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[TF2] Trickstabbing is Cheating 

Baron Raven
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14 окт 2024

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Комментарии : 1,1 тыс.   
@AbcDefg-tq3ju
@AbcDefg-tq3ju Год назад
stabby stabby just heard about this video on stream and immediately laughed and said "that guy sounds like he has no idea what hes talking about" lmfao
@godofportal5905
@godofportal5905 Год назад
amazing
@korjezilla
@korjezilla Год назад
Thank you for sharing this video with some of your favorite trickstabbers. But please make sure they actually watch it
@doge2584
@doge2584 Год назад
@@korjezilla 🤓
@korjezilla
@korjezilla Год назад
@@doge2584 💀
@CHEH_tf
@CHEH_tf Год назад
for the first time I agree with what stabby stabby said
@C.A._Old
@C.A._Old Год назад
Once Upon Times 180 degrees Side Stabbing Late 2000's Team Fortress 2 Now these days 160 Degrees.
@Jontohil2
@Jontohil2 Год назад
I disagree with the idea that trickstabs are cheating. In fact trickstab obsessed dead ringer spies are some of the easiest players to counter, by simply not getting into trickstab range. (Though cl_interp 5 and using lag hacks ARE cheating) But I do agree that trickstabs are over-hyped. Like I said, they’re incredibly counterable if it’s your only trick and people see it coming. I say trickstabs are the LAST thing you should learn as spy, so you don’t become overly reliant on them. I myself don’t trickstab often, and tend to use it as a wild card (though I use trickstab methods on people who fall for my disguises), you don’t NEED trickstabs to be a good/great spy, you can top score without them. Especially at range because you know... SPY HAS A GUN I tend to kill pyros way more with the gun than with trickstabs, because it’s much more reliable. Data travel time is always going to be a factor, unless all players somehow have a single digit in ping, you just can’t deal with that, it’s how online games work.
@Baron_Raven
@Baron_Raven Год назад
Yep, data travel won't go anywhere. That's how our world works. But it still sucks when you never lose a spy but he still stabs you just because on his screen he sees your back.
@ihavespoken9871
@ihavespoken9871 Год назад
Hey, Jon
@Jontohil2
@Jontohil2 Год назад
@@Baron_Raven unfortunately, it really isn’t going to change because the way it works, especially with hitscan attacks. It’s designed for favour the attacker, because in most cases with hitscan, you feel it more when YOU miss but not when the enemy does. It just has the side effect of making trickstabs look weird from the victim’s POV, or why sometimes a heavy will seem to kill you right after you broke line of sight, or a sniper that headshot you right after you crouched. Back when TF2 first released the changes you suggested actually existed, but it made it too difficult to land backstabs on anyone who wasn’t standing still, and it was changed to what we have now.
@greenisnotprimary
@greenisnotprimary Год назад
this guy is my idol
@greenisnotprimary
@greenisnotprimary Год назад
spy has a gun gag EVEN IN THE COMMENTS OF A RANDOM VIDEO (did I say I love this guy)
@JimmyMcgill869
@JimmyMcgill869 Год назад
im gonna try to explain whats wrong with this take without it being aggressive back in 2009 with the scout update, valve originally reduced the backstab radius from 180 degrees to 160 degrees (while also removing the infamous "delayed" backstab swing spy had on launch in 2007. This change was designed with the same purpose in mind that this video has: spy isnt supposed to be running around trickstabbing, and it is potentially confusing to newer players to get backstabbed from what looks like the front. However, within a matter of weeks, this change was immediately reversed. The TF2 community at large, spy main or not, agreed that the change was not a good one at all, as surprise surprise, fixing a network related issue by changing something with the games consistent balance, does not infact affect the network related issue: "facestabs" were just as common as they were with the previous (and current) hitbox, and along side it? A terrible scenario where a spy would walk up behind a sniper standing still, and upon knifing his back, would be given a butterknife, despite the scenario being the totally intentional one, where a spy simply walked up behind someone and clicked for a backstab, and not being on the screen of the other player. Players could also shake their mouse rapidly, resulting in the area of their back that didnt count becoming disjointed, allowing for them to essentially have a permanent razorback, and one that valve themselves scoffed at in the blog post reverting the change: "players running around the map with their back against the wall to exploit the smaller stab hitbox". With that out of the way, it seems like you and others have claimed that spy is "more than just trickstabs". This is true, spy in high levels of play is almost entirely focused on shooting with his revolver, as it is reliable and effective against all players, regardless of skill. The problem is, trickstabbing itself not being spies main tool against players to defend himself, just makes the whole argument of this whole video pointless, because why nerf normal backstabs, something established to have been a bad idea that would not work already, in attempt to remove something that isnt really a big enough issue to be considered a "balance" factor on the class? There isnt one. Backstabs, and the backstab hitbox, on its own, is a well balanced mechanic, that offers a clear "to do list" for both players: the spy should attempt to be behind the player, indicated by his knife raising, and the player against the spy, to check their teammates, and to turn around, making sure a spy is always on their screen: the backstab hitbox allows this scenario to work completely perfectly fine, with 0 issues. What results in the janky facestabs and failstabs (by the way, what about those? is the other player cheating if the spy gets a butterknife against a players back for the same exact reason?) is something that is an unavoidable, yet iconic issue with online gaming as a whole: lag. Even now in 2023, we still dont have perfectly lined up LAN level connection, and we sure as hell didnt have it when this game was put together in '07. To put my own stance at the end here, for the year it came out and as someone whos been playing spy since then? Its pretty good for its time, and after seeing the evolution of "trickstabs" since stabby stabby first coined the term early in the games life span, it, as well as spy himself, are just part of tf2, and trying to tamper with something that valve got the best deal with long ago, just doesnt work, and most balance suggestions regarding such age old strategies, have almost always already been discussed and the case has already been closed, leaving us with the best case scenario we will ever really have with this game regarding backstabs.
@midnight_marshadow
@midnight_marshadow 8 месяцев назад
I'm not reading that but it's nice to look at
@unr34L-
@unr34L- 7 месяцев назад
@@midnight_marshadow nobody asked
@midnight_marshadow
@midnight_marshadow 7 месяцев назад
@@unr34L- nobody asked you either
@unr34L-
@unr34L- 7 месяцев назад
@@midnight_marshadow cope
@MrIcezGaming
@MrIcezGaming Год назад
"Let's Nerf the worst class in the game" - TF2 Players
@korjezilla
@korjezilla Год назад
"Spy is weak" - said no spy mains ever
@yumesol
@yumesol Год назад
@@korjezilla i promise you, and I really mean it. Nearly every spy main i know understands that spy is the weakest class.
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
"Let's nerf the second worst class in the game" -Also TF2 players
@korjezilla
@korjezilla Год назад
​@@yumesol Maybe they're the one having a skill issue. Or maybe it's that everyone forgot that we have medic. Is he good at combat?
@unr34L-
@unr34L- Год назад
@@korjezillaguarantee spy is your least played
@someone4229
@someone4229 3 месяца назад
Nerfing spy won't work, the way multiplayer lag works cannot make this right
@Baron_Raven
@Baron_Raven 3 месяца назад
I agree, it's impossible to fix data travel time issues. However, we can play around that.
@albertobravo8353
@albertobravo8353 Год назад
Teammate when sees a tryhard trickstaber: Yeah i'm gonna melee him
@korjezilla
@korjezilla Год назад
I need that 25 HP from my Powerjack
@solaireofastora6173
@solaireofastora6173 Год назад
All spy’s right now:L+No maidens+Cope+ sethee+ mald+didn’t ask+who cares+ get owned
@jozefuhasis1338
@jozefuhasis1338 Год назад
when the commenters complain about spy mains "seething" and their unconstructive comments and the video poster likes the complaints, but then likes this
@korjezilla
@korjezilla Год назад
@@jozefuhasis1338 Uhhh I don't know what you mean by this comment. But the like is probably because it is a funny comment
@Lone-Nep
@Lone-Nep Год назад
Spy used to have a Knife raise time when the game came out. They removed it in 2009 for the reason of fixing facestabs. They also reduced the backstab hitbox at the same time. But that was reverted because it just made it harder to get actual backstabs. While having the knife raise time make a comeback sounds nice on paper, I think it would ultimately do very little, at best it might prevent abuse, until trickstabbers find the new way to do it. Melee hitreg sucks in general in this game and since that has never been fixed, I doubt trickstabs will.
@user-k5y8l
@user-k5y8l Год назад
Valve actually tried that hitbox nerf but reverted it back
@samuels1123
@samuels1123 Год назад
Note: The title is a clickbait, what they mean to say is "trickstabbing mostly relies on network" which from my experience is true, the spy changes direction and runs behind you and just as that motion reaches your monitor the server has received the spy's input to hit your back. I don't exactly hate the spy as a class, I hate that the community has transformed its main function into exploiting hardware or suicide diving
@korjezilla
@korjezilla Год назад
The title is pretty much not a clickbait. It is mentioned twice in the video, it talks about how spy gets an unfair advantage, so pretty much stays on this topic
@doge2584
@doge2584 Год назад
words from heavy: "keep crying, babies!"
@korjezilla
@korjezilla Год назад
Yes indeed. All trickstabbers should stop crying.
@Sydney_Angelyt
@Sydney_Angelyt Год назад
@@korjezilla they're not making a youtube video calling it cheating
@doge2584
@doge2584 Год назад
@@korjezilla im talking about the guy who made the video crying about a glitch and calling it hacking
@korjezilla
@korjezilla Год назад
So do you consider it a glitch? You're literally calling it a bug and saying that it's fine if you abuse something that is not intended
@korjezilla
@korjezilla Год назад
@@Sydney_Angelyt that's right, because they're using it
@oneshinyboi3083
@oneshinyboi3083 Год назад
Sounds like the biggest amount of skill issue I've ever heard.
@korjezilla
@korjezilla Год назад
Explain yourself
@korjezilla
@korjezilla Год назад
Well no arguments. Not surprising
@oneshinyboi3083
@oneshinyboi3083 Год назад
@@korjezilla Don't turn your back to the spy
@zephranarx2172
@zephranarx2172 Год назад
Yeah, I've no idea why the backstab radius is so big to begin with, I feel the third solution might be the best so people will, yknow, play Spy as intended. I've seen people wipe half a team as spy by doing it as intended, which requires good placement, acting, and patience. Yes, acting, there's a way to make your disguises work effectively. There's actual spy tutorials out there that demonstrate this and you don't need janky trick stabs. Also, Spy lag-abuse is incredibly common, lmao
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
Lmao "Play spy as intended" we also have Demolitions Men that have melee weapons that are not explosive in the slightest and sheilds and all of that Stop locking people into rigid playstyles it's not good
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
Oh and also for the "play spy as intended" Spy can also not be stealthy via gunspy but noone wants to remove gun spy
@Mrs.THECOMMUNISTCHANNEL
@Mrs.THECOMMUNISTCHANNEL Год назад
Ah yes, let's nerf the already nerfed class even more
@korjezilla
@korjezilla Год назад
Not a nerf however, a FIX !
@mattle9094
@mattle9094 Год назад
​@@korjezillaclass become unplayable
@korjezilla
@korjezilla Год назад
@@mattle9094 Talking to a spy main that doesn't use trickstabs and gets first place in the team. Of course!
@elikyiael8740
@elikyiael8740 Год назад
​@@korjezilla use the trickstab, literally i hate when spy trickstabs me or even just stabs me because of my innatention or an abuse, but i always say 'fair' because they worked on that and it's used as a viable mechanic. i tried to play spy and while it is cool to stab people you die, fast, too fast to be classically viable, everyone spy check everybody the minute anything happens, spy doesn't have a big healthpool and damn even the full hp kunai is trully a hit or miss even when people are trained with it just trying to kill a third dude on the ennemy team i a herculean task to do that i can do way easier with a shotgun, so with a spy that makes ennemy scream for every kill? nah use the trickstab really please do, you'll be much more efficient which means you'll not only improve but will be a bigger asset to your team
@Eternity504
@Eternity504 Год назад
NO!11!!11 DELTE THE SPY11!11!! ITS TOO OP!1!!!1! IVE GOT KILLED ONCE BUT IM HOLDING M1 WITH SOLDIER BRO!11!11
@whiffingpotato
@whiffingpotato Год назад
If valve is updating melee hitboxes, then they might as well port tf2 to source 2
@korjezilla
@korjezilla Год назад
It is just an idea or a suggestion, not that they 100% will do something about it
@itsasecrettoevery1
@itsasecrettoevery1 Год назад
Alright look, i can see where you’re coming from, and i want to provide constructive criticism instead of just insulting you (unlike other commenters…) Yes, server issues can make some seemingly impossible backstabs possible, and its not fair if a spy is abusing network settings to get an unfair advantage. But that’s all they are, server issues; they’re not **balance** issues. When you get headshot from around a corner, you dont blame the sniper. When you get melee’d by someone like 30 meters away, you dont blame the player. You would and should blame the server. these server issues aren’t intentional, and you shouldn’t nerf *actual* game mechanics to compensate. Its like playing basketball on a shitty concrete court in some tiny city block. When a player shoots a half court because the whole court is small and shitty, you dont ask that the player should just “shoot less farther,” its not the player’s fault the court is not up to standard, especially when they’ve been doing this for possibly 15 years. You fix the issue, not the game around it, and that’s up to Valve and modern technical limitations.
@Baron_Raven
@Baron_Raven Год назад
I appreciate that you didn't just write "skill issue" Yes, the root of the problem lies in server issues. But it affects the whole spy design. Spy should be disadvantageous when discovered. A spy will get my respect if he will trick me into losing him from my screen and opening back for him. But if I got stabbed when I was never losing spy from my screen... That's clearly a BS. I am not against spies playing offensive. It's about proper feedback. It's a part of balancing as well.
@evdestroy5304
@evdestroy5304 Год назад
It could be easily fixed by just making the backstab radius smaller so it isn't your back and your sides
@AbcDefg-tq3ju
@AbcDefg-tq3ju Год назад
spy IS disadvantageous when discovered, what youre asking for is for him to be nigh-helpless
@Kewertate
@Kewertate Год назад
Spy had a small stab radius around like 2007-2009 I think. It was apparently so remarkably bad that people forced Valve to revert it to the current backstab radius. This also added instant stabs.
@itsasecrettoevery1
@itsasecrettoevery1 Год назад
@@Kewertate yep. i did know that the knife had a delay instead of being instant today. i didnt know the backstab radius was smaller back then. This just shows that what the video was suggesting was already tried *14 years ago* and it just didnt work.
@BalefireBombshell
@BalefireBombshell Год назад
They already tried both of your suggestions before. When the game first launched, backstabbing had a wind-up. There was about a .5 second long animation that would play, with the actual damage tick coming when the knife was fully down. It led to a ton of whiffed backstabs because the enemy moved just slightly out of the way, and it was rightly removed to make the class less frustrating to play. They also tried narrowing the backstab hitbox once. I believe they reduced it from 180 degrees to 160 degrees, and it basically made anyone with their back against a wall completely immune to being backstabbed (Snipers especially). I think it was reverted within a week due to community complaint.
@korjezilla
@korjezilla Год назад
Both? There's three, actually.
@chumbler216
@chumbler216 Год назад
@@korjezilla last one was just suggesting mixing the two fixes which didn’t work. 2 wrongs don’t make a right.
@korjezilla
@korjezilla Год назад
@@chumbler216 Uhhhh okay bro. I'm pretty sure that's not how it works
@chumbler216
@chumbler216 Год назад
@@korjezilla tell me then; how does combining two “fixes” which both turned out to not work out make it work
@korjezilla
@korjezilla Год назад
@@chumbler216 You will still have the wide backstab... if you just stand there for a little bit and you will have an instant stab if you are actually behind an enemy. SEEMS FAIR TO ME (I am a spy main)
@PracticalProblems985
@PracticalProblems985 Год назад
Great video man. I love to see talented people give their well explained opinions in this community. You've got great editing, an SFM representation of yourself, and informed opinions. Keep going and you'll establish yourself as a great TF2 content creator. And don't worry about the accent it just makes you stand out among the community.
@korjezilla
@korjezilla Год назад
This is the most based comment this video will probably ever get. Thank you !
@Baron_Raven
@Baron_Raven Год назад
Are you a volcano or something? Because you just melted my heart.
@greenisnotprimary
@greenisnotprimary Год назад
@@Baron_Raven PICKUP LINE TO THE MAX
@thattechnerdwithyoutube
@thattechnerdwithyoutube Месяц назад
Spy should use his revolver in situations where he gets caught, not the Source engine's weirdness.
@korjezilla
@korjezilla Месяц назад
Yes
@ДаймеАруркардо
@ДаймеАруркардо Месяц назад
No
@slipstreammuzzle
@slipstreammuzzle Год назад
this video was extremely well explained, and while personally overall i consider trickstabbing to just be a simple bug in tf2 players can take advantage of, but i would definitely consider it cheating if they abuse the "cl_interp" command to make trickstabs way easier and more consistent, which is just an unfair advantage to the spy, making them harder to take down (especially if they use the kunai + dr combo) but overall you did a fantastic job explaining everything! i havent seen something in tf2 explained so well in quite a while! keep up the good work!
@korjezilla
@korjezilla Год назад
Thanks, we appreciate your compliments and your opinion !
@guy7042
@guy7042 Год назад
@@korjezilla LMAO YOU ARE THIS GUY'S ALT THAT GUY WAS RIGHT
@korjezilla
@korjezilla Год назад
@@guy7042 Of course! Sometimes I also play TF2 with myself and make gifts for myself
@Grecko.
@Grecko. Год назад
Here’s a question I have though. If trickstabs take a lot of effort to get good at then shouldn’t people who get good at it be rewarded for it? Trickstabs weren’t intended, but neither was rocket jumping when it was first invented. I feel as though trickstabs should stay in because we already saw what happened when valve tried doing something about it back like 10 years ago.
@huks9380
@huks9380 Год назад
The problem is that you can't reliably counter Trickstabs due to latency.
@kuzyera
@kuzyera Год назад
@@huks9380you very much can. Dont use default net settings. Get mastercomfig or something that sets your interp to a low value. Or do it yourself, just type cl_interp 0. And then just track. Will work if youre on low ping. But there is still some wonkiness involved so you need an understanding of how some trickstabs work to counter them
@vej5010
@vej5010 Год назад
@@huks9380 you can get shot through walls due to latency, should hitscan be removed for that reason?
@korjezilla
@korjezilla Год назад
@@vej5010 Not through walls. You get killed a little bit after you get behind the cover. If you were not near that cover 0.5 seconds ago, that doesn't mean you shouldn't get killed. Backstabs rely on your enemy to show their back. If you can't hide your back because spy always has an advantage from latency, that is a one-sided battle
@korjezilla
@korjezilla Год назад
@@kuzyera Trickstabs don't work. They are broken as heck ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2Rc0qDaBlrE.html
@GarrysFactor
@GarrysFactor Год назад
This was really well done and I'm sure you'll go far in the future!
@korjezilla
@korjezilla Год назад
Thanks for the based comment!
@ThatNoobKing
@ThatNoobKing Год назад
@@korjezilla Based? Based on what!
@omarnasr3799
@omarnasr3799 Год назад
The channel just stopped uploading
@ThatNoobKing
@ThatNoobKing Год назад
Sometimes when playing spy, _I saw the facstab_ I could see that the enemy was facing towards me, but the game counted it as a stab anyway
@swordslash50
@swordslash50 Год назад
bro is ONTO NOTHINGGGGG 🗣️🗣️💯💯
@codywhite2889
@codywhite2889 Год назад
Trickstabs aren't cheating, but they can be bullshit sometimes. Especially in cases when the spy somehow benefits from lag, or back when spies could abuse cl_interp commands. But trickstabs are part of the game, and we likely aren't getting balance changes anytime soon. We just learn to deal with them as best we can.
@korjezilla
@korjezilla Год назад
It's just about sending a message... Trickstabs really are unfair and they mostly depend on data issues. True that we aren't getting balance changes
@taru3374
@taru3374 Год назад
Rocket jumping is cheating because it ABUSE how the engine works and isn't told to the player Spy is already one of the worst class in the game with the only hard counter in the game It also removes some skill from the class. It's like arguing that soldier shouldn't be able to rocket jump. It's really dumb. Do we want this game like it's overwatch
@korjezilla
@korjezilla Год назад
Engine*
@taru3374
@taru3374 Год назад
@@korjezilla shut up your right
@tsundora_tf2
@tsundora_tf2 Год назад
trickstabbing is annoying but i would never consider it a cheater. just go pyro and airblast them
@korjezilla
@korjezilla Год назад
What if you aren't a pyro?
@tsundora_tf2
@tsundora_tf2 Год назад
@@korjezilla be one it’ll be worth it (or kidnap a pyro main)
@valles6903
@valles6903 Год назад
Mfw I lead you (circle strafe stab)
@tsundora_tf2
@tsundora_tf2 Год назад
@@valles6903 yes, but airblast
@valles6903
@valles6903 Год назад
Ur gonna miss ur airblast lol
@МаксимКамышенков
You watch trickstab compilations because you think they're really cool and you want to replicate them. I watch them to learn all the ways to avoid getting trickstabed for my next encounter of a spy main.
@Mf_CHIP
@Mf_CHIP Год назад
Based
@greenisnotprimary
@greenisnotprimary Год назад
trickstabs are overrated
@Eternity504
@Eternity504 Год назад
i use trickstabs when practical
@greenisnotprimary
@greenisnotprimary Год назад
@@Eternity504 this is exactly how you should use them.
@Eternity504
@Eternity504 Год назад
@@greenisnotprimary honestly seeing a spy trying to trickstab me when a backstab is more viable just looks funny
@HeatCheque
@HeatCheque Год назад
You're forgetting that for every bs facestab that happens due to lag, there's a clean, perfectly lined up backstab that didn't register for the same reason. The problem balances itself out
@korjezilla
@korjezilla Год назад
If there is a problem + a problem, there are 2 problems. And they should be fixed
@objectionablycurious
@objectionablycurious Год назад
@@korjezilla The only way to fix it would be to have every player play on lan to eliminate server-client disagreements, which is a big ask.
@chiefr9627
@chiefr9627 Год назад
Sure getting trickstabbed feels shitty, but any mechanic with oversight is likely to get exploited. You could probably compare it to the Solider bhopping crits (i mean this as its an unintended feature that experienced players can use to their advantage). Yes it takes skill and timing, but so does trickstabbing to an extent. Same with anything relating to melee. If it's a client issue then it's always gonna feel like BS when on you're end they haven't even come near you.
@gaming_bigfoot
@gaming_bigfoot Год назад
Clicked out of curiosity, stuck around for the hilarity of the comments
@korjezilla
@korjezilla Год назад
So me
@clownproductionia
@clownproductionia Год назад
Sometimes as spy I shake my mouse and m1 and it randomly backstabs people sometimes
@horeyshio_garcia
@horeyshio_garcia Год назад
well thats how u play spy tbh
@clownproductionia
@clownproductionia Год назад
@十六夜 咲夜 no like when a enemy sees me and I'm in front of them with no cloak sometimes it facestabs
@samuels1123
@samuels1123 Год назад
You can always prevent headshots by staying out of sightlines, or briefly nullify them by using a high health class or bullet resistance. There is no way to prevent a trickstab, an interp spy does a suicide dive towards you and before their movement reaches your monitor the spy has registered a backstab with the server. Spy is in practical senses an invisible super sniper with this, standing anywhere ready to hit you with an instant kill bullet.
@objectionablycurious
@objectionablycurious Год назад
You can always prevent backstabs by staying aware of stabs, or briefly nullify them by having your teammates actually kill them. There is no way to prevent a headshots, a good sniper peeks a corner at you and before their movement reaches your monitor the sniper has registered a headshot with the server. Sniper is in practical senses a long ranged super spy with this, standing anywhere ready to hit you with an instant kill bullet.
@Gaelic-Spirit
@Gaelic-Spirit Год назад
@@objectionablycurious You just made the same point without disproving his point. Insta-kill classes are not fun to play against, and benefit from lag, spy or sniper. Spy can kill you before your monitor shows their movement, sniper can do the same.
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
Weird how spy can supposedly do all of this and yet this is never seen against good players
@samuels1123
@samuels1123 Год назад
My point in differentiating them is more to focus the video's points, including snipers opens the bot flood into discussion which is a pain to address. Bots definitely should be fixed but also exploitation of network speeds as it has similar effect on the quality of matches.
@samuels1123
@samuels1123 Год назад
@@HeDronHeDronHedron Looking at most content creators that play TF2 you can find that they blended the details into soup to improve game speed, turning the game into a battle of 'who can optimize their network the best'.
@mrmedic7799
@mrmedic7799 Год назад
While Trickstabs as a whole can be a little bit annoying due to them not showing up correctly on one Players Screen I dont think that counts as cheating. Cheating in my opinion is using third party software in order to give yourself an advantage. And even then trickstabs are just not really good. The reason the Trickstab Frag Montages keep existing is because of 2 reasons: 1.People still trying to use Melee against a Spy 2.New Players Dont Melee a Spy. You have a Gun. You can walk backwards. Spy can stab you and kill you ... but what if he cant because theres 2 Rockets in his face and youre 20 Meters outside of his backstab range. The only class who really gets benefit out of meleeing Spies is Medic since the Übersaw rewards him for doing so. As for Demoknight ... hes basically the Ultimate Anti Trickstab class besides Pyro due to him just simply outranging Spy. If you decide to just shoot him in the face instead of Meleeing him theres quite frankly nothing he can do except run away or rely on his Revolver Aim. And new Players are new. They dont know the tricks Classes like Spy can pull so they obviously dont know how to react. This isnt just with Spy. New Players often dont know how to react against Market Gardening Soldiers or Trimping/Charging Demoknights. Trickstabing while it can be annoying is definitly not a cheat atleast in my opinion.
@sentientlvl.5mortar886
@sentientlvl.5mortar886 Год назад
Heavy
@splish8869
@splish8869 Год назад
I don't think anything to do with animation timers should be touched, If the spy clicks when the backstab state is active, he should be accurately rewarded. Changing the backstab hammer unit range might be reasonable but idk. Call it manipulation of a janky engine, but I think labling more honest manipulation of that engine as 'cheating' where its built on investing time into practice and understanding is the wrong approach. Also, spy often gets caught out in the open when he walks up to an enemy to breath down their neck, clicks to stab, and as the backstab animation plays, the game registers it as a butter knife The best but highly unlikly fix would be optimizing the server data travel time to minimize differance between client side and server side connections, and putting in place measures to limit spys who deliberately change their interp to produce more coin flip situations. also make it so back hitboxes dound trail behind the player in a way where if they move backwards fast enough, the hitbox can be in front of them Spy is already the weakest class, and he suffers from inconsistancies just as much as anyone who plays against him. Not to imply that he needs a sometimes rng mechanic to function sometimes when he gets lucky, but I don't believe nerfing the weakest class because it's capable of a janky technique is the way to go, just that fixing the inconsistancies that aren't fun for either party would be better
@Anshhhhhhhhhk
@Anshhhhhhhhhk Год назад
I feel as though this is a problem of Source Engine lag compensation, not Spy himself. The idea is vaguely there, but poorly executed. And even with these “””fixes””” were added, the facestab problem would still exist due to ping lag compensation and ping differences. This would also vastly decrease Spy’s skill level, as now Spies don’t need to learn how to gain good movement and can only decloak. In casual where everyone’s practically braindead, this makes no difference, but against even semi-competent players it would make Spy even more useless then before. Sure, you could still try to backstab and do the usual, but if the team actually is smart and not your average casual team then you might as well go Sniper.
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
also both of these have been implemented and were terrible
@korjezilla
@korjezilla Год назад
So, do all of my replies get deleted or what?
@korjezilla
@korjezilla Год назад
@@HeDronHeDronHedron They were not
@Anshhhhhhhhhk
@Anshhhhhhhhhk Год назад
@@korjezilla wdym? I havent seen any replies from you until now
@korjezilla
@korjezilla Год назад
@@Anshhhhhhhhhk Exactly and I tried putting two of them
@ihavespoken9871
@ihavespoken9871 Год назад
Ok, you heard the man. We need to remove very glitch from TF2, especially backstabbing. Because glitches = hacking. So that means no more rocket jumping. No more sentry jumping. No more air blast jumping. No more bee hopping. No more air strafing. None of that. Because those are all hacking. Thank you so much for marking this video to expose the disgusting TF2 players who abuse these methods and ruin the game.
@evdestroy5304
@evdestroy5304 Год назад
Most of those are intentional, and bunnyhopping actually *was* removed, so your point is kind of moot.
@ihavespoken9871
@ihavespoken9871 Год назад
@EVDESTROY no, bee hoping still exists. And air strafing was unintentional. And I don’t think Valve intentionally designed the engineer to rocket jump with his sentry and wack people with their wrench. And although soldier was designed to rocket jump jump to reach certain heights, he was never designed to become a living rocket and fly across the entire map. And you have to take in account all the different types of rocket jumping glitches you can perform. And airblasts were designed to reflect projectiles, not to launch yourself at the enemy. So no I think your point is kind of moot lol
@evdestroy5304
@evdestroy5304 Год назад
@ihavespoken Both knockback jumping and air-strafing have been a thing since the Quake days, so yes, they are very much intentional. Air-strafing is also the entire gimmick of the mantreads. There have also always been alternative ways to blast jump with other classes even before Team Fortress 2, with all the classes having grenades and Pyro having a rocket launcher and all that.
@ihavespoken9871
@ihavespoken9871 Год назад
@EVDESTROY yeah, Mantreads were only added after people starting exploiting the air strafing glitch. It’s the same reason why they gave the boot legger for Demoknight which now that I’m thinking about it, Demoknight trimping was never intended by Valve so I guess trimping is cheating now I guess. They better remove that too
@korjezilla
@korjezilla Год назад
@@ihavespoken9871 You see, they do remove exploits. Or have we never seen that kind of stuff? Just because you CAN go under the map, doesn't mean the VALVe want you to. And airstrafing...is just an extension to a rocket jump code. It is coded to work that way and it is not a glitch.
@krysys9703
@krysys9703 Год назад
The first idea you had to fix it was really interesting. Giving an actual third person knife raise animation as the Spy gets nearby would make it more visible, and I think this is a completely harmless change that doesn’t nerf anything. Trickstabbing itself isn’t overpowered though, there should be an instant backstab when the Spy is behind someone still.
@jozefuhasis1338
@jozefuhasis1338 Год назад
that would single-handedly destroy every trickstab that didn't rely on ping to be executed in the first place extra time to compensate for ping will just make the stab impossible once ping isn't there spy has no swing time for a reason
@HalfDaft
@HalfDaft Год назад
Its tough, because in “fixing” trickstabs puts the spy into a situation where he can only play proactively, an example a spy walks up to a engi that just about to kill another player and the spy walks up to the engi for the stab but sudden the other player dies to the engi’s shotgun and the engi turns around, what does the spy do? Does he butter knife the engi to death for 40 dmg as the engi is able to react and shoot the spy, back up and flee or even beat the frenchie with a wrench (crit lol) then the spy is most certainly dead, the spy cant react, pulling out his gun out back up and try to take 3 at best 60 dmg shots verus engi’s two shogun shots. A spy would have little to no ability to react to a player suddenly turning around as a quick strafe to try and recover the stab would unlikely work, and if an engi walks forward swinging his wrench, a spy cant sidestep that get a kill, which would teach and engi that walking up to players to beat them with their wrench instead of backing up and shooting would be a better option I could go more but i think that spy having a reactive approach like a trick stab helps give spy’s a chance to not get caught( which lets be clear is very easy) and die instantly, is trickstabs a perfect thing now? Your video shows that it is flawed but its less a gameplay thing and more a server system and trying to fix a server problem with gameplay fixes i feel would create a spy with a lot less in his kit if he inevitably gets caught
@HalfDaft
@HalfDaft Год назад
Short summary because its a long read, its not a skill issue, its a software issue, lets fix the software, not the players ability to apply skill by shrinking the backstab radius (again) your other solution seems like how spy first was, but may be different in practice, but i cant be sure. You could theoretically add some sort of check that asks the server if the player being stabbed is in a proper position to be stabbed And one last think, if you feel like you are being bombarded with the same rude messages over and over, you did essentially say that all spies that trickstab are cheating even if it’s something that they don’t have control over, like yeah if you headshot someone around a corner, even if you didn’t see them go around yet, you are a cheater. Doesn’t go well with people
@MrMan-lg6bh
@MrMan-lg6bh Год назад
I’m not a spy main but I do think that they should buff spy’s regular melee damage to 45. I imagine it’s annoying to die to a light class that’s on 5 health. Shame we don’t get any updates though.
@badowskikarol4200
@badowskikarol4200 Год назад
problem: the game's hitreg is broken solution: nerf the spy
@korjezilla
@korjezilla Год назад
But spy always hits his stabs... Or am I wrong
@badowskikarol4200
@badowskikarol4200 Год назад
@@korjezilla spy can also get the short end of the deal by not backstabbing somebody whilst being able to clearly see their back, it doesn't mean that the guy at the receiving end of the knife is a cheater
@korjezilla
@korjezilla Год назад
@@badowskikarol4200 I have never had a backstab fail me
@badowskikarol4200
@badowskikarol4200 Год назад
@@korjezilla you either have half an hour on spy or you borrow internet from god
@korjezilla
@korjezilla Год назад
@@badowskikarol4200 I have 500 hours on spy.
@gekohno
@gekohno Год назад
Bro played one match of degroot keep and wasn't standing for what happened to him. Edit: not that I fully misunderstand
@korjezilla
@korjezilla Год назад
Funny joke
@42starboy
@42starboy Год назад
3:50 : '8 year old method based on abusing game issues' im waiting for u to upload a video named 'is rocket and sticky jumping are a cheats?' since this mechanic was invented by accident
@ragtag0
@ragtag0 Год назад
Are market garden soldier mains that bhop to preserve the crit also cheating? His argument makes no sense I agree
@korjezilla
@korjezilla Год назад
@@ragtag0 Cheaters / Abusers. Kind of the same thing, so yes. We agree it is an abuse that should be fixed.
@korjezilla
@korjezilla Год назад
Why didn't I reply to this. Rocketjump is a freaking MECHANIC made by VALVe when creating TF2. Let's talk about how disguise is a bug because it was invented in TF Classic by accident. This is a different game, here it is a feature, alright? Trickstab is a maneuver invented by people and it happens to rely on game issues
@IMP-vi6je
@IMP-vi6je Год назад
bro angered the weeaboos spy mains
@ozof8077
@ozof8077 Год назад
why this korjezilla guy literally overdosing on copium in the comment reply section
@korjezilla
@korjezilla Год назад
Why are you reading all the comment replies? I am so anooying, I can force myself into the video itself 1:23
@Baron_Raven
@Baron_Raven Год назад
Who are you talking about? It's your imagination... Time to take your pills.
@ozof8077
@ozof8077 Год назад
@@Baron_Raven the "korjezilla channel" guy im talking about
@korjezilla
@korjezilla Год назад
@@ozof8077 (It's alright, one day they'll believe you)
@Naenov
@Naenov Год назад
Maybe its just your imagination?
@Inlet
@Inlet Год назад
Witnessing the footage in the beginning, it's disgusting. You could pretty much view this as exploiting. Back in the days in HL2 Deathmatch, people would tweak their latency settings so they'd become unpredictable to hit registration while in motion. This is pretty much abusing the mechanic of latency without tweaking anything. Your suggestions can definitely make these trickstabs less of a viable career path, pushing more for the intended playstyle of the Spy. 2:06 - hehe, that was neat
@korjezilla
@korjezilla Год назад
Yeah, kind of the same thing. Tweaking their latency. Why would they do it? To gain an advantage. And what's getting an unfair advantage called? Cheating.
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
And then spy is unusable against someone who moves their mouse occasionally.
@korjezilla
@korjezilla Год назад
​​@@HeDronHeDronHedron Shut up, stop complaining already
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
If we want more intended playstyles we get rid of a lot of stuff Scout- He doesn't have much but I guess BB uber building would count. Soldier: While rocket jumping is fully intentional in TF2, it wasn't in quake. If quake followed these steps we wouldn't have rocket jumps. We would also have no trolldier, as the rocket jumper isn't for trolldier but instead for practicing rocket jumps. Pyro: The entire supportive pyro playstyle is gone. Demoman: Sticky jumping initially wasn't intended and was only later made official. Also no more demoknight Heavy: No more fat scouts or friendlies Engineer: No more battle engi Medic: No more combat medic Sniper: Again not much but I do suppose razorback-next-to-sentry combo would be gone (This one I don't think anyones complaining about) Part of the charm of TF2 is seeing just how ridiculous some strategies get and then watching them be somewhat effective. A spy jumping around above people giving kills from above fits that. Stop trying to force your playstyle on everyone, especially if said playstyle adds to the skill ceiling.
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@korjezilla (He can not avoid the spy moving in a straight line towards him)
@whoopas312
@whoopas312 Год назад
You just move away from the spy
@korjezilla
@korjezilla Год назад
Unless he is faster than you...and is almost like he is the one trying to melee you... you know, cause it's his main way to kill you (getting closer for a backstab)
@society1876
@society1876 Год назад
​@@korjezillashoot him
@korjezilla
@korjezilla Год назад
​@@society1876 Then he shoots back
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@korjezilla and his gun does less damage than yours so you can just shoot him more
@korjezilla
@korjezilla 7 месяцев назад
@@HeDronHeDronHedron His gun deals 100 damage per second, that is enough to be a genuine threat And about moving a way from the spy: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-49IQ7iCvWUU.html
@propane_salesman
@propane_salesman Год назад
While it does take skill to pull off, everybody hates being instakilled by a spy you're literally making eye contact with because he's still barely within your backstab hitbox on his screen.
@PufferyFish
@PufferyFish Год назад
I agree that trick stabs aren't "fair" because of the connection difference, but that doesn't mean it should be nerfed. Spy as a class is getting weaker because its primary function is to take advantage of a players failures, such as not catching the spy before he gets into your face. And as the game gets older the players get smarter and catch spies easier. Therefore by increasing the time it takes to stab you are nerfing the way they attack to hard. I do not like spy and it can feel unfair when trick stabbed, but the best way to counter it is to just kill him before he gets in range. Spy doesn't need a nerf, you just need to (for lack of better words) get good at the game and spot spy before he can get close.
@lucasrio9228
@lucasrio9228 Год назад
ejem starykrown ejem, also in the comments theres a full of crying main spies joking about the video.
@YeEpIkAiYeI
@YeEpIkAiYeI 3 месяца назад
What I just don't want in the game is me backing away from the spy and he still able to "backstab" me even if I am backing away and looking at him Honestly is frustrating the huge ammount of spies that think they are good at the game by abusing this game exploit and also by straight up increasing their ping/lag in order to not be hit and be able to confuse peoplr from where they really are and backstab them from 5 meters away
@Baron_Raven
@Baron_Raven 3 месяца назад
That what I was telling all this time!
@candymanva9629
@candymanva9629 3 месяца назад
@@Baron_Ravenno you weren’t? You’re “solution” is something Spy had in the beginning of the game, and this problem was still around. This won’t change anything.
@Baron_Raven
@Baron_Raven 3 месяца назад
Yes, I was? The whole point was about spies able to backstab you even when you look at them. About solution, I know it's not perfect. I think it's different a little from fixes Valve tried to implement at the beginning. I still think it could work. However, I have an idea for even better solution without disadvantages of fix suggested by me before.
@kodak1587
@kodak1587 Год назад
Why do people with little to no multiplayer game design and balancing experience want to fix or nerf everything? First "nerf sniper" then "nerf spy" what's the problem with people's mind? Can't you just enjoy the game as it is? This video screams that he got trickstabbed in a Casual game prior to this video so he decided to rant about something he probably shouldn't have
@korjezilla
@korjezilla Год назад
I know we all love TF2 but saying it's perfect is quite bias. I don't think getting facestabbed is fair and should be kept in the game as well as sniper's instant quick scopes.
@kodak1587
@kodak1587 Год назад
@@korjezillaI have no idea what you're talking about. I've never explicitly stated that TF2 is perfect in any way. I don't know where you got that idea from. TF2 definitely has its flaws, like the Scorch Shot, for example. It simply does too many things without any major downsides. However, I must disagree with you on a few points. Sniper doesn't have an instant quick scope; you actually need to wait 0.2 seconds, aim precisely at a fast-moving close target, and hit your shot. It's not overpowered at all. It requires skill to pull off, and if it were truly overpowered, everyone, even those with only an hour of playtime, would be able to do it. If a Sniper kills you when you're that close, it simply means you made a mistake. The same goes for facestabbing; it only happens if you momentarily expose your back to a Spy, indicating your own mistake, and occasional deaths are part of the game. Accept it gracefully. Additionally, facestabbing as a Spy is often a result of a desynchronization issue between what your client sees and what the server sees. While facestabbing can be frustrating, it's not a significant problem, and addressing it would likely harm the Spy class as a whole.
@korjezilla
@korjezilla Год назад
@@kodak1587 It literally is a data travel time issue and it is NOT your fault when you don't show your back to the spy. Rewatch the video again. This can not be your fault when you never lose the spy from your sight. And quickscoping also goes against the "balance rules" because sniper should not be efficient close range. You think 0.2 seconds is enough to react? This isn't much of a nerf as a necessary tweak. Some things need to be changed.
@kodak1587
@kodak1587 Год назад
@@korjezilla Why shouldn't sniper be able to protect itself? It's not like every single sniper is able to pull it off 100% of the time making the class an untouchable rampaging monster that can't be stopped when you get up into their face lmfao, what are you guys on about? Stuff like this can be made up about all classes, all of them have an unfair trump card, deal with it. And about facestabbing, I've never been facestabbed unless I screwed up and looked away from the spy for a few milliseconds. It's definitely not exactly as broken as people make it out to be, it's just people crying about getting owned by people with thousands of hours, nothing new
@korjezilla
@korjezilla Год назад
@@kodak1587 It isn't a skill to be proud of. Putting your time into a broken thing with no counterplay is not a skill. Putting sentries out of bounds is not fair. You wanna hear someone say "deal with it" ? instead of valve fixing it? Facestabs ARE as broken as people say they are. You see the spy, he stabs you in the face. Because lag compensation and all of that. You see spy's past projection, he sees yours. The game takes HIS side because on HIS screen he clicked your back. On your screen? Well, we don't care about that. Game thinks that is the most fair solution. Freaking deal with it. And people just refuse to listen. They look at this video. They see that spy sees your back, you never turn around, they say yeah that seems fine.
@Flutters_Shygal
@Flutters_Shygal Год назад
If you consider trickstabs to be cheating because of the way TF2 handles lag compensation, then headshots would be counted as cheating too. You can be fully behind a wall, but if you were not 0.2 seconds ago, the sniper could still headshot you. It's not cheating, it's simply knowing how the game works.
@metalslug55516
@metalslug55516 Год назад
Do you know that most people agree that sniper is kinda broken as it is? Even the devs have said that, if they where to nerf/rework a class it would probably be sniper Playing sniper requires some skill, yes, but the reward for that "small" skill gap is basically deleting 5 out of 9 classes in one headshot, requiring one more shot (not even a headshot) to finish 2 or 3 more Now add to that the fact that headshots can be BS sometimes if hitregistration and hitboxes are lagging or similar due to server connection - Something the player has no control over it
@raccocooon7305
@raccocooon7305 Год назад
Im a bit late but i can feel all the spies defending their commitment to the worst class in tf2. Spy IS the weakest class in tf2 if 1. you turn around 2. if the team stays enough distance to not get trickstabbed. also, i saw a comment about no delay on sniper. playing sniper is unfair but not cheating and zestyjesus made a study on how quickly and therefore unfairly the instakill classes are
@letsplayitoutmannn8646
@letsplayitoutmannn8646 Год назад
Yes but nobody turns around in midst of a heated battle because if they do they die if they don't they live by a small chance
@itroncati
@itroncati Год назад
​@@letsplayitoutmannn8646 yeah thats the thing spy does kill the people distracted
@nero7699
@nero7699 Год назад
Skill issue?
@ratpudding
@ratpudding Год назад
based
@DoctorDoggo_
@DoctorDoggo_ Год назад
skill issue indeed
@korjezilla
@korjezilla Год назад
Please, no tears. They are a waste of good suffering.
@brightblackhole2442
@brightblackhole2442 Год назад
@@korjezilla ? skill issue?
@korjezilla
@korjezilla Год назад
@@brightblackhole2442 No skill issue has been detected. Cave Johnson, we're done here.
@odd_bobble9106
@odd_bobble9106 Год назад
TL:DR Why are you anywhere near that spy, every class has a ranged damage option to spychesk and kill spy’s with. Better question, why are you letting a spy get that close to you? A spy has lots of tells that give him away and anyone you suspect is a spy can be easily determined by shooting them. If you shoot them once, you should be able to land following shots. Land 4 good shots with the stock shotgun and that spy is toast. Now let’s look at some other situation where you are following a spy and you see he is running towards a corner, ramp, stairs, or any large open area without any of your pesky team mates around. Before he gets there a scout should be hitting him with a scattergun or pistol, a soldier should be hitting him with rockets or a shotgun, pyro is setting his ass on fire with any of his primaries and half of his secondaries, demoman has already turned that ramp into a bomb capable of rendering the whole team to chunks, heavy shouldn’t even be following instead revving and turning that spy to Swiss cheese, engineer honesty is fixing all his buildings and is calling for anyone else to go deal with the spy, medic SHOULD be hitting him with any ranged weapon he has but let’s be honest that 25% Uber is too good to pass up, sniper has already shot him (in the head if they are good/lucky) and the other spy is dealing with the exact same thing on the other side of the map.
@korjezilla
@korjezilla Год назад
The thing is. Spy's main weapon is melee range, so it isn't US who is getting near a spy. THEY are getting near us, because they have to be at close range for an insta-kill. Kunai and Big Earner let's you do hell of a ton chainstabs. Watch some trickstab fragmovies and think why no one can counter them.
@society1876
@society1876 Год назад
​@@korjezillayeah uhh, hes supposed to get close to you. thats the entire point of spy
@korjezilla
@korjezilla Год назад
​@@society1876 Exactly, so how can you avoid being close combat with him?
@Antzukk
@Antzukk Год назад
I get the argument. However there is a major difference between getting unfairly killed and playing stupid. So what is playing stupid? Well let's look at the first two clips shown. In the first clip you are 1. Fighting a clearly competent spy capable of trickstabbing and dodging bullets. So you go to poke him, while he has 210 hp? 2. Now no matter what in this situation you will lose because you only have 125hp. 3. And even if you win, he is guaranteed to be using the dead ringer which means he'll leave as soon as he sees that he is losing. Outcome = You wasted your time as a spy to get keypicks fighting the class you are not supposed to fight while dying in the process. In the second clip you are 1. Keep chasing a spy while a medic and pyro appear to assist you with him. 2. You could've easily just stood back and peppered him with your trusty smg while the pyro and the medic chased him but decided to chase him anyway. 3. There are now 2 people blocking the medic's melees. 4. The spy seemed to be originally going for you. You must've been pretty effectively as a sniper. He will happily get himself killed as a pick class to kill you. Outcome = You died as the sniper to a spy that you were safe from just to maybe get a smg kill that you could've gotten anyway while staying safe. The spy wasn't even a threat to you after the pyro and medic appeared. The second clip was not even a trickstab which is tricking a player into showing their back. It was a circlestrafe which is based around using your movement and movement habits against you to backstab you. They tend to look even more questionable and require you to understand your own movement avoid them. Playing against a spy is like playing chess. You don't get awarded by following what the spy is doing. You get awarded by predicting what the spy will do. Just like in chess you seal your faith before you die. You made your mistake before the stab but it feels unfair because you got punished by a completely different thing than tracking the spy. Playing stupid. Everybody plays stupid sometimes and the longer the encounter lasts, the more likely this sometimes becomes.
@korjezilla
@korjezilla Год назад
In the first clip a pyro was trying to kill him. Pyro is close range. In the second clip...well the author never opened his back to the spy?
@Antzukk
@Antzukk Год назад
​@@korjezilla Let's see what the pyro did wrong was it: A. Walk in a straight line B. Not airblast C. Not stay at max range of the flames D. All of the above? Now what about the second clip? Did you even read what I wrote? He got circlestrafed around the side it usually looks that the spy is either next to you or with lag on either side 45° to the side of you. Although in this clip the spy is pretty in front but walls might cause some jank sometimes. A great example is the first clip of Klown's Trickstabbing streamers.
@Antzukk
@Antzukk Год назад
@Fujitachi When you are doing a circlestrafe you are not tricking them into showing their back. You can predict a circlestab and still get stabbed because it is about being outstrafed.
@Antzukk
@Antzukk Год назад
@Fujitachi The definition of trick is a cunning act or scheme intended to deceive or outwit someone. You ain't deceiving shit you are outstrafing them. And you surely aren't talking about trick as a peculiar or characteristic habit or mannerism.
@ZizixxSamurai
@ZizixxSamurai Год назад
As a Medic main, I disagree. Trickstabs make Spy a viable pick option instead of useless cannon fodder, and usually letting Spy get close to You means death either way. I like the video, but I still think trickstabs are not cheating, they are just like trickshots but melee.
@korjezilla
@korjezilla Год назад
Because spy is the weakest class without them, right?
@ZizixxSamurai
@ZizixxSamurai Год назад
@@korjezilla Kind of.
@korjezilla
@korjezilla Год назад
@@ZizixxSamurai Wrong =D
@ZizixxSamurai
@ZizixxSamurai Год назад
@@korjezilla That's why I said "Kind of", it depends on the player.
@korjezilla
@korjezilla Год назад
@@ZizixxSamurai That is the same as saying "every player is weak unless they know how to play" Literally skill difference
@JakeTheJay
@JakeTheJay Год назад
I personally don't agree with the video, but the editing definitely was well done!
@lucasrio9228
@lucasrio9228 Год назад
because its still cheating
@JakeTheJay
@JakeTheJay Год назад
@@lucasrio9228 How is it cheating to move to the side to click on a back? It's bot cheating just because someone is a little laggy. Good spies don't even use trickstabs except for rare moments. Only people who want to master that are people farming clips rather than trying to actually play spy.
@korjezilla
@korjezilla Год назад
​@@JakeTheJayBecause you should not be backstabbed when you see the spy. Putting a sentry out of bounds is also not CHEATING cheating. But it's unfair and you're taking advantage of game issues, which is basically cheating.
@JakeTheJay
@JakeTheJay Год назад
@@korjezilla How is it taking advantage of game issues? A smart player would just not run into the spy if they saw one. Trickstabs are just a trick, and are easily beatable as long as you aren't stupid and enter the melee range of the spy
@korjezilla
@korjezilla Год назад
@@JakeTheJay It's not like spy's whole design is about getting close to the enemy with weapon speed and kunai health to insta-kill them for even more buffs
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
mr "Trimping should be patched and spy should be nerfed even further" has officially folded
@korjezilla
@korjezilla Год назад
What do you want from us? You actually come in here and check the video's activity? Unlike me, you don't have a reason to do so
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@korjezilla i want you to make a good take for once
@korjezilla
@korjezilla Год назад
@@HeDronHeDronHedron Did you listen to a word I said? I thought I already told you, wait for the second part
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@korjezilla you know what i will watch the entire video with timestamps and highlight everything wrong with that
@korjezilla
@korjezilla Год назад
@@HeDronHeDronHedron Thanks I guess but I think you are too invested in it for a regular TF2 player
@quinnmcmurtrie8022
@quinnmcmurtrie8022 Год назад
All spy mains have kill aura.
@korjezilla
@korjezilla Год назад
Lmao xD Yes, they do.
@ragtag0
@ragtag0 Год назад
It’s just a ping and network issue, if everyone had 1 ping and 0 interp (which will never be possible), trickstabs would look normal. That is the only issue, not hitboxes or anything else.
@Baron_Raven
@Baron_Raven Год назад
1:53 I literally said that, bruh
@JustinS_Madness
@JustinS_Madness Год назад
Waiting for spy mains, who will explain trickstabs is fair and not gonna be nerfed.
@Moshael460
@Moshael460 Год назад
Oh hi
@korjezilla
@korjezilla Год назад
Waiting for spy mains to make a response to this
@twvnk
@twvnk Год назад
this entire video is calling on a nerf for an inconsistent, difficult to pull off technique that has been around since well over 2014 on the worst class in tf2. i'm a demo main, but even i think this video is dumb because it at no point addresses how easy it is to hold S against a spy trying to trickstab you
@korjezilla
@korjezilla Год назад
@@twvnk Second clip of the video
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@korjezilla we don’t see the spies screen so we can’t exactly see the effort he put in
@chrispbacon9971
@chrispbacon9971 Год назад
ok so by this logic players missing with hit scan weapons and it hitting anyway because client side favoring or players hitting people who ran behind walls for that same reason is “cheating” Also backstab hit boxes are fine as they are only with high ping is it an issue (100+ ping) because lag compensation. Either favor the spy and the spy gets to actually stab the back or favor the other player and deny a stab even though they technically got backstabbed. At the end of the day someone gets the short end so it might as well consistently be the client side for the sake of fairness.
@MoterX
@MoterX Год назад
nah man every single time i get 'trickstabbed' im fucking actively shooting and damaging the spy while he somehow "backstabs' me
@kuzyera
@kuzyera Год назад
@@MoterXprobably does a level 4 stab. Look it up. See how it works and realize that you just looked too much inwards on the stab. Literally all trickstabs can be consistently countered if you know how they work. Just because you refuse to learn it and keep crying about it doesnt mean, its impossible to do. It takes like maybe 1 hour of watching proper trickstab explanations to know how to counter it
@chrispbacon9971
@chrispbacon9971 Год назад
you strafed away and looked back at where the spy previously was and got stabbed as he passed you and he got shot as he passed your crosshair. This is a mechanic of the game and aim in general
@MoterX
@MoterX Год назад
@@chrispbacon9971 I'm not talking about when they're to your sides I'm talking about when they're in front of you and you're walking back and shooting them and they jump once and somehow trickstab you
@kuzyera
@kuzyera Год назад
@@MoterX lmao that’s probably because you pulled s too late, or just high interp / hacks
@The_Mesh
@The_Mesh Год назад
trick stabs are like rocket jumping something you can learn to make you better and get more kill at a cost of your time and practice
@PhobosAnomaly14
@PhobosAnomaly14 Год назад
Rocket jumping is an intentional game mechanic, backstabbing someone that is facing you is not
@linear1224
@linear1224 Год назад
@@PhobosAnomaly14 Blame that on interpolation, not trick-stabbing.
@objectionablycurious
@objectionablycurious Год назад
@@PhobosAnomaly14 they're only facing you on their end. Server side? it's fair game
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@PhobosAnomaly14 And rocket jumping was unintentional at first. I don't think trimping is intended, doesn't mean I make a long video calling it "cheating"
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@PhobosAnomaly14 Facestabs are not intentional. Running around back to someones back? That sounds more intentional. You see their back You click their back That could not be more obvious.
@aniros116
@aniros116 Год назад
i heared that most of these "facestabs" in game just becuse valve inted you to play on in 4:3 with 75 fov.Apply that to your face stab and its almost always a reasonable backstab. +only because the problem of laggy spies exist doesnt mean that spy ment to be nerfed. but he editing and sfm's was great by the way
@korjezilla
@korjezilla Год назад
It's not a fov issue.... We showed it at 1:23 Our fov and resolution are higher. Yes, it's a lag compensation issue
@armyant1242
@armyant1242 Год назад
Skill issue
@korjezilla
@korjezilla Год назад
I expected MORE from you. Is that the best you've got?
@_the_spy_8867
@_the_spy_8867 Год назад
As a Spy-main(beginner at trickstabbing) I do understand your opinions and possible fixes of that. BUT, let's not forget that Spy is the most Fixed class of all the time, I'd like to mention that Failstabs exists as well. Spy is an extremely weak glass-cannon, while other mercs can do something to become better, all the Spy can learn to become a Professional at his job - Backstab Hitboxes, Movement and variety of possible tricks to perform. Like, we all know what actual Spy's gameplay is useless against good players or those Heavy-mains that looking back every 2 seconds without a reason. Trickstabbing could make Spy an escape from dangerous situations. Like, we ain't got any Team Balance, so there's no class limit, everyone can just go Engineers, One Pybro and that's it - your team can do nothing against it(even with Über) while you struggling to sap all this stuff and not get caught by Pyro. It's not like I can't kill him, it's quite easy for me since I'm practicing Ambassador a lot, but trickstabs makes its perfect. Still, while all light classes could easily get their killstreak depending on their skill (Scout with his speed and mobility, Sniper is always on backlines, Engineer is mostly near their Sentry and team), Spy's life depending mostly on luck(a decent Spy I mean), Just tell me, what can you do against a Heavy that spotted you up close and already started to rew up his Minigun? Cloak away? Nope, too late and your silhouette will spot you. Dead Ringer? Maybe, but good Hevay-main won't let you rest, even if he has a large backstab hitbox. Shoot? DPS too low to kill him, unless he's on low health, but that's not likely for him. The only way to avoid being killed is trying to trickstab him or lure him into a trap(corner, box that you could trickstab him from, stairs and etc.) Melee Hitboxes are shit for every class, so first of all we need to change those. Edit: Thanks for reading this much, gentlemen.
@korjezilla
@korjezilla Год назад
Thanks for sharing an actual opinion and not an insult
@_the_spy_8867
@_the_spy_8867 Год назад
@@korjezilla actually, kinda sad that there's so much rumors floating through the Internet, what all Spy-mains are weebs and typing every possible slur in chat after got killed(sorry for my English). Spy has quite high skill ceiling, the problem is what you need to understand everything at once and remember it through your games. And dying every time makes me depressed, this feeling of being useless but interesting character in lore, is horrible... It's not like I never get mad, sometimes if I died a lot of times, I'm making a duel with that one mann, who dares to laugh at me, while using pocket medic... So, nobody's perfect, me neither. Just to say, I like more basic Spy, but with Ambassador. His lore are fascinating, mysterious man in a suit that using stealth to kill others... I wish one day costume fashion will be back. Again, looks like I'm over typing again about my thoughts. Anyways, thanks for that comment a lot, Spy-mains are not getting compliments such as this so often. Just like men getting compliments in anytime, quite a rare interaction. Thx for reading this much again
@korjezilla
@korjezilla Год назад
@@_the_spy_8867 After playing spy for 500 hours I can say that I still have a lot to learn. I main this class and I still can't say I'm good at it.
@Baron_Raven
@Baron_Raven Год назад
Sometimes you got a bad day and there is no other choice than do a trickstab. I demand only one thing. If trickstab is successful (either due spy's skill or enemy's lack of reaction), victim shouldn't see a spy on his screen at the moment of is death.
@vkdo5.461
@vkdo5.461 Год назад
@@Baron_Raven Какая разница видит он шпиона или нет?
@Eternity504
@Eternity504 Год назад
Alternative title: How to nerf the nerfed (extra: No you do not need to learn trickstabs in order to get good goddamn it)
@korjezilla
@korjezilla Год назад
How to fix the wrong
@Eternity504
@Eternity504 Год назад
@@korjezilla i dont trickstab most of the time
@korjezilla
@korjezilla Год назад
@@Eternity504 And I don't get killed as much as people are trying to make it look. If the class receives a lot of nerfs...doesn't mean it is weak. It did receive buffs and bug fixes too
@Eternity504
@Eternity504 Год назад
@@korjezilla yeah sort of agree since bullshit facestabs happen and the backstab hitbox is literally the arm which imo as a spy makes trickstabs just ridiculous
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@korjezilla "Fix" the "Wrong" literally sniper can equip crutch sheild #3488328, pyro can airblast, and all the other classes should either just shoot the spy or not attack the spy. Also all of this is solved by not running at the spy in a straight line.
@Kvasdude
@Kvasdude Год назад
Самое базированное из всех видео, которые я когда либо видел! Со всеми твоими аргументами могу согласиться. Из-за этой механики Трикстабов шпион превращается не в скрытный класс, а в что-то подобие танка (Ненавижу комбо Dead Rinder+ Kunai). А если кто-то захочет сказать, что эта механика шпиону необходима, то хочу с вами не согласиться, так как шпион не должен зависеть от такой механики, по моему мнению. Спасибо за внимание!
@korjezilla
@korjezilla Год назад
Самый базированый комментарий, взаимно получается. Спасибо :3
@Baron_Raven
@Baron_Raven Год назад
Вот именно! Шпион - скрытный ассасин. Он должен быть слабее, если его найдут. Я не против, когда шпион играет агрессивно и использует трикстабы. Просто я хочу, чтобы он был у меня за спиной, когда я умираю, а не перед лицом.
@vkdo5.461
@vkdo5.461 Год назад
Он становится "танком" не из-за трикстабов, а изза куная с рингером
@vkdo5.461
@vkdo5.461 Год назад
@@korjezilla Антибаза
@Telejaba
@Telejaba 3 месяца назад
В современных реалиях шпиону невозможно быть "скрытым ассасином" из за шпион-паранои которая у людей даже когда нет не единого шпиона на сервере В 2007 запросто но не на сегодняшний день
@KamagerIII
@KamagerIII Год назад
Skill issue, also are you really trying to nerf the weakest class in the game already? I barely get trickstabbed ever, maybe because I enjoy spy myself, just learn how to move correctly
@korjezilla
@korjezilla Год назад
Did you just call spy the weakest class? A class that has disguise, immunity to sentries, ability to sap everything, insta-kill anyone and can fake death? That's some skill issue on yourself.
@ocaradasmaoladobokunohero
@ocaradasmaoladobokunohero Год назад
@@korjezilla Damn, take care kid, at this rate you'll overdose on copium
@letal6123
@letal6123 Год назад
​@@korjezilla spy is weakest class of all, to counter him all you need to do is... Well, just look at him and he becomes useless. Like, if you don't believe, just join any 1v1 mge server as a spy and try to 1v1 any of all 9 classes. Scout, soldier, pyro, demo, heavy, even sniper will defeat you instantly.
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@korjezilla disguises can work in very very niche situations but if you see a pyro it costs nothing to turn around for 0.5 seconds and spray fire no immunity to sentries he can only sap buildings + sappers can be removed melee is sometimes janky sometimes not + just turn around lol faking death is dogshit you don't need it and again just turn around shoot bullet
@KamagerIII
@KamagerIII Год назад
Disguises are sometimes janky, and you need acting with them so it takes skill to master the art of disguise; immunity to sentry? that's bullshit, you can't do shit in a sentry nest without eternal reward, because if the engy is not alone you are going to get instantly fucked by the team the moment you place a sapper, it takes skill, timing and teamwork to pull out the best out of spy, and well, despite the name of the game teamwork it's not really there, and it takes time to get skill, and a bit of luck to get the right timing What I'm trying to say is that the spy is a small but lethal fish in the enemy acquarium, if they don't notice him he is lethal, if they do, he is just a small fish a rocket away from oblivion, you are overracting the potential of spy and not talking about the drawbacks of the class
@orhandalegend
@orhandalegend Год назад
trickstabbing itself isnt cheating like not at all but some people increase their lag to basically be able to backstab someone infront of him
@objectionablycurious
@objectionablycurious Год назад
They fixed that. Interp doesn't work and the only questionable side is actual latency disagreements. But if a spy you're aware of is alive for that long near you, honestly you deserve to get backstabbed
@attackonhollywood1808
@attackonhollywood1808 Год назад
I think this video is amazing you done a great job! I really like the proposals you made towards fixing the facestab problem. I however think that it’s hard to argue that spy is the weakest class, I don’t think nerfing him would really be necessary. That said it is really annoying when it happens!
@kubsons0732
@kubsons0732 Год назад
Room temp. IQ in this comment section
@korjezilla
@korjezilla Год назад
That's correct
@Anshhhhhhhhhk
@Anshhhhhhhhhk 10 месяцев назад
​@@korjezillahes making fun of you
@korjezilla
@korjezilla 10 месяцев назад
@@Anshhhhhhhhhk How am I related to it?
@filipemrbean2
@filipemrbean2 Год назад
Keep the 180 radius, the HU units for rising the knife and any other shits possible not shown in this video... but the backburner and backscatter have the same radius instead the reduced 90º (? at least i guess is 90) Its the BACK isnt? So BACK it is! fair enough now, isnt? ooooh gonna cry? everything on pyro and scout is too op now? OoOoohh cry me a river! I NO-TI-CED the disguised spy, i'm doing a good job to keep myself facing him but naaah! all ok with this moronic mechanic let him facestab me a I.K ¬¬ and get even worse when counting ping on it, even if is just a lil variation is already enough to give a niiiiceee slice of advantage to let spy do it
@filipemrbean2
@filipemrbean2 Год назад
@@tf2mad Dont "exist" ofc! I see the spy dude RIGHT in my front, but his attack connects to my "back" Yeah... i guess i need believe in you instead of my eyes or the complains of years and years of people playing it. . . About the backburner and backscatter I already follwed people going in a STRAIGHT LINE and that, unexplicable, did NOT made crits! But naaaah in that case theres will not be any BULLSHIT of...: "trickstabs rely on perfect movement and strafing as well as good gamesense (and believe me that spies don't deliberately use latency to their advantage - latency is intentional and unavoidable, not some kind of a "cheat")" ...coming from your mounth, isnt? . . "- spy used to have a shorter backstab radius but it had to be extended later due to massive amounts of failstabs spies'd get" Stop, you are making me get a booooner! . . Blablabla "Start blaming yourself" repeats the catchphrase like a parrot.
@filipemrbean2
@filipemrbean2 Год назад
​@@tf2mad Ohhh so he is fricking Saitama doing the "Serious multiple Sidesteps"!? ok i get it now (/sarcasm) So in reality he's behind me and not exploiting the "giantonourmus buggalungus" backstab radius area the video shows. . . FFS, i set a trap and this ahol e did not took the bait or did not know! IIRC... The problem with this other 2 "back" guns not doing crit when you get someone in a "straight line" Its because the "back" hitbox in some characters is not "exactly on the back", its tilted to one side even when it moves forward, which make the reduced angle even more retarded to hit. i thought you would do this point DARN i even let a pre-written response for you in case this point came T_T... Lol like i care! even if you didnt took the bait, i gonna post it anyways :P~ptthHHfhfhH . . *Blablabla something-something of me trolling you that you "actived" my trap card XD * Oooh so lets see if i understood... in the case of spy he have THIS GIANT radius shit as shown in op's video to achiev a "backstab"...and with a CLOSE range weapon (your own words, my good b*tch) But in case of long range (also your words, my good b*tch) of Back Scatter/Burner its "ok" it be slandered? (Also iirc, its slandered to spy too, buy since its "giantonourmus buggalungus" big... what matters?) Its FAR away with less angle, so even if you use the "evil unfair distance to it have the same radius of spy's backstab" as you tried imply, in the end this means...GREAT SHIT! The hitbox target get smaller because the distance to properly land hits! So in to resume: The "so hard skilled cool mvp mlg" Spies have a giant radius to use his >CLOSE RANGE WEAPON< to do the INSTA KILL move While Back Scatter/Burner users need learn and memorize where each class back hitbox is pointing to try hit A CRITICAL "at distance" and GOOD LUCK with that! Since its tilted + reduced angle sometimes you need literally aim in a very narrow place to make the "afterimaging server" to understand: "CRIT happened" (The Backscatter pellets spread too much? Poor users can cry in a corner, dont complain ok?) Sincerely it seems the Backburners and Backstabbers users are the ones with... Here comes the "parrotal" catchphrase.... more skill?! ahhhh XD I'm 5 y.o and you are a demagogue.
@korjezilla
@korjezilla Год назад
@@tf2mad Great argument! One small issue, backstabs not only melt, but insta-kill anyone. The thing about this "cheat not cheat" you are talking about is that no other class can abuse the lag compensation, because it doesn't ever matter for them. Bullets hit you regardless, depending on enemy's aim; melee is just melee range, but trickstabbing is a completely different story. Spy has to be behind an enemy in order to get rewarded... But you can just stab them in their face, therefore facestabbing. Everything else you said, I don't care to argue about, except one thing. Are you seriously defending someone for putting thousands of hours into this, even tho it's unfair? Let's defend serial killers or closet cheaters! Because it's so hard to hide from being found. They have some great skill hiding their crimes! Come on, they put effort into their interests, that makes them better than the others
@tf2mad
@tf2mad Год назад
@@korjezilla every class can benefit from lag compensation the same way as you can get "facestabbed" for eg a heavy can kill you if you're behind a wall due to lag. When this happens nobody seems to care about this as much as about "facestabs" Lag compensation is an integral part of the game's design and it's just something we have to deal with. And yes, if you put thousands of hours into practicing a skill to later get called a cheater or lag abuser I'd call that unfair. Tho comparing someone who dedicates their time to master a maneuver in game to a serial killer or a closet cheater is just sad on your part. But you're right, if they put effort into their interests this makes them better than average players and I suggest you do the same :) this is my last response so yeah have a good day
@nero7699
@nero7699 Год назад
my skill issue got removed
@jimmybuba2683
@jimmybuba2683 Год назад
I think if you would have used the the word "Cheap" instead of "Cheating" you would have receive less hate because of the stigma the word Cheating has in tf2 community
@korjezilla
@korjezilla Год назад
That just ruins the whole meaning and doesn't fit the video
@jimmybuba2683
@jimmybuba2683 Год назад
@@korjezilla ok :c
@HeDronHeDronHedron
@HeDronHeDronHedron Год назад
@@korjezilla From the spy's perspective it usually looks like a normal stab. I don't htink we should just teach spies that sometimes their melee just won't.
@C.A._Old
@C.A._Old Год назад
1:38 1:39 1:40 NOPE! Nope! -Scout & Engineer Voice Line's.
@assasir2905
@assasir2905 Год назад
using your logic i would then make sniper only do headshot damage when crit meter is fully loaded because quickscoping is a broken mechanic cuz valve intended for sniper to take his time to make his shot, in other words skill issue af
@Baron_Raven
@Baron_Raven Год назад
Sniper already has 0.2s Zoom-in headshot delay. I would increase it a bit, yes, but definitely not limit it to make headshots only with full charge. It's already good enough. You either will make a quickshot, and most of the classes could survive first shot, or charge your shot, giving enemy the opportunity to notice you and take cover.
@themanwithoutaplan72
@themanwithoutaplan72 Год назад
In all honesty I don’t think trickstabing is an exploit at all. Sometimes the spy may get lucky because of bs lag and hitboxes, but I don’t think it should be considered cheating and I don’t think that specific part of spy should be nerfed or fixed. Spy is already very weak against half of the classes in tf2. If you wanted to nerf spy, nerf the Diamondback or kunai. I feel like trickstabing more of a reward for prediction. if you say that trickstabing is a exploit, I suppose you could say the same for trimping. In all, spy should not be nerfed with hitboxes any more than he is is now. He’s a weak glass cannon and most classes on the same skill level as him will know that all you need is to start out of backstab range and watch your back. Spy is still mostly fine how he is. edit: before korjezilla channel comes and gives a copy pasted argument, do know that I am not interested in fighting with you, I have a life and want to live it, except that I have an opinion of my own and move on. Realize that you have nearly 200 comments on this channel, stop wasting your life arguing with people on the internet.
@wuketuke6601
@wuketuke6601 Год назад
i think another issue spy has is when hes clearly behind an enemy, and it just doesnt count as a backstab?? like, i have been in many situations where spies got the backstab on me but it just didnt count? So i also think that there should be a small window where stabs from the front also count as backstabs if the spy has been on your back for long enough. and im saying that with spy as one of my less played classes
@jerryqua-2733
@jerryqua-2733 Год назад
sometime it highlander bug or anti backstab cheats, you just don’t know this
@wuketuke6601
@wuketuke6601 Год назад
@@jerryqua-2733 it happens to me too where i clearly should have been backstabbed, but it was a butterknife instead
@Noonelmao121
@Noonelmao121 Год назад
It’s prob adjustment
@jerryqua-2733
@jerryqua-2733 Год назад
@@wuketuke6601 welcome to Spy main life where missing pyro head and demo using flamethrower. Im spy main so i feel this pain, and about the video it just make spy even a worst than worst class, trickstab make spy have more mobility so take that it not a good thing just keep it. More over i understand most of people making these type of videos is because dying to spy by trickstab or being fooled by disguised
@kuzyera
@kuzyera Год назад
@@wuketuke6601 that happens if you hold w too much when going for a stab. When you hold w and they press a strafe key or go back diagonally youll miss the stab 90% of the time. Literally a skill issue not knowing how to time stabs. And the exact same skill issue in which players cant avoid trickstabs. There is a solution to everything, you just dont know it
@Baguette2000
@Baguette2000 Год назад
this is so well explained you just earned a sub
@korjezilla
@korjezilla Год назад
Glad to see our work wasn't for nothing :D
@letal6123
@letal6123 Год назад
Dude tries to nerf the weakest and most nerfed class of the game 🤡
@korjezilla
@korjezilla Год назад
Hm. Is it weak tho?
@Hel1oHiBye
@Hel1oHiBye Год назад
@@korjezilla If you think spy is good you are def a bad player
@letal6123
@letal6123 Год назад
@@korjezilla It's the only class in the entire game that being countered by just looking at him. The only class, who's perfomance depends on enemy's skill, and not on player's. Plus, deadringer, amby e t.c. nerf through years makes this class most nerfed in entire game. Disguise just doesn't work 99% of the time even in pubs. Spy just doesn't work at all in 2023 TF2. I'll tell you a secret: in comp 9v9 matches, in normal divisions no-one ever chases a spy. Because like for what? Just look at him and say the info. Boom, he's useless. Don't even need to frag him. And if you think, that I'm just crybaby spymain, you're wrong. I'm med main. Spy is my 3rd or 4th least played class. I don't play it, because he's too underpowered and annoying to play as.
@korjezilla
@korjezilla Год назад
@@Hel1oHiBye I'm sorry if me and tons of other spy mains can play spy well and come out on top, doesn't make him a bad class or us bad. If we're bad playersz then you're even worse !
@korjezilla
@korjezilla Год назад
@@letal6123 Hm...spy being countered by looking at him. Also his revolver dealing 60 damage close range with a very high DPS
@linuxization4205
@linuxization4205 9 месяцев назад
This is the guy who has 600 hours on sniper, and spy is one of his least classes. This entire video is obviously bias.
@Tracks_was_taken
@Tracks_was_taken 9 месяцев назад
bro he has probably more hours then you
@linuxization4205
@linuxization4205 9 месяцев назад
@@Tracks_was_taken and you haven't even seen my profile. its obviously you who liked your own comment, but okay
@korjezilla
@korjezilla 9 месяцев назад
Fact: Baron Raven reset his stats and achievements 3 times. Another fact: I am a spy main and we made this video together. It's not bias, it's an objective fact. Now would you provide actual arguments instead of measuring the amount of grass a person has touched?
@The2Coolest2
@The2Coolest2 Год назад
No offense but you seem (like many) are not veterans which is understandable, they really aren't around anymore. Trickstab tutorials have existed since the game started. To prove your point though, it was sort of thought as exploiting/abusing the system. There's tons of updates at the start of the game from valve dealing with it. But at the same time it was believed at least to players at the time I played with it Just ended up being some unique thing for spy. I always wondered if a TF3 became a thing, whether it would be fixed or it would be an intended class design. Also your idea of a delay with the knife raising existed at the start of the game but was removed as they were dealing with the issues.
@korjezilla
@korjezilla Год назад
Yes knife raisidng has existed but it was broken. It wasn't the only suggestion how to change it tho. Trickstab tutorials might have existed before but I don't think they were as hyped as 2014. It wasn't invented as soon as the game launched which means it wasn't a feattr and definitely not an intended class design
@CuddlyTheMadElite
@CuddlyTheMadElite Год назад
The only issue here is latency of the server. You should still get to do trickstabs, but latency should be fixed so it doesn't look like a facestab.
@Baron_Raven
@Baron_Raven Год назад
That's what I am talking about! I am okay with trickstabs. I just need proper feedback.
@creeproot
@creeproot Год назад
Даaa так верно
@liltnarg5017
@liltnarg5017 Месяц назад
Lag actually can often make it harder to get a trick stab for the same reason. You might lag for a second then get fragged by the enemy without knowing what happens. This also would make the kunai and big earner completely obsolete which removes a majority of spy players. I don't know if you're a spy player or not but this does nothing but make the class obsolete.
@Anshhhhhhhhhk
@Anshhhhhhhhhk 2 дня назад
theres no point in arguing with this guy because he shows himself having high interp
@combustionauttf2118
@combustionauttf2118 Год назад
Do not let this be the hill you die on homie. This is such a crazy take. Why would you not just shoot the guy? you know, with your gun? It is so easy for most of the classes to make space away from the spy, the ones that can't should be punished for not anticipating that a spy would show up behind them. Also just to pull out the old 9th grade rhetoric class: I'm pretty sure the reason you gave for trick stabs being unfair is an appeal to nature fallacy. "Playing the game in an unintended way is bad...why? Because it just is, ok?" Trick stabbing takes a spy that can read and direct enemy movement. This is fair because the enemy player has the same core ability to influence how the spy has to play. if you whiff all your shots and get trick stabbed because you chose to stay in, or refused to leave MEELE RANGE WITH A FUCKING SPY, you deserve death. TL;DR get good, European.
@bumpermanthesecond615
@bumpermanthesecond615 Год назад
Whatever. I'll just go ahead and shoot or melee the spy.
@dytf2
@dytf2 Год назад
Your logic for fixing trickstabs is like reducing heavy's minigun spread because he shot you behind a wall. It's so easy to avoid trickstabs. Hell, even a good amount of fresh installs can avoid them. I think this issue just sheds light on where you may fall on the IQ bellcurve. 5000 hours and you're still dying to spies :/
@waffl_798
@waffl_798 Год назад
he literally just talked about lag and how it makes it super hard to tell when a spy is ACTUALLY behind u
@melvinmcfly4498
@melvinmcfly4498 Год назад
*tries to argue but instead resorts to insulting intelligence.
@GleebieDeebie
@GleebieDeebie Год назад
Explanation or no explanation, a class where the outcome of an encounter is depended completely on there skill instead of mine is unfair, tis be the reason I dislike sniper as well
@korjezilla
@korjezilla Год назад
Wait, are you saying sniper is mistake based?
@vej5010
@vej5010 Год назад
who let bro cook 💀💀💀
@rrasdasd
@rrasdasd Год назад
fr
@dave9309
@dave9309 Год назад
Trickstabs rely on exploitation of wonky game code and latency, this by definition is cheating. The fact spy cheat software works by artificially increasing the players ping to gain better access to the latency exploit should really tell you everything. Pro spies are essentialy players with enough game time to have practices utilizing the exploit to it's fullest.
@disgustingg
@disgustingg Год назад
no it's literally just using your strafe keys i swear to god it is just strafing go look up circle strafe stab
@korjezilla
@korjezilla Год назад
@@disgustingg Just watch the video. Literally shows how spy is on your screen when he can backstab you
@bobbeii
@bobbeii Год назад
we need to lower water bills or something because damn some of these people in the comments need showers
@Mf_CHIP
@Mf_CHIP Год назад
People disagree with me 😡
@AbcDefg-tq3ju
@AbcDefg-tq3ju Год назад
hopefully this video either gets deleted, or someone popular makes fun of it so that no mindless drones actually end up believing this 4 and a half minutes of seething over getting trickstabbed is actually relevant
@korjezilla
@korjezilla Год назад
My brother in Christ, WE are the popular who make fun of people abusing it =D
@ME0WMERE
@ME0WMERE Год назад
I disagree with your methods. I'm a spy main, so I _am_ biased. However, please listen to what I have to say. First of all, your methods of explaining how backstab hit detection works is flawed. You gave the numbers 60 and 107.5 degrees - but what does that mean? They come from sigsegv's video (ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gh5Fg5d_uBU.html), but you didn't even explain it well. The explanation for the first two conditions is true (you do have to be behind your opponent, and your opponent's centre of mass must be within the red sector you showed). However, the third condition isn't explained well. While the blue sector is technically _true,_ it isn't clear. The blue sector means your viewpoint must be in a direction within it. However, that makes little sense until you see sigsegv's video. Second, the first two methods would nerf spy into the ground. Even with the shortest time of 0.2 seconds, it would make spy so much harder to play. Many backstab kills aren't just cleanly approaching from the back and getting stabs - they're running at the opponent from the time, while trying to predict where the opponent will go (since the opponent will still be dodging incoming fire, which will also make backstabs harder, since backstabs are hitscan). Adding a delay of 0.2 seconds alongside the normal human reaction time of 0.2 seconds would make backstabs extremely difficult to get. You don't suggest adding a delay for snipers between seeing an opponent's head and being able to shoot them, so why do the same for spy? Your extended range of 72 hu is also just _wrong_ - spy moves at 320 hu/s, so in 0.2 seconds he moves 64 hu. If you wanted to account for this in the way you described, spy would have to have a range of 112 hu - does that sound balanced? It would make spy insanely powerful against opponents who don't look around, thanks to the huge range, but as soon as they _do_ inevitably turn around, the spy is fucked. The second method _was_ actually tried many years ago - the backstab sector was reduced from 180 degrees to 160. This was reverted literal days later because of how much the community (not even just spy mains I think) complained. The third method does sound plausable, on paper. But in practice, it would just make spy even more of a broken mess than it is already. Many trickstabs would fail, since they would be the trickstabs on the edge of actually being stabs. However, many more would succeed - even the example you showed in the video of a facestab was well behind the new sector you gave. Again, does this sound balanced? The problem of facestabs would still exist - almost nothing would change. However, it would make it significantly more frustrating for spies. 'Was that a failed trickstab or was it just the delay of the outer sector?' I think trying to address facestabs is a good thing. However, it just can't really be done. Lag will forever be a problem - you can't just magically make everyone have 5 ping. Either you screw over the spy that got a perfectly legitimate backstab on their screen, or you screw over the person who was looking almost directly at the spy for the whole time. There's no winning. The best that players can do is just learn the ways that spy is broken to avoid getting stabbed like that. And indeed, many have. Players just keep their distance from spies while strafing around them. This then gets into the territory of circlestrafing, which are entirely different stabs to trickstabs. (Incidentally, circlestrafing is simply just outstrafing your opponent as a spy, but it would still get screwed over by a delayed stab.) Sorry for the long comment. I'm willing to have a discussion about this though.
@ivansanchez143
@ivansanchez143 Год назад
I usually find myself with teammates who don't know that the best way to fight a trickstabby spy is shooting them in their goddam face, instead of trying to melee them
@bibisebi
@bibisebi Год назад
I enjoyed playing tf2 a lot more before people starting trickstabbing more frequently
@AParticularlyPointySoldier
@AParticularlyPointySoldier Год назад
Just gotta get that turn prediction on point.
@LalitoTV
@LalitoTV Год назад
If you take away trickstabs, at least make normal stabs more consistent. So how about, make the backstab a projectile with short range (Like the back scatter), not a melee hit, and if it hits an enemy's back, it will instakill, this would take away backstabs when the opponent is not actually 100% in front of you or your crosshair, but at the same time making regular backstabs entirely consistent
@Baron_Raven
@Baron_Raven Год назад
Maybe, but I think it all about risk. The whole game designed about closing distance with the enemy to get more damage. You should risk by getting killed to quickly kill an enemy with backstab.
@LalitoTV
@LalitoTV Год назад
@@Baron_Raven dude, playing spy is already a huge risk, if anyone notices you you're instantly dead, unless you use the dead ringer, but the again the dead ringer is more like a faster respawn because if you try to fight again while slightly injured absolutely anything will kill you
@greenisnotprimary
@greenisnotprimary Год назад
this seems like a skill issue bruv nah nah nah, but seriously, if you take away trickstabs, even backstabs aren’t consistent. Yeah it can *feel* unfair but good players know how to combat a trickstab (but sometimes even turning around doesn’t work, simply due to latency issues or what of the sort.) So simply don’t put yourself in a situation where a spy can trickstab you.) of course there are things like circlestabs, which I agree can be super unfair. (You’re telling me now I have to look up too?) but I think cheating is taking it a bit too far, especially since backstabs can simply not register because of some lag bullshit or the game just refusing to work. (Which happens way too damn often.)
@Baron_Raven
@Baron_Raven Год назад
If game tells me to look at the spy to avoid being backstabbed, and I still getting backstabbed while looking at the spy and never loosing him... Is it my skill issue?
@AbcDefg-tq3ju
@AbcDefg-tq3ju Год назад
yes. if you cant comprehend that in an online game, abilities dont line up from both sides 100% of the time, then it is a skill issue. Back in 2009, valve DID have a delay on stabs and DID shrink the stab hitbox (ofc you wouldnt know because youre probably new), and they immediately reversed the change due to it completely fucking over the way spy felt for everyone
@korjezilla
@korjezilla Год назад
​@@AbcDefg-tq3ju That was also broken and we of course know it. But changing something to remove trickstabs is NOT gonna reinvent the intended spy design
@lucasrio9228
@lucasrio9228 Год назад
@@AbcDefg-tq3ju keep crying main spy
@lucasrio9228
@lucasrio9228 Год назад
@@AbcDefg-tq3ju its funny how you think mostly of the tf2 players are idiots lol
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