Oh no that wouldn't work of course; in a way I have shown either use this or that. You can save your heat to get the opponent on the wall with a heat engager trap.
Cool vid ! I see many players using the new tech (eg. jab, df4 ; 0:45), but i know you can techroll : what incentive would you use to make the opponent afraid to instant tech ?
B3 has a very low hit box, try hitting it with the ground interaction by doing forward dashes. But you also have to do ZEN 1 (B3 forward hold 1), only B3 second time won't work.
Every character has a move that back flips character with high elevation. Like jin has B1,2, find your characters move that back flips with high elevation but you do that instantly like directly after a launcher, now during the float and before character touches the ground you do heat and hit double back hold... When character cancels the heat you do a move that is mid but has lower hit box like DF1 and if everything goes right, your combo counter will not reset and you will be able to continue your combo.
Oh, I think you missed the description of the video. It's editing and the idea of it is you can use heat leading to trap or trap leading to heat, either this or that type of situation.
Last night in TWT Murray mentioned changes in the Demo as well, so damage may vary in the released version, that's why... although I do believe combos will remain system.
@@NT_01 lol 😂. Yea I know. I can do pretty much everything else Jin has except the electrics. The timing on the input is killing me. I know a handful of 70-80ish damage combos that have been carrying me so far but I really want to get those electrics down. I’m trying though
@@Urlastnerve for that I'll recommend master electrics it is not hard but start slowly notations, like start from wave do 3 waves consistently and then start adding in button input. Once you get the muscle then it is all about timing the button with notation to get the DAH electric.