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TF2: The Official Scout Weapons Tier List 

Zesty Jesus
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Medic Tier List: • TF2: The Official Medi...
Thumbnail by JauntyWeb:
/ jauntyweb_ssb (SFM render)
Soldier Art by Artur E.:
/ eichmannartur
Intro Music
Lost It (VIP) - Virtual Riot
Outro Music
Ball Point- Adhesive Wombat
00:00 Intro
00:35 Sandman
05:53 Scattergun
08:26 Backscatter
10:57 BFB
14:31 SOAS
16:43 Boston Basher
18:42 Atomizer
20:39 Soda Popper
22:42 FaN
26:13 Flying Guillotine
28:26 Pistol
29:12 PBPP
31:26 Bat
33:57 Bonk
43:48 Mad Milk
45:18 Winger
47:36 CritaCola
49:53 Candy Cane
51:58 FoW
53:45 Wrap Assassin
55:21 Shortstop

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4 авг 2024

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Комментарии : 886   
@Caragoner
@Caragoner 2 года назад
By the way, fun fact, If you're in water the atomizer will always mini crit because swimming counts as being in the air :) Forget pyro shark Piranha scout
@galegopaulista4564
@galegopaulista4564 2 года назад
Now I want someone to Photoshop Scout's head into Piranha Plant.
@butter5842
@butter5842 2 года назад
Also useful to know if you are doing the soda popper contract and you realise you don’t have the skills to build up enough hype. So you can triple jump into water and still get kill progress.
@jaredroshaven3380
@jaredroshaven3380 2 года назад
New troll playstyle: Use the FaN knockback or Shortstop shove to push enemies into bodies of water and then swap to the atomizer to annihilate them via piranha-Scout frenzy.
@jmurray1110
@jmurray1110 2 года назад
Though it’s only 5 higher damage than stock
@bigbear1045
@bigbear1045 2 года назад
Pyro shark, Piranha scout and the eal trolldier if it also works for the market gardener. Cool.
@snifflysara3065
@snifflysara3065 2 года назад
Reasons I use the Sandman: A) It looks cool B) The taunt kill if I feel like using it C) Another projectile weapon I can practice with And most importantly D) "Hey I found my ball..!"
@samuelfreeman5483
@samuelfreeman5483 2 года назад
I love my ball!
@galegopaulista4564
@galegopaulista4564 2 года назад
In MvM, you can upgrade the sandman to also mark enemies to death, not only when hitting them with your melee, but also when hitting them with the ball. So if you have spare money, the Sandman becomes a direct upgrade to the fan of war MvM. So I guess that counts for something, too.
@flicker6741
@flicker6741 2 года назад
@@samuelfreeman5483 uhh
@zurielschubert9410
@zurielschubert9410 2 года назад
@@galegopaulista4564 Yeah but like, FoW can do just that without any upgrade and at any given time.
@yoshyfoods
@yoshyfoods 2 года назад
Same lmao, I do NOT use it for it’s gimmick, I only want to have a wooden bat and also say “I love my ball”
@glad16252
@glad16252 2 года назад
I personally believe the SOAS should get a ball like the Sandman and Wrap Assassin. Some kind of fire ball that hits someone and burns enemies. Would make more use of the other upside and you get the resistance with it out when you fire the ball.
@MistakennJ
@MistakennJ 2 года назад
that’s a good idea honestly
@PineapplePineapplePineapplePin
@PineapplePineapplePineapplePin 2 года назад
Give scout a flare gun
@presseagainidareyou4704
@presseagainidareyou4704 2 года назад
Yeah, and it is different enough from the Wrap Assassin because of fire’s healing decrease
@daddysempaichan
@daddysempaichan 2 года назад
I think it'll be more funny if you gain crits while on fire. Maybe increased fire resistance while equipped so you're less likely to die while one fire as well.
@MrNoahlindsay
@MrNoahlindsay 2 года назад
along with the crits that would make it one of the more fun scout weapons
@halt1931
@halt1931 2 года назад
Are you still going to spin the wheel even when there's only the Engie left?
@galegopaulista4564
@galegopaulista4564 2 года назад
I hope he does. It'd be funny.
@vinnythewebsurfer
@vinnythewebsurfer 2 года назад
He should add the Sandvich to the wheel
@darthvaderbutwayshittier7054
@darthvaderbutwayshittier7054 2 года назад
What about the Sniper?
@istoleyunomilesbigmac
@istoleyunomilesbigmac 2 года назад
would be fuckin funny
@KnotNoxus
@KnotNoxus 2 года назад
he better does
@ZaTrapu
@ZaTrapu 2 года назад
Fun fact: the sandman's slow down effect sets a class's speed to that of about the same walking speed of a heavy and it slows every class to that speed. It's most effective on scout and is 99% useless on heavy (given the heavy isn't being given a speed boost, have the GRU/EN out, or under the effect of the steak's extra speed)
@ZestyJesus
@ZestyJesus 2 года назад
IT'S SO BAD MAN I HATE IT
@pandapruitt2542
@pandapruitt2542 2 года назад
Ohhhh thats a good thought, a demoknight that doesn't know how to spam a+d is pretty much screwed huh?
@hmmmstvethebaffled7720
@hmmmstvethebaffled7720 2 года назад
If I could fix the sandman I would make it the same as it used to be accept the stun stops you from shooting for much MUCH less time. I would make it so that the slow down stays the same but the player is never taken into a third person stun animation. Basically you hit a heavy with it, he stops firing for one second, is slowed down, and is able to start shooting again without the need to rev up or anything. And of course I’ll bring back the cleaver combo
@bruschetta7711
@bruschetta7711 2 года назад
So it's useful on demoknights and scouts, but it's still broken so it sucks anyway Afterall you are trading health against ALL classes, in hope to hit a fast as fuck enemy with a slow projectile
@pandapruitt2542
@pandapruitt2542 2 года назад
@@bruschetta7711 its true that it sucks but minus well try and find as many uses for it as possible.
@CosmicAfro
@CosmicAfro 2 года назад
As a wielder of a Collector's Sun on a Stick, I can assure you that you're incredibly wrong on my dear sir. (Pushes up glasses, rubs hands together, and calls your mom on Facebook) On paper, the sun's stats do look odd, but the actual effectiveness in pubs is quite high. While yes, a Pyro or... Cowmangler, on occasion, is necessary for this weapon to be fully realized, the amount of times I have outlived a Pyro's flames from either his thrower OR his arsenal of flares thanks to the 3 tick to 4, is actually quite surprising. As a class where every HP point counts in whether you live or die, being able to travel further on fire is an immensely useful benefit. Additionally, pyros are in every casual game. There is almost never a time where a Pyro is not present somewhere on a map that is somewhat populated. But what REALLY makes this weapon stand out to me is that it's a crit-mechanic weapon WITH random crits enabled. And because the Scattergun is basically Scout's melee, the Sun takes up a very useful slot when you're not doing a gimmick- and frankly has more effectiveness than fish, wrap, cane (because you don't take more damage), FoW. Is it his best in slot? No, Meta dictates the Boston or Atom, but it's not an E tier weapon. Killing someone with this mechanic is rare, but it feels SO satisfying. I've beaten down Heavy's on fire because their health can't regen as fast with a medic, and see Medic's run in horror as their big friend is brutally beaten. At worst, it's an alternative stock bat, but at its best its easily busted with its output.
@jpthepsycho1467
@jpthepsycho1467 2 года назад
Eyy cosmic
@ZestyJesus
@ZestyJesus 2 года назад
this is a fair argument and I concede to the lashing
@mauriceanderson5413
@mauriceanderson5413 2 года назад
@@ZestyJesus take it boy
@tonyawwwno3364
@tonyawwwno3364 2 года назад
@Zesty Zucc counter-counter-point, the sun on a stick uses the same sound effect as the default bat
@-RandomStranger-
@-RandomStranger- 4 месяца назад
I agree with everything except the SOAS being better than *fish* . _Nothing beats _*_fish_*
@stuff9680
@stuff9680 2 года назад
The Sandman had the biggest fall from grace, used to be great and justified the -15 health now the only people who use it are either veterans going on a nostalgia trip or new players who've seen old combo videos
@Mantafirefly
@Mantafirefly 2 года назад
Yeah, if they took away the health penalty and just gave it something like -20% melee damage then it would be equippable, even if only as an unremarkable melee option.
@ChronoSquare
@ChronoSquare 2 года назад
I miss playing with my balls :(
@Kyle_Reese
@Kyle_Reese 2 года назад
Theres a dumb roblox ripoff of tf2 that buffed the sandman, no more health penalty, just melee dmg penalty, and slowdown increases the closer you are to your target, its not OP i think, its just annoying to fight against
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 2 года назад
@@Kyle_Reese typical colors 2 unironically has some good balance choices
@vivelespatat2670
@vivelespatat2670 2 года назад
@@dkskcjfjswwwwwws413 i.e Sniper not 1 shotting Medic in 0.1 sec
@tonyshum5569
@tonyshum5569 2 года назад
back scatter is still my guilty pleasure, it's just like the backburner, the less you actively try to get behind someone the more often it'll happen
@dripapproved1582
@dripapproved1582 2 года назад
I swear people just turn tail and run when you have it equipped
@THEFurfoot
@THEFurfoot 2 года назад
one shotting a light class is a strong dopamine
@Froggediah
@Froggediah Год назад
It’s helped me get better accuracy when I stop using it because I need to try to shoot more accurate with it and with an even more accurate gun you hit loads of shots. It’s just helped me become a better scout overall
@DannyCheezits
@DannyCheezits Год назад
It's a super underrated training wheels item. It trains ur positioning and secondary usage by making you reliant on them
@waffles9733
@waffles9733 2 года назад
Can't believe Zesty didn't even talk about recoil jumping in the Force-a-Nature segment
@lambsauce5312
@lambsauce5312 Год назад
@Jack D Rippr least murderous white person in Western Africa
@knines6279
@knines6279 Год назад
@Jack D Rippr factually incorrect. Has Scout ever said he was a soda popper? Didn’t think so.
@-RandomStranger-
@-RandomStranger- 4 месяца назад
​@@knines6279 you listening? Okay Grass grows Sun shines And brother... I hurt people! *_Im a force a nature!_*
@sudoku5148
@sudoku5148 2 года назад
babe wake up, new zesty tier list
@henrybadger785
@henrybadger785 2 года назад
Yes honey
@the3plyspy
@the3plyspy 2 года назад
@@henrybadger785 lmao
@Whois2th
@Whois2th 2 года назад
Okay 🥺💙
@_kokku_
@_kokku_ 2 года назад
bet
@tal5667
@tal5667 2 года назад
@@henrybadger785 literally what I was thinking lo
@OlaftheGreat
@OlaftheGreat 2 года назад
I occassionally use the Sandman to annoy people on Degroot Keep (where I'm already going to die in one random crit swing anyway), this is basically the only use I've ever been able to come up for it.
@roman108
@roman108 2 года назад
Gotta be fun to slow down those pesky charging demoknights huh
@vivelespatat2670
@vivelespatat2670 2 года назад
@@roman108 Till you realise charging as Demoknight remove all debuffs
@-RandomStranger-
@-RandomStranger- 4 месяца назад
​@@vivelespatat2670 muahahahah! 2 year later reply!1!1!1! Anyways demoknights cant remove slowdown effects. Infact they prevent demoknights from charging AT ALL and they cant do anything except wait for the debuff to end
@Master_Brutus
@Master_Brutus 4 месяца назад
​@@-RandomStranger-the one thing the sandman is good at. Demoknight counter.
@nicholasho1595
@nicholasho1595 2 года назад
Pocket Pistol should have been above stock. The health back on hit, like you said, is meh, but that faster firing rate is useful in any situation, and the lower clip size means nothing since the faster firing rate makes you hit more shots.
@GogiRegion
@GogiRegion 2 года назад
See, I think that it would be above stock without the healing, but the healing makes it just even better. Sure, it goes through the clip super fast, but the reload is fast enough as is, so you end up dealing more damage. If you can hit your shots, it does a ton super fast. And ideally, it’s a finishing tool anyways, so the downside only affects you if you get into a situation where Scout would probably lose anyways.
@mesplin3
@mesplin3 2 года назад
@@GogiRegion Yeah, the only argument I could see for the pistol being better is for clip size. But as pistols are made to be a finishing tool, you'd rather kill the enemy quicker than later. The health upside is almost irrelevant.
@chaoz7370
@chaoz7370 Год назад
But putting it above stock pistol implies its comparable to mad milk, which it isn't
@jtd2117
@jtd2117 2 года назад
59:20 For the Shortstop the wiki says... "40% faster fire rate and 40% tighter spread, 20% more knockback from damage, 60% less pellets but each pellet does twice the damage as stock so roughly a 20% damage penalty at base damage, and it's ramp up only goes up to 150% compared to the usual 175%." It should also be noted that crits work differently with this weapon. Instead of 1 shot being a crit... when the random crit get activated you get 2 seconds of guaranteed crits. Enough time to pump out the entire clip btw.
@aetu35
@aetu35 2 года назад
thats what happens when you let someone just port a pistol into a primary slot
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 2 года назад
what the hell is the shortstop anymore
@CoffeeIssues
@CoffeeIssues 2 года назад
i like calling my shortstop the shotiper (shotgun + sniper) because of its tighter spread lmfao
@smackeroon688
@smackeroon688 2 года назад
SOAS but, passively, while you're on fire you move faster. Kinda like an Escape Plan for Scout but you just go like Baby Face speed while on fire. Every scout experiences the pain of burning to death in front of a health pack, and this could make for a funny gimmuck weapon.
@krypto9071
@krypto9071 2 года назад
I like the idea but baby faces blaster speed is a bit ridiculous
@ferdithetank7535
@ferdithetank7535 2 года назад
@@krypto9071 Except that it doesn't work in that corner case, since afterburn completely wrecks your boost
@smackeroon688
@smackeroon688 2 года назад
@@krypto9071 it only works while you're receiving constant damage as the second frailest class in the game. And it only works when fighting the Pyro. I'm not gonna say it works for heavy too cuz of the bio long because if you get that close to a revved heavy I'd be shocked if you didn't die even with that movement speed
@homicidalrhino7266
@homicidalrhino7266 2 года назад
@@smackeroon688 anything that makes the scout faster is op and a passive buff like that would have scouts using nothing but the soan and just be Pyro counters
@susko5673
@susko5673 2 года назад
That's a great idea
@purplehaze2358
@purplehaze2358 2 года назад
The stun glitch shouldn’t be an instant “Terrible weapon” label for weapons that slow opponents because, at least in my experience, the vast majority of players don’t think to channel the soul of a scout main and spam A and D really fast when they get stunned. Even people who know about the glitch rarely think to do so in the heat of the moment. I can assure you, the sandman is a terrible weapon for reasons other than that.
@scouttf2143
@scouttf2143 2 года назад
It’s bad because the upside is practically useless, why slow down a demoman when you can just use your primary to kill them? It’s basically the stock bat with a really big downside
@Spanishdog17
@Spanishdog17 2 года назад
Whenever I use the Sandman it feels like the slowdown affect doesn’t change anything (except for my health).
@didsomeoneaskforanegg2168
@didsomeoneaskforanegg2168 2 года назад
It's not even mashing ad, all you need to do is walk diagonally. I main bonk scout and it's stupidly easy to mitigate it
@homesinc
@homesinc 2 года назад
its still awful because lowering speed is a weak mechanic whilst the lowered max hp is an awful penalty
@sevendeadlysquids404
@sevendeadlysquids404 2 года назад
Well, my understanding is it's in the "broken/needs reworked" category because the bug exists, even if the bug is not abused in most circumstances, it shouldn't be present. The weapon is undeniably broken in its current state. Even without the issue, it's still so awful I wouldn't be surprised if he argued it belongs in the category anyways.
@Shaymaru
@Shaymaru 2 года назад
I wish Zesty didn’t feel the need to instinctively assume people freak out when he places an item in a tier and felt the need to do that voice thing to acknowledge counter arguments. It happens a lot and it’s just very exhausting. I enjoy when Zest is just enjoying whatever he’s talking about instead, or is a little more restrained in his scripted videos.
@TheGlenn8
@TheGlenn8 2 года назад
Yeah, seeing someone talk to their strawman is pretty lame.
@maikidot
@maikidot 2 года назад
Yeah it's really obnoxious honestly, like it's fine if it's like rare but it happens literally every 5 minutes and it got old very fast.
@PFSnypr
@PFSnypr 2 года назад
Ive literally just been waiting Engi lmfao, the odds are not in my favor
@ZestyJesus
@ZestyJesus 2 года назад
we're doing the engineer tomorrow on stream, so you don't have to wait much longer
@aperson4287
@aperson4287 2 года назад
@@ZestyJesus My Engie main senses are tingling.
@stuffstuff6932
@stuffstuff6932 2 года назад
My idea for the sandman is to give it its mvm upgrade of mark for death. Having the duration based on the distance it was thrown and adding back the sandman cleaver combo but without any help from slowing effects.
@concorde837
@concorde837 2 года назад
Oi, that could be good
@nathan_thorn6906
@nathan_thorn6906 2 года назад
Hmm… might be good but maybe balance the old cleaver/sandman thing to simply use the minicrit boosted damage so the target still takes a solid chunk of damage, 70~ damage + bleed is plenty to wound someone into finishing range for a scattergun shot.
@vinnythewebsurfer
@vinnythewebsurfer 2 года назад
Scout had to be one of the most heavily adjusted character in this game and he’s still busted, it’s crazy
@susragejr477
@susragejr477 2 года назад
Busted?
@bl1tz533
@bl1tz533 2 года назад
@@susragejr477 yknow the schtick. Sandman Cleaver is overpowered but puff and sting isnt
@user-zr1mp2dk1q
@user-zr1mp2dk1q 2 года назад
Thing is, base Scout and stock weapons were never changed after release!
@trice286
@trice286 2 года назад
It doesn't matter how much you change his weapons. As long as his stock is good, he will always be insane. You can't nerf him directly because scout is alright in pubs compared to comp.
@DoodleZoo
@DoodleZoo 9 месяцев назад
@@user-zr1mp2dk1qthat’s not true
@superequinox4185
@superequinox4185 2 года назад
I think this series is actually important in the TF2 sphere. A lot of your views on balance and design runs contrary to the wider discussion. I don't personally agree with a lot of what you say, but your dissenting voice is refreshing
@grum9536
@grum9536 2 года назад
I wish the sandman wasn’t nerfed so hard, I love the voicelines for it but I just can’t use it
@The___Rat
@The___Rat 2 года назад
I missed the stream, but my personal fix for the Sandman is to make it stun people if it headshots them. They can still move but can’t shoot. Therefore it takes skill and aim, and you can keep the slow effect on a body shot, I feel that would be fine. And a headshot wouldn’t slow either, it’d be a whole new effect.
@galegopaulista4564
@galegopaulista4564 2 года назад
I like that change, but I'm not sure if it's enough to save the Sandman from being bellow average. I think it needs something else on top of that, but I'm not sure what.
@The___Rat
@The___Rat 2 года назад
@@galegopaulista4564 hey, below average is better than broken bad, right? And I could see it being terrifyingly annoying if you get good with it, like the Amby.
@aperson4287
@aperson4287 2 года назад
Personally I really like the idea FSOAS proposed of making the ball mark people for death, so it could be a long range Fan O War, so you can combo from afar.
@mariustan9275
@mariustan9275 8 месяцев назад
I think it should mark people for death instead because if anything similar at all that limits other people happened on hit, it would still be frustrating. I mean some people still complain about the Natascha. I like the other idea people have where it marks people for death on hit instead.
@theghostly4328
@theghostly4328 2 года назад
Thank god the FaN is super good and has the best rush of dopamine when you land that second shot that never gets old. I hope to god that the comp players don’t make this weapon have a nerf because it’s truly the best weapon
@didsomeoneaskforanegg2168
@didsomeoneaskforanegg2168 2 года назад
FaN is fun but it sucks ass. It pushes ppl away from your intended range, reloads super slowly, and makes it so you can't shoot airborne without launching yourself backwards
@dripapproved1582
@dripapproved1582 2 года назад
@@didsomeoneaskforanegg2168 You can supper jump if you aim it perfectly. Also if people would stop timing shots with it and just stick it in someone’s back and let lose I swear you’ll find it much more bearable. Everyone I watch use it shoots one shot waits a second then shoots again! NO that’s wrong it’s a double barrel baby, unless you are engaging at mid ranges don’t use it like his other primaries.
@MsGhoulz
@MsGhoulz 2 года назад
Backscatter is pointless. The number of times I die instantly from a random crit from a scout's scattergun....
@CoffeeIssues
@CoffeeIssues 2 года назад
i remember once having 20-30 hp and getting SNIPED (yes,sniped) by a scout's scattergun crit. needless to say we both were confused lmfao
@z1u512
@z1u512 2 года назад
I could probably buy tf2 from valve if I have a dollar for everytime zesty says the word "hideously" or "competitive" in his videos.
@thatfurry5579
@thatfurry5579 2 года назад
"Is a balancing mechanic for single fire weapons" Proceeds to list 3 autofire weapons
@illegallyblind6916
@illegallyblind6916 2 года назад
Sandman is good, because you can crouch or be really close to a wall, then hold down m2. You can hear rapid crack sounds all across the map, and its funny annoying the enemy team.
@galegopaulista4564
@galegopaulista4564 2 года назад
"I love my ball!"
@Metro_Stalin_Mayer
@Metro_Stalin_Mayer 2 года назад
If there's something I will always be proud is to be the one caused Zesty the breakdown about the milky jokes
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 2 года назад
what
@fadingpower
@fadingpower 2 года назад
Hey man, really enjoy these videos, been getting some amazing sleep while listening to the chill discussions. + algorithm juice.
@ashtongiertz8728
@ashtongiertz8728 Год назад
4:08 should still stun after a certain distance, say 60% of moonshot distance causes shoot stun, and moonshots completely stun. Then it would have a use as an anti-sniper tool, which this game desperately needs more of.
@mariustan9275
@mariustan9275 8 месяцев назад
I think people would still complain about that, no matter how skilled it is. People don't like to suddenly have their movement taken away. Maybe instead make it so it marks people for death or maybe an alternate version, highlight peopel through walls to mark a sniper.
@Walker443
@Walker443 2 года назад
Can’t wait to see you review on the new tf2 Halloween skins
@rsproba9882
@rsproba9882 2 года назад
Nice list my dude! :D
@the_exxtra1425
@the_exxtra1425 11 месяцев назад
I think the sandman could reflect projectiles but slower swing speed and be an inverse of its current state. Instead of being more squishy, reflecting rockets and pills while traveling could make him survive more
@WooHooLadttv
@WooHooLadttv 2 года назад
Commenting because I'm a simp for your channel Also, c\/m.
@mattsmorang9853
@mattsmorang9853 2 года назад
Hey zesty, thank you. I have been going through a lot and your content plus tf2 has really helped me.
@ratcrusher3251
@ratcrusher3251 2 года назад
I think I remember you saying something about being a geologist or something, so i have a question: Does soapstone taste like Dawn or Ivory?
@ZestyJesus
@ZestyJesus 2 года назад
palmolive
@TheGlenn8
@TheGlenn8 2 года назад
Tastes like soap, duh.
@Abcd-ek1yw
@Abcd-ek1yw 2 года назад
Nice content man, keep it up
@gamingspacemonkey
@gamingspacemonkey 2 года назад
Man I can’t wait to see what the next tier list will be!
@blacklight683
@blacklight683 2 года назад
Why is the first comment just Boston?did I miss something?
@casualsoapmuncher561
@casualsoapmuncher561 2 года назад
I never use the backscatter because I think it’s superior, but I do use it to sharpen up my aim, the -20% accuracy helps you adapt and hit your shots more, especially after switching back to stock. I used it starting out and I definitely recommend to anyone trying to get good as scout
@campellodasilva
@campellodasilva 2 года назад
Thank you for the video, Zesty (and editor)
@cosmicmanta7340
@cosmicmanta7340 2 года назад
1:00:00 Since it uses the T-shape, it effectively has a tighter spread by sqrt2, because it's missing the further-out corner pellets.
@_telia
@_telia 2 года назад
You can actually get an exact spread value from the CTX files. You need a decompiler, but the shortstop has a spread value of 0.04, and the scattergun has a spread value of 0.0675 (~1.7x tighter spread.) The shortstop has the exact same spread value as the pistol.
@llmkursk8254
@llmkursk8254 2 года назад
This… Makes a lot of sense.
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 2 года назад
its literally just the pistol you have got to be kidding me
@vivelespatat2670
@vivelespatat2670 2 года назад
When a pistol try to become a primary weapon :
@Pogi820.
@Pogi820. 2 года назад
Hi, thank you for recommending the baby face's blaster, it was actually really fun to use. From my short experience with it I learned that: (I'm probably unoriginal here but…) - The gun is best paired with the flying guillotine, since one hit with this gives you the full boost, which gives you the speed advantage from afar. - Even though you are nearly forces to stay on the ground, don't be afraid to waste your boost in order to dodge a rocket, if you already hit 1 or 2 shots, you can refill your boost with the finishing one. You can also simply use the high ground more often. - The boost can sometimes compensate for your risky double jump in long distance jumps where height doesn't matter much. - You better recycle boost rather than keep your one if you want to get more value, the boost makes you more flexible: you pick your fights, you run away to health packs much faster and the enemy has hard time tracking you down or shooting you before your first shot… Again, I really thank you for "opening my mind" and making me notice how fun scout's variety of weapons can be, this refers to the other tier lists as well. (What do you think? I will be happy to know :)
@yeastmanjones
@yeastmanjones 2 года назад
zesty is probably the most straightforward tf-tuber i seen in quite some time, and i’m here for it.
@MJamesRave
@MJamesRave 2 года назад
Genuinely my most looked forward to videos right now. I'm super burned out with university and this helps
@yaboichangkaishek3460
@yaboichangkaishek3460 2 года назад
Yes lord zesty blessing us with god like content
@CharlieMcGillGuitar
@CharlieMcGillGuitar 9 месяцев назад
Potential Rework Idea for The Sandman: + Launches A ball that Inflicts afterburn on whoever it hits for a duration that depends on how far the ball traveled (like in cartoons how a fast moving projectile is on fire. Maybe it could have a little particle effect) - No Random Crits - 25% slower firing speed I feel like this could combo really well with the cleaver (yes ik sandman cleaver combo) since you could get stacking after burn and bleed damage that you could finish them off with your scattergun
@adrianbyrdziak5130
@adrianbyrdziak5130 2 года назад
Idea for a sandman; what if the stun duration was reversed - the closer you are, the longer the stun will lust. In that situation it would be more like "I have half health, and need to reload. I can't win this battle, have a ball in the face, and don't chase me while I run". So, more like a panic attack in the functionality
@minimum850
@minimum850 2 года назад
Yeah, and then a scout can run up to somebody and stun them, then pull out his scattergun at his effective rwnge
@adrianbyrdziak5130
@adrianbyrdziak5130 2 года назад
@@minimum850 I don't think that's a big deal because people can shoot (it's a slow down, not a stun). The great strength of the scout is that he sticks his shotgun up your ass, firing the first bullet and before you manage to react the shoots again. Informing enemy of your existence as a scout, with an attack that deals very little damage is generally ... not recommended. The only situation where you are right is where the scout slows down a medic who is unable to defend himself too much. Any other class can shoot back. And when the scout is so close to you ... running away won't work anyway. With or without a slowdown. You have to kill him or you die. Slow down really doesn't effect this that much
@-RandomStranger-
@-RandomStranger- 4 месяца назад
​@@adrianbyrdziak5130 this is a late reply, but didn't you say "stun" in your original comment?
@TheJosiahTurner
@TheJosiahTurner 2 года назад
i think that the sandman should be given some form of interruption mechanic, for the duration of the slow, it could disable/postpone your ability to: use banners/keep banner effects, use uber/stay ubered (if you arent using stock uber), cloak, charge/keep charging (if you hit a charging demo it will stop them), keep a minigun revved (it would forcefully unrev the heavy and force him to rev again), unscope a sniper, etc you could hit a buff banner soldier during a push and cut like 3 seconds off of his ability to mini crit, you could make a vacc medic uninstall the game, you could hit a building to disable it for a few seconds, cowmangler style, catch a spy lackin and take his ability to cloak away, screw up a heavy's push by unrevving him, put an end to the 50 head demoknight's killstreak by cucking his charge, make a sniper unable to quickscope you when you approach, screw up a kritz uber etc also uber building aside, the BB is literally a direct upgrade if you can land your hits
@fakename5881
@fakename5881 2 года назад
thats honestly one of the neatest balance ideas for the sandman ive ever seen
@vivelespatat2670
@vivelespatat2670 Год назад
"Unrrev a heavy" that's just old sandman
@drdipshit2022
@drdipshit2022 2 года назад
Having used the pretty boys for almost all my hours on scout you’re completely correct, the health back is sub par but its nice to have a easy way to top your health back off after being chipped
@WhiteWeaseI
@WhiteWeaseI 2 года назад
I like the color progression you are going with in the tier list backgrounds. I bet sniper is going to be red!
@garnetbezanson1404
@garnetbezanson1404 2 года назад
I find the Wrap Assasin is also good when paired with the Mad Milk. If you can hit a milked enemy with the bulb you get a nice little trickle of health that acts as a small damage buffer.
@Thebooooy
@Thebooooy 2 года назад
55:21 At this part where he got to the shortstop, I braced myself for him to tear it apart... But what came next warmed my heart.
@NFGUN1T
@NFGUN1T 2 года назад
Like your dedicated video about the Dragon Fury, I overlooked one weapon. And this is the Shortstop. So I played with it and I was really surprised, but I still think this one and 2 others primary weapons should be lowered on this Tier List. *Shortstop:* Like I just say, I don't think this weapon deserves to be on Tier A, it should be on Tier B at best or lower. It really depends of 3 main factors to me, such as: 1- The gamemode you're playing. Personnally I mainly play on Payload Mode and it can be tricky to use efficiently in general if you really want to top score. Scattergun will be a no brainer here if you want to be reliable in any scenarios. 2 - The level design of a map or a particular section of it, because with the Shortstop it's like you play with a pistol instead of a shotgun, so you can't press 'forward" that much especially in narrow corridors/choke points (compared to the best primary weapons) and if you do so, you're going to take more risks if the enemy is too close to you and probably die more often. You need to really keep your distance to make the most out of it, and it make you automatically backpedal a lot more than you think so it's kinda counter intuitive for that class (Scout by nature is the definition of fat burst damage). 3 - The level of players against you. You can have some tough times against experienced players with more powerful weapons. If you're too close to them, you'll probably die. Like I just said above, my opinion will be based on Payload Mode for the most part. This weapon is useful for scouting and support your team, if for exemple others power classes (mainly soldier and demoman) struggle to focus a nest or shut down a teleporter to cut enemy reinforcements quickly. Due to my tests, I think it works the best when you're in BLU Team, because you can use the cart to heal yourself quite often (and doing X2 on the cart at the same time, which is also important as Scout) while also destroy buildings from far/safe distance quite easily if the engineer isn't near it or when he's busy to build on the next point. So here you use it quite efficiently, since this weapon works the best in these situations. I think the Crit-A-Cola is the best secondary to use with the Shortstop for what I've experienced, because you can pick some busy targets at mid range+, in like 2 shots ! Once again here, these mini crits amplify/enhance the power and strenght of this gun, and reward you with some kills at an unusual distance for that class (compared with others primary, and most people doesn't expect that in the first place). I think this combo is underrated. Nothing is more satisfying and useful than killing a Medic and drop his uber while he think he's safe. And this alone is bonkers ! Last thing about it, the shove and his ridiculous range, I don't know what Valve was thinking about this feature, but it doesn't make any sense since you need to keep your distance with that weapon in the first place. You can push someone from a cliff or into an active sentry gun but chances here are insanely low and risky for you. No really you can forget it. But in general, I think it's better to have a shotgun and a pistol (or any other secondary item), and be almost fine from close range to mid range. With the Shortstop it's like you've 1 pistol instead of a shotgun, or 2 pistol if you pair it with a secondary gun, make you kinda weak at point blank/close range. Losing your ability to land devastating meatshots in close/mid range combat are something to not neglect (and it's quite frequent in TF2 to get caught off guard at the next corner). So in that regard the Shortshop can't be in the top Tier with the best primary weapons. It's a decent weapon but not a weapon I'll use everywhere or everytime. But not gonna lie it's fun to use (especially with Crit-A-Cola). -------------------------------------------- *Baby Face Blaster:* I think I will also lower this weapon to tier C, because you can do well with it but you can also doing bad. This weapon is good if you can choose your fight but in Payload it's rarely the case and anything that hit you (just 1 bullet sometimes) will really hurt your speed boost significantly in most situations. This weapon is pretty good if can you isolate a target on a safe area for a 1v1. I only use it in Red Team, because you've less sentries gun in BLU Team in general. -------------------------------------------- *Backscatter:* That one should be lowered to D. Worst primary weapon imo. 4 shots is a big drawback. When the only upside requires to pass behind someone to crit him. Once you know there's a Backscatter Scout behind you, he's pretty much fucked, you just have to never give him your back to counter his best strength. -------------------------------------------- The End. Other than that great video, you really changed my opinion about the Shortstop. I can't wait for Engineer and Sniper episodes !
@shayanmanteghi5662
@shayanmanteghi5662 2 года назад
25:19 Intentionally or not, Zesty actually made a good Waluigi impersonation there!
@DinnerForkTongue
@DinnerForkTongue 2 года назад
I've said it before and will say it again: please keep being a scholar geophysicist, Z. Changing your life to revolve around a fickle social media heat algorithm that panders to the lowest common denominator of watchers, as you said, is a _shitty_ idea.
@yobber2991
@yobber2991 2 года назад
I really like how your opinions are different than the hundreds of pyro joe clones that make tf2 content
@a_dead786
@a_dead786 2 года назад
FINALLY!! someone else who loves the shortstop. I didn't like it when I first tried but eventually it just clicked and i started doing REALLY GOOD with it.
@mythos951
@mythos951 Год назад
Simple change for the sandman: instead of making the ball give a slow effect, have it give marked for death. Essentially, make this weapon a ranged fan of war. You don’t even need to change the downside.
@mushroomGdog77
@mushroomGdog77 2 года назад
will you mack a video review/rant about the new warpaints from Scream Fortress XIII like the your other warpaint video ?
@Thefrostedslime
@Thefrostedslime 2 года назад
"Boston basher helps medic build uber" Fist of Steel heavies: Obesrve
@Nicky2414
@Nicky2414 2 года назад
*When Zesty Jesus posts a video:* "Say goodbye to your brain cells, chucklhead!"
@josephg1125
@josephg1125 2 года назад
Exactly lol. Stock bat and basher on the same tier? Fan of war above basher, stock above pbpp LOL is the funniest one. And MM not in broken
@solaryanrvpist
@solaryanrvpist 2 года назад
I really love the playstyle that Spoopybler have with his Force-A-Nature, using it also like added mobility tool with the first shot.
@jpthepsycho1467
@jpthepsycho1467 2 года назад
70k subs LESGOOOOOOOOOOOOOOOOOO CONGRATS
@narcant
@narcant Год назад
i have about 120 hours on scout and i never even considered using the Soda-Popper. thanks for educating us scout mains Zesty
@Rogeryoo
@Rogeryoo 2 года назад
Can't wait for you to spin the wheel for the next episode! I wonder what class it'll be.
@skippingstep1515
@skippingstep1515 2 года назад
One thing worth mentioning is how great the Wrap Assassin and the Guillotine pair with the Baby Face, as the initial damage of the cleaver and ornament, along with the bleed damage afterwards, counts as boost. A successful cleaver and full bleed out equal 90% of your boost.
@scouttengu
@scouttengu Год назад
I actually found one use for the sandman that it's actually pretty good at. Hitting a demo knight with the ball while they are mid charge will basically cancel the charge since it changes the charge speed to the speed of a heavy. Once they have no charge, they are basically a free kill. Possible rework idea for the sandman: the ball should have an extra effect on top of the slowdown such as making the person marked for death. The duration of them being marked for death depends on how far the ball has traveled. Remove the -health downside and replace it with something like reduced melee damage. This rework would make the sandman a weapon that is meant for making it easier to get picks off on enemy medics or scouts. Designed for hitting them with the ball then running in to finish them off with your primary weapon.
@jacobdavidson9833
@jacobdavidson9833 2 года назад
Those Bionicles are quite possibly the coolest backdrop I've seen from any youtuber.
@OhCrapI_He
@OhCrapI_He 2 года назад
I’m making notes for how I’d re-balance many unlocks in TF2 (maybe for a mod or something) Perhaps the Sandman could have a Mark for Death effect with the same cooldown as the Wrap Assassin's Bauble, instead of the buggy, hard-to-balance stun. The Backscatter would have Full crits from behind instead on mini-crits, so it does 180 damage on a meatshot from behind Additionally, the accuracy penalty may be replaced with a damage ramp-up penalty (150% instead of 175%, therefore 90 damage on a head-on meatshot, as opposed to 105) Baby Face's Blaster might have a more forgiving boost (Perhaps taking 75 damage would be enough to empty it, and dealing 150 damage would be enough to fill it, and perhaps double-jumping would only take away 25-50% of your boost) Sun on a Stick would provide afterburn immunity instead of fire damage resistance, and more importantly, it would light all nearby players on fire so the crits on burning players would actually matter (It may even ignite teammates, so you could use this to help your pyro heal with Airblast or gain crits with the Manmelter) Force-a-Nature would only deal its boosted knockback on the second shot (So the first shot doesn't push the enemy outside your effective range), but if that ends up being overpowered, I might also lower its rate of fire. Pretty Boy's Pocket Pistol might have more healing (5 per shot, instead of 3), at the cost of damage (10 instead of 15) and ammo capacity (you can only carry ~20 shots with it) Bonk! Atomic Punch would boost your speed like as if you had a fully boosted Baby Face's Blaster while it's active and it would have a shorter cooldown (16 seconds instead of 22) Mad Milk might apply its effects to all players in the area (you could accidentally Mad Milk your teammates or extinguish your enemies). Additionally, if Pyros couldn't reflect Mad Milk in vanilla TF2, they would be able to with this balance mod. The Winger might have greater damage to get more people using it. Crit-a-cola might have the Mark for Death moved to after the duration of the mini-crits, but it's now paired with a 25% speed penalty. Wrap Assassin might be buffed so it's equivalent to the Flying Guillotine Shortstop would have greater fire rate, (Equivalent to Soda Popper/Force-a-Nature), fire 5 shots at once instead of 4, and it would have a stronger shove (equivalent to Force-a-Nature's blast), at the cost of damage ramp-up (No longer has and damage ramp up or fall off)
@santiklingo
@santiklingo 2 года назад
i luv that intro
@TheSpoonman00
@TheSpoonman00 2 года назад
Pairing the Cleaver and Wrap Assassin with the BFB is legitimately fun. Even if you're moderately good at landing shots with either weapon, it's enough to get your BFB boost back up even if you get shot
@zacharydezeeuw7779
@zacharydezeeuw7779 2 года назад
I like how at the end he turns the video into a Mythbusters episode
@transientlattice
@transientlattice Год назад
The bonk can actually be really fun to use for creating some funny scenarios. Like blocking one of the enemy spawn doors on harvest, then watching as 3 or more people flood out the gates and blow you to pieces, or bullying a heavy by body blocking him and using any taunt of choice for added memery, (I have a clip where I used the schadenfreude to body a block a heavy while invulerable right before a soldier blew him up, perfectly re creating the “THINK FAST CHUCKLE NUTS! *FLASHBANG*” meme. You can even body block Ubers at the start of a round on defense, preventing them from pushing up and because it’s so unexpected and they’ve just been ubered, they’ll just stay body blocked for a few seconds before they know what’s going on, and even then you can still keep blocking them with your superior movement speed. Scout has way better alternatives for secondaries, but if you’re playing for fun the bonk has a lot to offer if you think outside the box.
@Freesorin837
@Freesorin837 2 года назад
As someone who uses Pretty Boy regularly, it’s really not useful for recovering health so much as it’s used to extend your life as you try to stay in the fight a little longer or try to get away.
@hypstersaurus6828
@hypstersaurus6828 2 года назад
exactly, zesty really underestimates the power of this pistol. I used to play with mad milk or stock, but then i started using the pretty boy and god damn, to me it's literally a direct upgrade to stock. I've survived and won a lot of fights i wouldn't have otherwise thanks to that small health back and quick damage. People are sleeping on this weapon.
@flowler60
@flowler60 2 года назад
I want a playlist of all the different music used in these intros
@theride1176
@theride1176 2 года назад
i love that scout cosmetic and i love how its not halloween restricted
@imfatkid420
@imfatkid420 2 года назад
1:00:31 did you or any one else add this or update the wiki? Please do I have not played this game since I got it on the Orange Box and got all the achievements for me and my 2 of my friends I loved this game but I never had the money for a PC but I got one and I got TF2 but I don't know how to play PC games but I've been playing Xbox can I use my controller?
@shallowgod5539
@shallowgod5539 2 года назад
Honestly I think the PBPP is BETTER than the stock pistol. The extra speed for the unnoticable mag reduction is so good for the gun's uses and the health on hit is just a cherry on top. You'd be surprised how far 20+ hp will get you in a fight: it greatly extends your combat effectiveness alone because you keep yourself topped up.
@giserson2
@giserson2 2 года назад
Shortstop random spread is probably the same as all shotguns, it's just that it lacks the pellets that make the pattern wider overall for other shotguns. As you showed with the fixed pattern, the pellets that are there are at the same distance from eachother as the same pellets in another shotgun pattern.
@suchmuse
@suchmuse 2 года назад
Finally my main Ill comment on your OFFICIAL list once im done
@karlbischof2807
@karlbischof2807 2 года назад
The backscatter technically has 3 downsides: -minicrits only apply at close range -2 less clips(it says 34% less clip when it should say 33%) -minus 20% spread
@hamstreak5591
@hamstreak5591 2 года назад
Is there a website where I can see what stats a weapon USED TO have? I remember things like the PBPP canceling fall damage, but I wanna see all the weapon's old stats.
@garnetbezanson1404
@garnetbezanson1404 2 года назад
I believe the wiki list stat changes on each items page.
@jadynandchara640
@jadynandchara640 Год назад
I like the difference between the soda popper and the stock. The soda popper always felt like a more versatile version of the backscatter, with it killing most enemies in two meatshots which come out nearly as fast as a heavy fires. It's got a faster reload speed so it's less punishing and instead more fun, and it's 'niche' of letting you jump a whole ton is just incredibly fun to use especially in battle. The only reason I ever want stock over soda popper is in 1v1 scenarios where the second soda popper shot is harder to hit making the extra availible shot from stock much more valuable. It's especially good of a weapon when paired with the sustain of the stock pistol or even just stock melee since usually scouts can't be so bad they miss their primary and secondary.
@jmackgaming05
@jmackgaming05 2 года назад
For the sandman, I always thought it would be cool if you could charge it and if it is fully charged it stuns them and prevents shooting like it used to, for a flat 1.25 seconds and replace the -15 hp with 20% slower holster speed.
@Colefivenumbers
@Colefivenumbers Год назад
As someone who's recently used the backscatter quite a bit recently just to give myself a bit of variety, honestly the bullet spread isn't the thing that hurts it much, if you're close enough to the enemy you don't really notice it. Those 4 shots make it basically impossible to go from one enemy to the next and you have to be way more careful where you run in
@kayoh9364
@kayoh9364 2 года назад
For some reason when you said the bit about Atomizer's aerial minicrits it sounds like Mrs. Pauling saying "And you were having a prom for some reason?"
@Omes299
@Omes299 2 года назад
What if you remove the baseball from the sandman, but let it able to reflect other projectiles? Maybe give it a meter and it can hold up to 2 charges? Have the downside be a slower swing speed?
@watotodile
@watotodile 2 года назад
Man I love the Force of Nature because of the added movement, but rarely used it because I always heard the Scattergun was leagues better for damage, but now after learning about where the extra bullets are located for the firing pattern I may have to try playing it more.
@thatkoboldgaming7114
@thatkoboldgaming7114 2 года назад
Hey @Zesty Jesus, I had an idea of how to bring back the old sandman cleaver combo and not make it hideously unfair so I’d like your opinion. To bring back the one two punch I’d say make the ball Mark someone for Death with the duration scaling with distance, and then give the cleaver a Crits whenever it would Minicrit stat. That way scouts get to have a skillful combo and the opponent is still able to fight back and retaliate.
@frontierdustice
@frontierdustice 2 года назад
As a fellow FaN enjoyer, I resonate with Zesty. That knockback you take from firing the FaN in the air is just extra mobility if you know how to use it properly. Forget the Winger or the Atomizer, this thing can launch you further than the two of them combined.
@latocayito
@latocayito 2 года назад
I’m convinced the zesty man does that community online voice as a form of therapy with how much he does it lmao
@latocayito
@latocayito 2 года назад
Also Cum
@mr.slappii513
@mr.slappii513 Год назад
have 2 ideas for the sandman. 1st. When the ball hits an enemy, they are given a vulnerability which scales with how far away they are from the scout and moonshots mark for death. This effect would last for say 5 seconds and it would put an arrow above the player you marked so your team can target that person and help you keep track of them. 2nd idea. The ball's damage is based on how long it's been in the air. Say it starts at 15 but increases to say 50 with moonshots.
@thatguybrody4819
@thatguybrody4819 2 года назад
my argument for random bullet spread on shotguns: shotguns are by definition random bullet spread. it's a gun that spews buckshot from a large tube that go in a random pattern in that cone. if you want fixed pattern you have the panic attack. the backscatter sounds good on paper but suffers the hitbox spaghetti curse. just make the spread regular or hell maybe tighter and boom problem fixed. sun on a stick is good for the scorch spammer. melee scout, i want scoutknight. get a set that replaces the primary that gives better melee stats. no shotgun primary would definitely balance that out. candy cane is fun to scout knight with as you just sponge damage with the milk but if there's more than one explosive class you're screwed. FaN jumping is fun too.
@thatkoboldgaming7114
@thatkoboldgaming7114 2 года назад
35:42 You’re half right, comp players cried about it because if a scout overextended, he could duck around a corner, drink, and run away back to his team.
@DivonMC
@DivonMC 2 года назад
Loving all the videos you are putting out lad, i dont know how mich one comment helps the algorithm but im happy to help just by typing
@ryanfahed7540
@ryanfahed7540 2 года назад
I think the candy cane works really well with the shortstop and the mad milk for a sort of supportive, long range scout
@PrismaticAngel
@PrismaticAngel 2 года назад
Perhaps the Sandman ball can mark people for death? Bit like a Fan-o-War but from a distance
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