One really cool thing I found is that if you power stanced 2 types of different perfume bottles the sparks come out individually. So a cool combo I found is the ice perfume bottle paired with either the fire spark or the frenzy flame perfume bottles so the frostbite can reset after being proced.
There is a surprising lack of St. Trina oriented content in the DLC. Though I feel like the entire game feels like there's a lot missing in general. St. Trina themed builds are just one of many examples where there is little to support the build concept. This game really could have used a few more DLCs to flesh things out.
@@Ironfist_Alexander45not a bad concept though considering several dlc items are just things reused from the base game with a tier up in damage of defense. At least eternal sleep can have decent lore implications
They should have had a standard perfume bottle that could be infused with any element and then special ones for elements that aren’t available as infusions
Fun fact (you might mention it, I'm only at the lightning one so far) you can use the skill on the poison one without the requirements and it'll still poison them and you just fine
Really interesting weapon type, I'm glad fromsoft got weird with this one, would've been cool to have a sleep perfume from thiollier's quest but the ones we got have nice individual scalings for different builds and effects
While you probably already heard of it at some point, at the DLC release the "rolling sparks" AoW was incredibly busted because you could just aim it at the ground to trigger all the explosions at once and get full damage. People were doing like 10-15k+ damage in a single use of the skill, on top of the skill itself being a relatively quick animation. For obvious reasons this was fixed, however the rolling sparks skill can still be pretty decent, especially against large enemies(if you line up your shot correctly against a really big target I think you can get roughly the same amount of damage).
THEY COULD HAVE LEFT CLOUD STACKING AND REMOVED THE DOUBLE DAMAGE GLITCH AND IT WOULD HAVE BEEN A BETTER FIX THAN WHAT WE GOT. I’m never letting that go dude. Perfume used to hit harder than fentanyl, and I’m not joking. Shit was more exhilarating than a hit of dope. R.I.P. old perfumes.
IIRC from the poise video by a youtuber called illusory wall (made on Sept 2022), poise damage taken by players or enemy NPCs using player data have a reset timer of 30s. Given that you're constantly hitting the enemy before said 30s window has passed, all you're doing is just building poise damage up until they stagger. So, no matter how weak your poise damage is, it *will* eventually stagger them as long as they don't die before that happens.
@@fashionsuckman4652 Only with weapons and skills that give hyper armor. A Sword or Claw won't give any hyper armor with it's regular attack while a Greatsword only gives hyper armor on regular attack if 2H-ing.
@@fashionsuckman4652Hyper Armor is poise, if you watch his video. You get X amount of poise value and that's how you refill your poise meter back up (and more for the duration) without waiting for the 30s. He has a timestamp and a part labelled hyper armor so you can skip to it to see how it works.
@@manafusion hyper armor is poise but poise isn't hyper armor. When you refer to poise, it's the passive. Hyper armor is the active. I'm aware how it works
Best thing about the poison perfume is there are THREE separate buff on proc equips you can use simultaneously. Poison hand, mushroom crown, and the talisman. Throw on Rakshasa's other three pieces, plus whatever else you might like, and it does some surprisingly good damage. I thought for sure it'd be a meme weapon.
I was already excited for the dlc when it came out but finding perfumer weapons sent me into overdrive cause I've always dreamed of unlimited miranda powder and I review perfumes as a hobby on Basenotes. I love the moveset and the ability to double proc stats if dual wielded. Now even my avatar smells good.
These work really well with the backstep talisman, the bs attacks have so much range. I didn't know these had a heavy backstep though, that's pretty unique
Imagine if we got a bottle that delt Deathblight. Like, not even a ridiculous amount of deathblight, just enough to be a threat in pvp. I imagined it would also deal holy damage.
I hope you do the Throwing Blades alongside other Smithscript weapons that were made for existing weapon types like the Golem Fist and Spear of the Impaler.
I know they weren't, but the weapons feel like they were made for me. I was running a Dex/Faith character called McStinky before the DLC was even announced and now I get stniky weapons that all scale well with Dex.
An interesting technique I found with the ashes of war, you can free aim to leave the clouds of perfume floating way longer than normal by turning away from your cast and walking away. then you can face it again and do any light attack or recast the aow to make them detonate! I have yet to try this in pvp but the pve use of applying buttloads of status at once were really funny
@@yakasamanor maybe like a pot attached to a stick and it functions like the smithscript greathammer. Where you spin and throw the weapon, but instead of the whole weapon it’s just the pot at the end of the stick flying off. And the infusion on the weapon could change the effect the thrown pot has on the enemy? Like a lightning infusion can make you throw a lightning pot, or the bleed infusion doing a swarm of flies things? So many missed opportunities for weapons in the dlc man…
If you dualwield two identical perfume bottles, you get mostly the same moveset as two-handing one bottle (except heavies), and you can use two seperate Ashes of War.
Oddly enough the deadly poison perfume bottle I found has one noteworthy neich. Dragon communion build. Specifically utilizing both the rot exultation and the blue dancer charm. The bottle weighs so little it and does physically damage so it will reap the highest percentage buffs and can prock the rot buff on its own and be instantly cleansed with flame cleanse me. In addition if you use rot breath or egzyke’s decay the poison stacks with it AND do physical damage. And the perfume does the faster damaging poison as well. Now of course as a dragon incantation build the bottle won’t be the main focus point but as a backup damage option.
the stagger issues are most likely due to these weapons having poise dmg equal to weapons before 1.07 or 1.08 (idk which one). the patch that buffed poise dmg in pvp
I don't know how common knowledge this is, but the charged heacy backstep move you get by pressing B while charging is on other weapon types too. The Great Katanas, Beast Claws and Smithscript Dagger all have it too. I did these moves on accident before but never knew how they were executed, but thanks to your video I now know! :)
The poison perfume works very well with the mushroom hat and also procs the poison hand if you have it equipped on your offhand (even if you're 2 handing the perfume).
Tbh, They seem good to keep in your main hand or off hand, rather than all out maximising on ONLY of them - Way too predicitable, and INCREDIBLY REPETITIVE Like for example the frenzy flame one If you had L1 pokes from the madness spear in your left hand for good proc buildup, then, when people roll close to you - you use the frenzy flame wall of sparks (or whatever) and chase then down with running frenzy perfume attacks Theres actually 1000s of weapon variety and combat potential, but if people maximise on ONE thing, youre very limited Also, you can put other ashes of war on them like endure and bloodhound step etc etc whatevers good to you Also, one last thing, i think if they were going to be ridiculous enough to give us madness perfumes, they could have at least given us a sleep rot or blackflame perfume I think a sleep perfume makes ALOT more sense than somehow having madness flame in a bottle 😂😂😂 but that last po8nt is just my personal take
2 месяца назад
I really think that those chilling are the best overall. Respectable damage, but most importantly frostbite proc not only deal big damage, they also provide great stun that lot of time allows you to get another hit.
Something that would have been really cool would've been a holy damage perfume. Its AoW could have been a mist similar to the Deadly Poison Perfume Bottle but it instead would cure statuses and status buildup as well as provide a small damage reduction for a short time.
certified banger (i have watched only 1 minute of it so far)
2 месяца назад
Perfumes deal 24+24 poise damage in PVP on R1, 40+100 on R2, 60+60 on running and jumping R1, 12+12+120+120 on running R2 and 120+120 on jumpR2. Meaning that R1s will stagger extremely rarely if enemy has any poise, R2 stuns if both streams hit, moving R1 also need both hits and moving R2s should stagger most of the time unless full bullgoat. It also has only level1 hitstun, so its very short. As for status build up = it might be actually beneficial to onehand, as dual wielding has buildup reductions (65 percent per stream). Also for some reason, running attacks has ABYSMAL buildup, so dont really bother.
I know the rolling sparks AOW got nerfed so the perfume bottles aren’t as viable anymore, but I really do hope that from software goes and gives them all major buffs along with a lot of the other new DLC items and weapons. For example they could easily increase the perfume bottles damage and make it hit more times than it does with regular attacks and they could adjust them to where they aren’t so overpowered so they don’t have to be nerfed, also the Smith script weapons could use a buff to especially the ax because you can dish out some good damage with them, but at least with my findings, not without some heavy amounts of set up. So hopefully from software goes back and buff some of these new weapons and skills
I kind of wish they gave us an acid spray perfume that does physical damage and you could infuse with different elements to replace all the physical damage with something else. Although the way they did it does create some less conventional setups, like a fire weapon that scales with DEX or a lightning weapon that scales with FTH. Still though.
Perfumes deal 60 Poise damage per hand when two-handed for a combined 120 if both hit, and one-handed they deal 100 Poise damage. So technically one-handed is better for staggering since it's easier to hit with a single hand than both.
Well this is the first time I've ever heard of charged heavies into backstep attacks that isn't some kind of movement technique. Is this a thing for more weapon categories?
@@jamesgrose510 You used to use the kick input to perform feint attacks for curved swords and some others, but they made it a more universal input this time. I miss the kick, especially with how many shielded enemies there are in ER.
Purely speculating but wether it staggers or not might depend on how many of the hitboses connect because I believe multiple hitboxes are made or each attack
I'm being honest I was more so wanting to know exactly what sort of AoW do people use with the perfume bottles sense there's only 11 to choose and it just seems like the options aren't that many to begin with, Kick is mostly pointless, Endure most likely a good option, Ground slam.... Uh.., Hoarah Loux's Earthshaker I'm unsure, Quickstep and BHS are they good on these?, Raptor of the mists Tried it out once worked a bit well surprisingly, Beast Roar.... meh, Storm stomp idk, WoS good on crowds i guess, rolling sparks good on enemies with a HUGE hit box. I was just wondering what would be good combos I guess..
Before the nerf I had an Idea to host with a friend and I was gonna use lighting and poison and he was going to use frost and poison. Our characters were gonna be Sprite and Baja Blast.
@@Tayba1110 I tried being a blue spirit with the name "Crismis Spirit" but as happens with blue spirits I was never summoned. So instead I went to help with bosses but I wanted to be blue.
Dude, your endless endeavor to class every conceivable usable thing in this game is commendable. Just don't burn yourself out, you don't want to take the Rusty route and start ranking "every rock in elden ring ranked".
Hope these get buffed. They just feel like worse daggers with how little poise damage they do. The range is deceptively short, the damage is low and they're really slow. I'm fine with them having low poise damage but they should attack faster to compensate so you don't have to trade to deal damage. From my personal experience using them they're the worst weapon type in the game. The only useful thing I found about them is that the running R2 can finish off people pretty much guaranteed if you start it right next to them.
Alright, I tasted them all. None of em taste like fivegum, except the madness one, but that flavour left me with badly inflamed eyes, so that one ain't recommended either.