Dark Fate is basically the timeline set after T2. After Sarah and John destroy Cyberdyne and stop the creation of Skynet... John gets killed by a T-800 (another Schwarzenegger one). After completing his mission, and without Skynet, the terminator basically ends up in limbo for a while before eventually evolving and expanding his humanity (to the point where he has a family, and goes by the name of Carl). But learning of what he's done, he keeps secretly sending Sarah info on where Skynet was going to set terminators through time, which she kept showing up to destroy. Sarah works with a cybernetically enhanced soldier from the future to save a girl who will be the new resistance leader in the future. While Skynet was destroyed, in the new timeline, a new AI called Legion is created (basically Skynet all over again). A nuclear war is started to try and destroy it, but fails. And so it creates terminators to wipe out what's left of humanity. So it's essentially the original storyline all over again. Which is disappointing. There's a number of issues with the new storyline. For example, how did Carl know where Skynet would send terminators, if it hadn't happened yet... and if Skynet doesn't exist, why are terminators it would send still being sent? And how did he know where Legion, which he's not connected to, is sending terminators?
@@JohnyG29 I mean, Cameron said that killing off John would be good for the story. It would hit viewers with a whammy, and show them that it won't just be more of the same. And then they made it more of the same regardless. Oh no, Skynet is gone, let's just replace it with something that's Skynet by a different name and have the exact same thing happen.
I believe a key difference between Skynet and Legion is that Legion is decentralised (probably built on a private blockchain) where as Skynet is centralised. Skynet has a central core mainframe that you can destroy to bring the network down but Legion has multiple nodes scattered across the world where if one node is taken out, it will continue to operate normally due to it's redundancy capabilities making it very hard to destroy.
It's a timeline where someone made a better movie then T3 and Genesis, but shot themselves in the foot in first 5 minutes with retcon that was 100% unnecessary and wasn't affecting any of the new director's choices. It's somewhere on the level of Salvation IF Salvation had followed original dumb script😅
@@mrnice4434 wasnt really a retcon? I mean, everybody knew they are going to ignore everything apart from T1 and T2. That didnt make anyone mad. People got upset that John Connor got killed as a kid. It made sense though. If they prevented dark future in which John was going to be a leader - he didnt mean anything anymore to the story, so his death only made Sarah's emotions towards new Terminator stronger, cause he actually killed her kid, but then was left without any purpose. And they changed future, delayed it, but the robots still were going to be made no matter what. Different terminators. I thought it was good. Only bad thing about this movie was some of Terminator vfx animations.
@@TheArklyte The first two movies are about Sarah Connor going from Waitress to Guerilla fighter. Her son getting gunned down in front of her is just more character development for her. Dark Fate was good if you consider it a consequence of the cliffhanger ending of Sarah Connor Chronicles, where John time travels to the future and as a result wasn't in the past and never became the leader of the resistance and noone knows who he is. John was never actually important
It has features that i love from Men of war, like ammo management of units, units can leave vehicles and be an actual unit, vehicle have a dinamic damage system that damage parts like engine, Tracks, guns, wheels, love that.
What impresses me from streams is how you can grab an abandoned vehicle, add a static weapon on top; plus the customizations of varying squads and combatants; the detailed environment/buildings, etc. Forgot to mention: many factions and choices. It is not a superficial typical strategy game. The details makes it feel more immersive or like role-playing, which I love.
( My only issue is personal : I am afraid of adding to my Wishlist on Steam which is already over 100 and my Library has too many uncompleted games already. I fear I will die of old age before I play all those I want to.)
@@Baraz_Red you can use the wishlist as a reminder of the games existence. at least thats what i use it for most of the time. ill add some niche indie, then 5yrs later when i filter the list for whats on sale, itll pop up LONG after ive forgotten about it. according to steam, i got only a small 1,000 on the list. during the summer sale, after the filter, its only like 100 or so. idk, just a tid bit.
@@sammavrsYeah, steam idk how to disable below 1.0 games so I have wishlisted... Yeah please no replies why I should pay for unfinished stuff, I've been there seen that done, I'm done. Some indie yeah, but on steam basically it's no indie anymore - if it is it's being robbed. IDK, don't correct me either please :D
@@tondekoddar7837 in the wishlist page theres a dropdown button labeled "Options". theres an EXCLUDES category with "pre-release" and "early access". check those and your golden.
Yea, I can feel Splat's frustration at the 'pull-back', I wish more games had branching stories based on performance. If you manage to hold the base relatively intact, they shouldn't call for a retreat.
The idea is that they were facing units that are good at long range, so they wanted to force the enemy into close range. So it had nothing to do with performance. Though it would be nice to have the option to do things the hard way. I think the intention is that the player would trick the AI into standing by the doorway, but instead Splat had a couple of units positioned at two of the doorways and they got killed first.
That's far from the worst railroad-y story telling the game offers, sadly. In my first mission after the tutorial, I was forced to call back all my troops from what I assumed was the extraction point, to meet up with my idly sitting allly/subordinate (whom I couldn't tell to leg it) at a fixed point along the way. Arriving there, they needlessly sacrificed themselves to cover my retreat - to the exact spot I had previously been. The game even had you deliver civilians there - why wouldn't all troops accompany them? I had to kill off all enemies in the way first anyhow. Then, next mission, you first abandon your towers, then all your vehicles (even though at medium difficulty, I kept killing all incoming forces inside the base without casualties). Half of those vehicles you just received as a reward for a side objective, then never needed. AND THEN they have the next officer needlessly sacrifice themselves for no apparent reason, as if they hadn't used that exact same story telling device in the previous mission already!
I've always liked persistent units between missions. One of my favorite parts of Battle for Middle Earth actually. I think there is fertile ground for a story driven RTS where units are persistent and you do more resource scavenging and optional objectives for resupplying and building out your roster.
1:28 LOL there is always that one idiot that is super late on falling back. Obviously AI pathfinding got him stuck in the rocks for a bit. But it is amusing thinking that he is probably like "WHERE DID EVERYBODY GO?!"
Slytherine often has the reputation of making solid but shallow games. But not this one. It's very entertaining. The missions are long, the objectives are done well and there's plenty of optional objectives for those who want to do it. The ability to carry forward your units is awesome. And unlike that civil war game, also published by slytherine, this game doesn't that annoying scaling system. I stopped playing that game because of the pesky scaling system. Thank goodness this developer didn't include difficulty scaling. If i busted my ass saving my units and fulfilling every objectives, i have the right to start the next mission with a better position.
You know you can reload using the ammo station if you put a driver in them? I’ve been extremely impressed with the level of detail the developers put in. They have thought of almost everything.
@@Oblivisci........ There's a discord server for comms with him. Nevertheless, I keep posting em comments, hoping Matt will reply. Some day . . . dot dot dot
@@Oblivisci........ Yeah. I don't know if I've ever seen him interact with anyone in the comments, even developers (not that he has to). But it always felt kinda meh, when he doesn't respond, when people are trying to reach him on his arguably biggest platform. Though he is more active in interacting on his Twitch and such.
But then again, we don't know his situation. Maybe he tried once, but there were so many mean comments and people pointing out when he misses stuff and called him stupid, that it may have affected his mental health and he had to stop. Who knows.
@@Luniarah yeah, he once mentioned that he stopped using his camera during streams because of mean comments about his looks AND him not being able to respond adequately (that is with a swift boink on the nose)
This game reminds me of Earth series from early 2000s. Its like Earth 2150 and Earth 2160 had a child that they were really proud of. It has all the new features of Earth 2160 as well as features that were in Earth 2150 but were removed in the newer one and more.
The RTS' I grew up playing were never for the PvP, although yes that was a popular option for some of them. We've seen a lot of games chasing that eSports dragon like its the ticket to making money but resulting only in their own doom.
can't tell you how much i enjoy and appreciate your reviews. as another older gamer, it's great to watch someone with the same sensibilities review games. i have never stepped wrong picking up a game you've reviewed that matches my likes. thanks for all your hard work, my man. :)
Splat, about suppliers, you need to click the deploy button for it to resupply stuff inside its radius. You also have to pay attention to the supply depots remaining supplies. If the depot has no supply, it won't resupply. As for healing, living units heal when standing still outside combat. Repairing uses repair tools. Also, you can pull out your units from depots by undeploying it, then only can you evacuate the crew.
My only hope for this game is that it adds a major dlc expansion that is set in the main timeline future war as come on the Terminators during that war are more iconic and just because the main future war is so much more interesting and dark especially with it all being cold war era technology it would be dope to see it and have it be a much harder struggle but more rewarding and sigh of relief when winning battles against Skynet
But is it really an "RT"S if you can push pause? I get being able to hit escape to pause campaign to bio or whatev, but push pause and look around the map... not super RT methinks.
A lot of RU-vidrs these days are deliberately mispronouncing and misnaming stuff so that they get more engagement for their videos from triggered viewers, I'm not saying that's what he is doing here, but that's essentially what he's doing here. I guess. And now I've contributed too.
I feel highly reminded of Warzone 2100. Persistent units, an AI arch nemesis, interesting unit technology. Obviously not 1:1 but a good amount of overlap. And the minutia of unit management feel like Men of War or Call to Arms. I'm just wondering where the catch may be, not quite through the video yet.
Push pause helps when things are too fidgety in an RTS. This game looks like you need to juggle and micromanage a few multi-step tasks like the supply system and loading/unloading people. Older RTS campaigns also started to experiment with these kinds of scripted mission events where a mission could have several stages. Including missions that started in a fail state and intended for the player to leg it. A downside of scripted missions was to remove a bit of player initiative. And there was usually a couple right, intended ways to do things.
This has some promise. I miss the days of when RTS were king(s). Total annihilation. C&C, StarCraft, Company of Heroes, Dawn of War. Good times, good times.
1:41 lol talks about random things happening and then the plasma turret shoots the building sending sand bags flying through the air also: a campaign playing as the terminators? oh hell yeah !!!
it is not only stunningly intense.. its near impossible to keep up....made me uninstall game pritty fast! , thank good for refund policy.... this game starting up with asian level!! near impossible.
While the game needs more content (multiplayer, units, finishing the half complete unplayable factions in the game like Integrators, Cartel , and Marauders) this clearly the best post apocalyptical I've ever played. The campaign is amazing and takes the right elements from rpgs. I havent enjoyed a campaign like this weighing my options and reserving my resources, since Original War from 2001 (great game, play it if you like rts) I hope TDFD survives, its great.
My first thought was "Oh, I hope they take a lot from Original War in this kind of game!" :D It's a shame the US publisher didn't promote OW; it's a great game I still love returning to once in a while.
This game was developed by small russian indie-studio Cats Who Play, but due to political reasons publisher hiding this fact. Cats also authors of pretty good tactical rts Syrian Warfare with the same level of details and difficulty.
so its got elements from Call too arms, cause they also have that with the ammo an fuel an haven too repair your vehicles, have medics for your soldiers if they get wounded etc
Within the first few seconds of the video starting I knew I was sold on this. Don’t ask me why, something about that combined skynet and human munitions point defence blasting away the enenmy. Mmmhmmm. Plus I’ve already seen Splatts last vidya on this and I was sold on this game with that video very quickly as well. All that’s missing, for me, is some World In Conflict support powers that you spend points on gained by kicking the enemies arse. Off map heavy artillery, light and medium. A flyby of choppers full of humans with small and large arms. Some kind of A-10 style lane of death. Heck, throw some MOABs in for the hell of it. It adds a layer of dynamic player control over the battlefield that directly ties into player skill with game mechanics.
There is actually off-map bombing flyby you can call in the later missions. As for artillery, one of the factions would later give you towed 105mm and 155mm artilleries in the later missions.
16:30 "4090, and getting 45fps" HOW? How tf? This game hardly looks better than World in Conflict that came out in 2007. It's not like you're rendering a fully destructable city-scape.
Looks like the same engine as Warfare from GFI and Syrian Warfare from Cats Who Play. Those two are the best tactical strategy games I have ever played.
It’s because Cats Who Play who developed this game. It’s their engine and style. But they are russians and due to political bs slitherine decided to hide this cooperation. Same case with the Space Marine 2 being developed by russian branch of Sabre Int.
In 2024, we can only rely on indie/small devs to make some nice RTS. AAA dev like Blizzard, EA, Ubisuck just can't stop themselves to make them with MTX, GaaS, loot boxes, battle pass shit.
not a RTS expert but this is SUCH a painful to watch. CLEARLY from the beginning the side entrances are exposed but NOPE LETS PUT ALL THE TANK IN THE CENTRE. The left entrance is BARE NAKED is like putting red carpet for their Terminator Savior.
Okay dark fate timeline after the events of Terminator 2 1 year later 1998 Sarah and John are in Mexico a random Terminator shows up kills John 22 years later we get a replacement leader of the resistance from that point on the dark timeline starts up and it sucks which basically skynet got replaced by an even worse AI and demon like terminators with tentacles coming out of them but when you're talking about a story yeah I really can't take Danny serious as the leader of the resistance she's too freaking scrawny and stupid if you watch the movie I think anybody could really take her out The only thing saving her is plot armor if it wasn't for Sarah and the Terminator that girl conscience after he killed John she would be dead that so-called protector didn't really do much to help her and I watched it on a pirate website because I wasn't going to pay for that movie after hearing they killed John Connor so I could accept this as basically there's an offshoot focal point that shoots off into way too many branches of different timelines or different universes That's the only way to explain all these failed movies
Damn I'm spoiled for choice but can only get one for now: Terminator Defiance Starship Troopers: Terran Command Aliens Dark Descent Dune: Spice Wars Decisions, decisions
bradley tank ? you mean IFV right ? it even say it when you click on unit. but i mean why not...lets call a mbt... bradley...call a bradley... tank and call a APC whatever u want.
I remember playing a demo a good while back and its framerate being horrible. How's it holding up in the newer build? EDIT: Checking the forum. Hasn't improved a lot from what I've read. :(
For me, every mission start has lags, but after a couple minutes the lags disappear. I'm guessing that the game still loads the mission elements while the mission is running to reduce loading time. As for framerate, I don't particularly see any framerate drop.
I'm very curious what Not blowing up the base does as that was optional. Can we take it back in the future? Does the Legion use it as a base? There's a lot more going on here than I thought.
From the start I thought this is going to be down pretty fast, some units aren't expendable in this game. The game has roleplay mechanics, objectives are a choice that give or take, units with name got dialogs and may provinde material advantages in the future missions. The game is better than the movie, a poor reboot intent of the Terminator saga. No major differences but the names and main heroes. The fame do not uses any of those heroes and creates its own resistance cell.
Games like this are a hard miss for me if they don't have a pause system you can give orders during? Cant tell if this one has that. Actually he did show it has that at around 7:00 mins in. Thats is great and I'll probably get it!
I like Dark Fate the movie but using that timeline for the game just seems like a bad sales move. Which is sad because the actual game seems pretty decent.
this is most cringest time line ever and skynet was made from smartfones and tablests most cringest gen z humor and titok humor are in this new ai legion.
honesly this vid made me whana get it and i my just do that if i cna find the time betwin lost epoc and tekken 8 and monter hunter world haha im so fuckt
I never played a game so hard as this. Im playing the game and saving it every 2-3 minutes! I been looking forward to this game but goddamn its unplayable! And im playing it on easy. 🥴
@@briangen0 i played aliens dark descent also. Its a hard game also but its simple once you know how to play it. For me the aliens were attacking nonestop.