@@SeaRavioli yo dude thats completely understandable i honestly thought that game was one of the funniest games I've had in months, hope to play with you again tho Sea
Can you go with the loadout loose cannon,sticky jumper, and eyelander. (Use the loose cannon to get a second jump after the sticky jump. And kill 1 person. Btw you can only damage people with the eyelander. I want demo gardening)
it would have been a lot better if you had used a better point system that wasn't basically determined on time played. I'd recommend you do this again(because more good content) and record the time of the games and make a point:time ratio for the classes. now your demo might sky rocket for getting 22 points in 5 minutes with a 4 ppm(points per minute) vs pyro getting 58 points in a long round. assuming the round took atleast 12 minutes, you would have not gotten 4 ppm. I hope you do this again because this was very good content.
Demo def won, but the points system was flawed. The fact that pyro took out turrets and Demo punished them so hard that Engies couldnt even set up turrets is enoigh to show it.
@@CesarGpe He said "do you like my Hale's Own?" when he most likely got those kills from an idle server and he said "Nice surf, medic." when it wasn't even a surf. The soldier was *clearly* buggin'.
See, I can actually explain the Sniper Pan moment. When the Sniper began the swing with the Pan, swinging it behind his head, it slipped out of his hand, and hit you mid-air. The "Shotty Rocket Jump" was just a B-Hop
As a heavy main, the most important lesson I've learned is when to back out of an engagement. 300 hp really isn't that much in the face of explosive classes, so if you're in a bad spot you just die. I really rely on the tomislav and the GRU to get out of bad situations.
The only other way I could see that soldier getting those kills on their untradeable weapon is if they had a prior strange with that many kills, and then bought the new one, and used a strange weapon tracker tool to instantly give the kills to the new one. They likely could have still gotten the kills legit, but just on their old rocket launcher that they wanted to preserve with their new one
should have added an emotional damage point bonus based off of how many players got angry in chat, or the number of messages from angry/annoyed players.
I play a lot of medic on upward, there's a trick to it, you should always be sticking to your teammates but at the same time you should be holding back just beyond the frontlines, you are the number 1 target as medic, so make use of your prep time and build uber before pushing in, and when you do push in dont go too deep, if your pocket jumps into a suicidal situation after your uber would have ended DO NOT FOLLOW, you want a teammate that will protect you and keep you in cover when you push in
I'm not a heavy main however if you want a heavy loadout that focuses more on mobility, I highly recommend using Tomislav, Dakolah bar and Gloves of running urgently Using dakolah often will give you a consistent healthy boost and the GRU will make sure you can get in and out of danger faster
this is a fun video but there's a problem I want to address when doing a study like this you would want to take multiple games from multiple players otherwise too many variables can affect the outcome of the study such as maybe you just got a really lucky game as pyro (such as all the engineers putting their sentries close around corners) or you're not as good at playing heavy or medic as you are at demo or soldier (not very good positioning) I want to make this clear, this was a fun video, I enjoy it, but if you really wanted to figure out which class is best on upward you would measure everyone's score on the team, or play way more games with each class, and then calculate an average but this is still good content, much enjoy
Speaking as a player who has a collective few hundred hours playing with nearly exclusively the Direct Hit, your best friend in games where you struggle to hit directs is your Shotgun. Seriously, taking an actual secondary to land huge high damage directs to finish someone with a Panic Attack or Reserve Shooter (extra safe option because of the mini-crits on airborne enemies) is a massively good way to get yourself back into the groove of using it. Unless you're supremely confident with your directs I suggest everyone try using a DH/Shotgun loadout. If you want to roam and just demolish engie buildings, take the Gunboats, if you want to consistently get your backpacks full charge, the DH is good as well. Thing is incredibly slept on because of the skill requirement but once you're decent with it, it makes such a monstrous difference. Excellent video btw, a little shocked Demoman and Heavy didn't rank higher than they did, but then I suppose not having a Kritzkrieg pocketing you, and without a ton of engie spam they wouldn't get a metric ton of points.
Say if you do want more mobility as a heavy without too much of a downside, the GRU (gloves of running urgently) and Dalokohs Bar/Fishcake make for a great pair in my experience. the GRU lets you move around much easier when you have then out, and the Dalokohs bar/Fishcake essentially heals any health you lost while using the GRU, since it gives all your health back with overheal. (this also works with the eviction notice, but the GRU is far better). While its not the best way to play heavy (especially if you have a pocket medic), if you find yourself needing to get to the front line, retreating to safety, or moving around the map in general quickly, it works pretty well in my experience (Just be careful when using the GRU and deciding where and when is the best time to eat the bar)
This was a hilarious and actually informative video! Here's a thing if you like ninjaneering, there is a spot in Mossrock when you're defending where nobody really sees your teleporter. If you want I can show you in a game one day
i clicked expecting class wars gameplay, stayed for tips and tricks so i can learn and become a better tf2 player maybe even the best (Soldier reference!1!1)
Engineer, demo, man, and heavy, are my absolute favorites to play I mean engineer, but I also love being a hoovy man versus machine is so fun with demo man
i still think demo is a good class to play on upward example: hit your pips. trimping around the map to get in battlement. trimping into a sniper to deal with them. trimping into red spawn to stop the engineer to stop there builds (maybe also do some small spawn camp). and its my honest opinion.
As a heavy main, watching the difference in positioning in the heavy part hurt. Knowing when to push forward without team support and when to hold your ground is incredibly important. Also use map geometry to provide cover whenever possible.
Heavy is based of a good team. As a heavy main I have noticed if ur team isnt helping u push u will die fast but If ur team helps, even just 1 person helping makes a huge difference when pushing
> I feel like a lot of these points will be determined by how long the round is. That's more an issue of the fact that you only did 1 match on each side. I'd think a TRUE "King" of upward would need more data points.
Just fyi. If you buy a festivizer, or strange part or killstreak kit and apply it to a tradable weapon, it trnasfers the untradable attribute. So he probs legit got those kills on a strange festive launcher THEN applied a killstreak kit making it untradable.
LOL! If anyone is interested if you actually did this scientifically, and measure it by score points it would rank like this: In descending order of points: Spy, Medic, Demo, Soldier, Engie, Heavy, sniper, pyro. It is possible that the last 4 classes would be so close that the order might be different between them, but Spy, meds, and demos would always top score. Spies because gaben decides to give free points to the class, medics because they get points for healing (actually deserved points given the contribution) and demoman because of the insane damage output. Interestingly the class that least contributes towards the objective of the game would also be spy (but then again that is in every map)
I'm Venezuelan (so I speak Spanish tho) and saying "the ElMaxo" isn't correct my boy. 'The' is 'el/ella/los/las' (los/las/sus (not sus like suspicious) would be 'their' and ellos/ellas 'them'). So, for Spanish people it's like saying 'El ElMaxo', that sounds like 'uhhmmm AkShualy ☝️🤓', but it was interesting to me to explain something to my beloved (less UK) English community. I commented so late but I like rewatching videos that I liked, one of them this video. Love you so much Sea, -Sea- ya (... You know, like 'See Ya', hah ..hah ... I'm so funny)
Yooo I’m The Real Steve that was bitching about Demo while I was trying to do my Upward contracts lmaooo Was also the sniper who kept hitting you with jarate and missing my follow ups
I do like the ties between classes because somehow they are linked. Heavy and Demo got the same score and same VA Spy and Scout sharing a father and son score.
I believe there’s one problem though with your method of scoring: If, hypothetically, you’re doing extremely good on Defense you’ll be ending the match much quicker and acquire less points due to the round not lasting as long. Idk how’d you go about compensating for this but it’s jus a thought for if you decide to do this again with another map.
The other issue is that it’s hard to determine just how much impact you have on completing the objective…. PabloSandvichMuncher03 could just be a Hoovy in the corner, but if he ends up distracting a third of the enemy team it could arguably be a more effective defense than playing normally
That's your take away? the whole video isn't meant to be taken seriously as to which class is actually the best in upward since there's SO many factors that come in to play.
15:48 204 with a single crit meatshot? Was that an extremely niche case of Widowmaker 10% damage bonus & Pain Train's 10% bullet damage vulnerability made a difference? + Video quality is improving a lot, keep it up! Solely enjoyed this one too
Haha that’s crazy I can’t believe you caught that, and I think you’re right about how it happened. And thank you very much! I always appreciate your feedback and adding some more voice over commentary definitely made the video more engaging to watch.
@@SeaRavioli Oh yeah and nevermind, I just noticed that it's just a merged damage number. 24 from mini + 180 from widowmaker meatshot = 204 Wish it was the case though, so I can convince people that those near useless stats TECHNICALLY can make difference lol
@@DEWILL I use OBS but I've had some issues where occasionally some of my footage is not recording at the proper framerate so I'm looking into messing with my settings. My PC is more than good enough so I've just got something going on either in OBS or Premiere, but I can't quite figure out what 😅 EDIT: it's 100% premiere pro render settings. I make films unrelated to RU-vid and I'm always switching framerates around so this one definitely didn't export properly. All the OG footage is fine :P
I play Heavy a lot and I agree you were not having your best times. For pushing you can use the Tomislav if you've got a dedicated medic, otherwise you can try the Dalokoh's bar for that extra 50 HP (Helps more than one would think) with Natasha. You get a damage reduction after 50% HP, which is now triggered at 175, and you keep enemies in your crosshairs by slowing them down. It works quite well to fend off whoever tries to push too hard into your team. Helps you keep the line thick to allow your homies to push. You can also go hardcore with the Brass Beast and let the cart push you. The absurd damage it does makes it a surprisingly viable weapon, specially since you ALSO get a damage reduction, and you're constantly getting healed. The problem when playing Heavy is that you have to rely on your team and your health pool. Instead of carrying a match, you'll be allowing your team to carry the match by aggroing half the lobby and just staying alive and scaring everyone away with ur sustained damage. But then again, Heavy is probably the least independent class here. You can do work by your own, absolutely, but it benefits the most from a proper team
6:09 i think what happened here was the engi shot the soldier with a shotgun which gave him a minor damage boost, which is why he kept flying. as for why he got THAT much air, i honestly couldnt tell you.
@@zzxxccvv01200,000 plus players after a seal update doesn't really indicate niche to me, and neither does a game that has sustained such a playerbase for nearly 2 decades now. He definitely deserves much more popularity than he has currently.