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TF2's Newest Entry in Random Weapon Generators 

Great Blue
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Weapon generators are endless fun! And now, much like someone making their first MUGEN character, there are meters, and a lot of them! This generator is a lot of fun and a steady improvement from the last few we've seen, which is especially nice because it makes my job a lot easier.
Weapon generator by Nuxx1876: orteil.dashnet.org/randomgen/...
Join the community!
Steam group: steamcommunity.com/groups/GreatBlueHeron
Discord: discord.gg/TFVcZUR
Twitch: / greatblue
Patreon: / greatblue
Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...

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4 июл 2021

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Комментарии : 634   
@georgeheld1901
@georgeheld1901 3 года назад
The “received damage is sent back to enemy” stat on the medic could be called “The Geneva Convention”
@Xyna7590
@Xyna7590 2 года назад
o h n o.
@lorenzobachman6266
@lorenzobachman6266 2 года назад
fuck no just fucking no
@mOki.i
@mOki.i 2 года назад
O h n o. *o h n o.* o h g o d n o.
@mrmurpleqwerty4838
@mrmurpleqwerty4838 2 года назад
better name: The Geneva Suggestion
@easybee0
@easybee0 2 года назад
@@mrmurpleqwerty4838 better name: The Geneva Checklist
@sirreginaldfishingtonxvii6149
@sirreginaldfishingtonxvii6149 3 года назад
A shield? That gives _melee resistance?_ Wow! It finally does what it's supposed to do!
@admiralAlfonso9001
@admiralAlfonso9001 Год назад
Frist
@grantflippin7808
@grantflippin7808 Год назад
And an extra jump, it's a kite shield
@ZorotheGallade
@ZorotheGallade Год назад
@@grantflippin7808 (Groan)
@cristianovogt5586
@cristianovogt5586 Год назад
Medieval mode meta shield basically.
@jackeea_
@jackeea_ 3 года назад
I can see that "taking damage is reflected back" stat *somewhat* working as an ubercharge...
@Hyacinth_The_Rainwing
@Hyacinth_The_Rainwing 3 года назад
Is that not just better Uber
@jackeea_
@jackeea_ 3 года назад
Not "reflected", but enemies take it as well as you.
@evangonzalez3363
@evangonzalez3363 3 года назад
@@jackeea_ "an eye for an eye makes everybody run medic." -Sun tzu or something idk
@amirzohn5815
@amirzohn5815 3 года назад
New Medi-gun Passive ("on-wearer"): + Ubercharge build rate increased by 70% - Ubercharge duration decreased by 90% - Medibeam range decreased by 25% During Ubercharge: + Instantly reflect 90% of damage received back onto foes + Reflected damage is not affected by damage resistances or damage vulnerabilities(, but is blocked by enemy Ubercharge Invulnerability) + Maximum heal rate for patient + Flinching immunity - Reflected damage is calculated as non-critical and non-mini-critical damage, even if the reflected damage is boosted as a Critical Hit, or Mini-Crit - Reflected damage isn't applied to the foe who deals the finishing blow (- Uber "flash" duration reduced by 100%, like how the Kritzkrieg suddenly stops granting guaranteed Critical Hits to the patient if Medic switches off the beam/gun) (- The Medic player only gains Points for Ubercharges every arbitrary value, say 200 points, of damage he and his patient successfully reflect, cumulatively (so you can reflect 100 damage in 2 charges and get a Point, given the example; works exactly like how gaining Points from healing is, as far as I'm aware)) Pairs well with the Overdose, actually. Opens up the Melee slot from the Metasaw since the charge rate is so fast, but only the Amputator really fits. No Critical damage boost reflects means that Snipers who can headshot are still rewarded for their pick, and only at the cost of 45 damage if the target Medic was Overhealed at all. Snipers who body shot are punished for fully charging, as they'd be left at 15 health (assuming stock), if they fire during that very brief Ubercharge window. Although, the Ubercharge offers no means of you or your patient really surviving any of the damage you'd supposedly reflect, so, over all, it might just be "underpowered" in return for being highly frequent. Still needs tweaking, like a bunch of the randomly generated weapons showcased in the video, and it'd be totally fine.
@a.kjfhkziujsfdgbskjxfyhgfl2332
@a.kjfhkziujsfdgbskjxfyhgfl2332 3 года назад
maybe you take like 33% of incoming damage and they take 66%
@benjaminbarraza8972
@benjaminbarraza8972 3 года назад
13:20 there it is, the ultimate counter to aimbot
@april8947
@april8947 3 года назад
5 meds use it and all the bots die
@l1ghtd3m0n3
@l1ghtd3m0n3 3 года назад
Imagine if this would actually be Valve's solution: anti-headshot trolling
@black97_0
@black97_0 2 года назад
@@l1ghtd3m0n3 sniper mains: "God is dead. And we killed him."
@theMathmanfr
@theMathmanfr 2 месяца назад
​@@black97_0"god is dead, and we quick scoped him
@kittencorp.3295
@kittencorp.3295 3 года назад
27:08 those meanies at the Geneva conventions got mad at me for shooting a medic. They said it was a “war crime” and I am a “dangerous sociopath who should be locked up for life” this is such a brutal mechanic
@EcclesiastesLiker-py5ts
@EcclesiastesLiker-py5ts 3 года назад
The engineer is also a brutal mechanic.
@marshaenderheart
@marshaenderheart 3 года назад
@@EcclesiastesLiker-py5ts you did not.. just do that.. xd
@engineergaming7407
@engineergaming7407 3 года назад
@@EcclesiastesLiker-py5ts 👍
@davisdf3064
@davisdf3064 3 года назад
@@engineergaming7407 The man himself approved
@sirreginaldfishingtonxvii6149
@sirreginaldfishingtonxvii6149 3 года назад
@@davisdf3064 praise be
@diamondlord4331
@diamondlord4331 3 года назад
Sir, we did it. We developed the most weapon generator ever.
@mertcansavetf2484
@mertcansavetf2484 3 года назад
so guys we did it we made quarter of a million weapons
@Attaxalotl
@Attaxalotl 3 года назад
Out of all the weapon generators ever made, this is certainly among them.
@FighterDood
@FighterDood 3 года назад
This weapon generator generates weapons generally
@masterofastra
@masterofastra 3 года назад
So what does it do? It sure does captain
@wcsartisans9565
@wcsartisans9565 3 года назад
Man this generator can really generate some really generic really weapons for real
@OctovenderReal
@OctovenderReal 3 года назад
#1 sounds like something someone would say as a joke
@sirreginaldfishingtonxvii6149
@sirreginaldfishingtonxvii6149 3 года назад
It's the classic "fair and balanced" meme, in the flesh.
@endermage77
@endermage77 3 года назад
Being unable to no-scope is practically a complete non-issue for sniper, considering that you can go from zero to headshot in 0.2 seconds, or in other words literally faster than a human can react.
@Dabadi4834
@Dabadi4834 3 года назад
I love it how sniper is a terribly designed well balanced class
@An_Average_Arsonist
@An_Average_Arsonist 3 года назад
@@Dabadi4834 he is so well balanced until you get reeeaally good at him, then I find he is too heavily rewarded for quick scopes. Honestly I'd like to see a change for the base damage to become 75, but it only mini crits unless fully charged, and a significant firing speed nerf, around 25%. Most classes in the game actually have to two shot even the lightest classes, and valve clearly wants to balance around that philosophy, given the caber nerf haha, make sniper work harder for his kills, anyone who complains is someone who isnt good enough to kill players that are aware of them. If you're a God double headshots wont be that hard. Or just be patient and charge the shot a bit tbh.
@Dabadi4834
@Dabadi4834 3 года назад
I find it interesting that no sniper has a decreased fire rate
@D8W2P4
@D8W2P4 3 года назад
@@Dabadi4834 Considering what Sniper can do as is in order to justify such a stat you'd need something like the "Mann cannon" weapon idea where it makes the enemy explode and in a certain radius hurts their allies. Now what I'd like to see and would actually make me play Sniper would be a weapon that increases fire rate but you CAN'T headshot, like a semi-auto Bazaar bargain.
@Leonardo_H.
@Leonardo_H. 3 года назад
0.2 seconds Is the average time the human brain needs to blink so yeah sniper can literally kill you in the blink of an eye YEP BALANCED
@MegaGaming11
@MegaGaming11 3 года назад
Number Seventeen: The Beastly Feast A piece of cake that grants greater control to those willing to consume it - but careful, all this power has a tendency to go straight to your hips.
@lmaobox4068
@lmaobox4068 3 года назад
Wish we got these descriptions for all these weapons
@diegordi1394
@diegordi1394 3 года назад
@@lmaobox4068 Something I miss from hats.
@OlaftheGreat
@OlaftheGreat 3 года назад
I want a spy revolver or knife called "The Plausible Deniabilty" or "The Ulterior Motive"
@ZorotheGallade
@ZorotheGallade Год назад
Plausible Deniability: +Shots with the weapon are near silent +Kills by the weapon don't elicit voice lines and instantly hide the corpse, and restore 50% of your cloak meter. -33% clip size -20% cloak drain rate The Ulterior Motive: +20% melee damage +10 maximum health on wielder +On hit: Marks target for death for 5 seconds +30% damage resistance against players marked for death -Deals mini-crit damage from the back -No backstabs -15% attack speed penalty
@CaptainYJD
@CaptainYJD 3 года назад
the #7 wrench actually sounds like something VALVe would add. 'It's teaching engineers to not just sit behind the dispenser all the time, and to put it somewhere where it actually could help the team'
@Redemptive_Neerdowell
@Redemptive_Neerdowell 2 года назад
Number 1 is overpowered, so I thought up of a couple stats to make it more balanced. Pros: Infinite ammo. Sticky bombs are replaced by slime-like pustules that explode on detonation. Enemies that touch the pustules are given an acid effect that slowly drains 1-3 health for 3-5 seconds. Active pustule max of 15 on map. 15% faster reload speed compared to stock. Cons: No crits whatsoever. 10 usable ammo before reload. Explosion upon detonation is 20% smaller. Explosion of pustules do 35% less damage than stock sticky bombs. 10% slower movement speed. Pustules dissappear upon non-explosive contact with enemy after administering acid effect.
@nuxx1876
@nuxx1876 7 месяцев назад
NUMBA 7: STUDENT WATCHES POHRN AND GETS *NAKED*
@LinteirSomeZebra
@LinteirSomeZebra 3 года назад
*Pyro can actually heal teammates.* But only on one condition: you reflect enemy Crossbow bolt into your teammate. So to fill up this 600hp meter, you have to reflect: 8 minimum (8 by 75hp) Or 4 maximum (4 by 150hp) Of bolts.
@pastatheh7041
@pastatheh7041 3 года назад
this is terrible way.. you cant use it without 2 friends
@phuckieu7806
@phuckieu7806 3 года назад
You could also do it via mad milk, possibly. It doesn't show up on the scoreboard as healing points, but it does show green damage numbers when a teammate heals from it.
@e-cap1239
@e-cap1239 3 года назад
@@phuckieu7806 Also the conch, or extinguishing teammates
@cosm1c972
@cosm1c972 3 года назад
Doesn’t the stock flamethrower heal when you extinguish teammates?
@nuxx1876
@nuxx1876 2 года назад
@@cosm1c972 it only heals the user, not extinguishees
@zarchivedscronch926
@zarchivedscronch926 3 года назад
"The Detonator 2" Has one difference, the self inflicted damage is lower, so it is a direct upgrade
@joshuamedina6807
@joshuamedina6807 3 года назад
That heavy consumable is straight up just Heavy drinking a coffee cup so let's call it the focus brew
@foiletta1987
@foiletta1987 3 года назад
Meh cuz the fire, i think it should be the Spicy Loaf
@joshuamedina6807
@joshuamedina6807 3 года назад
@@foiletta1987 I just figured the coffee was scalding hot tbh and since it helps with accuracy the caffeine helped focus but crashes soon after hance the downsides
@toddb7947
@toddb7947 3 года назад
How long until someone just makes an in-game functional generator
@sansthedarkmodeskeleton8440
@sansthedarkmodeskeleton8440 3 года назад
Oh- *oh god no*
@yaboibotfly618
@yaboibotfly618 3 года назад
N e v e r
@kanekyrocryptic7853
@kanekyrocryptic7853 3 года назад
@@sansthedarkmodeskeleton8440 yes OH GOD YES
@Xhepyxopila
@Xhepyxopila 3 года назад
fuck yeah
@rileyl2046
@rileyl2046 3 года назад
Random weapon servers exist I think
@danetnavern0565
@danetnavern0565 3 года назад
29:25 When you don't do damage for so long you start doubting on which team you are.
@spiffyavatar3611
@spiffyavatar3611 3 года назад
lol
@benji-menji
@benji-menji 3 года назад
Just you wait till someone makes a community server that gives you a randomly generated weapon when you spawn.
@nightowl6055
@nightowl6055 Год назад
Somebody make this
@ashtongiertz8728
@ashtongiertz8728 10 месяцев назад
​@@nightowl6055some madlad actually did it!
@Zodiac.
@Zodiac. 10 месяцев назад
@@ashtongiertz8728Where
@meimmakoto3224
@meimmakoto3224 3 года назад
Recieved damage is sent baxk to enemies while deployed: SEND YOUR MEDIC TO THE FRONT LINES SO THEY INSTANTLY KILL ALL DEMOMEN AND SNIPERS XD
@dean_l33
@dean_l33 3 года назад
Get that medic a pocket medic as well for maximum trollege
@Saltyoven
@Saltyoven Год назад
It's literally the ideal battle medic weapon.
@kaschey6145
@kaschey6145 3 года назад
"Welcome to TF2 but you're punished for shooting other players because violence is bad"
@leeto64
@leeto64 2 года назад
22:38 the healing stat actually works on Pyro - you heal yourself when extinguishing an ally, so it could be a meter that self-fills whenever you extinguish someone. However, you get a fixed +20 HP per extinguish so you'd need to extinguish A LOT to get the effects.
@ThatIdiotMini
@ThatIdiotMini 3 года назад
Backstabs. Imagine if the "Received damage is sent back to enemies while deployed" was a real stat.
@youtubeuniversity3638
@youtubeuniversity3638 Год назад
Imagine just a tenth the damage!
@lucethedoormat81
@lucethedoormat81 3 года назад
I wonder how long it'll take before this is the only content you make
@cowboymooman8776
@cowboymooman8776 3 года назад
also ×10 Tierlists
@taramaruiz23
@taramaruiz23 3 года назад
100 likes nice
@TealTactics
@TealTactics 3 года назад
i would honestly be okay with that these are incredibly entertaining
@MarkStillPlays
@MarkStillPlays 3 года назад
i agree
@nuxx1876
@nuxx1876 2 года назад
and also maps with no bounds
@sierravanguard
@sierravanguard 3 года назад
Number 17 inspires me, maybe call it 'Tactical Tushenka', tushenka being a type of preserved meat made by the Russians and stereotypically eaten by the soldiers in large quantities...
@e.schroeder474
@e.schroeder474 3 года назад
#8 would be neat if it could extinguish teammates on it's own I think. would make it a neat utility against pyros, having a way more accessible way to extinguish allies than the milk
@Gencrossbones
@Gencrossbones 3 года назад
As a medic main Jump height will make it easier for the med to get to his patients and dodge a rockets aimed at his feet easily The damage reflect will be good when because when we medic mains show ourselves we'll die anyway. It will be quite hilarious to see spies just dropping on the ground dead because they backstabbed a medic and died and the overhealed pocket survived. The medigun is well useless unless there's a billion soldiers and demos and the healing is negated by the crossbow but again damage reflect The healing syringe gun with the less damage is good tbh because medics can retreat back to their lines especially because it's infinite ammo And the bonus movement sped is an overdose but its always active. Though damage reflect is a big deal but losing just 1 scout, sniper, pyro, or spy and but yhe enemy medic is also dead is nothing because the medic also died. Uber chains however well unless there's a saw with this stats its not of a big deal. But good lord anything to make us last longer on the battlefield is already a blessing.
@toddb7947
@toddb7947 3 года назад
I think if a damage reflect like this was implemented, it probably wouldn’t reflect fatal damage
@FlatlandsSurvivor
@FlatlandsSurvivor 3 года назад
Damage reflect is fascinating, but I think either only a portion reflects, or it is an uber effect or something like "people that damage you are marked for death, duration scales with damage delt" could be more fun, as it still lets a careful enemy live even if they have low health
@SnugWugs137
@SnugWugs137 3 года назад
Good for MvM Edit: I had a brain fart, what I really meant was that this would be good for Degrootkeep.
@Gencrossbones
@Gencrossbones 3 года назад
@@toddb7947 yeah just to balance it. Probably half of the damage that you dealt to the med which is still huge because it will still cripple light classes.
@ashtongiertz8728
@ashtongiertz8728 3 года назад
What if the reflect damage stat also applied to your heal target?
@gabemartin6922
@gabemartin6922 3 года назад
A link to this in the description would be nice, ya know.
@Great_Blue
@Great_Blue 3 года назад
Whoops, fixed
@e.schroeder474
@e.schroeder474 3 года назад
#15 miiiiiight count pyro in that "teammates healed" thing? bc you get +20 hp for extinguishing allies
@EcclesiastesLiker-py5ts
@EcclesiastesLiker-py5ts 3 года назад
That is a lot of extinguishings.
@defecticon9000
@defecticon9000 3 года назад
Yeah, but that 20 hp goes to *you* and *not* the teammates. You aren't healing teammates by extinguishing, only yourself, therefore it is still useless
@e.schroeder474
@e.schroeder474 3 года назад
@@defecticon9000 tf2's weird. Healing is just one statistic and it counts yourself and allies, I was just thinking maybe it uses that. Source spaghetti and such
@dumb214
@dumb214 3 года назад
@@defecticon9000 you are on your team teammates are people on your team you are a teammate
@defecticon9000
@defecticon9000 3 года назад
@@dumb214 Idk what you're trying to say with this, but extinguishing someone does NOT give them health. It would only give YOU, the one with the flamethrower that extinguishes people, health. Did you watch the video, read my previous comment, or understand any form of context? The 15th weapon had a meter that filled *from allies healed by YOU.* As a pyro, this is *impossible*
@shybandit521
@shybandit521 3 года назад
Both the baby faces and the soda popper charge while dealing damage with any weapon.
@Quickstein
@Quickstein 3 года назад
3:02 *Perfectly balanced, as all things should be*
@Quickstein
@Quickstein 3 года назад
Also #3 doesn't even heal as much as the Cozy Camper
@joaopedrosambatti2474
@joaopedrosambatti2474 3 года назад
Some would even say *Fair and balanced*
@yeet12937
@yeet12937 3 года назад
As a demo main, yes, like a black box for demo
@burgscratch6301
@burgscratch6301 3 года назад
22:50 Actually, I wonder if teammates includes *yourself*, because airblasting lit teammates heals you for 70 HP per target.
@fred862
@fred862 3 года назад
if I had a penny for each time Great Blue made a video about a random weapon generator for tf2 i'll be in jail for committing multiple war crimes in Yugoslavia
@sansthedarkmodeskeleton8440
@sansthedarkmodeskeleton8440 3 года назад
Respectable
@yapflipthegrunt4687
@yapflipthegrunt4687 3 года назад
what
@fred862
@fred862 3 года назад
@@yapflipthegrunt4687 what
@markmcgehee3864
@markmcgehee3864 3 года назад
@@fred862 w. H A U T
@CoolGamer-qz5zp
@CoolGamer-qz5zp Год назад
Probably one of the best If I had a penny comments I've ever seen in my life. Nothing will be as great as this.
@bucketofchicken8325
@bucketofchicken8325 3 года назад
23:16 fire damage vuln is only while deployed, so its incredibly op if you’re running shotgun
@AbduShu
@AbduShu 3 года назад
The received damage goes to attacker will make light classes die before they kill the medic assuming they don’t do 25 extra damage with the hit that makes them die. It will also cause snipers to kamikaze when they get a headshot lol. Does it also count for engineer sentries?
@ndf0715
@ndf0715 3 года назад
Yes but to make it more cancer it doesn't go to the sentry but it's builder
@Toons595
@Toons595 2 года назад
@@ndf0715 Medic becomes the best anti-engi class
@ndf0715
@ndf0715 2 года назад
@@Toons595 two medics healing each other kamikaze running in a sentry nest
@youtubeuniversity3638
@youtubeuniversity3638 Год назад
Imagine Spy.
@someskills785
@someskills785 3 года назад
Imagine waiting for an perfect moment for a chainstab, uncloaking, and backstabbing some engie and instantly dying.
@getsu0
@getsu0 3 года назад
I feel like the buffalo steak sandwich would be particularly good to have the damage reflect stat. It could lower heavy's effective health pool by marking him for death, give him mini crits, reflect all damage back but w/out mini crits applied, and maybe actually hitting someone acts as a fan o'war that applies to the reflected damage. Something like that just generally fits w/ a lunchbox or banner item and something that restricts you to be avoidable and no one needing to shoot at you since you're restricted to melee.
@fortnitesexman
@fortnitesexman 3 года назад
Perhaps "received damage is sent back to enemies" could be an ubercharge?
@worstspytf2824
@worstspytf2824 3 года назад
Bouncing back damage would be really interesting if a downside was a 35->50 health drain per second, a slower switch and holster speed as well as maybe even disabling your ability to be healed by medics and dispensers on wearer. Of course even if it was added for some reason, not as a weapon for the Medic, just no.
@PillzmansFox
@PillzmansFox 3 года назад
That medic bonesaw I would say is amazing if the damage threshold was lower, it would allow you to jump to heal players on platforms that are not in sight for a crossbolt
@skinnywhiteboy5590
@skinnywhiteboy5590 3 года назад
#17 can be a carrot since they're supposed to increase eyesight. Also it could probably make the brass beast more viable. (I know the carrot thing is a myth but still)
@joshuawiener5003
@joshuawiener5003 2 года назад
The carrot myth is what makes it better
@evangonzalez3363
@evangonzalez3363 3 года назад
14:00 If soldier's kamikaze taunt was a weapon...
@nicolasrededeo805
@nicolasrededeo805 Год назад
I do love how number 10 is basically a Scout weapon, even with the dealing extra damage to slowed players (perfect for the sandman). New playstyle: Australian Scout
@zerkker6096
@zerkker6096 3 года назад
Soon enough we will have weapon generator generators
@Dirakiaa
@Dirakiaa 3 года назад
25:00 So basicly Heavy is carrying around a GFuel Can, got it
@Kapin05
@Kapin05 3 года назад
#9 vs the Heavy's fists be like "Quit hitting yourself! Quit hitting yourself!"
@Loremixer
@Loremixer 3 года назад
The syringe gun name: *The Reverse Card*
@Kelsang01
@Kelsang01 3 года назад
That damage reflecting syringe gun, quick-fix, and Ubersaw. Uber chain with a medic with the same loadiut and watch the enemy team drop like flies.
@squanguslobotomus7890
@squanguslobotomus7890 3 года назад
imagine "damage taken is dealt to the enemy too" plus "all damage dealt is healed back."
@DollaSignD
@DollaSignD 3 года назад
AKA literally invincible
@Astronutz555
@Astronutz555 3 года назад
#7 (engie wrench) would definitely be interesting as a side grade that encourages making the dispenser a building for the team, not the engie. It would cause them to be penalized for turtling and hoarding their buildings.
@CAMSLAYER13
@CAMSLAYER13 3 года назад
you could use that syringe gun that does the damage back to troll demos too, just take it out then walk over sticky traps. Boom, the demo man takes like 400 damage.
@LeoYoshi54321
@LeoYoshi54321 3 года назад
I want to see 6 in x10 mode. Because I'm pretty sure that even scoping in, you'd be moving as fast as a 100% boost Baby Face Scout. And that's funny.
@Inmortuae2233
@Inmortuae2233 2 года назад
28:43 would be the new meta shield for medieval mode because melee damage wouldn't be a problem AND you can easily dodge charges by double jumping
@runic3063
@runic3063 3 года назад
#2 would be real cool to deal with sentries if your pocket abandons you, cause you can heal up the damage it deals, + bullet damage resistance *but of course, who could forget battle medic gaming*
@droidixbacon
@droidixbacon 2 года назад
As someone who, as medic, lost his heavy, was stuck with no way out right next to a sentry nest with low health, this would have made the destruction of said nest much funnier, I don’t think the sentry was there tho
@deathninja3389
@deathninja3389 3 года назад
8:20 introducing the demoshark
@firespark0774
@firespark0774 3 года назад
Fun fact: nobody has seen the whole video yet Edit: except for those who have
@voidfields5065
@voidfields5065 3 года назад
Yeah 15 mintues ago for me, time to watch
@dr.dickhole2147
@dr.dickhole2147 3 года назад
Unga Bunga Ooga Booga
@Lyrune
@Lyrune 3 года назад
That's a lie. Great Blue would have seen the entire video at that point.
@NikoFromOneShot
@NikoFromOneShot 3 года назад
I watch everything at x2 speed
@sud1881
@sud1881 3 года назад
Unless they skipped to the end
@voidlayern9368
@voidlayern9368 3 года назад
4:37 Can we just admit that stab was smooth af.
@katarzynaaleksinska3744
@katarzynaaleksinska3744 3 года назад
2 - Life sucker - looks like small leaf blower with reverse mode turned on. Some tubeles are going from it to medic's arm (has a taunt kill when medic turns turbo mode on and sucks all life from the enemy) 5 - Suicaidal hussar - a little bit rusted saber - covers in blood when buff is active 7 - Quickiewrench - looks like a cordless drill (has the same taunt as stock pistol) 9 - Payback - looks like modified smg and bigger magazine able to hold siringes. 10 - The getaway - looks like a makeshift smg with military camo on. 11 - Prismatic assasin - laser with a gun handle. Some cables are sticking out and there is a small batery on your arm. 12 - Nailed it! - it's a nail gun from the first snapshot of tf2 (the one with scout). 13 - The final countdown - looks like a normal electronic watch with numbers instead of meter. 14 - royal rolex - looks like a silver, very expansive watch . 17 - NRG bar - looks like a musli bar with BONK! wrapping. 18 - Super Selfish MANN - looks like an alien medigun (like phlog or Pomson) . 19 - The Manndependence day - looks like a small firework launcher (projectiles when they explode they explode in diferent patterns and colours, depending on the team). Ps. Try to make an epitome of 18 hehe.
@jumpinghunter9152
@jumpinghunter9152 3 года назад
I think Vs Saxton Hale gamemode weapons tierlist would be cool idea, would you like to do it? Of course if you playing it in first place
@nonnect
@nonnect 3 года назад
The first thing that generated when i went to the generator: A new shield for the Demoman: Pros: +75% speed while charging +95% bullet damage resistance On kill: User becomes Ubercharged for 4 seconds 5 health regenerated per second Cons: +10% fire damage vulnerability
@omnibeta1876
@omnibeta1876 Год назад
So essentially, Raid Boss Demoknight
@slycwby2478
@slycwby2478 3 года назад
#5 would be super cool with a few extra stat changes, I could totally imagine it as like an electric sword that slowly charges with each hit, and eventually when it gets to max charge it does like a burst of electricity around you, that sounds awesome
@youtubeuniversity3638
@youtubeuniversity3638 3 года назад
A weapon that gains meter as you're hurt and uses the meter as ammo could be interesting possibly.
@Loremixer
@Loremixer 3 года назад
Mm, rage meter
@theovermind6041
@theovermind6041 2 года назад
I have a weapon idea for the scout: A new secondary lunch-box for the scout Pros: Allies who take the food will get a 10 second speed boost, and generate 15 health per 2 seconds Cons: You have to revisit the resupply locker to restore it -10 max health *A pizza box design, 6 slices 2250 HU projectile speed
@deltatime9010
@deltatime9010 3 года назад
Gonna be honest with you, #12 is just a better Overdose
@somerandomgamer8504
@somerandomgamer8504 3 года назад
12 makes the Overdose cry
@Rosewell8
@Rosewell8 3 года назад
Where's the meat?
@vanishl.2693
@vanishl.2693 3 года назад
14:47 fun fact if you healed that medic you’d also heal yourself due to how the medgun is coded. (unless they make an exception)
@screamineagles0678
@screamineagles0678 Год назад
a good idea for the #13 cloak watch would be the higher your cloak the more fire resistance you have, plus afterburn immunity if youve got over 50% cloak, or you could go vise versa
@Dmgladiator2642
@Dmgladiator2642 3 года назад
If you do this again you should add an F this tier
@volition142
@volition142 3 года назад
Received damage is sent back to enemy would be a good Ubercharge effect though It would be countered by mad milk
@mertcansavetf2484
@mertcansavetf2484 2 года назад
the 0th weapon is actualy op since even if u dont use it it has 70% melee res on wearer so you can just use it for that and also its bar can maybe get fulled with healer's damage too
@evangelos4346
@evangelos4346 Год назад
From what I can tell, number 5 would be sort of a glass cannon sword for Demo: You get a variety of stats that increase your damage output, in exchange for being more vulnerable, both in health and in the punish game due to the slower swing speed
@Smona
@Smona 11 месяцев назад
that syringe gun (#2) could make for fun situations where both you and an enemy medic have this equipped and because you regenerate 7hp every hit but deal less than 7 damage, you'd both just stay alive forever
@zombiecat8419
@zombiecat8419 3 года назад
40% more accuracy on the brast beast would just melt enemies
@dopedfurry2010
@dopedfurry2010 3 года назад
For number 9. I can imagine some sniper with a medic in his crossairs just whispering "medic down" as his head explodes into a fine red mist.
@squishybrick
@squishybrick 3 года назад
Weapons described in simple terms 0. Killing Saw of Jumping (A general mobility-enhancer utility, but sacrifices your melee. Good meme-weapon) 1. Infini-bomb Launcher (YA LIKE STICKIES, SON?") 2. Medical Leave (100% perfect for those moments when your patient dies behind enemy lines and you need to get back home safely) 3. The Uncomfortable Camper (Direct downgrade, lol) 4. The Sentry gun (Turns engineers arm into what looks like a modified sentry gun. Description comment would mention that he replaced some of his internal organs with a tiny internal dispenser, which would explain the critically lowered health. Basically encourages the engineer to just be a secondary walking sentry gun next to his own.) 5. Xenon Annihilator (A downgraded mess of a weapon, only good for trying, and failing to be a demoshark.) 6. The EX Machina (A slightly upgraded machina with piss-capabilities and a huge buff to stats, turning you into a slightly tanky scout with a sniper rifle) 7. The Lone Ranger (A ninjaneer's wet dream. Perfect for flanking and getting your nest built right on, or past the front lines.) 8. The "Wait, I'm not a pyro" (Completely broken gun, lol) 9. The Backlash (This is terrible, and only really functions as a shittier version of #2, basically letting you 'potentially' kill someone with revenge-damage as they try to pick you off.. But.. If you had a quick-fix pocket while this was equipped- . . .) 10. Mad Hopper (The firing speed boost would make it far more viable as a close-range defense weapon, but you'd run out of ammo so fast the jumping boost would never really come into play unless you seriously forced it) 11. Sky Crane (The pistol would be designed to look like a crane claw with little jet-wings. It'd be vaguely decent for just mid/long range run-n-shoot tactics, with the cons preventing you from trying to take advantage of it too much in the short range aspect.) 12. The Bad Trip (An alternative to the overdose.. permanent speed boost, but you'd never want to actually use the damn thing.) 13. Burning Image (This looks like it'd suck.. But I guess it'd pair well with the spycicle, for players who REALLY hate pyro.) 14. The Introspectre (Just a decent watch, a direct upgrade from default if you're a good spy.) 15. Brigand's Brandish (Since you only get the fire vuln if you're using the flamethrower, You get to be a nearly bullet-proof pyro with a shotgun. This would be a very interesting sub-class. A pyro that actually counters heavies, turning the entire meta inside-out.) 16. The Ghost-Buster (Oh yeah, because heavies LOVE spychecking with their melee.) 17. Ginger Snap (A big ol' cookie, and it being ginger vaguely explains the effects of increased accuracy and fire vulnerability. Crazy OP though.) 18. The Crappinator (For medics who will sacrifice anything to stay alive.. Including both their patients, and their dignity.) 19. Knuckle Buckle (This is literally the ultimate anti-demoknight shield.. If you're a demoknight, but you only go after other demoknights, you could troll the fuck out of them with this weapon combined with the katana. But if you used a different weapon, you'd need a medic/dispenser) 20. The McJagger (damn this broke af)
@ViIvaNunner
@ViIvaNunner 3 года назад
id love a gamemode which is like randomiser but it generates random weapons with these sorts of stats for loadouts
@fortnitesexman
@fortnitesexman 3 года назад
A wrench that swings 55% faster ONTOP of making your buildings borderline free...yikes It's a eureka jag on steroids
@jaxzey2145
@jaxzey2145 3 года назад
Ayyy you listened to my suggestion on the pvz stream!❤️
@FungiCaptain
@FungiCaptain 3 года назад
#9 should be called "the guneva convention"
@williamethandedios7151
@williamethandedios7151 3 года назад
#18 would literally be named "The Geneva Conventor" since yeah
@BigBadBloss
@BigBadBloss 2 года назад
Pushing people for attacking a Medic? The Geneva Convention?
@alexandercross9081
@alexandercross9081 3 года назад
A medigun with an Uber that reflects damage, and has the Uber acting as an instantaneous buff, consuming full charge, and giving the ubered player and the medic X seconds of effect. Know it wasn't in video but the medigun with damage reflection got me thinking
@Ryusuta
@Ryusuta 2 года назад
#4 kinda reminds me of a GameBanana pistol reskin back in the day, which made it look like the Engineer (or Scout) was holding and shooting a level 1 Sentry.
@the_potato2290
@the_potato2290 2 года назад
22:34 if that meter fill when you heal yourself then it’s closer to teammates extinguished which isn’t bad but it will take a while and by situational to get that meter filled other than that pretty balanced weapon
@berryclutterm
@berryclutterm 3 года назад
got a name for the number 1 weapon: The Drunken Suprise
@khongnoi1012
@khongnoi1012 3 года назад
The 4th item (Engi Pistol) is actually really good. I think it's similar to having a Tomislav with lower damage at close range but no spin up nor slowed movement while firing. The health decrease does make you a glass cannon, though. But if you hide behind your teammates and sentry, it won't affect you THAT much. Edit: Thin Heavy?
@benismann
@benismann 3 года назад
As a pyromain Generated flamethrower is OP as hell. Bullets and flame particles are like the only damage types that can't be denied by m2, so giving a shit ton of resistance to bullets is extremely good, and taking increased damage from fire isn't that bad cos you still have a m2 to blast the pyro away and run. And increased afterburn damage i guess affects damage per tick so that's cool too
@ashtongiertz8728
@ashtongiertz8728 3 года назад
26:55 I wonder if the reflection stat also applies to your heal target. That would balance out the abysmal heal rate.
@forshovelry2705
@forshovelry2705 3 года назад
“You can kinda negate the fire damage vulnerability by just killing pyros” … damn bro I should have started negating all the damage I take by killing the enemies years ago! Thanks for the advice.
@contentcauldren
@contentcauldren 8 месяцев назад
The heavy sandwich should be called the steady hamd sandwich.
@randomnothingness6557
@randomnothingness6557 3 года назад
Idea for a weapon: Name: The Slip Type: Invisiwatch Pros: Very quiet decloak sound. Watch recharges 50% faster. You are roughly 35% more translucent when bumping into enemies. Cons: Bumping into enemies takes away 30% cloak meter. Cloak meter drains 40% faster. Thoughts on the idea?
@nplt8392
@nplt8392 3 года назад
Remove the second downside or make it less harsh, otherwise it would be unusable without l'etranger
@Sleepy_Cabbage
@Sleepy_Cabbage 3 года назад
Yknow what be cool, an option for scout to swap out his primary for another pistol, allowing him to duel wield
@Viscidsquare040
@Viscidsquare040 3 года назад
2:19 the baby face’s blaster actually does build boost from damage dealt with any weapon
@fortnitesexman
@fortnitesexman 3 года назад
For #15, say you douse someone in gas If they are hit by someone with a on hit restores health weapon wouldn't that count as healing them? That's an insanely niche scenario but still
@Gryphon1-1
@Gryphon1-1 2 года назад
That syringe gun is perfect for us in the "Can't aim for beans club™" perfectly balanced.
@baconlord484
@baconlord484 3 года назад
Number 12 is what the overdose should have been
@timetravelingsnake2039
@timetravelingsnake2039 2 года назад
22:39 well according to stats extinguishing team mates to get your health back counts as "healing"
@endermage77
@endermage77 3 года назад
In regards to the meter on #0: The Baby Face's Blaster is what you're thinking of (Its speed boost on hit is on-wearer rather than on-deploy). This lets meme fish scouts run around at break-neck speeds without ever switching to their primary.
@youguyslikekof9976
@youguyslikekof9976 3 года назад
The sticky bomb one is just the cow mangler
@jasper_the_ghost
@jasper_the_ghost Год назад
That Heavy consumable could be some sort of drug. Like Steady in Fallout, but there’s a crash. lol
@Funkyno40
@Funkyno40 Год назад
For the wrench (wep 7) it would also mean less heals while repairing. So I think that would actually just throw it into balanced imo. You’d have to weigh repairing and healing, the tradeoff being if you have to run from spawn or to/from metal then it becomes easier.
@elanrg
@elanrg 7 месяцев назад
weapon generators in tf2 have always been a strange case to me
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