot of these issues because a lot of it is easily fixable. SOR4 had a lot of similar flaws on release, but they tightened up the enemy/encounter design in an update. Also small correction : beat em ups being 1 hour and a half/2 hours isn't actually a new thing, it's a console thing. A lot of console exclusive beat em ups in the 90's started doing this (Final Fight 2 is a "mainstream" example, but you have a ton of lesser known ones too like Denjin Makai 1 and Pirates Of Dark Water), even the shorter examples are still over an hour like SOR2/3.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I love this analysis bog, once you mentioned the enemies spamming you out proactively I felt a moment of pain for not noticing that in my review ha. Yeah great point. It's is simon says, I'm officially making a topic vid on this called "toolbelt" design, cause that is what it reminds me of for sure. Yes I agree that outside of the very western style combat, the game is still perfectly enjoyable on a causal level. It must be recognized that the artist is hard carrying this game ha.
@boghogSTG
@boghogSTG 2 года назад
@@TheElectricUnderground Someone already came up with a good term for this which you might wanna borrow for the vid, check it out : howtonotsuckatgamedesign.com/wp-content/uploads/silver-bullet-combat.pdf
@sigmamericanarkana3634
@sigmamericanarkana3634 2 года назад
Not awful, but definitely over-hyped, and over priced... Considering the quality of _SoR4_ and _FightNRage_ and _Final Vendetta,_ TMNT should have been a $15 game... I want my $7.50 refund!
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Ha that would be great if you could get refund discounts :-)
@Camdavis11
@Camdavis11 2 года назад
Jesus that intro. Someone must stop you. You've become too powerful 🤣
@TheElectricUnderground
@TheElectricUnderground 2 года назад
I know ha. Even I thought people are either gonna love this intro or think "wtf is going on?!"
@MrRawnch
@MrRawnch 2 года назад
It's not a bad game but it's not in the same league as Hyperstone Heist, Turtles in Time, or even the Arcade game. I feel like they were forcing the homage of all past games to make people feel some sort of connection. The map overlay and the stats are strongly tied to TMNT 1 -- and I think that is a mistake because characters like Ralph are punished when using the charge attack or attempting to grab an enemy. It's way to easy to trigger the downward chopping attack and the sharp angle jumpkick was removed. I feel like the only thing that hasn't change is the aggressiveness of the attacking A.I. and there frame of invincibleness when in completing frames. The overall style of the game is fantastic but yet again, I fear that more and more remakes are focused on style and finding hidden mechanics for a high combo counter. It forces you to find ways to exploit and break the game instead of finding unique ways to use the move set to succeed. Hopefully, we see a few small patches to fix the hit box and AI behavior. EDIT: The level challenges are evidence that the mechanics need to be exploited rather than perfected. It feels forced and artificial and counter to a natural skillset.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Great analysis. I agree completely. I think the devs are going for this toolbelt style combat design where each option is a "tool" that you match up to an enemy. A beats, B, B beats C, etc. This is a departure from traditional beat em up design where you and the enemies are jousting against each other with hitboxes and it's all about outmaneuvering your enemies.
@ps3inquisition441
@ps3inquisition441 2 года назад
Everything you say is true, I still had some fun with it though. Played through it online, with a couple other people. It’s definitely too long and pretty easy, but pretty entertaining at the same time. Multiplayer is more fun than trying to go alone.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah I mention at the end that I don't think the game is bad or anything, just much more of a casually designed experience, and obviously intentionally so. So I don't think it's not worth a recommend if that's what people are looking for. I just don't think it lives up to the heights of stuff like the og turtles in time or SOR4, but those are high bars for sure.
@ps3inquisition441
@ps3inquisition441 2 года назад
@@TheElectricUnderground You’re right there, it’s not the revolutionary “best ever” game some people are saying, but I can see putting it on when I have a couple friends over and having some mindless fun.
@Albertredneck
@Albertredneck 2 года назад
This DEMANDS an special like the one about Elden Ring. About TMNT and beat'm ups in general.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Gotta check out my beat em up podcast ep! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SYw7J2YQWC8.html
@Albertredneck
@Albertredneck 2 года назад
@@TheElectricUnderground OMG I missed it! thanks! BTW, do they share your opinion about this one?
@segatouringcar3738
@segatouringcar3738 2 года назад
I agree with your criticism, but I think that this game, as you say, has to be played in another way. At the moment, I like it a lot
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah it's toolbelt game design. I'm gonna make a topic vid on this as it also came up with sifu and I suspect will continue to come up in the future. Where rather than have the combat be jousting with movement and hitboxes, you are instead plugging in certain attacks like rock paper scissors or pokemon ha.
@segatouringcar3738
@segatouringcar3738 2 года назад
@@TheElectricUnderground Well, the rok paper scissors "gameplay" is common in beat em ups. I remember the uper cuts in SOR 2 if you jump into a certain emeies, or some bosses if you attack frontward, Andore from Final Fight and things like this. Maybe this TMNT has more "strict" enemies but you also have more attack options, i think.
@pwnswoggle
@pwnswoggle 2 года назад
Haha another great video! The opening was spot on!
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Thanks so much!
@johndewberryiii9925
@johndewberryiii9925 Год назад
I knew I wasn’t the only one it’s a cool turtles game but not a great beat em up. It’s way better than Scott pilgrim tho so there’s that good job tribute. They just didn’t really bring it in the mechanic department I won’t be playing as much as TIT or streets of rage I don’t have the tolerance. I’m all for the nostalgia but this isn’t a cartoon it’s a video game I’ve been playing SOR 4 at least once a week since it’s debut. I don’t see myself doing the same for shredders revenge
@TheElectricUnderground
@TheElectricUnderground Год назад
Exactly my friend! The hype was out of control honestly
@johndewberryiii9925
@johndewberryiii9925 Год назад
@@TheElectricUnderground I get it people saw the cartoon intro and heard the voices from the show and stuff and got heart eyes. I expected better I’ve been playing the cowabunga collection pretty much nonstop I just played through Hyperstone heist last week for the first time and I played it over and over again Konami really had a good understanding of what made the gameplay so fun. I think if tribute made your ninja power go up faster there would be no need for a meditation exploit also if it had a stock and cool down like Fightin Rage it would keep the player honest by causing life loss to spam it. There’s not enough to differentiate the turtles and make them feel viable. I first played Mike and liked him then I played April loved her when I went back to the other turtles I was like what’s the point. The characters all have stats and stars but they don’t feel all that different you don’t have to adjust your gameplan or apply different strategies. There’s no room for self expression. Your locked once you go into charge state you can’t dodge cancel out of it like your combo the two button anti air is iffy. I play stick I have an etokki I know how to press two buttons simultaneously and a lot of times it does not work when you want it to. Playing turtles in time dashing here there flying all over the screen slamming everybody throwing foot into the screen is a lot more fun. I love the voices and the call backs to the show but when I want to watch the show I watch the show this is a video game. I really hope they patch it. It’s selling a lot of copies and that’s great there’s a new movie coming out I believe a new telivision series there was just a rise of teenage mutant ninja turtles movie on Netflix so turtle fever is in effect but we are gamers aint we not hopeless fanboys the 25 dollar price tag made it appealing I wouldn’t had bought at 40 bucks until I got a thorough review. I can tell alot of time and care went into crafting the thing watching the toons getting the references and the voice work. This just feels like frenetic fun tho like a game you would play on Nickelodeon website it’s fast it’s fun not too serious. That’s cool let’s just not pretend like this is GOTY material. Have you seen Jitsu Squad? It’s on steam and I’m praying it comes to console that blows this game out of the water. Thanks for giving an in depth review instead of some nostalgia driven nonsense. I’m looking forward to all your other reviews
@kyberknight
@kyberknight 2 года назад
This game is great man! It's got some bugs, but the combat has improved Imo, not to mention this is the most beautiful TMNT game ever made thus far.
@blackswordsmanguts
@blackswordsmanguts 2 года назад
Streets of Rage Remake > Streets of Rage 4
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah I gotta play it!
@blackswordsmanguts
@blackswordsmanguts 2 года назад
@@TheElectricUnderground Play it now. It's so good!
@RxMxG
@RxMxG 2 года назад
That opening is 100% gold
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Thank you so much! it was fun to put together.
@DurosTheBlade
@DurosTheBlade 2 года назад
Inertia is fantastic in fighting games. Very good for extending the range of your moves and leading into pressure strings. And when the momentum carries into jumps, it can make for nasty jump-ins. I imagine that's where they snagged the idea from. I can see inertia being awful for beat'em'ups though given how tightly you may want to zip from left to right. A lot of it depends on the run animation. How long is the start-up? What's the top speed? What moves can you cancel the dash into (ideally the normal combo or a throw I imagine). Either way I appreciate the review. I'd have to try the game in my own hands. It's hard to convey the things you're discussing, but you do a good job.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Thanks my dude!!! :-)
@DurosTheBlade
@DurosTheBlade 2 года назад
@@TheElectricUnderground After playing the game through, I can say you are 100% vindicated. The game controls like ass for a 'fast' beat 'em up. It ONLY works if you play it the way they intended you to play. The controls aren't tight. How you make a 'faster' beat 'em up than SoR4 but instead implement slippery/delayed controls is a mystery to me. This was either deliberately designed badly or made by someone who legitimately does not play fighting games/beat 'em ups. I'll just go through my list of how and why things are awful in this game: Taunting for specials. This is an easy one. Very abusable . The grabs. Oh my god the grabs in this game are AWFUL. As you said: there's no invulnerability frames. This is a sin in fighting games and beat 'em ups as far as I'm concerned. The entire appeal of grapplers in most fighting games in being able to have invuln frames on your grabs. That's what makes them good up close. That's why they are threatening: because if they grab you, they will win neutral. This is what makes tick-throws in fighting games so dangerous. If you wanna know why Mike Haggar or Max from SoR2 are so popular, the invulnerability frames during grabs/throws is partly why. But on top of that: the throws DON'T EVEN DO DAMAGE! Raphael's german suplex DOES NOT ONE-SHOT THE EASIEST ENEMIES ON NORMAL DIFFICULTY. This is insane, because his throw is easily one of the longest in the game. Why? He can one shot with his dash attack, but not is throw. Who made this game? I am genuinely laughing trying to understand how anyone thought this was good design. Throws are pretty much useless. And when you add in a lot of enemies that can't be grabbed, I honestly don't even know why throwing is a part of the game. There is not a single instance in the game where I wanted to throw an enemy. This is a beat 'em up. How? HOW!? AUTO-AIM IN A BEAT 'EM UP. Yes, this beat 'em up has AUTO-AIM. I thought maybe it only applied to dodge-attacks (circle+square), but it actually applies to ALL ATTACKS. Even your bread and butter four-hit combo has auto-aim. Your character, if you look closely, will literally slide along the ground to center himself in front of the closest enemy in the middle of of your four-hit string. If that means you slide into a pit -- well, congratulations, I guess. Even your slide and dash attacks will home in on enemies. I had a situation where I did a slide attack against a distant enemy, but because an enemy I was not lined up with was TECHNICALLY CLOSER, I slid down along the y-axis and slid between the two enemies and hit neither. Dashing in general only works if you are going for a slide attack or dash attack. This is not a game where you dash. You are a mounted knight. You JOUST enemies. You dash into a slide attack or a dash attack. That is it. If you try to pull out of a dash you started, you are getting a super awkward Flintstones-style running in place delay. If you go for a normal attack, you will instead get the dash attack -- you have to STOP your dash first...which leads into the Flintstones-style slip and slide. Dashing exists SOLELY for the dash attack or slide attack -- both of which can only be executed from dashing. Dashing is not in the game for actual movement. Especially since, as you pointed out, you can't really move up and down on the y-axis while dashing. Speaking of dash attacks, I can see what you mean by the ridiculous inertia. It is comical how far forward your character slides with his dash attacks. Even if you do a micro-dash into a dash attack (dash for a split second and cancel into the dash attack), your character will slide across half the screen. If you want a good laugh, do this with splinter. I could not stop laughing seeing him do his dash attack but still slide forward like 15 feet after the attack was clearly done. The combo system in general for this game is extremely rigid. The game expects and is designed around you performing moves in a certain order. If you don't: you are going to be at a severe frame disadvantage/delay (AKA you are open to attacks). I'll give you examples: The four hit combo. The last hit of your combo has a lot of delay. It's unsafe on hit. You are open to attacks. You are stuck in place for far too long. You can't move for a long period of time after performing it (trying to explain it clearly for anyone else reading this). However, you can cancel your fourth hit into your rising attack (jump+attack) and be safer. You can also cancel the fourth hit into a dash or slide attack. It's extremely rigid. Four hit combo -> Normal movement? NO Four Hit combo -> Dash attack? OKAY/SAFE Dashing is the same way. Dashing for movement? NO Dash -> Dash Attack/Slide attack? YES. SAFE. Hell, even Dash and slide attacks are the same way. If you aren't going into your normal four-hit combo after your dashing/slide attacks, you are going to be open to punishment. There's a lot more that could be said about this game -- the super-armor enemies are a pain in the ass for characters not named Raphael. The bosses aren't fun to fight and, as you said, basically feel like they were designed to have specials thrown in their face. I dunno. I'll play it for a bit more because I enjoy beat 'em ups but playing as characters asides Raphael feels like the suffering. His high damage and speed make the game bearable. I tried leonardo, but his signature spinning aerial attack has so much recovery on it, it's abysmal. And unlike everything else in the game, you can't cancel the recovery frames of his spinning sword attack into a different attack or even the dodge roll.
@JustinDgr8
@JustinDgr8 2 года назад
Yo I thought I was the only one who thought this game was given too much accolade. The nostalgia is what got everyone hype and I get that, but the game just isn't that good.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Agreed, never underestimate the power of nostalgia
@streetfightervsxenoverse1832
@streetfightervsxenoverse1832 2 года назад
The game isn't that good? Bullshit
@kagemara277
@kagemara277 2 года назад
Amazing breakdown. I actually love the levels and enemy diversity, but I agree on the lazy boss designs and the dodge has too long cooldown- that’s my biggest issue-I definitely kept pressing the dodge at the right time but kept taking hits. My other complaint would be that they could make the turtles feel more different- like Leonardo has a special air and charge that covers his front and back too. Michelangelo has fun front charge and the bounce attack, but Raphael and Don don’t have anything that distinguishes them- so all the moves are copy and paste from T in Time- so they were not very creative on that part. I love the level design overall but bosses are too easy and boring gameplay wise.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Thanks so much! Yeah the super and dodge spam aspects of the combat definitely start to wear in the back half of the game
@SpScarletSpider
@SpScarletSpider 2 года назад
Nah, Raph and Donnie have a lot of differences that distinguish them from their brothers. Someone actually did the research and figured out all of the different mechanics that each of the turtles have: preview.redd.it/cidch9lnzf691.png?width=1534&format=png&auto=webp&s=c10ca21b0f23ff5c7ff955ee79786d9d0111acdf
@TheReki007
@TheReki007 2 года назад
just finished on hard, I don't agree here, u can't compare this with TIT or Hyperstone, love the new mechanics and innertia the music is dope and graphics superb
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Glad you enjoyed the game, but I can indeed compare it to turtles in time. But even without the license I would feel the same about the gameplay. I am not a fan of this plug and play special based combat design over the classic position based hitbox jousting of other beat em ups
@TheReki007
@TheReki007 2 года назад
@@TheElectricUnderground I mean u can't compare cuz they are so different, anyways keep up your great job here Im not agree this time but I appreciate your videos, greetings from spain
@JugglernautNr9
@JugglernautNr9 2 года назад
I agree with a lot of points. Punches and throws don't feel as satisfying as in the original. Bosses are also pretty easy, we just rushed through this game.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
yeah exactly, the gameplay doesn't hold up beyond a playthrough or two I don't think.
@mig_zvm
@mig_zvm 2 года назад
Slightly off topic, but I would like to say that I believe the Stern TMNT Pinball machine to be excellent. If you like pinball and you like the turtles I think you will have a lot of fun, assuming you can find a machine nearby.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Oh that s awesome!!! I d love to play that at some point. I m not that great at pinball (funny enough) but I do enjoy the machines!
@KrieGor27
@KrieGor27 2 года назад
It's so nice to see that I wasn't the only one triggered by IGN's review! ^^ Every belt scrolling beat'em up release is always an occasion for them to criticize the arcade era. Anyway, thanks for this very detailed review, and also comparison with TMNT4. I don't like Shredder's Revenge either. I'm not even sure I would fit it in my top 100. Maybe somewhere near the bottom, along Final Fight 2, X-Men, Alien Storm. :D I've played it enough to have my 1 credit clear on hard mode but I intent to never play it again. Moveset connectivity is really bad, with a terrible throw game, weak hit-strings, dragon as the sole reliable form of cancel and very very abusable taunt/supers. Of course we needed an invulnerable dodge. Who wants a tactical "coin quarter-munching" game when we can have a "much more skill forward" press B now experience "while still maintaining the same button mashy appeal? Combos are inexistant (not that it's important for me but it could have been a redeeming point) since enemies either die instantly or have super armor on all the time. There are too many tiny and annoying machines. Levels are full of traps and obstacles that cross the screens. Just not my type of beat'em up. I'm not a huge fan of TMNT 2 to 5, but I prefer them a lot more. It's very beautiful, detailed, and full of love for the turtles, so I don't want to say too much bad. I sincerely understand a lot of people are happy with this release. But with such consensus around it, it's nice to find someone who's, like me, disappointed.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yeah the shade ign throws at the arcade era is dumb as hell. I agree on the visuals of the game, the artist is hard carrying the rest of the team ha
@espacemaxim
@espacemaxim 8 месяцев назад
Awesome review my dude, keep it up!!!
@mrhobs
@mrhobs 2 года назад
Hey I'm around 10 minutes in or so and you're talking about the slippery inertia dash thing. Can you give me your short take on Donkey Kong Country: TP and how it compares to the original? Because I kinda feel like maybe the movement change is similar there, but I'm not sure. I want to love TP, but... its hard when the original is so snappy and fast. (Especially playing as Diddy.) I still think I'll like DKC:TP, but... it'll take time to get used to. Supposedly it can be a decent speed running game, so I have hope. (And I'm not referring to Funky Kong, heh.)
@TheElectricUnderground
@TheElectricUnderground 2 года назад
My very short impromptu review of Tropical Freeze is that it is a massive downgrade to the OG Donkey Kong Country games ha. I have a no death playthrough of DKC1 sitting on my hard drive that I need to do a commentary vid on. But yeah, I got tropical freeze years ago and played it about an hour before moving on.
@mrhobs
@mrhobs 2 года назад
@@TheElectricUnderground Awesome thanks man, I feel less crazy now (considering the massive amount of praise TP gets). I bought it for Switch years ago now, so I'll probably finish it, but yeah, just have to lower my expectations. And yes, please do post some DKC1 content, that'd be rad! 🤙
@Mister_Don888
@Mister_Don888 3 месяца назад
What do you think of this game after the patches?
@whoevencares219
@whoevencares219 2 года назад
Yeah i played streets of rage 4 and it felt slow yet responsive and i constantly felt the neuron activation since almost everything was possible and rewarded in that game, in shredder's revenge though not only did it feel like i was playing in mud, but it also felt like they blocked every little semblance of freedom of expression by nerfing everything and only allowing you to play in a super specific way that is not fun at all, how ANYONE thought this was even remotely close to the quality of SOR4 is beyond me.
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Exactly 💯 I call it Simon says combat design ha
@whoevencares219
@whoevencares219 2 года назад
@@donutsama285 yeah but the bad thing about that is that if the game is made for casuals, there will be a certain point where your skill as a player will improve and the game will provide nothing to reward that mastery, while a game like SOR4 will.
@kingj9664
@kingj9664 Год назад
@@donutsama285 Exactly fun that's kind of funny this review feels like it doesn't take in consideration this is just a fun game sure it could be a little bit more technical But some of these reviewers just need to fill a need to lighten up sometime
@ciaranmccarthy
@ciaranmccarthy Год назад
Have you played much of Streets of Rage Remake? It's my favourite beat 'em up by a mile.
@TheElectricUnderground
@TheElectricUnderground Год назад
A little bit! I talk about it a bit in an upcoming video :-)
@ciaranmccarthy
@ciaranmccarthy Год назад
@@TheElectricUnderground cool, looking forward to it! Really enjoying your videos, keep up the great work!
@torrentthom4734
@torrentthom4734 2 года назад
Sounds to me that instead of focusing on tweaking the core mechanics to create a fun gameplay loop, they just nerfed a bunch of stuff (like AI pathing) and left exploits in - thus negating any difficulty or fun. This product needs more spiced anchovies dudes! Seems like a Covablunder.
@chris-n
@chris-n 2 года назад
Awesome deconstruction/analysis!!! Are you going to review Final Vendetta next?
@TheElectricUnderground
@TheElectricUnderground 2 года назад
people are recommending it so I'm very tempted to!
@chris-n
@chris-n 2 года назад
@@TheElectricUnderground Excellent; will keep my eyes peeled for your take... It's a tough 1CC game (!)
@viniciusvbf
@viniciusvbf 2 года назад
Great review, even though I disagree with few things here and there. Overall it's a fun game, it works particularly well as a party game, but basically that's it. If you want a more complex and polished beat'em up just go play Streets of Rage 4. My main criticism about this game is that it kind of feels like the developers never played any arcade games in their lives. I first finished the game in story mode to feel how the game plays and etc, and I couldn't believe how it just kept going on and on forever. 16 stages is just too much. After clearing the game (clearing all the stages in my first try, which is kind of ridiculous, and I'm not even that good at beat'em ups) I tried the arcade mode, thinking it would be a nice challenge... and I was too bored to go all the way to the end. I had 5 lives at stage 9 and just quit, I didn't feel like playing another hour or so. Arcade games are supposed to be hard to beat and short, and you should actually have to play multiple times to learn how to properly play it and beat it with one credit. This is not the case here. I will eventually try 1CCing it, but being this long it feels more like a chore.
@sennkiruka9139
@sennkiruka9139 2 года назад
You called Casey Jones Hockey guy, Clearly this game isn't meant for you
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Oh I deeply respect the turtles lore. That s the first priority of my reviews, keep the lore in focus :-D
@naejimba
@naejimba Год назад
Thank you, I knew I wasn't crazy. First, just how much I love Turtles in Time for the SNES; it wasn't too long ago as adults my brother and I sat down and played through it like we did as kids. Second, how I was disappointed with the new game by comparison. I hope you have a Turtles in Time review; the fact that you go into technical and mechanical analysis saves hours of having to do that myself, and beat 'em ups are a genre that I enjoy. After things like SHMUPS, non realistic racing games, and platformers it's one of the easier genres to make. Even better, it is a good genre if eventually you'd like to make fighting games. You can avoid multiplayer altogether (which especially if we're talking online increases complexity and time to develop by orders of magnitude), they tend to be slightly less complex mechanically (although there are more technical ones), and instead of a nightmare to balance the goal is to make the player horribly overpowered and the enemies weaker (a great way to learn about what makes a move good or bad).
@darylward7273
@darylward7273 2 года назад
Great seeing you play Final Vendetta, I thought you might like that better! btw have you played the demo to Yurukill? Do you reckon you'll review the full game?
@TheElectricUnderground
@TheElectricUnderground 2 года назад
Yes final vendetta coming soon! I don't think I'll review yurukill because it has all these story and puzzle elements ha.
@TheDandyLionsUK
@TheDandyLionsUK 2 года назад
@@TheElectricUnderground fair play... though the shmup sections can be played as it's own game.... just thought it'd be interesting to get your take on what is essentially a stealth release of a new G.Rev shmup, wrapped in a visual novel... but i'll take a Final Vendetta review! EDIT: They are also doing a high score competiton with the demo, if you get a high score you can win the game! I know you are a more of survival guy though :) twitter.com/NISAmerica/status/1534241281278242816
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