Eh, that was pretty spontaneous so i didn't show my build properly (you can still see it on 0:05) Anyway: Frost Armor Warrior Emblem Terraspark Boots Stinger Necklace Power Glove Ankh Shield Shield of Cthulhu Harpy Wings
Bro, so thankful.... Your arena is a smart one. I am still figuring though battling duke in space. But deym, you manage to pull it off since I was thinking the same making it. Though, yours is ahead of time.
If u equip the quad jump balloons with the winged slime the fight becomes way too easy even pre mech boss. I used Spirit Flame and i got razorblade and did all 3 mech bosses at once. It wastes those valuable lantern nights but sometimes its fun to just go crazy
lantern night's aren't that valuable, pretty sure you can max out luck by placing a gnome, then placing a biome torch, then kill guide and throw a platinum into shimmer
This video got into my recommendation as I'm learning Duke lmao I thought that I need at least Jetpack to provide a better vertical movement, but it seems that Gellatinous Pillon works even better. And also, I love how you use Drippler Crippler to squeeze more damage during his tornado summoning.
I can finally consistently get to the last phase. Now, i just have to not lose count of the dashes... I made my arena just under the ocean to try and mitigate some of the lower gravity, and made it longer horizontally so that i can drop nados in one part of the arena and go to the other end without them reaching. Ranger using onyx blaster with ichor bullets, adamantine armor because i can't get ice golems to spawn, nimbus rod for bubbles because im too lazy to lava fish, unicorn for movement across the arena in phase 1 and 2, pillion for phase 3. If anyone else tries this, don't transition from phase 2 to 3 right after he spawns a nado, or you'll have to try to deal with sharks and teleporting fishron for the start. The transition is around 20k health
Is running straight a good way to avoid duke? Since i have a straight arena for whole map so idk if u should build something like urs or use straight one
Nah, for 2 reasons: 1. He enrages outside of the ocean 2. After at most 3 dashes he'll line up with your platform, so he'll collide with you on his last 1-2 dashes If you are going to run back and forth, it's not a good strat too because of the sharkonados
Do the wings, Shield of Cthulhu or terraspark boots do anything to affect the mount? Because if not you could’ve had three extra slots for better accessories!
Cuz I’m doing a mage playthru this video kinda helped me with what the fight was going to look like, as I’m doing pre mech fishron for the razor blade typhoon
Yeye, same goes to harpy wings and terraspark boots, I'm just too lazy to change loadouts specifically to some bosses so some of them don't make any sense
The craziest part of this video is how many walls you placed in that box arena. Unless you used TEdit, that looks like it would've been an absolute bore.
@@Wakwaw796 more knifes = better chance of them destroying bubbles = more dps from shadowflame knifes, so, even though it's an overkill, i still prefer the fight to be shorter so it's less likely for me to die
You need to cover the whole arena with walls, extend it 50-60 blocks up from the top platform. Double check for gaps in your walls. Hit the mob cap before starting the fight, and preferably choose crimson side of the world because worms from the corruption are annoying It also might've been fixed in 1.4.4
At one time i play this seed with my friend Im a mage using spectre staff "Pre golem" And the spectre did absolutely no damage So i use rainbow staff instead and its surprisingly good 😂
Killing any part of mechdusa still gives you a bag for each mech boss separately, so i would consider this a pre-mech kill since i didn't kill any mechs