as a new player this will certainly help me become an opener main. thanks so much for giving me all the knowledge i need to lower my average round length to 10 seconds, and average tl set to 30 seconds (i disconnect if they dont die immediately to opener)
i put about 100 hours into getting 10 PC badge [ i think i was like b+ a- when I got it] and i didn't regret it since the memorization game fascinated me I'm pretty good at getting """random""" all clears now which makes me giggle every now and then, and then i follow it up with a freestyle PC sometimes.
@@honeydew4495 you do realize that dpc (at least for smolfeesh) is usually coming from pco to second. Also diao and cz are pretty decent PC spammers along side Vince.
In terms of openers, feesh is probably as scary as diao, cz and vince but diao, cz and vince's pco's aren't too scary compared to cab and fs for me. If anything, diao's lst is the scary part.
I'm in low S- and probably I'm finally at my limit on getting away without using any openers... Or at least I did feel the difference on the few S players I played against lmao Time to practice!
So the first opener i went to learn was pco. Followed by what i jokingly call pco2. Lol. I practiced for hours over days. Until i could do it in real matches. And now. I'm too lazy to learn anything else Dx That was SO MUCH work Dx If every opener takes that long to learn to be good at. I don't think i have the brain space to learn more Dx I'm just gonna keep practicing midgame Dx
It's does the same attacks as stickspin and is very deadly if you are able to combine it with extended sdpc. Most of the time, you won't be able to get it off though if you're playing against a regular speed opponent. It takes a long time to get off.
None of them are impossible. If you mean the ZJS queue, place I to the left, spin the Z piece to put it on the very bottom, rotate J clockwise and then finish it off with a S spin. If you mean the JZS queue, that one is probably the hardest PCO solution because it involves a difficult Z spin. First, place the I to the left. Move J one square to the right and drop it (without rotating.) You can then place the Z piece by rotating counterclockwise, moving two squares to the right, soft dropping, and rotating counterclockwise twice more. If done correctly, this should leave a space you can fill with an S spin.
None of them are impossible. If you mean the ILZ queue, drop the I piece without moving it at all, move the next I piece one square to the left and drop it, rotate the L piece counterclockwise and soft drop it into the gap, then 180° rotate it. This should leave a space you can fill with a Z spin. If you mean the LOS queue, drop I as is, rotate L clockwise and move it one square to the left, drop O as is and finish it off with an S spin.
A tier below everything he said. Hachi has pretty much the same bag as SDPC but SDPC sends a lot more and the PC is more reliable. DT Cannon is a bit ass in efficiency, (KPP kinda low, wasted T and requires going very high) and leaves the stack quite bad unless you plan to side 4W. That said, I believe they can also work as a "Dark Horse" as he said with c4w, where you can surprise your opponent and you know against to what opener use them.