Interesting tech that I unfortunately don't know WHEN we'll get, Toy Box and Soldier. Box set Soldier, then your Delteros pops Soldier, summoning him and searching Silent Swordsman, who summons over Delt. This gives you 2 extra bodies starting your combo, so probably nothing to scoff at.
I like to play the "nibiru token turbo" where a loop Delteros. The usual board is IP, pitknight Earlie and Ptolemaeus (with Altairan in the gy). Both ip and ptolemaeus can activate Earlie's negate effect and i use the constellar spell to draw. The other thing i like about tellars is that you can do some lines under shifter.
1 overlooked thing about Diamond and Batlamyus is that if you manage to keep main deck Caduceus as material on Diamond and Batlamyus is up all monsters are dark. You mentioned that, but with main deck Caduceus as material on Diamond, Diamond will banish any monster that tries to destroy it via battle which is hilarious. Caduceus as material gives an xyz monster the effect to banish all light and dark monsters it battles. Batlamyus makes that so annoying for people who don't read.
Always nice seeing good players talking about tellarknight, would you be available to join the tellarknight discord server? There's nobody else there who focuses on midrange builds, so the fact that you do, would add a ton to the conversation! Awesome video as always!!!
Just a question: Skybridge seems important in many combos to access more names and trigger Altairan on your opponent's turn, why are you playing it at 2? It seems like it + any tellar goes places, also as you said it's very good to dodge imperm and other targeting interruptions
Mainly due to the fact that it is searchable and 1 copy is indefinite because of the Xyz. You could play 3 of it, but Ive had issues in the past trying to do that. Mainly because of the fact that the 1 copy you get just last forever, so any more become blank cards in hand.
Both of those decks share very similar strengths and weaknesses, that being both can combo on almost no investment, but require a lot of extra deck parts just to function. That being said, when you put 2 low investment but high extra decks committed decks together that don't have any actual synergy with each other, you are probably going to run into a lot of problems, without solving any that would normally. Both engines will get weaker off of having limited extra deck utility, while at the same time, sharing no synergy, so they just end up making each strategy worse. If the extra deck was much larger, then at least they wouldn't hurt each other, but that still isn't exactly "synergy".
@@MasterDinnerFlaxnah one deck that everyone sleeps on is full armored tellarknights. The trap and the spell can equip delteros onto a monster, and when that monster leaves the field so will delteros because it’s equipped, and even though it was on the field as an equip card it was still in the field so when it leaves you get the summon
Very likely, but that combo was much more of a demonstration of your resources rather than everything you WILL be doing. It is not so much about overwhelming with interactions, rather judging the value of each. Which is important to show off in this more midrange build.
While any replacement would be a mix of level 4 special summons and going second cards, they will all be much worse than this engine, because of the fact that the kash cards are always both of these things.
One of the best parts about circular was the fact that it could force a rank 4 going second, even after getting interrupted multiple times. Fenrir alone also just does that, but with even less dead ends, at the cost of making solitaire boards less solitaire than circular did. Its also not like this deck can't build unfair boards either, but from all the testing I have been doing, this midrange build is the one best equipped for extended gameplay, and I fully believe has the potential to do it. Because unlike other midrange decks, this is actually a midrange deck, rather than a combo lite deck. The extreme variation from unfair boards and auto win combos to extreme grind game repeatability is definitely real for a deck that is otherwise overlooked.