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TEKKEN And Its Unnecessary Difficulty 

TheMainManSWE
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3 авг 2024

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Комментарии : 730   
@Kuolonkorina
@Kuolonkorina 5 лет назад
45 characters to 25 characters, TMM is the Thanos of Tekken. "Balanced.. as all things should be."
@joejo6969
@joejo6969 5 лет назад
I want to give a like but it already have the right number, the balanced number of likes
@peytonolson9195
@peytonolson9195 5 лет назад
"Im not feeling so good, Harada"
@Shomus
@Shomus 5 лет назад
oh shit u are right
@ElongatedVowels
@ElongatedVowels 3 года назад
@Jayson Mcteer wtf is this spam operation
@skoulikantera
@skoulikantera 5 лет назад
Mainman: the only streamer who can turn a competitive game into a philosophy class so that we all can question our existence
@user-ns3nj1jr8h
@user-ns3nj1jr8h 4 года назад
Stelios Nitsakis Why are we still here just to suffer
@itzcomedyss4086
@itzcomedyss4086 4 года назад
Yeah he's a genuis
@CupOfWhiskey
@CupOfWhiskey 4 года назад
You forgot about Daigo lol...
@djw_tekken8490
@djw_tekken8490 Год назад
Exactly what i thought he is the ONLY FREAKIN GUY WHO CAN DO THAT LMAO LIFE MAKES NO SENSE DATTEBAYO
@djw_tekken8490
@djw_tekken8490 Год назад
​@@itzcomedyss4086yess he is sooo crazy into this
@pash1898
@pash1898 5 лет назад
We have 45 characters with about 100 moves each on average and yet Harada refuses to put frame data in the game to give beginners an easier time Let that sink in for a second
@pash1898
@pash1898 5 лет назад
@@RomanceDawn17 what if they want to improve at the game and not just play the game casually, it'd be much easier to show the frames of a move at the game, everyone would benefit from this really even players who have played for a long time, it can make it both easier for a beginner to learn the game and good players to pick up new characters
@2000Doriyas
@2000Doriyas 5 лет назад
It’s stupid, but he genuinely believes having that information would overwhelm new players and make the game less fun
@sermedjaber
@sermedjaber 4 года назад
that's one of the main reasons why i stopped playing tekken
@superdupeninja8149
@superdupeninja8149 4 года назад
What’s frame data?
@ManyFacedGodTV
@ManyFacedGodTV 4 года назад
Eli Nascimento Tekken and most games run on 60 frames per second. There are moves in the game that put a character at a positive frame advantage or negative one. Pros use this information to stay away from certain moves as they can be punished for being in negative frames.
@IAMOP
@IAMOP 5 лет назад
Also keep in mind that KBD was not an actual intended mechanic of the game. It's like one of those cheats we used to have in old school games that players found.
@alikhavari4250
@alikhavari4250 5 лет назад
Yes exactly. Same as combos in street fighter 2. But capcom embraced that exploit and mainstreamed it making it a part of the game.
@zachsundberg4561
@zachsundberg4561 5 лет назад
Yup. An exploit that has become a feature. The fast backward input should be b,b,B just like the fast forward input.
@zakillah9702
@zakillah9702 5 лет назад
Wavedash, too.
@HawkOfGP
@HawkOfGP 5 лет назад
That was true once upon a time when it was first discovered, but today KBD is obviously a technique that has been intentionally left untouched in the game and therefore now exists as a core mechanic. If they wanted it to not exist, they could easily patch it out by changing the way movement works.
@zachsundberg4561
@zachsundberg4561 5 лет назад
@@HawkOfGP "it's not a glitch it's a feature". True, but it's also a twinkie.
@TheProHarvey
@TheProHarvey 5 лет назад
I agree with you on the korean backdash thing, we don't want tekken to be an elitist game for hardcore players only. We want it to be accessible to people of all ages.
@Makneuro07
@Makneuro07 5 лет назад
it is accessible to all ages, but there are levels to this shit and the levels were created by the players not developers.
@hessiankyojin
@hessiankyojin Год назад
They should increase the initial backdash range, IMO
@otakufengmin1582
@otakufengmin1582 5 месяцев назад
Sadly no matter what its alwyas going to be an elitist game. Im beginning the game and im having less fun playing because of how difficult itnis for no reason just because
@LINKchris87
@LINKchris87 5 лет назад
I don't think removing characters and making the game smaller would be the right choice. But adding a COMPLETE tutorial which teaches you the fundamentals, the main strings for each char, the properties of rhe moves, the movement, the frames, the punishing, etc etc, would no doubt attract new people. Don't have your fans needing to visit external webs to try learning your game.
@lewisdayrit4173
@lewisdayrit4173 5 месяцев назад
haha im a new player in t8 and they have all of this 😀
@spartanghost9713
@spartanghost9713 4 месяца назад
​@@lewisdayrit4173 💯💯💯💯
@krishbhalla4789
@krishbhalla4789 5 лет назад
I enjoy learning the infinite knowledge and mastering the hard execution in this game tbh, this is exactly what makes this game my absolute favourite game of all time. We are ALWAYS learning in this game, EVERY single opponent we face is different, EVERY single character could be played in MANY different ways. And this game is like taking my brain to the gym, it legit feels amazing to make a hard read and to punish with your execution skills.
@disruptor6550
@disruptor6550 5 лет назад
Hey where is your T2 Kazuya profile pic? Put it back!
@gideonturner8716
@gideonturner8716 5 лет назад
Exactly. Couldn't agree more.
@JRoyal504
@JRoyal504 5 лет назад
Krish Bhalla honestly!!! I really hate the arcade styles of MK & SF and every other fighting game that people just spam the same easy moves
@jonknipe8697
@jonknipe8697 5 лет назад
I keep hearing him referring to when harrada said it’s hard to get new players into the game but I think it’s doing well in tournaments because of what you just described. Seeing highly skilled players execute big damage combos , good movement , defence and punishment is exciting to watch. I also feel there is more respect for those players from viewers/fans of tekken because they know how hard the game is .
@HawooAwoo
@HawooAwoo 5 лет назад
And I just use a hitbox to avoid or otherwise minimize a lot of that hard execution :3c
@Lunamana
@Lunamana 5 лет назад
Idk the definition of depth vs complexity but i always assumed it was the opposite ? Depth is how deep you can go with the mechanics the game gives you and complexity is how many mechanics there are.
@anibalmattiwos7613
@anibalmattiwos7613 5 лет назад
Well having 10 moves that all do the exact same thing while having diffrent animations is not really complexity. Having more moves doesn't just make a game more complex, it's what you can do with the moves. It reminds me of the time i was watching LUYG bnb series where they were covering Lee and there was this move they added in tag2 and both Rick and Rip just scratch their heads asking why they gave him that move, since he already had a move that did the exact same thing. That is the problem i think, or a place where they could start, they've removed moves from characters before so i think it's time they start culling the move lists.
@disruptor6550
@disruptor6550 5 лет назад
Yeah I'm not too sure either. I personally see depth as the stuff TMM put under "when" or "why". The game has a lot of depth, as in it is very hard to come up with or understand certain strategies. They are so far-reaching and a lot of analysis and practicing is required to understand other's gameplans or apply your own plans to your game. Complexity IMO is the stuff that the game gives you to work with, like movesets. Movesets don't have depth, you literally see their inputs on the screen, so there is no depth in that sense. Moves have COMPLEXITY, as they all need different inputs and depending on the inputs can be hard or easy to execute. 2 moves could (basically) do the same thing, but one could be harder to execute because it needs 5 inputs/buttons to make the move come out while the other move needs 2 and would therefore be much easier. This just means move A is more COMPLEX than move B, it has nothing to do with depth in that sense. Complexity MIGHT slightly affect depth (for example when a move's very hard and strict execution makes you rethink its use and your gameplan) but in general those are 2 very different things. This is just my opinion on this, as this is how I understand these 2 terms.
@alex_oiman
@alex_oiman 5 лет назад
depth is the amount of things you can do with a mechanic or in combination of others. complexity is the amount of requirements to accomplish something. depth is something like movement used for positioning, wiff, sidestep, block, input buffer for attacks. complexity is something like the amount of inputs and timing required for KBD or king's RDC. or the amount of data (moves, frames, properties) required to learn for just one character.
@commoncents5700
@commoncents5700 5 лет назад
Regarding korean backdash, i halfway agree with you. I think there should be a way for new players to create space without doing a relatively hard input, but i dont think taking away the current way of doing it is a good idea because its actually very intuitive once you do improve at it. I have some alternatives in mind: Instead of what you suggest of making it universal by just mashing back to retreat, make the actual backdash recover faster. Now mashing back will be viable at beginner and intermediate levels but if u want to take it to high level play, you’re gonna have to commit yourself and learn the proper way of korean backdashing. Now everyone is happy, the game is much more accessible to new players and advanced people can do the most optimal version of the technique and enjoy that. Also an improved tutorial would do wonders for getting new players but ive rambled enough thats a topic for another day lol.
@user-br9th4ei6v
@user-br9th4ei6v 5 лет назад
That's a great suggestion. A perfect one, if you ask me.
@DanyalElia
@DanyalElia 5 лет назад
No, I think it has to be universal, either you keep it or you leave it, there is no middle ground.
@user-br9th4ei6v
@user-br9th4ei6v 5 лет назад
@@DanyalElia But by doing this you achieve the situation where the ones who put the time and effort to learn KBD are still rewarded, while the newcomers are not overwelmed by it. Why do you think this solution isn't optimal?
@Anomaly188
@Anomaly188 5 лет назад
A tutorial akin to Guilty Gear Xrd's, which does explain all the game's inbuilt mechanics, how to use them, and their intended use, would go a long way toward easing the steep learning curve Tekken has built for itself. WD and KBD are tricky to explain though because they're meta mechanics that exploit loopholes in animation frames not unlike GunZ: The Duel's K-Style meta where the Block Cancel bug allowed players to exploit the movement system to fly and climb walls.
@raax7647
@raax7647 5 лет назад
now that's what i call a reasonable argument
@HereIsYourMaster
@HereIsYourMaster 5 лет назад
New-ish player here. Honestly I just wish they gave us the option to have the training mode bubbles (High, mid, low) and color coded grabs (1,2,1+2) in casual play. There's just too many steps to learn how to defend properly with little info in the game, and it makes the whole thing really frustrating; proof is, you can go in blue ranks and see players doing clean combos but getting hit by the same strings over and over again. Cherry on top would be adding a flash or something whenever a player makes a + on block move. It would make the whole thing MUCH easier to learn, but you'd still have to work your way through punishing and memorizing this whole thing to step in ranked, where the whole assist system would be forcefully disabled. Mechanical knowledge is a factor too, but at least you can focus on every step of a input and learn it by yourself, so I'd be fine with no changes.. While KBD is discouraging to new players, I don't think it makes or break their experience. Having to lab every single string of every single character, even though they're not going to use half of those in an actual game, does.
@AshishAroraa
@AshishAroraa 2 года назад
Yes. Firstly, KBD is pretty useful for whiff punishing like he mentioned in this video. So it's important to make this movement accessible to casuals. The grind to learn KBD is not fun and that is why if Harada wants more new players, he could unlock KBD to everyone. To keep the casuals' attention for longer so that they want to strive to play more. I agree with your comment a lot and one thing I will also add is frame data in fights. I would like to know what frame moves my opponents are busting my ass with right during the match. Labbing characters separately in practice mode to see their move frames is tedious, plus wasteful of time. That's why pro players had to invest 1000s of hours in the game to learn all that they know. Our voices better get listened to for Tekken 8. :'(
@Rebazar
@Rebazar 5 лет назад
As someone who's been playing since Tekken 1, I love how deep the gameplay is... but we know enough about game design and how people approach new games at this point to have our cake and eat it too. There's no reason Tekken can't be approachable AND complex. Tekken 7 made some interesting strides in that area; here's to hoping Namco goes further next time.
@joshjones9749
@joshjones9749 5 лет назад
I think certain things were definitely made a bit easier for 7. Throw breaks seem to have a longer window, combos and chain grabs are less strict on button input, rage arts,drives, power crushes, etc yet still it's a very deep game
@DarkOminigiri
@DarkOminigiri 2 года назад
@@joshjones9749 nah they simplfy it
@joshjones9749
@joshjones9749 2 года назад
@@DarkOminigiri That's what I said 🤔
@snackpaxcup
@snackpaxcup 5 лет назад
I love this game. In order to really invest myself, I bought a fightstick and noticed how much different the game felt compared to a gamepad. I love the complexity, I've poured hours in Tekken; but I know that if I ever tried to get anybody in this game it would be extremely difficult. Regardless of the hours I've poured in, i know I have so much more to learn in order to actually be able to compete with people who've played this game for YEARS. I'm stubborn, hard-headed, and I love some of these characters. I love it when both players HP is low and the cogs are turning in both players brain to win. Because of that, I can keep going and I can lose 100 battles and more in order to win 1. The ocean is big in this game, some of it is too big for the average person. You never know what fish is gonna come out and eat you.
@karurasensei
@karurasensei 5 лет назад
Trying to learn this game gives me a headache, I just watch lmao
@dredre0702
@dredre0702 5 лет назад
I agree with you main man, but i don't think the classic input should be removed. I think there should be a middle ground, where you can mash back and get a pseudo kbd, maybe not as fast, or not as far range, and the legacy players who have put in the time can still be rewarded with their excellent movement. I think this makes everyone happy, and retreating a bit easier, while still giving the dedicated a good enough reason to practice, and another option.
@HowlGough
@HowlGough 9 месяцев назад
4 years later and that's actually what they've done in Tekken 8
@Omegamizu
@Omegamizu 5 лет назад
That's so, so damn right. The only Tekken players I've ever met were in their 30's. Grew up with the game, and would leave it for absolutely no other fighting game. Including me. Your content is really relevant. I think the exact same way and I'm probably far from being the only one, keep going TMM. The Tekken players are by your side.
@jRex918
@jRex918 3 года назад
Young people dont even know that tekken exists. I have only seen people in their late 20s and early 30s play this game. Nobody younger
@da5hainy556
@da5hainy556 3 года назад
@@jRex918 I'm younger. I play it. Have been since T4.
@laumaelinful
@laumaelinful 5 лет назад
it's more satisfying to learn stuff when it's hard imo, so i like the difficulty even though im a new player
@elpapibigbird1691
@elpapibigbird1691 5 лет назад
Agreed the grind is apart of tekken and defines the hardcore good players from the casual. He talks about street fighter but these differences is what defines tekken as the superior game
@furious_malic7808
@furious_malic7808 5 лет назад
@@elpapibigbird1691 i agree as well. it fucked up the basics of tekken is so complex and difficult to play like movement and such, but its the depth of tekken, and I for one don't mind it.
@chuckielos5124
@chuckielos5124 5 лет назад
laumaelinful it’s great that you enjoy the level of difficulty in Tekken. It is frustrating as you learn, but so satisfying when you make progress. The game’s graphics, variety of characters, music, and a highly enthusiastic community makes the whole experience really satisfying.
@Neogears1312
@Neogears1312 5 лет назад
It’s less satisfying when something does it better for simpler. Vfs always better movement. And I don’t think anyone likes tekken movement more than 8-way run.
@painandpyro
@painandpyro 5 лет назад
@@Neogears1312 And how are those two franchises doing right now?
@TheNevendero
@TheNevendero 5 лет назад
I'd say that from a perspective of the brand new players, there would be "stages of interest" and most of them would go like this: 1. The game looks cool. 2. I finish the story. 3. If I enjoyed it, I play some casuals 'vs CPU' for some time. 4. I checkout the additional content (minigames and such) 5. I realize that I'm enjoying the heck outta this, so I might try SOME IN-GAME CHARACTER SPECIFIC TUTORIALS, to get a grasp of what's actually going on (We don't have those in game tutorials right now BTW.) 6. I'm hooked at this point: Plot is amazing, characters are badass, there's a hell of a casual content to enjoy if I get frustrated, there's an alive community that I can interact with, and I hear that the devs actually care about online (punishment for ragequits and automatic win for the ones who had stayed, no local rank saving, better matchmaking) - HOLY CRAP! IT MIGHT BE WORTH MY TIME! LEMME LEARN A CHARACTER! The problem is that in our current state, those very players leave after stage 2 or 3 at max - I mean most of them (my friends included). They are not able to reach stage 4, 5 and 6, cuz they're non existent. WHAT IF they did exist? Well then we would have brand new fishes in our ocean at the stage 6. I agree with KBD. I'd make it that double tap back does a 'casual korean backdash' (u know, the one that is not so good, but not so bad either. Technically ideal for spacing), and I'd leave the cancel in here as an option to maximize the speed. That way, by performing the legacy KBD (the current one) you can move even faster, if you want to (There would be an entertaining and detailed tutorial in game on how to do that too). As for 'move bloating' I don't think that's a problem. I can have 100 characters, each with +150 moves and I won't mind that at all, given that the game is hella entertaining. And the term 'study' (as a chore) would cease to exist if that 'entertaining' aspect was in there (all of the latter stages). Aight enough of this essay. Have a good one, everybody who read through this, whether you agree with it or not.
@DaggerPrince
@DaggerPrince 5 лет назад
what is the point of this thread if the tutorials youve mentioned dont actually exist? like i just slammed my head against the desk at how retarded your logic is. youre basing your whole paragraph of a argument on something that doesnt exist lol. and how do the devs care again? i mean you can plug, you can use your old safe file, you can use macros.... they dgaf lol tekken is a dead game
@DanyalElia
@DanyalElia 5 лет назад
lol wtf? useless
@TheNevendero
@TheNevendero 5 лет назад
@@DaggerPrince The point of my comment was more of a WHAT IF scenario (mainly stage 4, 5 and 6). Just like TMM's, WHAT IF korean backdash had no input barrier or WHAT IF we trim down character movesets - These ideas do not exist at the moment, that's why it's called an idea, not a documentary. However the KBD and movesets are in fact in the game, yes. In my case, stages from 1-3 exist in the game, and that is where it ends for the new players, because stage 4, 5 and 6 are physically not there. WHAT IF they were? NEW PLAYERS would want to stick with the game, because casual mini games, combo/mechanic/character tutorials or challenges, overall plot, personalities of their characters is what would hook them in. The majority won't stick with T7, because they won't reach 'stage 6'. How can they, when there's no stage 4 and 5 - the casual stuff, let alone fixed online environment in stage 6. The ones who can overlook the casual stuff (stage 4, 5) and end up hooked in, are just: NOT a majority. NOT large player numbers. NOT what we are talking about here. Maybe I phrased my original comment in a weird way, and it looked like I was delusional that stage 4, 5 and 6 actually exist. If so, then sorry bout that and I hope that your face-desk wasn't launch punishable
@sgr_sean
@sgr_sean 5 лет назад
The amount of people that dont get this and just resort to talking shit is amazing and sad to look at.
@joejo6969
@joejo6969 5 лет назад
The difficulty is what makes Tekken a masterpiece and the best FG for me. Always learning new stuff and when you think you are getting good at the game you get punched in the stomach. Amazing, never change Tekken
@SkepticGamer
@SkepticGamer 5 лет назад
Is tekken more difficult than street fighter, mortal kombat or any other fighting game? No. It just has more things to remember. While you're busy doing korean backdashes for the 3000th hour, I'm studying the metagame in some other fighting game. Developing fundamentally as a player. Tekken isn't more difficult than other fighting game. It's not harder to win at than in other fighting games. Because if something is "easier", then that applies to your opponent too. It's easier for him too thus cancelling any imaginary advantage you thought you had. Also, when you make a mechanic easier to do, that changes the focus of the game. It changes from emphasizing raw knowledge and technique to learning fundamentals. Mindgames. The actual fun & important stuff. Having more shit doesn't automatically make your game harder and/or better.
@SkepticGamer
@SkepticGamer 5 лет назад
@Ken That's a very uninformed and stupid thing to say.
@lolololohacketthackett5142
@lolololohacketthackett5142 5 лет назад
Skeptic Gamer while I do agree that a part of Tekken is about a remembering things, it isn’t all true, most “remembering” is done as muscle memory which is necessary to build your execution with FGs, also there’s no “easy” in tekken, if something seems easier it just means that a certain character has more tools/moves/variety that work in situations better than other characters, this makes every character unique and quite difficult to master. Not only that but the fundamentals of the game itself (backdashing) are very powerful, for example sidestepping and backdashing can get you very high up despite having little combo knowledge. This creates strategy that allows the players to correctly anticipate the opponent using 3D movement and frame knowledge. Knowing how to punish correctly and string knowledge comes naturally but needs time to practice. I’m not really sure if you’ve even played tekken properly or you’ve just played it once, got beaten and became frustrated at it
@joshjones9749
@joshjones9749 5 лет назад
@@SkepticGamer Wouldnt the fighting game with more information to remember...IN the fight...make it the more difficult fighting game?
@christoferprestipino7433
@christoferprestipino7433 5 лет назад
Yeah, nah. I love Tekken and since the PS3 era it has been my most played fighting game series by a mile. But no Tekken has reached the status of masterpiece since T3. Fighters like Third Strike, Sam Sho 2, Mark of the Wolves, MVC2, Super Turbo, kof98, Alpha 3, CVS2 are what should be considered masterpieces and for all the complexity that Tekken has introduced since 3, no subsequent releases sit in the realm with the fighters previously mentioned.
@kosm_xcx
@kosm_xcx 5 лет назад
I have picked up this game about 8 years ago. The complexity and difficulty of this game is what reeled me in. I am still finding out stuff about my main and picking up new characters just to keep the game fresh and expanding my knowledge more on the character rooster. There’s always something to polish in your gameplay, and I wouldn’t want it any other way.
@Banner18Secured
@Banner18Secured 3 года назад
Fucking masochist smh
@Makneuro07
@Makneuro07 5 лет назад
tekken is abt players creating new original techniques within the games engine, which helps developers make better sequels. that is the circle of tekken life
@breadtk
@breadtk 5 лет назад
Honestly i probably wouldnt be into tekken as much as i am as a relatively new player if it were easier. I always gravitate towards hard games because of the challenge it gives me and the reward makes the work worth it
@YL3nt
@YL3nt 5 лет назад
For me personally the kbd is what turned me on to tekken in the first place. The reason I like execution in fighting games is because it kinda reflects the work you have to put in as a martial artist. So while most fighting games place the execution on attacks and combos (like the difficulty of performing kicks, punches and takedowns in real martial arts) I always thought of tekkens movement cancels a the performance of footwork (like pivots and sways). Another factor is that I felt like movement in other fgs like street fighter was kind of stiff espescially when I was mostly used to the movement in smash.
@TheSilverZodiac
@TheSilverZodiac 5 лет назад
So you've mentioned how you love the difficulty(only because you can actually do it)but what about the guy who just discovered Tekken at a friends house and just loved playing Bryan. He cannot compete and cannot learn because of the retardedly high dexterity required for the hand-movements in Tekken. TMM's question is "How do we fix this". He quoted Harada as saying he wanted more new players, but uh...good luck getting anyone to invest with a difficulty level this titanic.
@YL3nt
@YL3nt 5 лет назад
@@TheSilverZodiac But nobody expects anyone who has just started out to be able to do these things. It's not even that important as a beginner. There are a lot of people who get pretty far without it (dyrus, jmscrofts) and there are lots of people who can do it but are still trash (like me). The idea that everyone has to be good at the game immediately to play it is completly misguided imo. Fighting games are more about the road to becoming a champ rather than competing at high level. Also my original point was that the kbd can be something fun and appealing in itself. I can only do it because I learned how to and I learned how to because I wanted to. Obviously I'm not expecting anyone to feel the same way about it or even understand where I'm coming from but I just wanted to share my perspective
@TheSilverZodiac
@TheSilverZodiac 5 лет назад
@@YL3nt It's not about the community expectations. If say you're new and go online to practice in a lobby. You will NEVER be able to win against the legacy players, because it takes so much time to build up the dexterity to be able to even attempt it. Whereas say in SFV(which I hate)someone new can compete against say Daigo, they may not win but they have a chance. In Tekken there is no chance, you can't even compare. The KBD is so fundamental to Tekken you could be a footsie God from SC6 but you will get terrorized by any player who can KBD and wavedash. This mechanic is SO incredibly fundamental it occupies at least 70% of every match. Tekken is movement, so whoever has the best movement wins, that's all there is to it. that is why Tekken isn't growing as fast as say SF, or Mortal Kombat. I want it to grow, but there tend to be two camps: Those that enjoy a mighty looking high-horse and just screech "Git Gud", and those who seem to advocate a complete refocus of Tekken as a game. I advocate re-adjusting the KBD skill bridge, then all is well I see no reason not to do this..
@YL3nt
@YL3nt 5 лет назад
@@TheSilverZodiac That is total bullshit. You won't stand a single against daigo in sfv but anyone can learn a combo, matterhorn legacy players and take one or two rounds (which actually happend to aris when t7 was new). kbd isnt that powerful alone, there are way more important things to learn as a beginner
@joshjones9749
@joshjones9749 5 лет назад
@@TheSilverZodiac There are SO many brand new, fresh faced players in the T7 pro scene right now kicking so much ass its unreal. New players ARE finding success...it just takes learning from mistakes and enjoying the game at all levels of skill. The odds of being among the best are low for every game.
@cartoonworld1000
@cartoonworld1000 2 года назад
I agree with the backdash being unnecessarily difficult for such a simple thing, and I do also agree with the shortening of the move list. The only thing I don't personally agree on is shortening the character list, it allows for everyone to choose someone that they gel with, you know. The amount of characters is overwhelming and takes a while to find which one fits their play style, but then that takes the fun out of it, finding your character is only the beginning of the fun.
@roanmang
@roanmang 5 лет назад
Tekken is way too easy. The fact that you only have to do a quarter circle for each step you take backwards is literally brain dead. You should at least have to do a just frame half circle per foot that you move. and the move lists are way too small, there should at least be 2000 moves per character. And the ewgf is way to easy, in the games I play, the ewgf input is how you do a jab
@riahisama
@riahisama 5 лет назад
weird flex but ok
@shinykarp4736
@shinykarp4736 5 лет назад
HCF in one frame? have you beem playing andy bogard? that dude used to legit require something of that caliber of execution.
@eeppy1111
@eeppy1111 5 лет назад
2000 moves weak, they should do 1000000 moves per char game is balanced that way
@shinykarp4736
@shinykarp4736 5 лет назад
Luminethereploid JDCR and Arslan Ash used to be KoF pros it seems. prolly why they are mad good on timing and stuff.
@shinykarp4736
@shinykarp4736 5 лет назад
Luminethereploid I actually do have kof experience. was my go to fighting game before T7. am not any good at it, but the execution required is way too tight. Tekken on the other hand feels very relaxed on the execution. If i recall correctly, K9999 in kof2001 had his Desperation move require hcbx3,qcf+A(the easier version of the input) and since you could cancel certain moves into it, you had about a 10 frame window to buffer it in... or was it smaller..can't recall, but I had a hard time with it. My main andy bogard had a similar problem requring a hcb,qcf+C+D on the first hit of his dp to cancel. Never once have i pulled it off in my life.
@pervhertz8116
@pervhertz8116 Год назад
This is so on point. Just imagine 37 yo grabbing 7 when last one I played was 2 at the arcade near my elementary school. So much to take in before you even start playing. Can't blame people without fond memories as mine just to skip it altogether. That said love your content, quality stuff, helps a lot. Take care.
@AvgurKRD
@AvgurKRD 5 лет назад
TheMainMan is absolutely right that sometimes less is more. I dont think that developers should remove some moves from the game, but movement should be easier. Tracking system must be more consistent and predictabe. It won't harm the game, because better player will always be a better player. For example, even simpliest games like Tetris an Pong need strategy and skill, and you won't defeat Tetris champion who has been playing it for most of his life. I've been playing Tekken since 1999 and I love it, but I'm worried about its future. Most of players are 30+ years old enthusiasts like me, and young people dont want to spend tons of time just to learn how to move properly. Moreover, should I remind you that fighting games genre overall is dying? Tekken must evolve to survive.
@Makneuro07
@Makneuro07 5 лет назад
they dumbed down sf5 and look what happened to that series.
@Makneuro07
@Makneuro07 5 лет назад
the genre is on a resurgence. has been for yrs.
@hustlerfour
@hustlerfour 5 лет назад
@@Makneuro07 you're stupid SF5 had bigger issues than being accessible particularly the lack of content at launch and unstable input lag and at this point in it's lifespan most of them are already fixed, the only questionable design choices that stand in that game are crush counters and V trigger.
@Kyorinmaru
@Kyorinmaru 4 года назад
@@Makneuro07 we don't request dumbing down as in sf5, but just cut really unnecessary stuff.
@Neo-wc4zg
@Neo-wc4zg 5 лет назад
took me about a month constantly practicing a kbd to get an decent one so i think making it easier will help newer players. maybe keep the kbd but have a weaker version by hitting bb
@burgerking8157
@burgerking8157 5 лет назад
That's how it works already. It's just too slow without kbd to use
@kipzonderkop1994
@kipzonderkop1994 5 лет назад
You could always do bb,d,n,bb~ as a beginner to get a similar but not same effect as a kdb, then once you can do that quick enough, the kbd wouldn’t be hard to learn.
@disruptor6550
@disruptor6550 5 лет назад
@@kipzonderkop1994 "If you can play it slowly, you can play it quickly" Bonus points for anyone who gets the reference lol
@chevychelios4672
@chevychelios4672 5 лет назад
Lol no. People will spam the hell out of it. Besides every character has its own movement like backflip, shadow step, even generic back jump is useful. Not to mention kbd will leave the character open
@phantom_mist1726
@phantom_mist1726 4 года назад
@@chevychelios4672 once you learn KBD you SHOULD be spamming it, its vital to be good at the game.
@nixuniverse5240
@nixuniverse5240 5 лет назад
I actually appreciate Tekken’s difficulty. I never found easy fun. It makes it more satisfying once you finally master something and start to destroy people & you start to see all your hard work pay off. It’s kinda like a school project. You can just do a regular old mento in the soda bottle volcano project, but if you really show out and put your absolute best into the project the praise you’ll get is very rewarding and satisfying.
@EternalSilverDragon
@EternalSilverDragon 5 лет назад
I like your attitude towards science projects :-)
@itzcomedyss4086
@itzcomedyss4086 4 года назад
He says unececary difficulty the game is already hard
@rikuheart91
@rikuheart91 5 лет назад
Tekken needs a well designed tutorial, plus i agree on many stuff you said in the video you made good points.
@superdupeninja8149
@superdupeninja8149 4 года назад
rikuheart91 I agree
@KOJO_WINS
@KOJO_WINS 4 года назад
Absolutely agree about the backdash. Similar thing in Smash with short hops. Instead of learning fundamentals and character specifics, I gotta grind to learn how to move back. It's elitist and just covers a flaw in the game design...terrible backdashes. Coming from 2D, Tekken's movement feels...sticky. Like, I know basic strategy...I know when I want to move and why...but I can't. If you can't move in this game you're not really playing.
@madnesssupreme
@madnesssupreme 5 лет назад
The Kazuya main wants Tekken to be more simple. What a surprise.
@turnkeychief4835
@turnkeychief4835 5 лет назад
So much for playing a tough char becuz of his hard to play aspect 😂
@SeigoSaiga
@SeigoSaiga 5 лет назад
Shut up scrub, we don't take kindly to green ranks around here
@turnkeychief4835
@turnkeychief4835 5 лет назад
Thank you for the insightful words brother
@SeigoSaiga
@SeigoSaiga 5 лет назад
@@turnkeychief4835 You are most welcome
@turnkeychief4835
@turnkeychief4835 5 лет назад
Mishima wavedash should also be a one button input smh too difficult 😤
@boitahaki
@boitahaki 5 лет назад
Fighting games will always have this curse of becoming less and less popular with time, because the legacy players will completely crush the newer players every time, making it impossible for newer players to enjoy a game with someone on their own level.
@YL3nt
@YL3nt 5 лет назад
How are newer players affected when they are just playing with each other and not with the legacy players?
@rayatr9783
@rayatr9783 4 года назад
@@YL3nt going online, playing with friends who introduced them, local meetups in case they enjoyed the single player experience so much they want to make friends etc etc
@lordvectra7821
@lordvectra7821 4 года назад
@@rayatr9783 right and a newer player better not attempt to be competitive lol
@JazzRadioFfm
@JazzRadioFfm 5 лет назад
i'm pretty sure that's why you(we?!) love kazuya. because he's a 5 move character and you don't beat anyone with an overwhelming move-count, but by being the frickin master strategist and executioner. no other charater waits 20 seconds to get the damn ewgf in and unleash hell. and no other character looks so much like punishment-incarnate like kazuya. he's the worst when you suck (like me) and the best when you got gud.
@ZenkieTV
@ZenkieTV 5 лет назад
Why is the red dot on a dart board so small? I mean, can't they just make the whole board red so that every time I throw a dart it's always a bull's eye?
@whitesaint760
@whitesaint760 4 года назад
Give us a tutorial. I'm like 2 months into the game and still discovering basic mechanics that I should've been aware of on day 1. Game just drops you in the main menu and you gotta figure it out.
@tariqkhan-qo3ow
@tariqkhan-qo3ow 5 лет назад
I used to hate the complexity when I first picked up tekken 7, now I've learnt to love it, you are always learning somthing new in tekken, that's the beauty of the game.
@TheLinkrules123
@TheLinkrules123 5 лет назад
Some steps are to allow us to see frame data for moves in practice mode and allow online practice mode. Also allow people to practise when in a custom game when waiting for someone else's game to finish instead of just spectating
@painandpyro
@painandpyro 5 лет назад
The Souls series is popular for a reason. Also, Tekken already has a simple and intuitive method of creating space between yourself and your opponent: you simply hold the back button. Your character will guard while walking backwards (they even finally smoothed the animation). If you want to quickly retreat a larger distance from your opponent, you can backdash by tapping the back button twice - standard fighting game concept. Now the trade off is that if you want to quickly escape, then you sacrifice your ability to defend as well with a backdash; if you want to prioritize strict defense, then you can sacrifice movement speed with back walking. Deciding which one fits your situation is up to the player. That's the "easy" method of defense the game developers intended. Now, backdash canceling is a way to take advantage of the game's natural movement mechanics to "have it all" - speed and defense. Now, on the the surface, such a concept seems game breaking - you're not supposed to be able to have it all. This concept was so groundbreaking, that we literally named it Korean backdash" after the Korean players who showed it to us. It's not supposed to be natural or intuitive, it's basically a FUCKING CHEAT. Why on earth would something so powerful be easy? What Tekken does, in a similar method to the Souls games, is push players far past what they think they are capable of - to the degree that something as difficult as backdash canceling becomes second nature to people like me who've put the time and effort into it. It's not for everybody; if you dont want to put the time and effort in, you're still perfectly capable of playing the game casually with your other friends who dont care enough to learn the finer points of the game - and you'll have a great time, I did it for years, and plenty of people are doing it now. Now, you might say in response: "But, it's impossible to play without these techniques on a competitive level!" The only reason that's true is because all of the best players have learned how to do it, and that means that they've put the time and energy into mastering it. And if you havent put the time and energy into mastering it, then what on earth do you think gives you the right to be able to compete on their level? That's like being upset that you cant compete against professional basketball or football (American or the "real" kind) players because you think it takes too much work to become as fast, strong, and skilled as them. I've always found this attitude that we should for some reason "level the playing field" between newer players and veterans to be at best completely absurd, and at worst, it sounds downright entitled.
@fabrypotter5
@fabrypotter5 5 лет назад
Thank you for this beautiful response.
@wolfking4556
@wolfking4556 5 лет назад
The Souls series is popular because it gives the illusion of difficulty (a.k.a. as artificial difficulty) while it's actually quite an easy game, so people feel good about themselves because they are given a sense of accomplishment and reward. Then you get Sekiro, a game that you actually need to learn how to play with, and people jump around asking for easy mode.
@DaggerPrince
@DaggerPrince 5 лет назад
its actually funny seeing all these elitist scumbags in the comments who feel so bad about themselves and are so damn insecure, they need to justify their self-worth to themselves by looking at Tekken and saying "Im worth a thing. I spent 50000 hours on a fucking video game and learned how to do something that should be as easy as pressing a button. If Harada makes it easier now, I will feel so worthless." lmao yall mfs need Jesus
@DanyalElia
@DanyalElia 5 лет назад
Entitled? sorry for not having the time to grind the game for thousands of hour! we have a life you know? This is a fucking game. We don't want an easier version, all we asked is a bullshit shit to be removed and make as simple as backing away is universal to all of us.
@Neogears1312
@Neogears1312 5 лет назад
I don’t think it’s cause of difficulty. Vfs is harder than tekken and I enjoy it way more because it feels better. Tekken feels sluggish and slack jawed in comparison. Vf doesn’t over complicate things. Everyone gets mean hitting throws a wave dash that’s not over complicated and a crouching jab that comes out frame 4. It’s easy to understand hard to execute and doesn’t feel sluggish in the moment. It’s smooth and surprisingly easy for a franchise with such a high skill floor.
@josh_sama4627
@josh_sama4627 5 лет назад
I actually think it's pretty cool that tekken is very hard
@troysmith8400
@troysmith8400 5 лет назад
Its not cool for a casual gamer. If your goal is to have new players then difficulty isn't the recipe
@joshjones9749
@joshjones9749 5 лет назад
@@troysmith8400 Making the game easier sure didn't work out for Street fighter 5 lol
@troysmith8400
@troysmith8400 5 лет назад
@@joshjones9749 cant argue with that lol. Br runs the majority of gamers. Fighters are doomed
@umutyildirim9928
@umutyildirim9928 5 лет назад
Balance, that's how it should be.
@umutyildirim9928
@umutyildirim9928 5 лет назад
@@joshjones9749 It wasn't because of difficulty it was Capcom's stupidity. They made it easier to appeal casual but they removed legacy characters and single player modes that casuals loved. Also everything was expensive. Difficulty wasn't the factor, hardcore players are still playing. Street Fighter has a different formula, they always completely change how the game plays. Some people like, some people don't. SF2- Projectile and footsie based game, mostly character mastery. SF Alpha- Custom combo system and ISM system. SF3- Parry system made projectile useless and changed the game's style. SF4- Added Focus system. That system added armor and armor break moves. Ultra combos, they almost deal the same damage you get from your opponent. For example, if your opponent does 30% damage, you could do 25-30% (depending on which Ultra you use) damage back to them. Plus, you could do them in the middle blockstun like Ryu's crouching midkick to fireball string. Dragon punches have so many invincible frames, they were low risk high reward reversals and if opponent blocks you could focus cancel them. SF5- Added V-System. It has V-Reversal (borrowed from Guilty Gear series), V-Skill and V-Trigger. A simple V-Trigger combo deals 50% damage and 70-80% stun. Meter reduced to 3 bars from 4, it made using super easier and blocked normals gives more meter than SF4. V-Trigger stops time while activating so you can activate V-Trigger as soon as you see your opponents fireball and do super motion while activating V-Trigger and do your super through fireball for 30-40% damage. They are all different, just have the same name. As you can see game shifted from character mastery to system mastery. SF is a different scenario, every version is different and some people like while some don't.
@vasilisp1517
@vasilisp1517 4 года назад
AS A NEWCOMER TO THE GAME COULDN'T AGREE MORE! I am 20 years old and i have always loved fighting games.I used to play tekken 5 but i was really young and didnt really knew what i was doing.Recently i reached grandmaster in mortal kombat 11 and i thought that it would be a good idea if i try something different to further expand my skills.tekken in my opinion is a wonderfull game with a huge mechanical demand which is good .but as you said a movelist that big for every character and some unnecessary like korean back dash are at least , overwhelming for someone that has not been playing FOR YEARS.I know almost every essential thing ,like frama data etc ,that every fighting game player should know. BUT I DONT EVEN STAND A CHANGE COMPITING WITH THESE GUYS because as a newcomer is impossible for me to learn all the 27000 moves in the game ,(which of them are interruptible,what part is caranted if the first hit hits,to what direction i should side step,etc).dont get me wrong i love the mechanical skill that tekken requires you to acquire,and how it pushes you to improve as a player. I can see why an ewgf or a wave dash is hard to execute and i love that , because there is a meaning behind it,its hard for the character to do it so it only makes sense that it must be hard for the player too. But some things like kbd that the only thing that your character does is dashing backdowrds,or ENORMOUS move lists, imo have to go cause they are really unnecessary and they only thing that they add, is frustration to the new players that are hardcore fans of the genre.
@marioulloa2593
@marioulloa2593 2 года назад
To be fair the Korean back dash was never intended by the developers to be part of the game
@bloodmoney7968
@bloodmoney7968 5 лет назад
Wow....these were always exactly my thoughts too...i'm happy that someone with visibility brought it on the surface
@felipechaves6100
@felipechaves6100 5 лет назад
There’s a reason why when we see people with amazing movement in Tekken pro matches we go crazy, but in SFV if we see someone whiffing enemy’s attack with a back dash we’re like “whatever”... remove the difficulty barrier and we get the “whatever” effect for Tekken as well. And tbh, if you try hard enough you should be able to master kbdc in not so much time.
@umutyildirim9928
@umutyildirim9928 5 лет назад
I was shocked when I saw Knee's instant dashes. His character looked like glitched and he was like teabagging while moving. 😂 Difficulty is what made me bored of Street Fighter and got me into Tekken. I just don't enjoy SF tournaments anymore. It is just 2 players crouch blocking hitting blockstun until a hitconfirm then a 50% damage combo, repeat it a few times and game over. Plus chip damage is cancer, Ryu can take half of your damage with Hadoken until you get close.
@Atilolzz
@Atilolzz 5 лет назад
I think the problem isn't the 40+ characters and their 100+ moves per se, there are 2 giant factors that make everything a much worse grind: -proper evasive movement -random crush It's so weird that you have to do a korean backdash so you have a "proper" backdash to make your enemies whiff their moves, that alone needs practice. And not every sidestep works "same well", some characters have better sidesteps, some moves have to be sidestepped to a specific direction and sometimes you even have to sidewalk in order to make the enemy whiff. Lots of labbing. And then there is unfair crush. I won't make an essay, here are 2 examples: Katarinas hopkick crushes highs, lows and even mids sometimes Lings Art of Phoenix stance crushes mid jabs. Absolutely mind boggling, evasive movement should be easier and a mid should always hit. Then I wouldn't mind learning 44 characters
@abirneji
@abirneji 5 лет назад
but I'm pretty sure the korean backdash is more just an exploit rather than something they put into the game on purpose
@lookatmynips
@lookatmynips 5 лет назад
Don't forget about Josie's bullshit butterfly edge...
@supportivefather570
@supportivefather570 5 лет назад
I think you're missing an important point about the KBD. In my opinion, it's not unnecessarily difficult. It's there for players who are willing to put in the time and be rewarded for learning it. It's not like regular back dash doesn't exist/isn't useful. New players don't need to learn a KBD immediately in order to start playing and enjoying themselves. The fact that even a mechanic as simple as movement in Tekken is difficult makes it infinitely more appealing to me than every other modern fighting game on the market.
@raax7647
@raax7647 5 лет назад
that's complexity for no reason but new players can't even get in the game because of this if they add keyboard support for console then i think alot of people may try it
@supportivefather570
@supportivefather570 5 лет назад
@@raax7647 It's not, though! KBD's function is incorporating BETTER defensive movement into your arsenal, but the trade off is that it's more difficult to execute than a normal back dash. Every good mechanic, to my knowledge, uses this form of risk/reward to some extent. Electric is an example of this. Regular wind god fist is not very difficult to execute, but it's still a high, and unsafe on block. Electric is much more demanding, especially if you want it consistently, but it's now plus on block, has faster recovery on whiff, and gives a launch + good damage just like the WGF.
@YL3nt
@YL3nt 5 лет назад
Exactly. kbd isn't even that important as a beginner. theres lots of people without it that are way better than people who can actually do it (like me I'm still getting rekt all the time lol).
@joshjones9749
@joshjones9749 5 лет назад
@@raax7647 new players shouldn't even THINK about KBD for a long time. It's a HIGH level move not even for its execution but application. You gotta know what you're doing to use it.
@umutyildirim9928
@umutyildirim9928 5 лет назад
I played Tekken Tag 1 and 5 when I was a kid. My goal wasn't being a good player, I was just learning the movelist of character, I couldn't do combos because I didn't know how to juggle or what a launcher is. I was messing around Yoshi's special moves or Devil Jin's 1-1-2, 1-2-2, 2-1-4 etc. I didn't even know you could cancel dash by crouching or sidestepping. I didn't know any dash cancels, I didn't know launchers and homing moves but I enjoyed the game as a noob. Last year, I started to play fighting games competitively after SFIV, it felt good to play a technical game rather than shooting everything I've always loved fighting games, my favourite games are mostly fighting games I played when I was a kid. After Street Fighter I wanted to play another fighting game and Tekken came to my mind after all these years and I watched some tournament matches to see if it is good as I remember and I was shocked when I saw what they do. KBDs, long juggle combos, using stage for more damage, parrying, I didn't know these stuff existed and game feels more exciting now. So these mechanics shouldn't be removed but I agree with overwhelming movesets and game needs a good tutorial mode like Under Night In-Birth Exe:Late[st] (what a long name, how they can market this 😂).
@mrastronomical67
@mrastronomical67 2 года назад
Just wanna say, the first video I've even watched of you was your FIRST Bryan synopsis video... Since then Ive been hooked cause I realize you're critical thinker and not just a play on autopilot and confidence type of guy. You appreciate challenges and you don't complain- you just get better. And that's perfect , sometimes just watching a random video you post makes me feel better about the game and playing it entirely. please don't ever stop ‼️
@YaboiFoxTale
@YaboiFoxTale Год назад
Amen!
@barsozkan2048
@barsozkan2048 5 лет назад
As a player who started learning Tekken with Tekken 7. I absolutely love the complexity and depth. Although there is a lot to learn you don't need to learn and practice to each according knowledge to be competitive or to win, not even close. You do not need to know everything to enjoy this game. The potential is huge but no need to fulfill it to the fullest to have fun and play competitively. Isn't that why we still see pro players with 15+ years making matchup knowledge and execution errors? A great positive is that I still learn new shit even after playing it for more than 2 years with 300+ hours, it is really satisfying and exciting. Hell, even when I don't have access to good internet to play online imma open that shit up and practice my KBD and combos, I fail to get bored of those practices. I see it as an extension to my player ability just like how athletes train their body regularly. Lastly, I think you make a wrong assumption as to why people will prefer a fighting game over the other. People don't decide to play Street Fighter over Tekken because it is easier and has less depth, mostly it is because they want to play the shota characters with shoryukens, hadoukens and with a projectile zoning game. While the new player growth is low, I think Tekken has one of the most loyal player base attributed to the features I mentioned above. Taking away the execution will open up the game for more new players but it is such a good game to play and spectate. Tekken 7 easily had the hypiest moments in its history and removing the complexity will definitely hurt it.
@HighLanderPonyYT
@HighLanderPonyYT 4 года назад
6:52 You nailed why I'm not fond of grinding most FGs. I wish we could get to the strategy easier, and not be bogged down by the mechanics.
@TFunk584
@TFunk584 3 года назад
dude i played many games and havent met one person with that kind of knowledge. ur rly one of a kind professor
@lp3255
@lp3255 4 года назад
He has a great point. Mechanics like the korean back dash was never an intended mechanic but now its vital in order to be somewhat competent at the game. It's the same unofficial mechanic with the dragon ball budokai series. cancelling combos was just something that was accidentally discovered and now if you try to play at a intermediate or high level you will get your ass handed to and now the gameplay revolves around it. that's where tekken in it's way suffers. As a law player, it's even more of a testament because something like dragon stance after certain moves is not even taught to you. the only reason why I even found because it looked so odd and out of place and RU-vid has to tell you how to do. And that's the worst thing a fighting game can do is when they don't show you how to do it. It leaves people scratching their heads because it doesn't explain at all that you can do that and what's more even damning is that if you don't know it's there then if means the difference between killing off a opponent with a combo or losing because you have to now play around an unintended mechanic. And just like he said, no one new is going to want to practice for weeks or months or even years to learn just one mechanic in order to become decent let alone someone like King who literally has over 200 moves in his command list when in reality high level players may only really at best use only 25 to 50 moves to win. Just my opinion
@eyroonee
@eyroonee 5 лет назад
For me, the difficulty of tekken is what got me hooked in the game. The learning process is very steep and hard but seeing that my time of practicing mechanics such as kbd, wavedashing, throw breaking, and punishing is showing difference in skill during matches just makes me want to improve even further.
@gromba
@gromba 5 лет назад
I see you conveniently ignored all the thousands of moves and frames you have to know, or should know. Thats more like studying for an exam and has nothing to do with skill. We have jobs and school. Its to TIME consuming.
@Maloki175
@Maloki175 5 лет назад
I love these Nerdy videos
@wishi6616
@wishi6616 4 года назад
I just want a fucking tutorial. I didnt even know the moves that make your character go flippy are called screw moves.
@-S-zo1dv
@-S-zo1dv 5 лет назад
TMM is on a fucking roll with the videos, this is quite the time to be a sub rn
@khandokarzabir7417
@khandokarzabir7417 3 года назад
if they simplify tekken, all the hardcore players are gonna lose their shit, it'd be hilarious
@jojo7315
@jojo7315 2 года назад
It already is
@Cherry91
@Cherry91 5 лет назад
Yay another lecture! Honestly I could listen to you all day! Great video as always, very well explained and presented 👍! I'm glad to see that someone agrees with me on a 25 character cast and a shorter move list. In an alternate universe, we could reboot Tekken together and blow the roof. Wishful thinking ❣️!
@heated1333
@heated1333 Год назад
Ok... I know this is about tekken but the how when why thing is teaching me some serious thinking life skills. Thanks! You didn't need to explain that and it greatly enriched my knowledge and the video. A++
@cadturt9295
@cadturt9295 5 лет назад
honestly all tekken needs is an improved tutorial for everything that could possibly happen, then a character specific tutorial for people looking to main certain characters
@anthonycain1032
@anthonycain1032 3 года назад
I’m going to start applying your method to my ways of learning now I agree with your logic great video
@TheSellot
@TheSellot 5 лет назад
Ty for the kbd notation!
@deovolente4622
@deovolente4622 5 лет назад
I was a King main and then Law main. Law combos were hard af with the dss cancelling but I got used to it. Left the game, came back a month later and got into Paul. I realized the answer to life was just UAAARGH
@kennlyrichards8919
@kennlyrichards8919 5 лет назад
They just have to explain the concepts to new players so that they understand the game better, yet still rewarding players for transforming that knowledge into execution. For example, there are many players that understand how to throw there opponent (because it’s in each characters move list) but they don’t understand how to break them. So if you implemented a tutorial that explains how throw breaking works it would help a new player gain understanding but it won’t give them the execution required to break a command throw on reaction consistently which would reward season players, vets, etc who put the time in to practice execution of these fundamentals And this is just one example in the entire game
@Ursmoov
@Ursmoov 4 года назад
As an ex smash 4 and smash ultimate player here who is looking into a new fighter really enjoyed this video. Smash is really interesting because it is really easy to learn how to play smash, their no crazy techs and everything you see a pro do you can do it (for the most part) because the game mechanics are easy to pick up and learn (most of them). Smash really relies on the when and why aspect and that is what I love smash. The reason for me leaving smash however is because the online is horrible in ultimate. I was looking into Tekken because I've watched some gameplay on high level and it looks fun but it is really disappointing to hear that it is so tech-based to the point I have to practice in training mode to just do simple moves. I am a casual gamer don't care that much about winning and rank I just want to get on play a few games and go into practice mode sometimes to master my character without having to do so much work. it's sad to see a game that really peaked my interest turn me off due to the high skill ceiling that I am not willing to clime.
@Dextrous90
@Dextrous90 5 лет назад
The thing I wish the most is better ways to learn the game inside the game. Put frame data in the move list, give us a frame data UI on the screen in practice mode if we want one. Also, with current machine learning advancements or just clever use of good old statistics, you could make bots behave like real players, or at least a lot closer to them, so that you could spar against a character you want to improve against instead of having to specifically "program" them yourself. Having trouble against Hwoarang? Go into practice mode, pick him as your opponent, pick a skill level and off you go against AI controlled Hwoarang that uses the same moves and movement as a generic Hwoarang would at that approximate skill level. And for the love of god, make a real tutorial. Teach newbies straight out what unblockable, high, mid, low, special mid and throw attacks are. How to get off the ground, what's a launcher, what's a combo, what the wall does, how to break a throw, what's a parry, what's an armor move, what the while running and while standing states are... The list goes on.
@knight_rayner4363
@knight_rayner4363 5 лет назад
If I were to add to the list: it's simply because of lack of balance and reward between characters (easier/harder characters with more/less time put into them).
@khorn102
@khorn102 5 лет назад
its honestly one of my favorite parts of the game, it makes me respect my opponent more when i see how they move and know the work they put in the achieve that. Also, it would unbalance mishima characters, because the skill gap between them and every other character in the game would be even larger if they removed kbd. If "how" is so unimportant, then why not make all godfists electric?
@burgerking8157
@burgerking8157 5 лет назад
He's talking about backing up though, not doing a move that is overly strong with a requirement of execution
@DanyalElia
@DanyalElia 5 лет назад
The context is backing away bro, why do you make something so crucial and simple as backing away too complex?
@khorn102
@khorn102 5 лет назад
@@burgerking8157 the point that i was trying to make is it would mean you would have to rebalance ewgf, because if you lower the execution barrier across all characters, the gap between it and the average execution requirement becomes greater, thus making necessary a bigger reward for the bigger demand.
@burgerking8157
@burgerking8157 5 лет назад
@@khorn102 you lower the execution barrier equally for Mishimas. They would no longer have to kbd either. It's not like there aren't difficult inputs for other characters already. iwr, qc, giant swing, debugger, the list goes on and on really. I don't think anyone would expect to see those moves made easier if backdash was revamped. Why would electric be any different.
@painandpyro
@painandpyro 5 лет назад
@@DanyalElia To move backwards all you have to do is hold back. If you want to do something near "game-breaking" like electrics or moving backwards faster than the game intended while also blocking, then it's going to take a little more work
@imp106
@imp106 Год назад
looks like they're doing the less characters in tekken 8
@RagingBigfat
@RagingBigfat 5 лет назад
As much as I love tekken, yeah it's too much. Too many moves, emphasis on movement is too important for no reason. You get characters that have 2 throws, then some that have 4 or 5. You have moves that crush weirdly. It's insane.
@georgecastanza6712
@georgecastanza6712 5 лет назад
I wouldn't say for no reason but I agree with the rest
@DanyalElia
@DanyalElia 5 лет назад
The things that you said is the exact reason why movement is very important lol to negate all of those things!
@neverthesame2161
@neverthesame2161 5 лет назад
Would be cool if you could interview the frame whisperer. Both analytic, been in the game for awhile. A conversation between you two would serve the community well and consolidate your fanbases.
@josepartida1711
@josepartida1711 5 лет назад
As a 35 year old player who barely picked up T7 after not playing a tekken since 3 I can say that it’s rewarding achieving these tekken milestones by practicing. It’ll annoy me if they simplify it the next go around. I was playing sfv before I picked this game up and I regret not playing it sooner.
@borone1998
@borone1998 5 лет назад
Highly underrated vid yet
@rattocaster_fgc3186
@rattocaster_fgc3186 3 года назад
Honestly the hardest part about tekken to me is blocking Its so hard to block in general considering a lot of mixups are 50/50s But then there's all the strings that have sneaky lows in them It would be easier to learn to block if there weren't as many characters It's pain:')
@abisrizvi2621
@abisrizvi2621 5 лет назад
Brother i enjoyed listening to you but I picked up tkn because of the graphics(no-stylized) and the infinite no. of characters, held on because of how much there was to learn about them
@Mishaari91
@Mishaari91 5 лет назад
Damn I feel like I'm back in school again, slept through this
@gaoxiang6770
@gaoxiang6770 5 лет назад
Thank you so much for the information! Is it possible to categorize moves with similar properties? Do the moves share similarity also come with same or close inputs? Well, that would be a hell of huge guide to put out. I as a beginner will be so very appropriated if there is a sort of general principle to follow, in terms of learning the game. It is overwhelming to gather all information of different characters in game matches. Doing lab by yourself is also hard to keep on going.....
@xLimitlesso
@xLimitlesso 5 лет назад
All Tekken needs is a basic tutorial covering important mechanics. The existence of movement cancelling, High/Mid/Low system, and other basic stuff like parties etc. If someone isn't willing to put in the time learning KBD, they're likely not willing to learn anything else about the game. It takes a few hours to groove the basic input, and then it's just improving your consistency slowly over time.
@ShawnWeeded510
@ShawnWeeded510 5 лет назад
I agree with you on mechanics like Backdash being easier and move list being simplified a bit but not to the degree you’re asking for. Somewhere close to 60-80 moves is cool imo but rosters size should probably at the most be 50. I’m cool with rosters on average being 30-40. The comparison to Endgame/Infinity War was a weak argument. A lot of fans main a lot of different characters and removing some of them doesn’t add anything or incentivize new players to pick up Tekken. I’d like to see you provide a some evidence where a franchise taking away characters has contributed to new players.
@UndefeatableKing
@UndefeatableKing 5 лет назад
Agreed I understand how a large character pool can look intimidating but. there's probably a very small minority of people that are like "this game looks fun, but they're too many characters to pick from...pass....".
@UltimateTS64
@UltimateTS64 4 года назад
You can say it's called TECHen huh? 😂
@itzcomedyss4086
@itzcomedyss4086 4 года назад
Paul Lee all dlc character all the spammy one's made me go nuts and break my kbd
@AshishAroraa
@AshishAroraa 2 года назад
Lol. I broke mine a week ago (first time ever). Punched it in the middle. Such a good keyboard. :'(
@samlatu2110
@samlatu2110 5 лет назад
If this was a 8am lecture at Uni i would never miss a class
@bridyboo3967
@bridyboo3967 4 года назад
more of this please!!
@grandpanoogie2665
@grandpanoogie2665 5 лет назад
I saw one guy in the comments down here with an idea to jut make the backdash recover quicker, which I like, so here's my spin on that. The first backdash is your standard run of the mill backdash with all normal backdash capabilites. The second backdash follows suit, but the third backdash loses the ability to block while backdashing, same with the 4th, and then the 5th consecutive backdash puts you into ki charge. You can stop these symptoms of spam backdashing by learning to kbd. Spamming back is easier and a bit faster, but not as safe, while the kbd keeps you safe from danger at the cost of some speed.
@rikyoh130
@rikyoh130 5 лет назад
it's necessary, i feel good and proud by doing hard things that's why i love tekken.
@elpapibigbird1691
@elpapibigbird1691 5 лет назад
Riky Oh Agreed the grind is apart of tekken and defines the hardcore good players from the casual. He talks about street fighter but these differences is what defines tekken as the superior game
@Vahaldu
@Vahaldu 5 лет назад
Personally i like the game like that, but i think its necessary to include the frame data in training and a big, great and complete tuto like in MK11. I don't want to play a 3D SFV just because many guys want a simple game
@Vahaldu
@Vahaldu Год назад
3 years update, finally i agree with you mainman, because reduce the complexity of backdash is the best way to not reduce the importance of mouvement in the game i think(like tekken 7 did)....and reduce the amont of move yeah but just the really unnecessary stuff i would say.
@Unlimited_Slip
@Unlimited_Slip 4 года назад
I can see where he's coming from, but for me part of what makes Tekken great and satisfying to play is how technical is. Movement is hard, but you feel like a fucking god when you evade a pressure and take your opponent's soul for loving his buttons too much.
@Ali-fs7ze
@Ali-fs7ze 5 лет назад
Not to mention Hitbox. Which not only completely removes the barrier of KBD and Wavu speed with it's SOCD; but it also makes just frames way easier. KBD is just there to fuck with new players at this point, cause everyone else can already do it consistently 99% of the time.
@copylyndon
@copylyndon 5 лет назад
Satisfaction in difficulty is way more different than bloating. Gg TMM
@somethingsomething9006
@somethingsomething9006 5 лет назад
My first experience of Tekken was Tekken Tag Tournament 2 (fuck me right) and it really scared me off due to the base Tekken difficulty, AND having to play 2 characters. I grew up on MvC and Soul Calibur, so seeing the crazy long movelists just made it seem impossible. I gave it up entirely. Then Tekken 7 came out and it looked super good, and tournaments are such a blast, so I gave it another shot and loved it. I even went back to TTT2 and did well lol All that being said, the difficulty can certainly be daunting at first, but it's a very good way to filter out the bad players vs the good ones.
@somethingsomething9006
@somethingsomething9006 5 лет назад
@Ken There are new players who like the challenge, though. Even Tekken 7 still has the long move lists, which was daunting for me regardless, but I genuinely wanted to give Tekken a fair shot because of its intense popularity in the FGC. You say it scares new players off, but there are many new players who simply can't get into a game for a variety of reasons, difficulty isn't the only thing. Those people who get invested in the community and ESPECIALLY those who became good did it because they had the passion/effort/will to push through. If someone has that passion, no amount of difficulty (outside of cases like TTT2) is going to stop them.
@Noum77
@Noum77 3 года назад
The main argument of people supporting the bloat is "we have choice now". Yes you have many characters to choose from, and it's great for casual play. But when you want to go beyond that, you'll realize you have a massive wall before you (the bloat), preventing you from being as good as the legacy players. And you'll also realize learning one character is not enough to be good a the game, because you'll need to, at the very least, lab half of the roaster at the same time to have a slight chance, even if you don't plan to play them.
@Darinx1993
@Darinx1993 5 лет назад
This is pretty true, i have recently came back to Tekken and i feel like i see new character online and i just cant win pretty much because i have no clue what his frames or even moves are how to punish what etc. not mentioning the good strategy in this case is to backdash (korean backdash) which i am not good at yet. Good video keep the good work going :)
@Sipedei
@Sipedei 4 года назад
Watching your videos is weird because you look and sound just like one of My friend but just talk in Swedish accented English instead of Finnish :D great videos, interesting and I’ve learned a lot!
@mzza
@mzza 5 лет назад
Making kbd or execution in general easy, is like removing build orders from an RTS game or spraypatterns from CSGO. It's that thing you need to practice for dozens of hours so that it becomes second nature and you can actually start to focus on strategy. Many competitive games revolve around making it harder for the opponent to perform or benefit from strong techniques.
@mandubabulam
@mandubabulam 5 лет назад
Even if no less characters, I think the gap for beginners lies in finding out what moves are actually useful at all and ignoring the rest and remember all the important ones.
@markosmerkouris9111
@markosmerkouris9111 5 лет назад
Nice and informative video,I agree with most of your views on the problems that Tekken has,the only thing I consider to be wrong is the number of characters,yes it's huge(40+) but (25) is too small for a roster,it is like jumping form one extreme to the other,I think 30 players would be the ideal,for example you can't have both Kuma and Panda in two different character icons while you can just put them together and just decide which one u wanna pick by pressing a different button...
@duckyedits6753
@duckyedits6753 5 лет назад
in my opinion, they should keep the korean backdash the same difficulty, but they should make normal backdashing faster. if a normal backdash is like 60-70% the speed of a korean backdash, low to mid level players can stick to normal backdashing, while professional players have room to optimize their play. that way, the skill floor is lower but the skill ceiling is the same height.
@MANAGERTEKKEN
@MANAGERTEKKEN 5 лет назад
I wish i could earn credits for attending these lectures
@cxkxr1212
@cxkxr1212 5 лет назад
i dont mind execution barriers, but bloating i do. i think execution is a part of depth to a specific character. also, if there were only 25 characters, i dont mind if theres a few characters like yoshi with 150 moves.
@rpgtimefire
@rpgtimefire 5 лет назад
I started with tag 2 and got serious in T7 and honestly if it was easier idt I wouldnt have kept playing. I never felt it was. Bloated cause I never studied EVERY move just the problem moves. In that way its bite size and eventually you learn everything. In a way it keeps you learning and things interesting.
@dannybhoy1936
@dannybhoy1936 5 лет назад
I'm no hardcore player but I've stuck by the series since the OG. I mainly just enjoy the casual side of things with fam/friends. The story Is something I enjoy too.
@SomniaCE
@SomniaCE 5 лет назад
While I'd love for movement to become simplified I'm not entirely sure how they could go about doing that, necessarily
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