Some guy stuck within the deepest and darkest depths of obscure TF2 hell, forced to find and figure out the most insane and random things... why couldn't it just be an easy clips channel?
Do people read these? If so congrats, it's a secret to everybody.
High chance I won't respond to that email, if it's something urgent you're better off just dming me on Steam or on Discord being ๖ۣۜSpaceGuyOnline#9967
I dont rlly think that the combo pyro is a cheap gimic as that is all based on relying on secondarys. And the axtinguisher maket garden is undenaigablly skillfull. (sorry for the poor spelling im rlly tired rn)
ah now i see, you're a tf2 fan and youtuber. Guess you don't like valve not updating your game from 2007 anymore, so you hate on their next game which has tf2 elements. classic.
funny how mostly all of the things you mention that are bad in your eyes are things that the now already existing community of that game likes. Also you probably tried the development build, you underperformed and tried finding excuses to why the game is bad and not you.
for example you can literally survive being chased in the "jungle", there are multiple items for you to increase stamina, running speed, sprint speed, items that are active abilites to escape and also your normal abilites to escape or chase.
Closest one id say is the panic attack, holsters faster and more pellets meaning more than likely to hit shots the 20% less damage never really affects the user.
Dude is complaining a lot about features that common in MOBAs. Like long matches, having to stare at the minimap, having fights become cluttered with effects, etc. It makes me wonder if you even played MOBAs. The only understandable complain is the track record that valve has. Also, he seems butthurt because he can't play HL:A.
This video made me worried as I did cautiously follow the games development, having now played it, most critiques in this video seem more of a LoL player seeing DOTA mechanics as the main issues… Which is fine if you prefer League in which case I highly recommend predeccesor but as a long time dota player this game is incredibly fun and good. The comeback mechanics in dota mainly revolve around outplaying the enemy team instead of gimmes like how LoL does it and so deadlock reflects in the same way. I was in a game where it seemed hopeless but two good teamfights and we were able to comeback strong. And ngl a lot of this I also see as weirdly critical of expected features?? In the footage showing how you can poke from afar you were playing the sniper character made for long range shots so it was weird that you nitpicked that? (Not to mention the falloff making the total damage only 24 damage) Along with the jungles having closed spaces this doesn’t describe every jungle in the game and even so the differently field of battle helps shake up fights. Some characters excel in those closed spaces while others don’t is this not a dynamic feature that just makes players learn about how to fight in certain areas with characters and where best to take fights? This video all in all just seems very mean spirited a lot of your “critiques” were mainly just skill issue stuff and simply preferring other mechanics over the ones in dota/deadlock but you passed it on as objective fact which really makes it seem disingenuous Despite the game being in alpha I would have to disagree as I feel the gameplay is its strongest point. I came in a doubter and left very happy
This dude never played a MOBA before and it shows… the game is good, and I felt that many of his points were based on the fact that he hasn’t gotten over the learning curves of a MOBA. “Can’t see what’s happening on the map during a fight” queue every fight ever in LOL.
As someone who doesn't play mobas much, your video put me off this game entirely. Until a friend with 1000 hours plus in dota told me it's not too bad. 20 hours in, loads of close calls and comebacks. Also that clip of Seven's ultimate was incredibly dishonest, it starts off as a small aoe circle which expands slowly which also requires line of sight to do damage, two dashes into cover and you are fine. I know gaming can be shit sometimes, but this bandwaggon bullshit actively hurts all games. Please people make up your own opinions and avoid clickbate twats like this
There are some interesting points in this video, but I believe a couple of the problems you presented would be solved with more experience in the MOBA genre. Minimap: You can only glance at your map, but any competent moba player can look at their map and see the positioning of the minions and characters, as well as tower hp and your teammates hp and get a good idea of what's going on. Your teammates tower hp is low and the enemy has a ton of minions stacked? They're getting hammered. My teammate one lane over is pushed under their tower and their laner isn't there? Might want to watch for a gank. LoS and trading: You state that LoS being the condition needed to deal damage means that you can't run to your tower in lane without taking damage the entire time you're running away. However, at least in the laning phase, there are objects and cover everywhere that you can weave through to break LoS. If you're still taking a ton of damage after leaving a trade then you need to position better for leaving the fight or have some utility to increase the distance between you and your opponent. This problem is also unique to long range characters who SHOULD be able to punish you from a distance, because if they can't then why would you ever pick a character with a sniper over a character with a shotgun. Visuals: The visual clutter in this game IS ABSOLUTELY HORRID!!!! You hit the nail on the head, I can't tell what is hitting me in a team fight even if I know what every ability in the game does. Camera placement is dookie dogshit, and the UI is confusing and too spread out (and in my opinion needlessly complicated). The stats on the left should be to the right of your items along the bottom of the screen, and the health bar should be a normal horizontal bar above your abilities with the stamina right above or below it. Seriously, why the fuck is my health bar in the middle of the screen, and why would I want my stamina bar to cover up the direction I'm shooting towards??? Game tempo: You are correct about games being very one sided, once a team gets ahead and can start shoving their waves into enemy towers consistently, they have the game in the bag if they keep up pressure. In my opinion, the main culprit of this is the ziplines and how fast they are. It takes less than 5 seconds to go from base to the middle of the map, so there is basically no opportunity for a team that is being shoved in their base to push out waves and reclaim some map pressure to work the map and get some gold back. The ziplines are also the main culprit for the game having no downtime besides death. Ziplines combined with the absence of any kind of system to help the losing team get back into the game means that a lot of games are decided at 10 minutes. I think this problem will get better once the player base understands how to help other lanes out, how to pressure the opposite side of the map, split push, etc., but until then it's going to be rough if you lose lane. Comparison to League: Comparing Deadlock to league is just unfair. League is the most polished moba out there, and it is the most popular game in the world... for a reason. If you compare Deadlock to something like Paragon or Smite, mobas with a 3rd person camera and much less development time, it becomes apparent how good the *gameplay* feels and how much more it feels like a shooter than a moba *gameplay* wise. Obviously that is limited to gameplay and not game structure or rules. All of this comes from experience playing League of Legends very consistently since 2011 (i know.... i know), playing Smite on and off since 2016, playing Paragon very avidly from birth to death (rest in peace, Predecessor is not the same), and playing Dota 2 on and off since 2014. I've never seen your channel or videos before, so none of this is personal against you or your character, I'm only focusing on your points in the video. With all that being said, I really enjoy Deadlock and have been having a lot of fun with it as a person with a vast amount of moba and shooter playtime. I'm also an idiot on the internet, so don't take what I say too seriously. Sorry to write a paragraph, but hopefully my thoughts can help someone decide if they want to play the game or not. Great analytical video breaking down the problems with Deadlock and how shooter players and moba players will react to this mish-mash of a title.
You're such a bum for compairing it consistently to league when the obvious inspiration is dota, so many comparison point fundamentally wrong when taking into account differences in itemization and hero design in both games.
Ok I've just played this game and this review sucks even more ass. This has to be rage bait - calling hla a tech demo is fucking outrageously stupid and screams "I haven't even played this game". "The only hero-shooter based things are the abilities". Brother that's ALL a hero shooter is. The respawn timer is scaled and you know that - it's just how mobas work. You just don't like mobas and that's ok?
i haven't played tf2 in a while (around 8 months) and came back to play because i heard bots are lowkey gone, so what a surprise it was that in my first ever match in 8 months i got called a "crotch box user" by a pyro after i managed to understand that he can deflect my rockets and i should use melee instead (because i was using the car battery thing), and then he changed to his shotgun to prevent me from using melee on him, which he misserably failed on doing since i got 2 melee hits on him, so after that i changed to my rocket launcher and got two splash damage hits on him, finishing him off before he even realised, and right now it's that part where i'm investigating what the hell does "crotch box user" mean in tf2 and judging by what i'm seeing, i think it's another gas passer in mvm type of insult made so sweats who have spent more time playing spy than taking care of themsels feel better after losing a match againts any player who hasn't done the same lifeless thing
Deadlock had 40,000 active players as of August 18th and 200k players who own it and many MANY people still don’t know this game exists. The game is genuinely enjoyable