I keep seeing people make this mistake, but Asuka can't switch places; it's just a regular teleport. The clip just so happened to show Testament teleporting at the same time.
@@malikoniousjoeokay I wouldn't say people are like THAT bad at paying attention. When you see fighting game footage shit can go down pretty fucking quickly so I highly doubt people would catch that Asuka's teleport would be a teleport. Also saying people's assumptions are baseless is also pretty fucking dickish, if you just took a single glance and nothing else at Delilah, yeah, you would assume she's a puppet character, obviously with more things to see it changes but to say people's thesis are baseless is pretty fucking stupid. Not everyone can catch everything from footage alone, nor does everyone go frame by frame either.
@@uryenatienza4093 It’s fine when people are wrong to some degree, what I can’t stand is having to clean my recommendations feed of idiots declaring their obviously incorrect assumptions with dumb ass click bait thumbnails and their stupid o-faces intended to grab the kiddies attention. If you’re gonna make an entire production around your thoughts for an upcoming character or game at least do your fucking due diligence and avoid wasting your breath, our oxygen, and my time. If I hate one thing in this world it’s people who pretend to care about something because it’s trendy and pollute the air waves with bullshit for another five seconds of fame. Also if you’ve ever played a GG game, it was painfully obvious to anyone that Bed was being directly player controlled and that Delilah was either cosmetic or at the least not a puppet as she was unaffected by the hitboxes we’re already aware of and didn’t create a hitbox at any point in their initial trailer. If someone absolutely needs to be an incorrect dumbass at least do it in the least obstructive medium like a comment chain or forum thread.
I desperately wanted the SM64 menu theme song to play as the narrator started explaining even more complicated shit, followed by a full on blasting of TJ “Henry” Yoshi for doubting his half a Slash press.
It's going to be exactly like Jack-O -- Asuka mains either come into the fight with 10000000 different setups and interactions meticulously labbed out through hours in training, or they don't have the slightest clue what they're doing at all. Both types are equally threatening
the more i see the Asuka discussion. my thought has shifted from "Asuka is a Xrd character that was added to strive" to "what if strive is simpler EXACTLY BECAUSE ASUKA WAS GOING TO BE IN IT?"
On a lore perspective, having the world’s greatest mage being the most complex piece of shit in the game, makes so much sense. From a game perspective, my brain is gonna be on fire as I work this guy out.
New Asuka player: "I'm doing 1,000 calculations per second and they're *all wrong!* " Veteran Asuka player: "I'm doing 5,000 calculations per second and they're *still all wrong!* "
I get the feeling the skill floor and ceiling on That Man is going to be so high merely running into an Asuka main is going to be like them wearing a badge declaring an intent to be nasty. Like 'do I bother trying to beat this guy, they're already comfy playing on Hard Mode?'
@@pedroportela6476 It's pretty funny that it's like running into Arakune online because Asuka also has a despicable jumping low just like Arakune used to have. Edit: It's not a low when you use it in midair apparently. So that's... probably good.
People at most are going to just focus on specific parts of his Test Cases and use his long range normals and focus on Full Order to set your deck, quickly switch to a different Test Case to load the hand you want for a big combo.
Honestly, I think Arcsys saw how much of a hit Hero was in Smash and how he's probably unironically the most *FUN* fighter in the game, and decided they wanted to have goofy spell caster that has access to untold earth shattering power.
When I'm telling non-fgc friends about complex character mechanics I normally tell them about junpei from P4AU, but somehow Asuka is even more out there despite having a much simpler moveset
The D&D Wizard archetype, with dozens of different spells you can prepare for any occasion (as opposed to a more straightforward sorcerer or warlock), is pretty difficult to adapt to other games. Asuka's extremely simple command inputs and only having 4 spell slots is an effort to make such a character not overbearing (but still reasonably powerful) in a fighting game. For reference, when League of Legends tried to make this kind of character, they ended up with Aphelios, who has 5 guns that he carries 2 at a time, and has a completely different hotbar to the rest of the cast.
Asuka's fighting style reminds me of Kingdom Hearts: Chain of Memories. Every time Sora swung his keyblade, a card from his deck was used and every time he did special moves, or sleights, it cost 3 cards. Plus, Sora can cycle through his deck to find specific cards to play and reload his deck so many times during a fight. The fights were real time, action based. I thought it was an interesting concept when CoM came out back then, but GGS really updated for the modern fighter with Asuka. I look forward to trying Asuka out when he comes out.
I am the most excited for this character, this was the first character in a fighting game I was already playing that tickled my Abathur and Lost Vikings itch from heroes of the storm, needlessly demanding lots of cognition so it just feels like you're playing a totally different game from everyone else. Zato didnt hit that for me for some reason, maybe its the execution demand, but this guy? Ohhhh yes. Although one thing to point out, maybe he's getting a little *too* much hype on how complicated he is? I mean its only 26 unique spells total, and that pales in comparison to the number of moves a character in soulcal gets, its just the management and spell synergy that's gonna be really interesting.
To be fair soulcal moves don't feel this crazy, it's kind of like how xrd has less moves than tekken but said moves Grant entirely unique mechanics which is even deeper than just more attack strings. Like chipps teleports and invisibility is technically only 5 moves but they have more versatility than like 78 tekken strings, plus when you add in mechanics like Roman cancel it gets even crazier
@Ryan B Fair point, a lot of the variety in a soulcal moveset is minor tweaks to similar things, some movesets more than others. But as a yoshi player in sc6, I use at *least* half of his 130+ moves based on the situation, and you get used to rapidly cycling through in your head what the most optimal tech crouch for the situation is, or which horizontal you have that will lead to a guard break, or which launcher would be best to start your ringout combo, etc. So I think people will get the hang of knowing whats possible with their spells fairly quick, but the real challenge I think will be all the management involved with the rng manipulation. And we havn't seen too much about his combos yet, so maybe there is more to it there, but the gameplay preview Asuka seemed to get by with just cancelling any of the three main projectiles into eachother to get by. Mastery of combos though is a whole 'nother story. (although strive is a faster game than soulcal, so it has that going for it as well)
It's not about being complicated, it's about whether or not he even has moves at any point in time. This would be like if every two seconds you had to remind yourself whether or not Yoshi even had an overhead or not, whether or not he could even use it because of a mana gauge, and remind yourself what button you have to press to get that overhead every single time you want it. This is more like people pretending that the trip mechanic in Smash Bros Brawl was actually a very nuanced tool because it allows for incredible chances for skilled players to capitalize on openings in an opponents movement...instead of just lol rng.
Picture this: EVO 2024. Strive Grand Finals. It's down to 2 players: Hotashi as Nagoriyuki vs Neil DeGrasse Tyson as Asuka. This could be anyone's game The crowd has never been more hype
Or, the lab monsters will find his optimal spell set in 3 days, break down the trick to draw those spells, and that's the way everyone will play him. They will turn him into the most basic-bitch set play character.
YEAH! Now I can get the reaction content I crave from you guys too! (Also a breakdown from one of the most esteemed scholars of guilty gear lore is appreciated too.)
A *lot* of characters in BlazBlue are hard to use, but as far as just complexity goes, the brain-hurty tier is probably Arakune, Rachel, Izayoi, Izanami, maybe Mu/Kokonoe/Litchi. Carl's really difficult execution-wise, but his gameplan's pretty straightforward and his complexity is a bit less than the above characters. He's probably the overall-hardest to use. Nine's really difficult on paper, but you can learn setups for 2 or 3 of her spells and that gives you like 80+% of her effectiveness. Optimizing beyond that is rough, though.
I don't know if this character is going to be top tier. There might be too much set up time for his spells to be completely oppressive in a game that's really fast paced
Is there a character who is a tech-head who can rewrite reality? Because if that's somebody coming into the roster I predict you're literally coding irl just to throw a jab next season
Oh look guys, it's Baiken 2.0, in the sense that everyone will stan him and no one will play him because who in their right mind is going to pretend that three 30 card decks with 26 spells randomly assorted as his only moves besides normals is fun for anyone to play seriously. Lots of people here are confusing complexity for RNG atop RNG. Complexity was learning that Teddie had 2 set rotations of items that came out in an exact order everytime. Asuka is both players looking at a tiny gauge every 2 seconds to confirm whether the zoner has zoning tools based on "lol so random".
As someone who's actually gone to med school... yeah. No. I'd have an easier time explaining DKA management protocol than mastering this character lmao.
Anyone interested in another SUPER cool magic-based fighting game character should check out Nine the Phantom from Blazblue. Her gameplay essentially revolves around brewing potions in the middle of battle, and it’s absolutely sick.
If Strive already had a more simplified way to play, imagine how REALLY complicated Asuka would be if he was playable in Xrd, which was already dumbed down for GG players at the time
Honestly I'm on the fence about this. On one hand, what an amazing looking character. On the other hand, Strive characters have been insufferable enough to deal with their bullshit. Ramlethal alone can end my play session in a couple of matches. I only started playing Strive like a month or so ago because my friends got it on Gamepass. It was on sale on Steam with both season passes, so I grabbed it. We've been playing with just ourselves (the best way to Get Into Fighting Games). But holy shit can some characters and bullshit be so frustrating. It's not even fun to try to figure them out and overcome them, it's just annoying. In some way this is so Guilty Gear, but in other ways I just wish I could enjoy a fighting game for its life for once. I think this character will get me to completely stop playing Guilty Gear. And is a reminder for me not to buy into the future installments. It ain't for me. It is unapologetically itself lol
Sure you may be able to count cards in a magic game, but can you count across 3 decks at the same time in a real-time fighting game match?????? it's so nuts really hope i can just keep playing axl and bank on the matchup being good lol
But Guilty Gear Strive has been popular in the mainstream because the game was already simplified and not niche anymore. I know total dudebros that play Strive because Daisuke has did his best to make the game not as niche as possible. Some of us *want* a complex character like Asuka in GG, and he deserves to be this complex because he is That Man
@@GoodlyPenguin Still won't their chances of dethroning any one of the big three. *Street Fighter, Mortal Kombat & Tekken.* The big three being defined by the clear understanding that fighting games live or die on whether the bigger gaming audience even wants to play your game. These titles understand that a fighting game's complexity must be more subtle and nuanced, naturally flowing with the base gameplay in a way that just clicks right and can be adapted into muscle memory without even thinking about it. An _"Ultra Instinct"_ if you will. Besides these Strive DLC fuckers are going for $6.99 a piece. How many people people do you think will really wanna drop seven bucks just to try and memorize a goddamn spread sheet for a _"pivotal character of the Guilty Gear"_ they probably won't bother maining anyway?
@@TeryJones guilty gear doesn't need to dethrone any game, and games don't have to appeal to the lowest common denominator, I think creating deep characters is fantastic and it's great for people like me that want to engage with something more complex. Also what's wrong with having a niche, metal music doesn't appeal to everyone and coincidently neither does guilty gear and that's okay. Also the big three have a bigger budget and are part of the gaming zeitgeist and no "original" fighting game franchise(as in an ip that was created from a fighting game) has rivaled them after arcade Era ended......maybe soul caliber?
@TeryJones Daisuke and his team really don't have to compete with SF, MK or Tekken to have a footstep in the FGC. At one point, GG Strive had *more* players than SFV on PC, so I'm not sure where you're coming from when saying Daisuke and his team needs to overthrow any of the big three? Like there's really no need to try to compete with capturing a player base bigger than the big three since that's not a requirement...GG Strive was simplified as best as you could for a GG game and they'e handled getting a sizeable playerbase because of it. The wonderful thing about Asuka being a DLC character is that *you don't have to buy him* to enjoy the game. I would say a lot of GG players bought the season passes, but they probably won't even touch Asuka since he's for players that want to play as someone more complex. If you don't want to study a simple Excel sheet, then that's *okay*. The character just isn't for those kinds of people that just want to bum-rush as Sol or Ky.
@@GoodlyPenguin You can pull up all the fanboy apologist lines you want, it's not me you should be trying to argue against about the merits of this crap. It's the general audience that Ark System Works still expects to pay over forty bucks for the base game _(that has pretty shit single player content to boot due to being more focused on multiplayer)_ and lord knows how much more in total just for all the DLC.
Oscar is really cool conceptually, and an as an art peice I think hes amazing. As a fighting game character though, I can say with full honesty that I have never cared less about a character than him, he looks like the epitome of boring to me but with an added headache modifier lmao.
I swear I had this same kind of idea for a fighting game character. It was basically "What if a Yugioh character was in a fighting game" This is the first character in this game that looks even a little bit interesting. Too bad I still don't give a crap about Strive.
Lmfao. It's literally impossible for that man to be complex, hes in a game that's baby easy with the least complexity of any guilty Gear and less than most other fighting games released before 2019
The moment we have solid images of the card icons, I'm going to get them printed physically so I can do mental exercises and create combos, pressure, and okizeme based on what I randomly pull out of the physical deck. I am so pumped for this character. The only problem is going to be balancing Asuka effort with SF6- Because I'm entering both at EVO.