Taking a look at what the tack shooter is like when using the 5-5-5 cross path mod. Enjoy! Ultimate Crosspathing Mod: github.com/doo... @nojroom on all socials: linktr.ee/nojroom #nojroom #bloonstd6 #btd6
For those of yall who dont know, the 5-4-5 tack is better than the 5-5-5 because for some reason the maxed out middle path lowers the range of inferno ring
@Jaxon Crowe yeah, but the 5th tier buffs are negligible compared to range... we all know that the ability is garbage compared to the 505, we used middle path for range...
The reason the buffed tack shooter had so many fireballs is because of their pierce. A normal meteor has 1 pierce (or 3 with middle crosspath), so after hitting 1 bloon it breaks. After being buffed though, it has way more pierce so it can survive longer and stack lots of meteors.
@@nojroomgaminghey I hear you on time stuff. I want to be streaming and I've started on a different account.... but it can be a lot of time taken away. I like that comment about efficiency, don't be prideful and just sit on cam for the rest of our lives - what are we producing and offering to peeps?
I really like your content I would like to se the 5-5-5 bomb shooter because the top path stalls bloons, middle is moab damage and botom is wide bloon damage.
To keep ultraboost going the whole time, you need a 040 engineer, NOT another 050! It's a very annoying change by ninja kiwi to the tier 5 specifically which makes a 040 better in the late game by not having an upper limit of 3 ability uses
@@landonsillito9222 no is not but if the price of what you oc is 14k+ or 13k+ oc whould last less time, oc you can use on like rof is after you use you can get more because is not last 10 seconds or idk you can stack.
Don't forget that bottom path farm auto-collects the bank when it reaches max so there's no micro needed. It makes sense though since the bank will cap it's max money and lose anything that goes above before collection.
You should go 545 in any other scenario because for some reason I don’t know if it’s a bug or a feature but super maelstrom decreases range of the tack shooter by a significant amount
currently underrated but most people think u small but u growing faster than most famous yts rn like tewety or whatever he was slowly growing and ur going pretty fast!
Hey! You mentioned your shorts blowing up during the video, but this is the first time I’ve seen any of your content and I’ve gotta say, I’m super into it! Your commentary is very engaging and the pacing with your editing is spot on! My only real suggestion would be to switch up the songs every two or three minutes, or just when their loop ends. I love BMC Party Time as much as the next Bloons fan, but listening to it (or any song, really) on a loop for almost 20 minutes leads to some serious burnout and makes the video feel really repetitive. Other than that, you’ve earned yourself one more subscriber and I can’t wait to see where this channel goes 💚
Low-key I think the pierce from the Blade Shooter could be doing quite a bit in this; it does a ton to its group-bloon damage (which, to be honest, is probably mostly unnecessary).
i have watched a few of your videos, and until now i have not realized that you were such a small content creator, and it's kinda sweet hearing you talk about your thoughts on channel grow in the video, i thought it was pretty interesting
Ofc the 5-5-5 tack would be op because of the fast attack speed of the 0-0-5 tack and the high damage of the 5-0-0 meaning a mixture of both would result in a good 5-5-5
SMael adds +1 dmg and lead popping to the Tack, so even in this case getting the upgrade is worth it for the damage! Aside from the much much stronger ability, of course.
@@F14thunderhawk ... Did I say it would out-dps them? And idk what you're saying, Smael and the other tack paths have a different focus. Smael just has so much pierce it can wipe out basically any bloon clump, it's not made for moab damage. And it also increases damage which makes the upgrade worth it in a 5-5-5 scenario.
i think there is an easy method to figure out if a tower is going to be bad or good as a 5-5-5 how does it's upgrades effect the main attack? if it just adds something new the chances of it doing good are low, if they for the most part buff the main attack then chances are that it's going to be good
This makes sense, what mainly makes it hard for me to predict is because I don't have the rounds memorized lol. I know that a fortified bad is on round 140 so I use that as my main basis
Top path adds attackspeed and damage, bottom path adds either attack count or damage, and middle path adds pierce. Inferno Ring also repurposes the tower from area denial to Threat Nemesis. about the only tower better then a Godboosted 502 Inferno Ring is a 250 MAD Dartling or a VTSG
No vstg is 6-0-0 but with lotn and t.a.b to work but if is black that not means is the paragon because is a black tsg is possible to be with not lotn and t.a.b.
Based BMC music Also I think it was loosing at the end, bc. you can only use the Ultraboost ability 3 times per round and the rounds were taking too long
Idea at the end of the videos could you put a board or sum that shows the rounds that each tower got too? So that we don’t have to go a skip to the part where it shows in each video
For farming you should probably go Central first! All MWS does is add 4K at the end of each round, which isn't that much for a crosspathed farm. I like these vids, keep it up!
How are you able to follow all three paths on a tower? In my game, one can only commit to two rows/paths, and also, one path can go to 5, while the remaining second path can only go to 2 ?
Of the super monkey you shouldn’t do a 5-5-5, because for the people that don’t know the True Sun God Temple has a secret upgrade but first you need the “There can only be one” Monkey Knowledge. That is like a 6th tier and it’s called True Vengeful Sun God Temple. In order to make it you need the tech terror and legend of the night NOT on the range of the True Son God Temple or else it won’t work. Since it sacrifices the Tech Terror and the Legend of the Night it won’t count like it’s there so if you have the cross path mod you can have a 6-5-5 Super Monkey and trust me it’s broken because I saw a RU-vidr do it and it was broken.
Tack shoter is very good early game a little bit to good energizer is a super ceramic destroyer is destroy on normal super ceramics almost instanly and fortifited super ceramics when is 50% or 60% to get out of range i see that on a sjb/superjombombo's video but on that video it was shreding super ceramics like is nothing but after it was change on that update instead of +20 +10.