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[TF2] Why Dustbowl is Hated 

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Some guy plays the same map for 12 hours, seriously does he not like fun or something? 12 whole hours on a single terrible map, sounds like torture really... still it could be worse, it wasn't Turbine.
Music Use- Oh wait, it's in the video now.
I realize I could have used more gameplay footage rather than screenshots but it's a bit chaotic saying "This part here" only to then walk away from it while trying to make a point.
All you already know I'm going to ask RU-vidr question number 6, what's everyone thoughts on X. X being Dustbowl.
In other news... planning something big soon...

Игры

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5 июн 2021

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Комментарии : 862   
@accessdenied5615
@accessdenied5615 3 года назад
I think its because when you put cereal on your bowl it turns into dust i guess that's why its hated
@SpaceGuyOnline
@SpaceGuyOnline 3 года назад
True
@extermdfingerprints3465
@extermdfingerprints3465 3 года назад
Damb
@Jamkam-sn9bz
@Jamkam-sn9bz 3 года назад
What kind of cereal do you eat.
@maestrofeli4259
@maestrofeli4259 3 года назад
@@Jamkam-sn9bz dust cereal
@the866-sushi
@the866-sushi 3 года назад
nice
@inactivepleasegoaway
@inactivepleasegoaway 3 года назад
fun fact: dustbowl has had its really long timers since the open beta, valve never thought "hmm, maybe we should make the timer shorter"
@kayagorzan
@kayagorzan 3 года назад
Indeed
@geckoguy4141
@geckoguy4141 3 года назад
Reminds me of Powerhouse. I have unironically had 4 hour rounds multiple times in the past due to the no time limit. Then they added the 10 minute limit. Ngl, I kinda miss the no time limit.
@andybogdan4380
@andybogdan4380 3 года назад
The amount of time BLU has on this map is compensated by RED's veeery advantageous positions and ease of defending. BLU needs multiple coordinated charges to breach RED and thus the time was added. The problem is that Valve never bothered to fix/modify the map to lower the number of chokes and give more flanking routes so in theory RED is guaranteed to win just by their defensive advantage. And no, if you see BLU win is usually because RED team has very bad players. Everytime BLU wins the first 3 stage round, once they are on RED they defend almost always the first and second stage last points successfully.
@lizardlegend42
@lizardlegend42 3 года назад
@@geckoguy4141 actually powerhouse recently got a timer! It is so much better because of it Edit: wait whoops didn't see the last part :/
@Noooo23523
@Noooo23523 3 года назад
@n a m e . bro blue can get camped the shit out everywhere and blue can push the frick out of red on that map everywhere too its a good map
@terrypennington2519
@terrypennington2519 3 года назад
Dustbowl lobbies go like this: 1st area: The 1st cap gets taken quite quickly, unless Red team is spawncamping. In which case, Blue team has effectively lost. If the second isn't capped immediately afterward the 1st cap is capped, the Blue team has effectively lost. 2nd area: No matter how good Blue team is, it will always be a walk through hell just trying to even leave the small mines at the start. Even if Blue speedrun cap the first point, Red will still have time to respawn and set up defenses on the final cap. This is where many Dustbowl games usually end. 3rd area: If the Red team has a phlog and/or kritz demo, then Blue has lost. If Red isn't doing this then Blue still has to chew through heavy defenses and sentry nests just to get the 1st cap. Final cap is hell no matter what side you're on, Red has to fight for control of the bridge connecting the control point to the rest of the map, while Blue has to maintain control of the corridor just outside of the CP's viewpoint. If Red pushes them out, then Blue has effectively lost all staging power and has to burn time getting ready again. TL;DR: The map is basically Stalingrad for Blue team
@ricardochl5215
@ricardochl5215 3 года назад
That + that one Spy that always tries to backcap but fail like 80% of the time
@gravity1537
@gravity1537 3 года назад
The sheer hell the Blue team has to go through to cap is why the round-timer is so long, because, with all that against them, they're going to need that 26 minutes to cap.
@antirevomag834
@antirevomag834 3 года назад
Wierdly this is why i like it. no matter what, there's lots of chaotic action, and if you stick around for more than "well we won/lost on defense." or "well we won/lost on attack" you'll most likely have a chance to win no matter what. Essentially: no matter what, both teams end up steamrolled, even if they win.
@terrypennington2519
@terrypennington2519 3 года назад
@@antirevomag834 And that's mostly why people love the map so much, and why everyone plays it. Despite it's extremely bad flaws, it's objectively defender sided chokepoints, bad spawns and hilariously bad map design, the map is extremely fun, because despite everyone KNOWING that's it bad, they still play it and enjoy it like any other map anyways. And also because of the amount of chaos that happens, all the pills and rockets exploding left and right, teammates yelling and dying, mini guns brrring, sentry guns beeping, Medic's ubering, scorch flares and Sniper rounds grazing by, buff banners conch shells and backup horns being blown, Spy mains screaming in anger, all of it happening in tightly packed corridors and hallways.
@SonofTiamat
@SonofTiamat 3 года назад
If blu doesn't have a competent Engineer to build teles it loses automatically 90 percent of the time Seriously, I hate people who go Engie and don't build teles. If you do this, do the world a favor and uninstall
@noelle5592
@noelle5592 3 года назад
Dustbowl: The Worst Best Worst Best Best Worst Map
@morepo3609
@morepo3609 2 года назад
coom
@orange0666
@orange0666 3 года назад
Want to feel true pain? Play Dustbowl with training bots. They haven't been updated since 2008 or something and boy does it show.
@smokeythecat7776
@smokeythecat7776 3 года назад
wdym to many enigneers?
@smokeythecat7776
@smokeythecat7776 3 года назад
@Bunneer sv_cheats 1, addcond 5, addcond 33
@slakerry2441
@slakerry2441 3 года назад
Those bots are a pain in the ass. 7/10 times when blu cap the first point they start to cram in a corner at spawn and don't come out.
@GogiRegion
@GogiRegion 3 года назад
In a lot of shooter games the training bots are really bad and easy to beat even on the hardest difficulties, but for some reason TF2 has bots that can be as horrible to face as actual aimbots in game.
@lionobama1397
@lionobama1397 3 года назад
and boy oh boy once you aim a sniper at any of them they will just instantly forget everything and tunnelvision you, even if you take cover then come back out they still shoot you unwarranted this time
@NocturnalDelight87
@NocturnalDelight87 3 года назад
In tfc we played dustbowl all days long. That was 20 years ago.
@elecman748
@elecman748 3 года назад
I see you were a *Classic* player.
@doctahjonez
@doctahjonez 3 года назад
TFC Dustbowl is more fun imo
@nighlektolmn5390
@nighlektolmn5390 3 года назад
nothing has changed, tf2 has same "problem", just like in cs you play dust2 for ever
@elecman748
@elecman748 3 года назад
@@doctahjonez the instant respawn does the magic
@doctahjonez
@doctahjonez 3 года назад
@@elecman748 Ikr, that and grenade jumping and stuff, elmost everyone knows how to jump straight to the point from spawn lol
@sheacorduroy5565
@sheacorduroy5565 3 года назад
I really wish this wasn’t the ONLY map that was run on class wars server.
@SirDavid290
@SirDavid290 3 года назад
Panda's server run Class warfare with a large selection of maps, excluding this one.
@isabellegrimes8775
@isabellegrimes8775 3 года назад
@@SirDavid290 oh shit really ?? i gotta see this
@ricedanan
@ricedanan 3 года назад
Any round with Engineers on defending is a nightmare. I keep having flashbacks to Medics vs Engineers.
@sheacorduroy5565
@sheacorduroy5565 3 года назад
@@ricedanan makes me really miss the old skiver server that made it so engineers on red could only build minis.
@brisloviayt829
@brisloviayt829 3 года назад
@@ricedanan I'll never forget that round that had Engineer vs. Engineer
@ArtekGeneral
@ArtekGeneral 3 года назад
Dustbowl: the Stalingrad of TF2. Brutal CQC for every meter of space.
@PakistaniGoatMilker94
@PakistaniGoatMilker94 2 года назад
Accurate
@reimuhakurei2123
@reimuhakurei2123 2 года назад
accurate
@pilotbug6100
@pilotbug6100 2 года назад
or even The invasion of Poland, or Finland fighting for ever Millimeter of space to tooth and nail
@pelinalwhitestrake3367
@pelinalwhitestrake3367 2 года назад
Or western front of WW1 where you need to lose 50k men to push the enemy back for 100 meters.
@frogchip6484
@frogchip6484 5 месяцев назад
Stalingrad had high ceilings and long ranges for snipers.
@zumonachoinc8524
@zumonachoinc8524 3 года назад
"Dustbowl is hated" **People proceeds to 100% vote it on map votation**
@Gofaw
@Gofaw 3 года назад
Votation
@kapa_nitori
@kapa_nitori 2 года назад
they do a little trolling
@imienazwisko6150
@imienazwisko6150 6 месяцев назад
*Stockholm syndrome*
@Rosemy12
@Rosemy12 5 месяцев назад
You gotta remember the community loves to play masochist for a joke. Myself included so no judgement lol
@Alex-eu3lf
@Alex-eu3lf 3 года назад
I know that Dustbowl may be objectively bad but it's honestly one of the maps that i have the most fun on. It was even the first map I played. The majority of the community hates it but the people that you meet on there makes it one of my favorite maps.
@combineshowcases
@combineshowcases 3 года назад
Same here.
@vladiiidracula235
@vladiiidracula235 3 года назад
I feel like the hours I put in, the less I enjoy maps like dust bowl and 2fort.
@valentino9639
@valentino9639 3 года назад
@@vladiiidracula235 if you solely play those map ofc you will eventually get bored of them if you don't it is more of like a fun surprise
@vladiiidracula235
@vladiiidracula235 2 года назад
@@valentino9639 I don’t, I have a large playlist of maps, and neither are on it.
@sirfrancis8732
@sirfrancis8732 2 года назад
On paper, dustbowl is worse than hot garbage. However, in practice the fires of virtual war make to forge friendships that, while fleeting, always leave a mark on those who were there to make them.
@GTOrulezzz
@GTOrulezzz 3 года назад
I really like dustbowl because of how bad it is, it's a great map for when you want to turn off your brain and just enjoy nice long rounds without worrying about objectives. just run in a straight line and kill what's in front of you
@lucinavonnolaran8728
@lucinavonnolaran8728 2 года назад
If you're on red, anyway. Blu usually cries in spawn particularly in Class Wars with Engineers on RED
@gustthestupidnoob2393
@gustthestupidnoob2393 2 года назад
ctf: _am i a joke to you_
@william3371
@william3371 2 года назад
Underrated comment
@Caeleb1234563
@Caeleb1234563 3 года назад
10:23 You forgot to mention that the building here has a window specifically for bouncing Demoman pipes in. It doesn't work *much,* but it's there on purpose. It was probably more useful when every class had grenades, since they definitely did when this map was designed. Edit: Now that I think about it, this map makes a lot more sense if you imagine everyone having grenades. Still sounds terrible in my head, but that would help with some of the choke spots...
@2BrosOfficialGaming
@2BrosOfficialGaming 3 года назад
it would be interesting for some maps to have map-specific weapons for all classes kinda like how Mannpower has the Grappling Hook
@terrypennington2519
@terrypennington2519 3 года назад
in all my years of playing dustbowl, I have never noticed this window until now.
@succubastard1019
@succubastard1019 3 года назад
@@terrypennington2519 I probably did, but I've never given it any attention or thought, and just imagined that it was for decoration, as such a small room would need a window of some kind for people to breathe and sunlight to enter.
@Blitz1Blacktail1
@Blitz1Blacktail1 2 года назад
Its been awhile, but with the grenades in TFC being included I do remember it going way faster compared to tf2. Also capping points in that game was mostly instant so the final area was a lot more difficult to uphold. Many of the classes were also far more mobile (scouts/medics can conc-jump, demo's and soldiers can still pipe/rocket jump, everyone had grenades which was risky to jump from but its still mobility, and b-hopping existed).
@kevinf8439
@kevinf8439 2 года назад
@@Blitz1Blacktail1 In TFC it took a while to get through the tiny tunnels because they were spammed by red. You had to get sniper to be lucky and get a charged shot on a sentry. Or try to get through it as a spy and throw nades on them. Also capturing a point was done with a flag. Once the flag touched the point, you won the section. With a good conc or nade jump you were also able to capture the point before the sentry guns were able to shoot you. But of course 90%+ of the players weren't skilled enough for that.
@asteroidalassassin6949
@asteroidalassassin6949 3 года назад
I remember the other team taking forever to make the first cap in dustbowl and once they did they got 20 minutes to make the second ca, some guy in chat was like "that was only world war 1"
@d0ntfeedphil447
@d0ntfeedphil447 3 года назад
I have good memories of Dustbowl. When I bought this game in 2010 all I played was Dustbowl.
@ryanrong495
@ryanrong495 3 года назад
Fun fact my very first map to join are also Dustbowl
@nekipeh7373
@nekipeh7373 3 года назад
@@ryanrong495 mine too!
@calbighommie2957
@calbighommie2957 3 года назад
It's the only map that's good on ps3
@jockeyfield1954
@jockeyfield1954 3 года назад
@@ryanrong495 the first map i played was mountain lab, even when playing the game for the first time, i already knew how bs it was to take a full minute to cap the first point the second point was where i found out how much i loved sniper, that overhead rock bridge was a very good place for snipers to roam, and on defense, the second point with the house was a good place to camp as sniper, pretty sure i got my first headshot at that point the third point is where i discovered the power of explosive classes, that central point and red spawn gave me the adrenaline i needed to get a total of 3 kills in a single life, the new record
@mark030a
@mark030a 3 года назад
@@calbighommie2957 Yep, most played right after 2Fort. I just wish more than 4 people played a day though.
@chadthecountry7158
@chadthecountry7158 3 года назад
You have finally discovered what min viewmodels are. I'm glad.
@joaopedrosambatti2474
@joaopedrosambatti2474 3 года назад
Just wait until he discovers animation overhauls
@BulletSponge71436
@BulletSponge71436 3 года назад
Min viewmodels are disgusting and awful. Default viewmodels is a way to go. Especially with animations overhaul.
@chadthecountry7158
@chadthecountry7158 3 года назад
@@BulletSponge71436 I like min viewmodels, I think they're great. But, hey, I understand if you want your weapon to cover the entire right side of your screen. i wish you good luck.
@BulletSponge71436
@BulletSponge71436 3 года назад
@@chadthecountry7158 If you think that default weapon viewmodels cover entire right side of the screen - you're stupid or on drugs. That's your choice if you want to play the game in such a shitty way.
@SpaceGuyOnline
@SpaceGuyOnline 3 года назад
@@BulletSponge71436 To be fair, it largely depends on the weapon. I never really cared for it until A. People stared complaining about it and B. I tried to reload the pomson which does actually take up 65% of the screen
@NefosG
@NefosG 3 года назад
This map on TF Classic had a different objective: carry the flag to the control point. Most TFC servers used to have 16 players at most (think at the connection speeds back in late 90's), so it was good for what it was designed for.
@muktadirsharifshanto9211
@muktadirsharifshanto9211 3 года назад
As a dustbowl lover all I have to say is its broken, unbalanced, bs, but it's home.
@nekipeh7373
@nekipeh7373 3 года назад
Never have i been so offended by something I 100% agree with. This is actually my third favorite map, after Goldrush and Harvest. But i understand why people hate it. 😅 Edit: this is my first TF2 map and the reason i main Medic.
@terrypennington2519
@terrypennington2519 3 года назад
it doesn't surprise me that you like Goldrush, as Goldrush is literally Dustbowl but Payload 😅
@davisdf3064
@davisdf3064 3 года назад
@@terrypennington2519 It really freaking is, and as a Medic main i love both
@georgameise1684
@georgameise1684 2 года назад
@@davisdf3064 wef
@oldstoffire
@oldstoffire 3 года назад
I've been playing on uncletopia recently to avoid all the bots, and people keep voting for this fucking map since dane made a video on it Life is pain
@brendenh9461
@brendenh9461 3 года назад
Love those servers, put people only vote the same four maps over and over.
@DownpourIsHereFR
@DownpourIsHereFR 2 года назад
I mean its still a fun map, every win is goddamn fought HARD for, making getting a point that much more satisfying.
@turkishjanitor3666
@turkishjanitor3666 2 года назад
Overall Uncletopia proves that people are often too stupid to make their own decisions and a RU-vidr essentially dictates them what to do.
@user-nf2es5xv5w
@user-nf2es5xv5w 2 года назад
@@turkishjanitor3666 how does uncle Dane think payload and capture points are so good? I end up getting really mediocre kill death ratios and due it being very strict, cuz the entire team working together, very likely to see very skilled players, and needing to give out your max if you want to extend your survivality to do something
@theendersmirk5851
@theendersmirk5851 Год назад
@@user-nf2es5xv5w I mean... probably from having fun playing the game for reasons other than K/Ds? People can in fact have fun trying to be helpful to the team's overall goal, and considering Uncle Dane is in fact an Engie Main, it stands to reason that he would have more enjoyment on the kinds of maps where that kind of support is helpful. Would need more data to verify, but that'd be my read on the matter.
@zenithzv
@zenithzv 3 года назад
I won't accept this dustbowl slander it's the second best map in the game
@inactivepleasegoaway
@inactivepleasegoaway 2 года назад
what's the first
@zenithzv
@zenithzv 2 года назад
@@inactivepleasegoaway 5gorge
@j.m9047
@j.m9047 2 года назад
@@inactivepleasegoaway 2fort
@fleshdadbot6852
@fleshdadbot6852 2 года назад
*dies of brain-hurt*
@coltonpatterson5409
@coltonpatterson5409 Год назад
turbine
@gravity1537
@gravity1537 3 года назад
Monkey's Delivery Service is a symbolic music track because the level of animal abuse in Mother 3 is comparable to the mental abuse of players forced to play Dustbowl.
@vicdoesgaming7570
@vicdoesgaming7570 3 года назад
Dustbowl is one of my favorites especially as a start Something about holding a defense on third point for 20 minutes as engineer or medic is just intense
@somerandomnesspoo8467
@somerandomnesspoo8467 3 года назад
In responses there are going to be people who also need to understand this. Well designed maps may or may not be fun maps. 2fort and Turbine are terribly designed maps but are super fun for that, like how playing a bad game with your friends may still be fun. See this mostly through a competitive view, I can only assume Space Guy also knows this. He may already have put it in the video, but I haven't watched it all the way.
@windhelmguard5295
@windhelmguard5295 2 года назад
high tower is the perfect example of this. is it balanced, well designed or in any shape or form objectively good? hell no! but it sure is fun as hell, so fun in fact that some servers will ban you for even trying to play the objective, which doesn't really matter because nobody ever wins on high tower even if the whole team is try hards.
@therealwetwizard
@therealwetwizard 3 года назад
Dustbowl is 3rd favourite map below Upward and Badwater. I fucken' love how dumb it is.
@foxnachos_
@foxnachos_ 3 года назад
"Alright, yeah that's a pretty good job" - Scout TF2
@kaisercalvin1742
@kaisercalvin1742 3 года назад
This somehow explains why I always uncheck dustbowl when searching for a match in half the time it takes me to explain to another human. Good job.
@ryanrong495
@ryanrong495 3 года назад
Uncle Dane: hold my bear
@zefzaf.j902
@zefzaf.j902 3 года назад
“Bear” ? HOLY CRA-
@heirtothemonado5083
@heirtothemonado5083 3 года назад
Fun fact: I managed to win Blu Round 1 of Dustbowl singlehandedly in the space of about a minute. When I spawned, after my latest death, playing Scout, I managed to get behind enemy lines to the first point where, oddly, there were no Engies set up. I capped that point before Red knew I was there, and ran all on my lonesome to the second point where, again, no Engies. Since no one was around thanks to the entire Red team being up by my spawn, I capped that point in seconds. No one, not even my own team, figured out what had happened until we were on the next section
@dylanarnejo6941
@dylanarnejo6941 3 года назад
i love dustbowl
@dylanarnejo6941
@dylanarnejo6941 3 года назад
after watching the video, i did not change my mind
@BrickiestBrick
@BrickiestBrick 3 года назад
i love the style and feel of your videos, very well done
@YurieSnowie
@YurieSnowie 3 года назад
hi mr Scout doppelganger
@SockEater4293
@SockEater4293 3 года назад
When I hear that some maps in tf2 are too long my first thought is about Dustbowl, and I compare this map (and 2fort) to maps like Blood Gulch, Derail, and other large scale fps maps. My thinking usually makes me think of one map as the whole map pool in a broad term, when really, it isn't, I just played it a ton as a new player and expect the other maps to be this tight, closed, claustrophobic experience with a lot of chokepoints and not many advantages to the other team. I can type about how trying to get last point is like trying to play Silver Surfer for the NES, but I had this thing to get out of my mind.
@alaeriia01
@alaeriia01 3 года назад
2fort is an excellent deathmatch map; what's the problem?
@SockEater4293
@SockEater4293 3 года назад
@@alaeriia01 The problem is the size for me. I like to have some breathing room so that I don't feel like I'm forced to go places. I know a lot of TF2's map design is about getting you to the objective, but still it doesn't feel like there's one place to go for many maps. Look at Upward, and more specifically the cave section before you reach the next checkpoint. You got three different ways to go, the most chokepointy and direct route, the mine exit, and cliff exit. They don't just put you to the same place they give you a little bit of an option, like with the mine exit gives you the high ground, or cliff is the most definition version of a Flank route. For both teams they got their own forms of "safe spaces", where people can take a rest to get health, ammo, or just to think about what's happening, if 2fort and Dustbowl there is none, wither one team has a safe space on Dustbowl or 2fort has the most direct flank route that gets you to the same area you wanted to be. on Dustbowl every flank Route gets you to the same place or a less undesirable place, and at some times, no flank route., like on the penultimate point. I want breathing room, I want flank routes, and for me Hightower is the best deathmatch map because of it.
@pipasburner946
@pipasburner946 3 года назад
This video was really entertaining and a serious take at the same tame, hope to see more like this
@yo_tengo_una_boca6764
@yo_tengo_una_boca6764 3 года назад
Hey I know the server at the beginning of the video! It's called Nemu's Stomping Ground, and it has a fun gamemode called "Engineer Fortress" where the entire RED team is engineer bots.
@cheddartaco
@cheddartaco 3 года назад
jesus christ
@yo_tengo_una_boca6764
@yo_tengo_una_boca6764 3 года назад
@@cheddartaco It is just as insane as you’d think lol
@sugaryhull9688
@sugaryhull9688 3 года назад
It's actually not incredibly difficult with a coordinated team
@yo_tengo_una_boca6764
@yo_tengo_una_boca6764 3 года назад
@@sugaryhull9688 It depends on how many people and how coordinated they are. The more people that join the server, the less bots there are. However normally you don't encounter a really coordinated team anyway lol, at least from my experience.
@patnewbie2177
@patnewbie2177 3 года назад
I used to love that server! Did it get shut down? I had it in my favs but it's been gone for months
@kevinf8439
@kevinf8439 2 года назад
I play Dustbowl since TFC times. It's supposed to be incredibly hard for BLU to win. The spam is by design and it was toned down A LOT in TF2. It was also one of the most popular maps back then, which is why Valve ported it to TF2.
@fun-epersonnproductions4002
@fun-epersonnproductions4002 3 года назад
"What is a *king* of defenseable areas, to a *GOD* defenseable areas?" Me (Pyro) and my Heavy + Medic combo: "What is a *god* to a NON BELIVER?!"
@joaovc2002
@joaovc2002 3 года назад
mate you deserve way more subscribers, it's the second time you've appeared in my feed and the second time i've clicked on a video of yours. You're going to make it big bro, trust me
@Intrafacial86
@Intrafacial86 3 года назад
Ya know, I’ve stumbled upon a handful of mapmaking guide videos and playlists, but almost all of them are incomplete and leave out the part I’m most interested in: the macroscopic and microscopic details and philosophy of map design.
@TheManinBlack9054
@TheManinBlack9054 Месяц назад
Honestly, I love your originality and unique style with alliterations at the start of evey episode and your running joke at the start of a video of the commentator replacing a certain character with numbers. It's very refreshing and unique. Really make you stand out, plus its funny.
@lovi6438
@lovi6438 3 года назад
2:37 "fuck this tunnel in particular" That one backburner pyro from hell who's about to take out half your power classes: insert troll face here
@taureon_
@taureon_ 3 года назад
thats me!
@Harmonic_Frog
@Harmonic_Frog 2 года назад
Great video man, I’ve never been able to oaky the modern version of tf2 on pc and most my childhood was instead on the orange box ps3 version and the only maps we had were like 2fort and dustbowl. I used to get so frustrated at the poor way these set of maps were designed and looking at it from your clever point of view has really put it into perspective of what makes good map design ! Thanks mate
@yumenonaka5257
@yumenonaka5257 11 месяцев назад
Dustbowl was the biggest casualty of instant respawn/increased population servers, which only got more prevalent with time. Skial servers were being played on in a lot of this footage and to my memory they implemented both at one point or another (certainly increased capacity just from watching some of this). Typically, both of those features will benefit RED in a map with close quarters, since (1) adding further pressure to a bottleneck is never going to be as effective as its counterpart's resistance in tandem and (2) they can Zerg-defend the final cap in a pinch. The same is true in reverse with open maps, which is why BLU tends to get such insane momentum on Gravelpit if there's >30 players. Sometimes I'm in the mood for a deadlock but on the whole I always wished there were more reliable servers that didn't mess with the game's balance.
@johnnybravo2926
@johnnybravo2926 3 года назад
The music for this video is a throwback to my childhood, thank you
@alexp5569
@alexp5569 3 года назад
One of your best videos yet. I loved it!
@Grichmann
@Grichmann 2 года назад
Nice level design breakdown - don't see a lot of those on RU-vid. Cheers!
@taureon_
@taureon_ 3 года назад
you should do a five minute video of why turbine is bad the map is small, makes for a good filler while youre doing greater stuff
@SpaceGuyOnline
@SpaceGuyOnline 3 года назад
Eventually doing Turbine... seeing how most of my videos are "simple topic taken to the limit" the video will probably be 11 minutes somehow.
@taureon_
@taureon_ 3 года назад
@@SpaceGuyOnline i would actually be amazed if you managed to make an 11 minute video on turbine, because i cant imagine it edit: also happy 5k subs!
@andybogdan4380
@andybogdan4380 3 года назад
@@SpaceGuyOnline after bad maps, will you start talking about good ones like Upward and Badwater?
@SpaceGuyOnline
@SpaceGuyOnline 3 года назад
@@andybogdan4380 Eventually, plan is to do 3 classes and then a map or a class then a map or so, alternating between them. Series is more so why people don't like certain aspects of things within TF2 however, not exactly a map review but I could perhaps extend it to that.
@GhostofFarta
@GhostofFarta 3 года назад
@@SpaceGuyOnline call it turdbine
@potionofknowledge
@potionofknowledge 2 года назад
Dude I love your videos. Keep up the awesome work!
@VestedUTuber
@VestedUTuber 2 года назад
The thing with Dustbowl is that it's an old map from an era where online multiplayer was more organized and less open, dating as far back as the original Team Fortress. You could get away with map elements that necessitated the use (or disuse) of classes because the people playing were generally friends who played together regularly and were willing to make class changes as needed. I feel like matchmaking has massively changed TF2's team dynamics, not for the better or worse, but just to something significantly different from what it was originally designed for.
@tapoutt_
@tapoutt_ 3 года назад
the way you read the script in this video was really good, keep improving 👍
@donnie9047
@donnie9047 3 года назад
I love your content man, please keep up the goos work!
@FirstnameLastname-hv3rm
@FirstnameLastname-hv3rm 3 года назад
Everyone making dust bowl videos now Uncle Dane, Octo, now you
@SpaceGuyOnline
@SpaceGuyOnline 3 года назад
Gotta stay relevant somehow.
@tylerwhaley4872
@tylerwhaley4872 3 года назад
@@SpaceGuyOnline u right
@emilygordbort7300
@emilygordbort7300 Год назад
I honestly love Dustbowl, it's intense as fuck The map being chokepoint hell means no matter where you go there's always 6 or 7 enemies in your face, it being so easy to defend means Blu team has to go all out to make progress, and the sheer pressure being applied by both sides means that there's hardly ever a dull moment on either team, as any second another 6v6 could break out
@specter1893
@specter1893 3 года назад
Big ups for including the names of the songs in the video
@w1nterdawn691
@w1nterdawn691 2 года назад
yooo i just remembered running into you back in october on condemned lok great vid loved it
@realguywhoisreal
@realguywhoisreal 3 года назад
Ah another great underrated TF2 video Keep up the good work!
@thagerman8361
@thagerman8361 2 года назад
I got a huge nostalgia kick once I heard the pikmin music. Good Review.
@thetealturtwig5667
@thetealturtwig5667 7 месяцев назад
I've never played or seen a game of Dustbowl that didn't last 3 rounds. But personally I like that, me and my team started this sisapheian task together and there's no way in he'll were stopin now. It's a weird sort of comradary thing.
@An_Ian
@An_Ian 3 года назад
The music gives me so much nostalgia
@just-mees
@just-mees 3 года назад
The defenders and attackers alternate between being straight up advantageous, and the loading times + setup time in between levels is just annoying. Usually games take way too long
@andrelstorolli8251
@andrelstorolli8251 3 года назад
well, dustbowl exists as a memory people about the first team fortress and old stuff never change (unless meant to)
@Wyvern201
@Wyvern201 3 года назад
Dustbowl is so defensive I’ve seen red defend against double Uber heavy pushes on last before
@danibnnuy
@danibnnuy 3 года назад
your description is funny cause me and most of my friends play turbine a lot
@OliverTeLouie
@OliverTeLouie 3 года назад
Dustbowl maybe hated, but is the most played map. That's why everybody likes Dustbowl.
@jackk.4670
@jackk.4670 3 года назад
Players love so much Dustbowl that they hate it. Ironic.
@Randomkloud
@Randomkloud 3 года назад
I think it's fun because of how long the matches are, when you play a full one it's like having the community server experience condensed into an hour of play
@Nitwex_
@Nitwex_ 3 года назад
>implying there's anything wrong with dustbowl
@sugaryhull9688
@sugaryhull9688 3 года назад
Dustbowl is definitely better in TFC because the chokepoints were built with player grenades in mind and the cap is instantaneous and flag-based
@matheusrios4223
@matheusrios4223 3 года назад
I like to think that Dustbowl, and every other old map that has been there since the launch of the game, made sense only in the early days of TF2. I mean, if you count that demoman grenades would explode on contact with every enemy building/player even if they bounced on a wall back then, pyro had no airblast, engie could not move buildings nor upgrade anything outside sentry, and kritz medic didn't exist to make spawncamp the monster it is now, and beta had grenades for classes too, I think with all that in mind the map makes way more sense. Also this shelter in 3:59 is perfect to build a dispenser and make spawncamp even more hellish :V
@starman8928
@starman8928 2 года назад
I absolutely love this map the way it is, one of my favourites and I regularly play it to this day
@JaketheEmpoleon
@JaketheEmpoleon 2 года назад
Bro this is the first time Iv ever heard spirit tracks music in a RU-vid video amazing job
@dogbiscuit3985
@dogbiscuit3985 2 года назад
I haven’t heard the Legend of Zelda : Spirit Tracks audio in so long, thank you for reminding me of the good days
@ducktris7699
@ducktris7699 2 года назад
It is always an good feeling when you get a fast round of dustbowl (only happens when you play scout and the enemy team does not know where to put their sentry's)
@Teixas666
@Teixas666 2 года назад
a fast round of dustbowl will 100% mean the teams were not balanced and the game would have been a stomp regardless of map. and that's part of an issue, unless the tteams are horribly missmatched dustbowl is always either a stomp or a 30+ min slugfest.
@bazingamycheeks
@bazingamycheeks 3 года назад
really poorly designed maps are actually really good for players, because it teaches proper lessons in how to handle similar situations
@xpl0si0nman20
@xpl0si0nman20 3 года назад
'First map that comes to mind for hate' turbine:
@reissyboi7527
@reissyboi7527 3 года назад
I used to love playing on Dustbowl back in the day on the Orange Box (mostly because only 2Fort/Dustbowl were only ever available), and after all of the countless updates and balance changes I played maybe 1 game of this a couple years ago and vowed never to touch it again
@toofle
@toofle 3 года назад
scout and spies tend to make very good backcappers on these maps, as well as forcing the enemy team (defense) to be more wary of the control point and not overextend
@blukat9903
@blukat9903 3 года назад
Just a reminder that dustbowl was a map for tfc a game where most maps has on average 0 health packs outside of spawn and spawn rooms has undestructible lvl4 sentry gun but to be fair you have to somehow get in the enemy spawn to trigger it wich was possible btw before the round ends
@Cheese_man539
@Cheese_man539 7 месяцев назад
🎶It’s beginning to look alot like dustbowl🎶
@angels2online
@angels2online 3 года назад
Noticed the music at 6:15 Great taste!
@xybly1636
@xybly1636 2 года назад
Dustbowl feels like the D-day landings only the D-day landings was balance
@thomasmurrell9832
@thomasmurrell9832 Год назад
Oddly enough, I can't seem to win on this map even as an Uber medic on the RED team. Whenever I play BLU, we can cap until the last point and NOTHING will break their defenses, but then when the tables turn, by that part of the map, SOMEHOW a pair of scouts managed to BONK their way by everyone, and even when I saw and called them out, NOBODY would go kill them, so when we all due and they cap the first point, OOP, there's the two scouts instantly capping the final point cause NOBODY chose to turn around.
@bennnymiddleton40
@bennnymiddleton40 2 года назад
I like dust bowl because it gives a sence of fighting for every inch of land, specially last cap, you get to see your entire team all at once seeing them as you come back from respawn getting to the front lines and doing everything you can to keep the team pushing into you
@bilbo_gamers6417
@bilbo_gamers6417 2 года назад
love the spirit tracks music
@centuronstar8688
@centuronstar8688 3 года назад
That final area is always absolute hell for the attacking team. The amount of times you can get Spawn camped until the clock runs out is ridiculous.
@_freezingfrost_6515
@_freezingfrost_6515 3 года назад
Going as a Spy for a backcap on the last point is actually pretty effective. I've gotten a couple wins on Dustbowl using that strategy.
@sunclonkt7839
@sunclonkt7839 2 года назад
Virgin backcapper vs Chad 20min Dustbowl trench warfare enjoyer
@napalm55tr
@napalm55tr 2 года назад
Damn this is my favorite map imagine how much i would like the other good maps i didnt even know
@sympdom2138
@sympdom2138 3 года назад
Every thing until the final push is pretty cool
@keecko8169
@keecko8169 Год назад
Yknow that part on stage 2 where you said good for health packs, really got me thinking, ok so yknow how you see your construction pda on the engie loudouts? BAM new construction pda, replaces teleporter exits with small health packs for 25 metal, teleporter entracnes with large health packs for 50 metal, and the dispenser with full health packs for a hundred metal. Idk how good tid be, but itd sure be an interesting mechanic, being able to essentially carry health with you at all times.
@aetu35
@aetu35 3 года назад
I've watched this video more than 20 times it's so good
@the_average_zelda_player
@the_average_zelda_player 2 месяца назад
this video is the exact length of the time for dustbowl
@zenyatta5064
@zenyatta5064 2 года назад
Are we not gonna mention the nostalgia-inducing mystery dungeon music in the background?
@mikehatter979
@mikehatter979 2 года назад
I was an admin on a Dustbowl only server for years, and I have more hours on it than most people have in TF2. It can be difficult for BLU to push, but many times it is because of the way some people play. The key advantage BLU has is that their spawn time is always 3 secs while RED's can be three or more times that depending on some hidden mechanics in the map code. BLU players overly concerned with K/D ratios will drag their team down. To break the spawn camps on the beginning of the stages, BLU has to be very aggressive and willing to sacrifice for the good of the team. On stage 2 , for instance, I've seen players start to push out of the cave at the start, take a little damage and spend 10 seconds running back to the spawn cabinet to fill their health. It is faster to keep pushing and go for a kill on a RED player. If you live, you may be able to get to the health packs in the shed. If you die, its only a 3 sec respawn, much faster than taking 10 secs to run back. While you run back, RED is doing the same thing with health packs closer than the spawn cabinet. Better to stay and try to finish them off and force a long RED respawn. No one but you cares about your K/D, and no one will remember it when the next game or round starts. No one is going to Dustbowl servers to recruit for their comp team. Push out and risk dying a few times at the start. Eventually you will make progress and the caps will come easier. The longer you give RED to build and gel as a team, the harder that push gets. Be aggressive. The first guy running out will draw most of the attention of RED players and their sentries, if other BLU follow out, they will get opportunities to get kills and take down sentries. Follow your ubers out. Teleporters are also very important to pressing the spawn time advantage that BLU has. Teleporters need to be built as soon as possible and they need to be built as far forward as they safely can when pushing for second points to maximize that respawn advantage.
@cxmb
@cxmb 3 года назад
I have 7000 hours on TF2. And I'm positive at least 75% of that time has been played on DB. Both my best and worst memories from TF2 come from this map alone, and I regret absolutely nothing
@aereonexapprentice7205
@aereonexapprentice7205 3 года назад
Those 3 teleporters at the very first seconds tells a book's worth of story lmao
@lmao6142
@lmao6142 6 месяцев назад
I would just like to point out that the original intended use of the shed next to blu spawn was probably so that when blu is pushing their way through, and red is further back near the point, blu can use the shed as a temporary safe spot, plus the full health kit being there in case someone takes too much damage and there isnt a medic around that can help at tne moment. Sometimes you have to look at these things as how they can both be utalized by each respective teams standpoint, because only then is it really okay to determine a clear answer.
@Kobra87050
@Kobra87050 3 года назад
Man I love the Spirit Tracks soundtrack choice. The music in that zelda game was fantastic and i dont see the ds games get enough love
@SpaceGuyOnline
@SpaceGuyOnline 3 года назад
Spirit Tracks is kinda lame with the boss design, dungeons and such. The gimmick of taking control of Phantom Zelda could have been cool if Nintendo actually put a bit more effort into it. As for Phantom Hourglass though? Save for the fact you have to back travel to the ocean temple 4 times, if it wasn't for the terrible stylus controls it would have been perfect.
@Kobra87050
@Kobra87050 3 года назад
@@SpaceGuyOnline eh, I think spirit tracks had some decent design. By no means a perfect game but definitely overly looked down on in my opinion. It had some pretty good dungeon design, and I enjoyed Zelda actually being a character! Plus like I mentioned I love the music from it. Phantom hourglass did have some problems too but I definitely agree that it was pretty great. Also I didnt say on the first comment but your videos are really entertaining, and funny enough even though most I've watched are about problems with TF2 had me reinstalling it again recently.
@nKaero
@nKaero 10 месяцев назад
Dustbowl 3rd stage tunnel feels like its a flank route alright. For RED. Cause it leads straight behind the usual enemy forward hold, letting anyone slip behind to go take care of their tele's or just suprise em with a pocketed phlog or demoman.
@geojoco8434
@geojoco8434 7 месяцев назад
perhaps
@Realflorgb
@Realflorgb 6 месяцев назад
It’s beginning to look a lot like dust bowl everywhere you go.
@user-bkey
@user-bkey 3 месяца назад
i love dustbowl it reminds me of the times i got tf2 and would only play offline with bots for some reason and it was the only map i played on its such a chaotic and hellish map but i think thats why everyone likes to play on it because not many maps can really give you the Dustbowl Experience, it's also very satisfying to win on blue because of that. i try to limit my time on it now though i used to want to play dustbowl matches back to back but now i can only take 2 games where i have to deal with dustbowl 3rd or my sanity starts to drain lmao
@katlicks
@katlicks 2 года назад
On the last part of Dustbowl I was on a team of 5 medics, 5 heavies, a pyro, and a soldier. It was one of the most fun experiences I've had in TF2. It embodied exactly what TF2 is. It's about fun. It's about playing in the park. It's about absurdities overcoming even flubs on Valve's parts. Even when and where it fails, we overcame it with fun. There was no deeper strategy thinking that heavy was the best bet, or that it'd really work, it just seemed funny to roll out like that. It was very funny, and very satisfying.
@Mecceldorf
@Mecceldorf 2 года назад
You know when you’ve been pushed into too many dustbowls when hoodoo is looking functional.
@chaoboi2439
@chaoboi2439 3 года назад
best map