Air RB is a cluster of planes and players that demand a heightened skill set to survive. In this video, I'll show you some tips that will help you get better rewards, and not die so often... Discord: / discord Patreon: / pilicast
To be fair, with how the gamemode currently is, there will always be things you miss in the midst of chaos. If air rb is too tiring or bothersome, I would recommend checking out air sb. Rewards are “better” maps are bigger player counts are lower and you dont even need any extra gear. In top tier planes, if you bind SAS controls and activate damping mode, WASD will be all you need. It’s honestly a lot more fun than air rb, just takes a bit of getting used to.
@@mobloeescobar4203 dampening, autoleveling and manual control. Quick rundown: Dampening dampens your imputs oif your plane so your plane isnt super "twitchy" or unstable, Autoleveling is kinda in the name but it doesnt force you to be level it just kinda tries to help you by heavily dampening some controls, manual control gives you full access to your planes abilities but also to its downfalls. For example, planes like the mirage III will flatspin pretty easy at low speed if you try to pull a high AOA (angle of attack). For hovering planes you can also access your hover mode in SAS controls.
Pretty sure this has happened a few times, one i remember was an american pilot shot down a japenese plane trying to commit warcrime on a guy parachuting.
It would be better if we had an improved Air EC mode with bigger maps and multiple airfields (spawn points). The larger player count is detrimental because we keep getting the age old maps designed for props or early sub-sonic jets but are horribly small for supersonics at high and top tier (it also doesn't help that so many players have s**t taste and somehow prefer maps like City over Rocky Canyon when playing F-16s and MiG-29s). Honestly, the player base has always been as much of a problem as Gaijin has when it comes to good map design, because the maps that are often chosen as players' favorite are often the most detrimental to the experience.
the funnier thing is they made the maps bigger first to give more breathing room, Then added 4 more players to each team which then just made it as much if not more compacted as before with the only difference being the longer flight to the battle
I'll be honest, i know all of these tricks and use them (almost) always in my games, however this video is amazing for people who learned the basics of air RB and are slowly starting to get more into it. Love the way you design your videos with the cinematics and the high quality shots of all the vehicles. It gives the whole video so much more charm than just reading off a script and maybe showing replays from matches. Almost like a mini documentary.
personally, rather than “don’t feel like you need to get a kill to be useful”, I would rather say “don’t feel like you need to get a kill *right now* to be useful”. consider the situation. if things are looking questionable, get out and get a better opportunity later. but if it’s looking like you don’t have a good way out, sometimes the best decision is to fully commit to going down if it means getting one more red out of the air.
I only just now found you channel but I just wanted to say these are the most beautiful looking and sounding warthunder videos I've ever seen. Your editing is amazing.
I cannot express enough how much I love your editing for your videos!! it’s so different yet I love the cinematic feel and it’s very unique to other contact creators. 🗿
important for #3, change the key bind for look to something you can press with your thumb so you aren’t tempted to take a finger off WASD to do it, I use L Alt
@@werfault4076 Maybe personal preference or depends on your keyboard. For most people, pressing C means either awkwardly cramping your thumb just over the spacebar or moving your index from D to C
Just finding this channel now, but the production quality of your videos is incredible and well above the rest. Keep it up and I have no doubt you will get the recognition you deserve. o7.
Huh, just played with you in-game then your video came on my feed. We were last 2 alive (me A5C & u Mig19PT) against like 6 enemies but lost on tickets. Was nice to see someone who knew what they were doing still! Very good video too! Earned a sub :)
Seriously i know that the tip of “try not to die” may sound obvious but once you ACTUALLY focus on it for a few games and learn from the experience you will be a new player. That means get into the action and prioritize surviving vice hide in space.
I love the incredibly rare space climbers, though. Makes it trivial to win a match by ground kills as they're completely passive. On the flip side, I rue the day orders were ever made a thing due to fighter main crybabying, because it completely ruined solo bomber clutching a 6v1 in the original 60m ARB format. No victory is sweeter than watching six full grown adults rant and rave, accusing you of being a space climber because their walnut brains cannot conceive of anything else a bomber could be doing, repeatedly falling for me playing into their delusion while bombing some 16 bases, all the while knowing not a single one will catch on that I cannot possibly have that many bombs, nor could I have landed at any time *and* regain 10k alt *and* bomb bases this quickly. All while having an altitude that never once enters triple nor quadruple digits. To flip it again, the overexpressed myth of space climbers has attained such a level of inertia that if you even begin to outrun anyone but a raw newbie, they will almost immediately break off, even if they still have diving momentum and you're nearing the end of your diving momentum. Wait fifteen seconds, turn around, and then watch them cry hacker when you get the drop on them, because they're still stuck remembering the one (1) time someone ran away and ran for the entire match to ever conceive of you not doing that, when you refuse to play to their plane's strengths and instead play to yours. (Contrast to the rare few people who DON'T bother to call every Wyvern a coward, because they know there's no use trying to antagonize a smart Wyvern driver- there is only biding time waiting for them to screw up and get slow.)
Great video, I’m an experienced pilot, but I just got to top tier dogfighting, bought a 12.0 and my highest br plane before that was the MiG 19, so definitely a lot to learn still
I would like to add something to your fifth tip. Activating any other order will block blind hunts and avengers. this is helpful while you're in the air, so no one can force you to your base
The intercept guidance system you're talking about, (that is automatically programmed into missiles,) is called proportional navigation, for anyone interested in the specifics. en.wikipedia.org/wiki/Proportional_navigation
Wow. I didn't learn anything new just have to hone my skills. Good to know (though on a controller it's VERY hard to both keep an eye on my pursuer and manouver at the same time because there are no keybinds available for me) but all I can do is flail a bit, look back, flail more, repeat until the chase ends. Though most of the time I get intercepted by 3rd and 4th party this way or just die because I can't pull hard enough
Another tip from someone who is good at dog-fighting, air rb isn't about dog-fighting, being good at at will let you get away in a 1v1 or 1v2, sometimes a 1v3 of the opponents are really stupid. But being good at air rb means picking target, killing those who have most potential to cause harm, not getting the most amount of kills or the best fun in dog-fights. So decide on what you want to do, having fun and winning games could be completely different and winning is basically skill-independent.
is that classic vanila sounds or is that custom sound like radar lock ext..? if its custom could you please make an video or tutorial how to setup it? Thank you
Erm but how do i calculate lead? I thought aim was essential skill as well because you cant kill if you cant aim ? Or that something i learn while parachuting down ?
Air is one of the most frustrating gamemodes in this game. I keep trying to get good at it, but seems like no matter how much time I throw into it, I will always be shit at. Ground rb is so much easier.
question. what are wagers and orders? orders i kinda know but i have no clue what wagers are and i have a shit ton of them. (currently at 4.7 br ussr arb if that is usefull info)
Tip #6 don't be like those idiots in 7.3 br trading your climb to a single 262 that arrived below. My last match at the start 7 players just decided to gang on it. Imagine the result
I’m a ground RB player I got tired of having matches where I’m killed by planes more than tanks decided to try to rank up planes for CAS and playing Air RB is one of the most frustrating and difficult things I’ve ever tried to do in a video game I consider myself pretty damn good at games in general and I am a monster in a tank but I am about to just give it up and accept I’ll just get constantly bombed and not be able to fight back I am unable to do anything at all except gain altitude in air rb and everyone I fight seems like the greatest pilot to ever grace the earth
bro that is legit me right now I’m horrendous at air rb i have a extremely negative kd in every single plane I touch.I’m currently suffering in the mig19pt/j6a. Br compression is so bad in air rb no flares against aim9gs and aim9ls
@@azhe6144 wait but if you’re bad at it how did you get that far in the tech tree I only have planes up to 5.0 because when I say I’m bad I mean I may get 1 kill every 5-10 matches
Counter point, a lot of this info changes by rating. If you’re new to 11.0+ and don’t know what you’re doing do not climb. You will immediately get locked and killed. Good video though.