@@Ojibwa_Islandboi he is a bit toned down from his Tekken 7 version but he still has filth. I just love the overall design and animation is godlike. Been a Feng main/admirer since Tekken 5 even though I only really started playing Tekken when 7 dropped on consoles so I’m a fairly “new” Tekken player
The input was just done quickly for peekaboo after the ducking in +1, you can f+3+4 and do inputs for the stance without the animation for peakaboo showing.
Man, 9:14 fucking sucks. For whatever reason, Steve's df1 ,2~1 (SPECIFICALLY) for some god forsaken reason changes the hitbox of the df1; the initial hit. It's a negligible decrease in size and doesn't affect his combos EXCEPT on counter hit dck 1, where it will just whiff entirely if you react TOO fast; there actually needs to be a few frames of delay after ch dck 1 (could be 1 frame idk). The window is actually so small that it's easy to not actually notice until it loses you a round winning combo. Also, df1,2 does not have this problem. The first hit just gets gimped if you do the interrupt for some fucking reason because Bamco sucks and hates Steve players
Low high tomorrow is my bday and I'm doing a bday bash stream tomorrow. I've been a steve main since t4 (but I'm kinda trash) but I would love to do a mirror match first to 5 if your down man. I could use some pointers
I hate how the endgame for tekken is just learning how to air juggle. It just feels dorky since there are all these systems in place but at high level you're fishing for launchers or combos that lead into air juggles. If air juggling wasn't a thing you'd have to engage with the other systems.
Combos is beginner to improver stuff. Endgame for tekken is movement, punishment, timing and being able to read your opponents and mindgames. Most of it is not visible for newer players and all you see is flashy combos.
Its not the end game believe me, im new to tekken and juggling is easy for some of the characters, if u have the game try the punish training in practice,im having trouble reacting fast or reading the low and high attacks u will see its just the tip of the iceberg, cant really explain it but try it, but maybe im just bad 😅😅
This comment is really funny because Combos are simply a Tool to win less exchanges. They don't actually do anything for you unless you win an exchange. They are also the most Beginner-Friendly thing to learn across all FGs because they can be learned completely on your own and you are under no pressure or mid-match nerves while in Practice Mode. Learning how to juggle is not hard at all. In fact, it's the easiest thing to learn. The hardest part to learn is how to land a Launcher on a good Player.