Ok ok sweet. Next, add: "Give one friendly unit 'Gain +1 HP every 5 seconds (Up to 3 times)'" for Heart Tank, and "Give all friendly units 'Reduce damage taken of 5 or more to 1 for 13 seconds'" for Gaea Armor. Yeah I know, dream scenario. The first buff would help Heart Tank in the direct comparison to Shieldspire in that they would both have three effects granted upon use: A raw heal, long-term damage reduction, and short-term damage reduction for Shieldspire vs a raw heal, a hero heal, and a delayed heal for Heart Tank (doubling down on X being the raw heal hero). The second buff helps Gaea as a comeback mechanic, reduces its matchup dependency and serves as a bit of an inverse to Shieldspire's damage reduction. Oh, and it makes it somewhat lore accurate since the one consistent ability granted across all of X's armors is damage reduction. 😶🛡
Pls apply for a position at Gung Ho🥹 But yeah, as much as i want my fave character buffed more i think he's finally a "finished" character, like Nero or Wesker. Definitely weird to think Heart Tank might be his worst super for the first time now
Red is the winner this time around. They deserved a stronger nerf, but they got away with just jettisoning Joe. Anubis nerf will only really be felt in the mirror, imo.
Everyones saying this, and as a color ya totally, but I think Green Energy is best deck (before considering retro set). Red ascend only got weaker and we already have the experience fighting it stronger. The deck needs something from the UnRotation to stay on top I think. Seems like top 3 still (and annoying) but not top 1 like people are saying. Ofc im also not a big red player so i probably just dont see the sauce and am hyping my own deck LOL