Don't really agree with the notion that it made the Persian Persuader bad though. You get charge on hit and when you pick up ammo packs. I hadn't played before Tough Break, so I couldn't tell you how good the old one was, but I can tell you that the current one is a very good Demoknight option.
I dunno, some of heavies best mobility items were basically fucked over during meet your match/Jungle Inferno. And some of the balance nowadays can be blamed on those two updates. Rather than the tough break. Since… well the Base Jumper is almost always the worst option now, since it kills your horizontal mobility as soon as you deploy it. And that wasn’t tough break that killed it far as I can recall, that was meet your Match and JI.
The Warriors Spirit alone carries the Hybernating Bear Set to Victory. With no doubt the Brass Beast, Steak and Warriors Spirit are the best item combo in the entire game... *thats a joke lads*
Make the Pomson projectile speed be the same as the crusader's crossbow, make it have a bigger damage radius, and make it penetrate players, and you've got yourself a great long-range spam weapon, complimenting his pistol and short-range sentry.
Penetration on Pomson was a thing till it got remove on it but due to the fact it could penetrate and hit the medic behind draining the uber and can be infinite spam with no downside since engineer usually stay in the back Casual and Comp it somewhat oppressing for medic.
A melee weapon -Has its hits eaten by teammates -Has a delay between the button press and the "bullet" coming out The pomson 6000 is quite literally a melee weapon and no-one will hear me (certified 700 kill pomson user) on this issue.
To defend the Hibernating bear set, it works perfectly in MvM. Brass Beast is your main damage source as a Heavy, but the Buffalo steak and Warrior's Spirit help you overcome one of your weaknesses in MvM, the tanks. You minigun does less damage against tanks, but i you eat the steak and use the warrior sprit, you gain a lot of damage against tanks, making it the objectively best choice in MvM if there is a tank (specially in stuff like Expert where stacking heavies is the meta)
@@society1876 I mean, the meta in expert MvM is Engie, Scout, Sniper/Demo and 3 heavies. But expert also can be done with, Well, 5 Snipers and one Engie for support
I mean, I think the Persian Persuader is already fine as it is. It does allow better run-and-hit-and-run tactics, especially paired with the Splendid Screen, and would be better when it comes to killing one specific enemy in for example a group and charging away without dying. It is also pretty useful when you're stuck in normal melee combat to easily get your charge back (and its much more forgiving when you miss your charges but im just bad at Demoknight) Anyways great video, as always! Anyways
The Swashbuckler's Swag feels like two half-finished sets stuck together since pirate demo got more items. The bombs on his vest fit the loose cannon perfectly, while the bootlegger pairs better with the tide turner. Throw in the musket-looking Quickiebomb Launcher, and all you need is a new cutlass sword to have complete sets for Demoman and Demoknight.
As a demoknight main thats sinked in too many hours for me to say without hurting my pride, the persian persuader is really good. Despite demoknight being radically different from regular demoman hes balanced in the same way. He has very high damage, but low uptime. Being able to reduce this downtime so greatly allows you much more tacticle flexibility with your approach and escapes and allows you to catch people unaware with a crit sword swing to their melon. The only other way to cleanly make escapes as demoknight is either with damage surfing or with the tide turner, both of which are horribly unreliable. Oh yea, and you can ping pong to enemies if you can kill them in 195 damage or more if your good with shield bashes as you get instant recharge on kill.
i’m not sure if you’re calling the persuader bad or if the other options are just better but i find that the better you know a map, the way better it feels, especially with the tide turner
for the one thousand and one demoknights the Persian persuader allows you to charge much more than any other sword allowing you to deal the Splendid Screens increased damage more.
"A campaign to change the pomson"? There is one? Also, as a Dane viewer, I feel obligated to mention how powerful the Eureka effect is during setup. Uncle Dane's "Jag Effect rollout" explains it better than I could as he invented it, but the idea is to roll out with it, placing your buildings (usually one at spawn), upgrade them fast with the jag then often finish with the eureka effect, as you usually have enough metal at this point and it becomes stock with a "go home because of that stupid spy sapping my TP"/"I'm not soloing 3 ubers" button.
The Yoshi song you played at around 8:20...holy hell that was jarring and flung me back to my childhood. I was not expecting that lmao btw your animations are getting top notch I can't wait to see what you do with it in the future keep up the great work :D
The usage of the desert theme for the 'one thousand and one demoknights' set earned a like from me. I'm a simple man; I hear Terraria music, I press the like button.
Not really, not that the idea of making new weapons is bad but most item sets actually do have a 3rd item or even cosmetic choice that Valve just didn't add to the game
When I saw this video in my feed I thought it was going to be a video essay defense of the tf2 item set bonuses of the old days, which I was curious enough to humor. Honestly, I think the idea of item sets are neat, like if you have these 2-3 items that are decent on their own they get a stat that makes them synergize better, and they COULD reintroduce that. The major problem was with linking those sets to Hats. And I guess headshot immunity was kind of crazy
My biggest feeling regarding the items discussed in the video are that the Eviction Notice NEEDS a rework. Lumping it in with the G.R.U. made it unplayable. I agree with your idea to give it movement speed on hit instead of by default, like the new Hot Hand, and I think quicker swap speed would be really nice.
The Persuader Is great, the extra charge it gives demoknight allows for them to turn into that crit missile more often, add that with the splendid screen’s recharge rate and you got charges for days
I certainly can support I have a lack of loathing for the amusement acquired from the applicable alliteration in this monotone monologue, and my apparent attraction to its appeal.
I’ve been excited for this video ever since the first Set Synergies video. Can’t wait for the Support Classes video! I do have one small nitpick though. Same as last time. It’s that you misspelled Grordbort as Grodbort
@@SpaceGuyOnline I mean... The natasha is very good at pissing scouts off. It's been a while since I've seen the Huo Long Heater used to good effect though ... Maybe if it did mini crits to burning players, the heavy-pyro combo would become a thing? At short range both of them don't need any help, at long range the pyro can kinda do it by himself... I'm slowly realizing what I'm typing. Nevermind. Imagine a pyro spamming the scorch shot at the cart and suddenly the heavy peppering you from across the map just mows the entire team down. We don't need that. Forget it.
@@gregoirebasseville4797 it's a kinda unown thing but if you strafe the slowdown doesn't work so instead of holding forward hold forward and left or forward and right Same with the sandman
@@Mentelgen-1337 lack of mobility is 100% the issue with Heavy as a whole and giving him a gun that restricts his movement even more, it's why the Tomislav is regarded as the strongest minigun because it allows Heavy to actually remain mobile while firing
here's a neat idea to buff the eviction notice, what if you could pull it out while revved up? maybe have it lock you to melee only for a single second or two so you can't use it to insta cancel your rev, move around a corner and rev up again, but the idea of instantly switching to your melee to punch the guy who got in your face seems pretty neat
Based on the name for the load out, Hibernating bear Brass Beast- defense sleeping bear Warrior Spirit and steak- aggressive bear Sadly they didn't do the set justice. Fishstickonastick suggest making the warrior Spirit be honor bound instead of damage vulnerability which I can agree with
one idea I had with the pomson is to make it a mini rocket launcher, scrap the clock and uber drain and give it a minor splash dmg(around 60-70 dmg per direct hit with 3 person wide radius). it also adds a mobility tool for engineer. although its reload speed need a nerf in this case.
Persian Persuader isn't a weak sword. Not at all! Charge, being the core mechanic of Demoknight, is the one thing that enables him to be a threat. A Demoknight without charge is a sitting duck, and is one of the most exploitable loadouts in the game. The Eyelander solves this problem by bumping his mediocre mobility to scout's level, which none of the other sword can do (its kinda bs and it's solely why it's the best sword). The Persuader tries to solve this by having charge all the time, meaning you always have a way in and out of combat. Being overhealed definetely helps, but having no charge basically means you are stuck with melee without a way to close the gap, and it's why even back-pedalling spies can take you out and the reason i think the half-zatoichi is worse than the persuader. Btw, nice vid!
The Hybernating Bear is THE go-to heavy loadout for MVM. Max out swing speed on the Warrior's Spirit since miniguns have a damage penalty against Tanks, and you basically have not just the highest damage melee in the game but also a way to quickly buff your damage with the Steak (and you can still heal teammates). The Brass Beast is the DPS GOD of Miniguns, and you don't move around too much in MVM and the damage resistance helps with the ones you can buy.
The damage vulnerability on the Warrior’s Spirit when combined with the Buffalo Steak Sandvich actually isn’t as bad as you think (it’s still terrible though). It’s not 20% + 30% = 50%, it’s like if you took 20% off of 300, and then 30% from that, which gives Heavy an effective health of 168.
Ammo could put out status effects as well as give you charge that way if you do manage to kill a pyro you will be rewarded with not dying of afterburn. Or perhaps the persuader could negate all knockback when used with a sheild and boots that way a pyro can't ruin your fun by mindlessly pressing m2 when you get close. Though I would argue something like the skull cutter needs that sort of buff more, in a place without random crits the skull cutter isn't worth it at all, I feel like a big honking axe that makes you slower would also make you harder to move so that just makes sense to me.
Not gonna lie if you've never used the brass beast, play class wars and wait for heavy vs heavy. You'll see how much your bold and brash beast shreds em.
What if we modify the draining cloak and uber to give metal? It helps with the Eureka Effect's less metal on pick ups, meaning you don't need to go to spawn as often, keep pressure up as Battle Engie and gives a unique reward. Editing this cause I got a better idea: So, instead of just draining cloaks and uber, it drains all meters in general. In return your own meter will go up, once full you can give yourself a shield for a brief period of time. Could play in this weird 'defensive aggression' the Eureka Effect promotes.
A couple ideas for some really big buffs to the Steak and Warrior's Spirit that I personally liked. Steak Sandvich: Take that damage vulnerability, turn it upside down. 20% Damage resistance while the effect is active, improve the speed a little more too. Otherwise, maintain the weapon as is. While active, restricted to melee, get a damage resistance, get a speed boost, and deal mini-crits. Warrior's Spirit: Take off the damage vulnerability, and make it into the Heavy's version of the Zatoichi by adding the honor-bound effect too the weapon, though under a different name to fit the weapon more.
A very goofy idea I had for the Persian Persuader. (I thought it’d be fun imo). On Critical hit, the hit opponent is forced to be honor bound; and cannot withdraw their melee weapon either until they die, the demo dies or they touch a supply shelf. The Persuader will also do extra damage on players honor bound/have melee weapons out (20 to 40%). The Persuader would also have faster firing speed and faster weapon switching.
For Demoknight, maybe with the Persian-Persuader, shield bashing has no knockback and instead slows victims for a duration depending on damage dealt For Heavy, one idea could be that the Warrior's Spirit recharges/reloads 50% of the secondary items on kill, (reloads 50% the clip in guns and lunch-box items are recharges by 50% too) instead of the health-on-kill. Maybe as a downside it could get the Honor-Bound penalty
Hibernating bear is meta for heavy on any map with tanks. Cause buffalo steak/warrior spirit is heavies best tank busting and brass beast is the best for mvm in general
Why reduce the loch n' loads capacity back to 2? It's based on a german weapon and the lower barrel isn't a firing barrel, it stores two grenades while one is in the top. I might be wrong about it being german tho
I remember hearing the the tomislav and family business were meant to be one weapon, a tomigun style primary for heavy. Similar to the Huo long heater being a fireworks cannon instead of a minigun, valve musta thought that was too much work and split the weapon in two
Interesting that you have gripes with the persian persuader it went from being a weird half zatoichi knock off with its ability to heal on kills via the dropped ammo packs to being its own thing (namely granting the user the ability to charge a lot more) with ammo packs becoming charge meter
I like when people when someone says "outclassed" it means that the weapon is bad. No, no its not, he means that the Persian Persuader is underwhelming to use, not as good as the other weapons not like its bad, its a good weapon it just makes his dopamine dry up quickly when using it
The damage resistance of the Brass Beast only applies to the hit that knocks Heavy below half health. The damage resistance does not apply to any hits taken when below half health, only the single instance of damage that knocks you below half health to begin with.
It would be good if the loch and load got turn into the Demo Direct Hit with 25% Damage Increase and Mini Air Crit but with only 2 shot again and negative 50% blast radius. And the Caber explosion can just hit a flat 100 explosion damage on hit with no extra damage. But it can now mini Crit on jump. So you can jump in to finish someone low if possible.
an interesting direction they could take the loach and load is to make it explodes when it hits a wall so it kinda turns into a weird rocket grenade launcher hybrid, you still lose rolling pills and splash damage by itself isnt super op imo. Right now the pros gets outweighed by the cons so much it's not even funny.
Remove random crits and damage vulnerability from the Warrior's Spirit, you gain 100 health on kill. Buffalo Steak Sandwich either gets it's damage vulnerability removed OR gives heavy a complete knockback immunity while active. Brass Beast gets a complete headshot immunity while wrevved up, instead just dealing normal bodyshot damage. There, this set is now usable and good. Sniper mains be seething over having to bodyshot a heavy twice.
On the bear claws: If spy can have a weapon that makes him immortal at close range for no reason, let the bear claws fully heal heavy on kill. This has been my TED talk.
I mean they were also friendlies. It also is a bad weapon like I said in the video, but it's not necessarily bad from a stat perspective but more from the fact it has a niche. The Neon Annihilator isn't a bad weapon but it's uses are really limited, similar to the Brass Beast just a lot worse
@@SpaceGuyOnline Oh I didn’t notice they were friendlies in the first clip, I thought it was only the second clip. I do agree, but I feel the brass beast sort of fills the niche of heavy as a whole; however, it exaggerates his weaknesses and slightly improves his strength. Still, it is a minigun so it can’t be that bad. Also the neon annihilater is praised for being “underrated and fun” specifically and only by people who play 2fort 24/7.
i don’t get why the brass knuckles have less damage than the fists, i feel like it should have stock damage, with some amount of bleed, and speed boost on hit, but also take away some max health probably. idk, just make it more damaging than stock, since that’s what brass knuckles are supposed to do
I think removing the animation from the Steak and having it activate melee minicrits instantly could make for a very fun weapon and would at least fix one issue with it. Also it could cover for the Brass Beast's horrible jumprev
The whole damage vulnerability of the Buffalo Steak and Warrior's Spirit combo is crippling enough as it is. But the +50 health regain on kill is just not nearly strong enough of an upside. Most melees already have a standard 65 damage, but that turns into 97.5 damage with the 50% damage vulnerability on the heavy. Even with the minicrits, it'll take two hits to kill a light class in a melee fight, meaning they've got the opportunity to get in about two hits in themselves. That's 200 damage taken and 50 restored on kill, leaving the Hibernating Bear heavy at half HP after fighting an out of place F2P engie. And that's assuming that you have full health to begin with and people don't try to gun you down while backpedaling before the boxing starts, which everyone will instantly do when seeing a glowing handed heavy running at them. The whole set was absolutely gutted by the Tough Break update. My strange bear hands have been collecting dust ever since.
@SpaceGuyOnline I think i found Poopy Joe! I have a pretty low resolution so its very blurry, but at 17:17 im pretty sure he briefly fades in the top right corner sitting on the wooden shelf! I could just be hallucinating though...
I mostly just see a white silhouette, but I can see differently colored blobs near the bottom that have a yellowish for his horn, and a darker grey for a tail
No, the Loche and Load SHOULD have its universal damage back now that Random Damage Spread is off on all servers, and anyone who says it shouldn’t is likely some light class from before 2016 who’s too salty about being 1-shot at full health one too many times to realize that it wouldn’t do that anymore regardless.
I recently came to a realization. All the tf2 mercs are dead. What I mean by this is that they will never do anything or say anything canonically ever again. Their story is where it is. It may not seem this way due to fan content like animations and the mercs being played as daily. But all the merc's story will never be touched by Valve again. Which kinda made me sad.