Haven’t gotten to the point in the video yet but I do really like how Rellana’s Twinblades are a Light Greatsword and a Straight Sword, it’s really cool that instead of shielding like other twin weapons (which is useless) it gives you a straight sword R1 which is way more useful, also offhanding the twin blade will have it so the straight sword is held instead of the greatsword
@@bizon7733 yeah when I upgraded it on my Ghostflame Knight character I instantly was excited cause now I could choose to thrust or make a swipe attack which is amazing
Fromsoft’s animators were FLEXING when they designed this weapon class. Hope these fluid flowing motions get adapted to other weapon classes in their next games
@@Donnovo not really realistic. Still looks really cool, but not particularly realistic. The spins are not a thing you would really do. You also spend quite a bit of time with the sword behind your head.
@@evansteflik3576 while spinning the sword is up for protection so it isnt your usual Hollywood spin. Ofc you wouldnt spin that often but since the moveset isnt changeable it is fair imho. Also after every attack the guard is up in a different stance that all exist IRL
@@evansteflik3576you wouldn’t normally pin, but if their is a weapon that gets a pass on this its light greatswords which are heavily based on real world great swords, which often if you fighting multiple opponents you would actually spin with, in order to keep multiple opponents at a distance, also the spins done with the light great-swords arn’t that bad, their quick and show the continuing of momentum. Also as someone else said the stances done after every attack are very real, and directly ript from historical sources yes, including the sword being above your head, that it a very much real guard and has really good downwards cutting, a common misconception about guards it that their for defense, that isn’t always the case often they are simply the apex of preparing for a attack, their ment to give you the most options of easy attack or defense. I would say this is easily the most accurate overall eldenring sword move set other than basic katanas, although I do think the knights greats sword 2hand r1 move set is also a bit more accurate.
It hasn't been doing that for me. I saw a dude put buffs on, possibly drink a physick and when I hit them with the wa, they still had some glowing effects on them. Either it doesn't remove the physick flask effects or it's buggy.
@@lumiverinightstar228 probably latency, it has to connect on your screen and theirs for the effect to work. Same principle as a backstab grab. No phantom hits.
Monk learning the hard way that Palm Blast is not to be fucked with, and is a great vigor checking tool. It also seems to give around 25% damage reduction while charging, makes it maximum unga bunga
Tested it with a friend and it can poise through both Giant Hunt and and Great Serpent Hunt. The only thing I think might break it is Lions Claw on a colossal sword or hammer.
@@robbieliddle2462 honestly it could still be as long as a straight sword like it is now but if they just added it to the light greatswords moveset included obviously it still be drastically better
I get why they wouldn’t want to do this, but I would have loved to see the Bastard Sword be turned into a primarily strength scaling light Greatsword, since that’s pretty much exactly what it is already thematically.
They won't do it. If they persist with this awful ground slam for greatswords, then they really have no intention to change any of their prior weapons. But there's another reason: if bastard sword turned into a light greatsword, then what incentive you'd have to buy the DLC? It's a stupid logic, but that's how an executive of bandai namco would undoubtedly think.
@@user-od7hh8qg9d bro we buy the DLC for 70+ different weapons an entire other continent, and 20+ bosses to fight no one is paying 40 for a weapon move set the executives are not that stupid (i hope)
No one seems to mention how with wing stance, after the r1, if you keep holding L2 and do the R2, it flows seamlessly. You dont even go into neutral before the R2 comes out
THIS. it's such a deadly combo, and even if you cant roll catch someone just add a normal R2 afterwards to catch them off guard
Месяц назад
yes. Found out recently, its absolute beast in PVE (you can follow up L2R2 with charged R2 sometimes!) and in PVP aswell, because many people outspace L2R1 and get rekt by surprise L2R2.
I really hope detailed and fluid movesets become the norm when it comes to fromsoft's weapon animations. As classic and "nostalgic" as they may be, I'm kinda sick of slamming my Greatsword or Halberd into the ground like a club haha.
All the base game weapons feel so outdated save for the twinblades. Stuff like the light greatswords and backhand blades should be standard for future games. Even the basic straight sword moveset is so outdated and ugly
If I remember correctly, the reason why the old movesets are still a thing is pretty sad. There is a guy at From Soft named Yui Tanimura who is a massive fan of Historical European Martial Arts and he, among other things, co-directed Dark Souls 2. He was responsible for much more realistic animations of it. Things like Straight Sword idle stances (to the side instead of this weird frontal one) or the Greatswords R1 (the ones KGS, BKGS and Inseprable Blade in ER have). Unfortunately, after the flak DS2 received (other director's fault, Tanimura's DLC where he was the only director were amazing) he was forced to dial back on a lot of things, including animations, to make DS3 as close to DS1 as possible. From Soft wanted to play it safe. The same thing happened with ER, but it seems that thanks to the massive success of base game he could let loose with weapons' animations for DLC, Light Greatswords or Thrusting Shields being prime examples.
Used Milady for pretty much the entire DLC (save using the Smithscript Dagger throwing knife for dragons/Bayle, which it's incredible against) and I love the way the combo system on the weapon works. You can do heavy-light light or light light light heavy to get unique seamless combos with no downtime, actually insane. Really wish more weapons did this. As for the poise damage, best option is to use an Ash of War that can stagger enemies. I ran normal Lion's Claw pretty much the whole time since it knocks most enemies over and lets you get a charged heavy off before they get back up. Super useful way to make up for the weapon's weakness. If Rellana's Cameo didn't take a full 2 seconds to charge it's damage boost effect Wing Stance would be significantly more useful.
If Rellana's twin blades are duel wielded with another weapon, the sword replaced changes depending on if it is in your main or off hand, allowing you to specialise in faith or int scaling. Using milady with a cold affinity in your off hand for int users to get cold and magic damage or Leda's sword in the main hand for faith users to have holy and fire damage. Replacing the main hand does change your weapon art, so you sacrifice easy access to moon and fire stance.
The small ammount of weapons per new class makes me wonder if they plan more dlcs, maybe smaller dlcs, like one or two legacy dungeons with minimal story.
It’s more likely that they’re using the new weapons as prototypes for weapons in future games, since FromSoft has said that Shadow of the Erdtree is the only Elden Ring DLC they’ll make
@@niall_sandersonMy thoughts were maybe that they might do patches and add weapons in later? But knowing how from soft games work I don't think that'll happen
I hope they keep going for movesets like that in their future games, those things look pretty cool and like your character actually knows more what he's doing with a pointy stick lol
from data, 2h r1 poise dmg all straight sword 6.5 milady 7.15 all greatsword 13.2 light greatsword kinda misleading, milady is more closer to a straight sword than greatsword
Something that was tough to get used to but I appreciate is that the Light Greatsword R2s often net the same damage as the R1s. Maybe it's the counter thrust on the first attack, but the double R2s do as much as the triple R1s despite being roughly the same speed. But I like that. Because then I'm picking which of the two attack patterns I'm doing based on what makes most sense rather than the R2s just being better in way more situations like other weapons often feel like. Instead I'm focusing on a more holistic comboing, rather than just jump R2 and charged R2 against everything. Also using the Deflecting Tear makes these weapons feel like a perfect European Sekiro.
I may be wrong, but from what I can gather, investing in strength and/or dexterity is actually the move with rellana's twin blades. The intelligence and faith primarily just boost the ash of war
Can confirm. Even at level 200, splitting stats to 40 in all 4 does less work than just building normally. The scaling on a lot of these quad stat weapons is straight trash. I feel like From wanted "cool weapon anyone can use" but it ended up being "mid-tier garbo that works for no one".
@@ryosumnezu yeah you essentially just do like a 50 / 50 STR and DEX and for the magic attributes I found 20 or 25 let’s you do pretty good damage with either ash of war
They scale primarily with dex, then strength, and the ash of wars are int and faith respectively. While it does boost the standard damage a little, its absolutely a waste to go 40 40 in faith and int, at most you could go 30 in each but beyond that is just wasting the level. Focusing on dex, str, end, and then putting off points into fth and int makes the blades absolute shredders
Rellana's twin blades also has a second power stance attack string on the input you would usually block with. It seems to just be the one sting; no running, jump, crouch etc attacks. Don't really feel it's stronger or weaker than the light attack string but maybe it can be a decent mix up.
I ran Milady with Cold Infusion on my Carian Knight build for most of the game, using Carian Sovereignty. Because of that Ash, I never had any issue Poise Breaking most bosses at least once so long as I could time the full charge... which wasn't easy. lol
Milady is a blast to use, not just it looks flashy but also effective in roll catching and doing mutliple hits. Using this with Crucible Wings AoW maked it all the more fancy for fashion
Honestly that's the only thing I dislike about this weapon class (and even then it's so minor a nitpick), they got several other historical stances mixed into the moveset (Ochs being the most notable) but then they didn't bring back the Side Stance for the idle resting stance. Edit: My other nitpick being that they called them "Light Greatswords" instead of "Longswords" which is what they really are.
i have a 150 with the twin blades, and found 13 str (requirment) 30 dex (20 base, millicent+prosthesis heirloom), 45/45 in faith and int works pretty well, also lets you use the new staff to mix some sorcery and incants into your kit i also use them in invasions, you do have to be careful, but their moveset activates combo buffs fairly reliably, especially the heavy attacks
I kinda wish the rellana swords were like the twin prince weapons in ds3. I really wanted to 2h rellana's carian sword. You could get separate weapons with their rememberance and then talk to the npc that gives boss stuff to combine them.
I have and Idea for the other weapons,we got regular weapons added like the smithscripts and the mesmers soldier weapons,maybe when showing them use put em all together,like the messmer soldier axe and the mesmer spear,put all smithscript tigether in a seperate video,that way you can still rank em but not have to do like a single video or re rank old ones
Not a lot of people talk about the fact that the L1 on the Rellana swords is the straight sword moveset and not a block like in most dual weapons which I think adds to the versatility
Still think Milady is the best light greatsword, the others are cool but being infusable and having access to wing stance and other ashes of war just makes it more useful and fun imo
@@antarescypher2551 naw it was still swung two handed like any other sword too they just need to add more variety too the colossal sword weapons tbh save the ground smashing moves to like the high fantasy ones like the Ruin Greatsword
@@lumiverinightstar228 The "Claymore" doesn't exist unless you're talking about the Scottish basket hilt broadsword which is an actual "Claymore". The Zweihänder and the great sword category are meant to be used like a polearm, but you can use some European longsword techniques with them.
@@crowbarcorridor4973 dude.... seriously? Are you? Ugh. Look, I ain't gonna go at it with you on monk's RU-vid comments. Anybody here can use Google and know whatever they want. I say claymore and anyone knows what I'm talking about. I say katana and everyone knows what I'm talking about. Being overly literal isn't making you look good man. Can't believe you remade your whole comment just to get my attention?
I had a lot of fun using a blood infused milady with bloodtax on my Dracula build. Easily one of, if not my all time favourite weapon to come out of the DLC if not the whole game.
Light greatsword has been my favorite weapon type to come from the dlc. Milady and leda's sword max and have been switching between the 2 in pvp keeps the opponent on their toes if they dont pay attention. Keen milady with swords dance to use aow after the opponent dodges away after a heavy attack and chase them down.
my favourite use of these was when i had a wing stance duel/joust in the arena, we just lined up, and then did the r2 lunge, moved back, and did it again, it was really fun
6:27 I’ve tested this out and also seen it during the Leda fight,. The ash of war does the following: Removes buffs (this is not limited, I’ve seen it remove buffs like cragblade) Removes debuffs such as that of the black knife Removes status conditions (I only know that this works on active debuffs and don’t know if it removes bleed or madness buildup)
are you gonna be covering all the new weapons of old weapon types? the new ash of wars and spells too? also how are those videos gonna look, like all in one vid or something? btw im such a big fan of your content!! ur really wholesome!!
Rellana’s twin blades has a second combo finish when using moon and fire stance. Usually when using the glintblade sword you’re three input combo features four horizontal slashes followed by a big vertical slash but, there’s some sort of condition that has to be met, that I haven’t figured out, that changes the end of the combo. Instead of a vertical slash you end up doing a heavy spinning attack that I bet does some poise damage.
I’ve found the Twinswords to be best paired with Milady, just get the base intelligence and when used in the offhand you equip the faith scaling sword I’ve found it opens up some more opportunities
renalla twins from what i've observed are a high invest, high pay out weapon. art of war does large AoE fire and Large cone range attacks you can whiff enemy stamina with magic, and roll punish with fire. it seems to be a kite weapon.
I think a relatively simple fix for the balance problem of poise and stagger damage for the LGS is to buff it for pve and leave it alone for pvp. They’ve done that with several weapons. I think it needs it for pvp because you basically can’t even use the full move set because enemies will just attack through your combos and stagger you because you get no hyper armor from LGS.
I pair Milady RH with Leda Left hand as it gives me a running R2 with a slash followed by a lunge which is great for roll catching. Running wing stance with spear talisman and alexanders shard makes the wing stance heavy absolutely shred if you attack while the opponent attacks. I use shadow claws off hand to interupt mages and buffs, as well as all dragon attacks except BAAAAAAAAYLEEES. Shadow claws are also incredible for that last bit of chip when the enemy is low health and you dont wanna dance for another minute for 30 more hp. Running this setup as an average player I win probably 60% of the time and gets to Golden Combatant in a few hours. Also love the dual wielded move set.
As long as their poise damage falls between LS and GS, I have no problems. They're actually too flashy, imo, but a welcome intro to something Souls have needed for ages, except they're basically just longswords and hand and a half swords, so they probably should've just reclassed 1h LS to a short sword category instead.
Honestly the 1 handed moveset is probably my favourite for this weapon class. The running r2 is a great roll catch and I may be wrong but I feel you get a bit more reach out of it.
The best way I have found to use rellana’s twin blades is to just meet the faith and intelligence requirements and put the rest into strength and dex. It helps with damage a lot
If you keep using the light attack stance Ash of War from the Twin Blade of Rennalla, you can get on last slash that does bloodflame damage. At least for me.
The 2 handed 2 hitting charged heavy of the milady comes out very quickly whilst also doing very nice stance damage. Seriously, put savage lions claw with. Blood infusion on it and you won't regret it it's bar none my most favorite weapon in all of eldenring. Try it bro, please, make a video of it, you'll love it I promise lmao
Storm sword is now nutts with some of the dlc gear. Its specifically a really good option on the Great katan because its really hard to tell the difference between a standing r1 and a storm slash unless they know it's coming and the ash of war does nutty damage with the gear. It even more insane damage if you hit with the slash and the projectile on the same swing. You even get an extra 8 levels because of the divine beast head giving +4 to strength and dex. So your focus or endurance can be better. Or you can hit 15 faith for Flame, grant me strength if you want to try and legitimately one shot someone with an attack that has range and is easily mistaken with an r1.
I used a frost swift spear with a fire milady in my off hand. Was a very fun build tbh, i love dual wielding different weapon types. I tried the twin blades but when put in the iff hand they just have a straight sword moveset.
I found the milady only recently and decided to upgrade it to +25 and infused it with blood affinity since i have an arcane dex build, that thing really slaps in three or four hits i bleed enemies in PvE, that is completely nuts, plus i have blood tax on it and damn every time i use it i'm left speechless
I have played around with power stanced milady and Leda. The damage is wonderful but it barely staggers. The running l1 has garbage turning and tracking, if you are chasing someone down I highly recommend the jumping l1 or dual wield swing instead, it has a much wider hitbox. Yeah...these things at least need to be able to stagger as reliably as a straight sword can. They are meant to be straight swords with great sword reach, that shouldn't take away the force they hit with.
Milady was the weapon to break me out of my pike addiction.
Месяц назад
PVE stance damage is actually really solid, charged and uncharged R2 are both quick and deal greatweapon stance damage, and guard counter aswell. Wing stance also has respectable stance damage, so all in all between jumping R2s, charged R2s and guardcounters, it staggers bosses reasonably well. What it lacks tho is hitstun - 90% of weapons have level 2 hitstun on all R2 moves, but LGS doesnt - on any of them. This is issue against knights, big enemies and so on as they dont get flinched at all usually. The actual best way to get decent hitstun is actually Wing stance. Its L2R1 deals similar damage to R1 spam, but it has Level2 hitstun, giving you much needed safety from retaliations, and L2R2 even gets level3 - usually found only on collosals. IN PVP... just use sword dance, it has everything that base weapon lacks. Great hyperarmor for trades into small weapons, good poise damage, good damage. As for actual changes it needs - I truly believe that neutral R2 should always poise break if both hits connect. Its the rule for EVERY other weapon (yes, even daggers) so this is weird exception. And R1 should deal atleast thrusting sword poise damage, or twinblade/curved sword poise damage.
Also, Rellana's Twinblades have a whole second L1 attack string branch if you que L1s after an R2 (or after R1, I don't remember). And that's just overkill, but I love it
Just so everyone knows, with the Milady when you have wing stance equipped you can combo the light attack into the jumping heavy. It’s actually pretty op
3:31 he did that thing where you block twice and do a running attack. Practically makes it unreactable bc the game wont register the animation following the blocks.
You forgot to mention the L1 of the twin blades have the one handed straight sword moveset. By watching all these dlc vids I’ve started to realize I’m the only one that’s noticed that with the weapon
I would love to see the Beast Claws next, I really love there moveset, maybe you can combine them with the new first weapons and the night claws as there are only 2 Beast Claws
The poise damage is not an issue with wing stance. Using it barely costs any FP, and the R2 staggers really well. Regular attacks are for chaff, but with poisy enemies you spam wing stance.
my only complaint so far for the whole DLC is that Midras great sword is not a light greatsword, man moves that shi around so eleganlty and gracefully. It was legit shocking to see it be a normal greatsword.
Hey Monk! Absolutely love your vids! I’m holding off on your latest batch of vids so I can have a nice “testing every new weapon class” binge! Also would you consider a showcase of some new additions for previously covered weapon types? Maybe use them to show off new ashes of war too! Either way always looking forward to what you got cookin! 👍❤️
Imo there should’ve atleast been one more. Just one more light Greatsword. If you ask me, it should’ve been the Sword of Light & Sword of Dark combined that turns it into a new weapon. Would’ve been sick.
I agree with you that there are too little weapons for the new weapon classes, concerning how many weapons were added to the old weapon classes. As much as I love it, the Fire Knight’s Greatsword could have easily been a light greatsword, but they made it the 500th colossal weapon for no reason. Still, massive respect for the devs
On the subject of not enough weapons for the new types, I feel like in terms of appearances, the Fire Knight Greatsword could have easily been another light greatsword instead.
Having faithfully used the Light Greatsword for the entirety of my first DLC playthrough, I want to counter the argument that its stance damage is poor by stating that if you use Wing Stance and hold L1, you can directly combo the R2 out of the stanced R1 combo for a good amount of damage, and a very respectable 43 poise damage. For reference, this is more poise damage than the Square Off R2 deals (In and of itself considered ridiculous by most challenge runners,) while also dealing significantly more damage and proccing the multi hit talismans.
Palm blast is so good that I actually have had to start a new character who doesn't have access to it in order to properly experience the DLC because the temptation to rely on it is just too strong.
heads up for anyone who wants to stay at 125 with Rellana's swords, dump your points into either faith or int depending on which stance attack you prefer instead of trying to split between int and faith