I hope that Arcanist is kept balanced i understand that it need to be kept fair other classes should get overhauled as well. Because doing more to Arcanist will end it getting gutted won't do much to help compositions
Im ok with it. I got chained to my arc in so many progs. I'll be so happy to break my plar out in hard content again instead of moonlighting with it. On a side note I think they are likely to retain atleast 1 dps spot as sort of a "sweeper" as well as for the passives.
The novelty of Arcanist is wearing down. I have heard from several people that they are getting bored by it and want to go back to other classes, if performance allows it. It would be nice to see more than three classes in those lists, but maybe the copying of world record comps is too strong.
You can't just look at the top parse and ignore the rest. If DK has the highest parse in a boss and the next 9 in top-10 are Arcanists, calling it a DK fight is just wrong. The DK score was probably a very special instance with some weird specific conditions taking place. There literally isn't another DK anywhere to be found on that list you showed which shows like top-20 or top-25. In a lot of these fights you declare non-Arcanist fights, you still see like half the top-30 being arcanists. This is biased towards Arcanist because Arcanist sees the most play, but the reality is that Arcanist still performs extremely well in these fights. I think this is a good video with lots of valid points but the way you judged at the top parses is just an oversight. I am quite happy about the Arcanist nerfs. It got old seeing 6 arcanist DDs in almost every trial group. Also pretty much all dungeon trifectas lost their worth because getting them with 2-3 Arcanist DDs made them far easier than they used to be and/or should be. Most players crying about the arcanist nerf are the same players who were previously crying about Oakensorc nerfs. They've been punching above their height with a noobtube class and now they are afraid of having to play something with more than 3 buttons to press. A lot of people will still run Arcanists because it will still offer by far the best reward/effort ratio to them. Easiest to play, forgiving, still does best in some fights and does very good even in the worst conditions. Does awesomely in transitions and cleave. You just can't go wrong with that.
The problem with your statement is that there aren’t enough parse DKs out there rn for that point to be valid. DKs live as zenkosh, so there’s a very limited amount of data in trials outside of vrg, where more people played parse DKs because the WR holders did it. Those logs have the most available data. There isn’t really anything special about RG that favor dks. There are 2 big AOE fights and one bursty single target fight, all of which most people believe the arc should win, and it just doesn’t. But the main point of the video, is that right now, it’s very competitive, and that the arc nerf makes it vastly more competitive, even favoring DKs/Plars in U43 I do agree though and did say at the end of the video, I’m sure plenty of groups will still run arcs, they just won’t be the strongest option anymore
Ok dude you call them noob tube's but overlook the fact older players like my self have arthritis in our hands. Hs and arc are great for us. They let us participate in end game content. Stop being elitist and think before you make such an asinine statement.
@@UltrEgoVegeta I'm one of the people who thinks that gameplay shouldn't be catering to the lowest common denominator. When designing hard mode content, I don't think the image of your target player should be a veteran who lost 7 fingers while unsuccessfully defusing a bomb in the Gulf War. It's not that I don't feel empathy for people who have limitations, I do. But if you lower the bar to be more "inclusive", you water it down for everyone else. Have you ever maybe thought that if you have a severe arthritis that makes playing much more difficult to you, maybe the endgame content isn't meant for you? Just a thought. What do you think is more selfish, wanting endgame content that 97% of the players can physically do to be difficult, or wanting the endgame content to be watered down so the 3% with serious disablities can participate too? You can call it "inclusivity" that a class with a 3 button rotation can do the same or better as one with 10 buttons with a lot of complex decision trees in their rotation, but it inevitably lowers the bar and dumbs down the game. My experience is that a vast majority of the Arcanist players aren't disabled in any limiting way. They are playing it because it takes the least skill and gets them the best results with the least amount of work put in.
@@tony16546dude that is such a fucking rude comment and not empathetic at all given they just told you there hands fucking hurt all the time. Even if you get surgery it doesn’t always function the same. And guess what? If you continue playing this game, you are also going to get arthritis when you’re old. “Watering” content down by 3% isn’t going kill you. You basically just told them to go play another game or stick to normal dungeons and go buy another cat. Stay in your lane. This community really does suck
I was actually running in this same group (sorc) with dk in vSE, he had both 2 best parses as dk and as arc respectively being number 1 and 2. Setups are usual, nothing out of sort except maybe 1 cryptcanon from arc tank which not many groups use. Same necro second tank, same pillager from healer and dds setups are typical. DK is just about perfecting rotation and smart aoes while on arc you need fewer braincells and moves to still maintain good dps.
Arcanist will be meta for everything except score pushing, as it is now, so there is no change that’s going to be happening because of this minor nerf. The survivability is so unmatched compared to other classes, which I believe to be the actual issue with the class. The analysis of rockgrove logs neglects to mention a few important things in my opinion. On Oax, that record had a triple mini skip so obviously arcs couldn’t use their cleave because they are focusing on single target. On any prog group arc will very clearly come out on top and dk could actually be detrimental because of the higher ST focus pushing out more minis. On bahsei, some of the arcs had to kill the meteor (dk can’t do this), so obviously the logs are a bit unbalanced there. As well most of the adds get skipped which further favours the single target. For both of these cases it’s a bit unfair to say that these are aoe fights since in the WR only ST mattered.
Yea, Oax fight with triple mini skip, is very unfair for arcs, there is lot of things going on that interrupts them, so they cannot rly beam that much : 2x chains, 2x meteors, 2x cones etc etc. Especialy with 1 healer, where u rly have to block / dodge some things
You bring up decent points, but the DKs won the ST fights as well so it's a bit irrelevant. I think Arcs will remain for prog groups though, the point of the video was to simply show that the Arc is not the meta damage dealing class that the majority of the community seems to assume it is.
I think a lot of players will swap to plar over DK if arc gets proper nerfed. The gear lines up better, the rotation is less busy, and it’s a more “passively tanky” class; like you can passively fake heal most vet 4 man trifectas with extended ritual alone (MA plar has been the meta in vBRP score pushing for a long time), several good morphs of dmg skills add HoT, etc… and still parse top dps on some trial bosses. The most appealing aspect of playing an arcanist to me is the lack of downtime / plannification required to play it optimally across different modes of content (solo, 4 man, 12 man, parse). As a console player, I wish more classes could have this “set and forget” ethos. The need for addon enabled swaps to achieve similar scores with other classes just feels like a design failure.
Nah, its 2024, damage is the absolute most worthless stat to worry about in PVE content excluding the something like 36 players in the entire world that care on any level about score pushing. Survivability is the absolute most important stat to chase in PVE content since other than those literal 36 people everyone else is just trying to clear the vet, HM, or trifecta. Therefore the Arcanist is still completely and totally meta, especially considering virtually no players have figured out how to get the most survivability out of arcs, and that is not taking into consideration the fact that arcs require zero skill whatsoever to play to get those clears. In reality, trying to configure a group for maximum damage is completely off meta, and a giant waste of time. Lastly, next patch arcs are getting a survivability buff, which only serves to make them even more egregiously meta.
I kind of disagree, living is important sure, but it's a mostly irrelevant concept if you just learn the mechs. Deaths are a result of not understanding a fight, not a lack of stats
@@eigh1puppies I agree that as player competence increases the need for survivability decreases, however knowing the mechs of a fight and mastering those mechs are very different things. So for the vast majority of players and groups most of which are very new to group content, having a lot more survivability and easier access to damage and cleave is going to get them their clear faster and easier. Will scorepushers only run arcs now? I doubt they will in content with a lot of single target encounters but score push is such an incredibly fringe play style in eso that I dont really think it translates to what is meta.
@@FriedBananas642why should "getting a clear" be the focus of game design. None of the rewards are anything important and btw, damage= survivability. Can't die if things are dead. The whole point of difficult content is to have a goal to work towards. And people would get more hm clears by practicing demanding strats even if they fail, because every rep then contributes to growing your skill. Playing to not lose doesn't tend to lead to success and there's no penalties in ESO for wiping. If the gameplay isn't fun for people they should find another game, because the rewards in game are meaningless, it's all about the optional difficulty to enjoy a challenge.
@@JPHRZ Getting a clear or perfecting mechanics isn't the game design of eso. The game design of eso whether your talking about pve, pvp, open world, housing, etc is to play the inventory system and the crown store which is why those are the two elements of the game players pay money for (I mean lets be honest the hardest content in eso in 2024 is by a very far margin is the scribbling recipes not stacking in my inventory). It's also why they are the only two systems in eso that consistently work well. Additionally, I know the trifecta rewards since sunspire have all landed somewhere between lame and cringe, and generally have a superior option in the crown store, I mean I have them all in my collection to remind me of the time I used to do the pve andy thing. But the conversation we were having has to do with what is best in slot relative to the players chosen aim. My argument is that yes, in the ultra hyper fringe instance of the 36 people who scorepush of the roughly 200,00 active players sure the old school style of a solid offense being their best defense still makes sense because every second they can shave off counts in the pursuit of their aim, howeever, that is only dk's if you are talking about single target fights with very little trash packs, if not arcs are still the best option. But for everyone other than those some 36 people on the planet, there is no need to push their damage from completely ludicrous damage to completely ludicrous damage plus 1 percent, since that plus 1 percent cost them miles of survivability which shaves a huge amount of raid days off their progs. Granted, this is assuming the player is concerned with working toward their aim efficiently, I mean there have been groups that got trifectas with heavy attack builds or back in the day guilds would get trifectas wearing nothing but xynode builds for the memes.
I'd be careful about making this argument. Sorc for example is the easiest class to hit high damage numbers with rn, since it can max at 150K with a super simple rotation.
@eigh1puppies do you have a video guide for the build? I'm a returning Sorc player and was wondering which way i should go for efficiency+simplicity haha
I don't find dk parsing in Sanity's Edge.The only class which could surpress Arcanist is Templar because it keeps the execute faster for every boss fight. I suggest to have 3 Templars and 3 Arcanists For RG instead of Templars DK enters
Poeple are massively underestimating how much this nerf will hurt arcanist. 50% of the bosses hp your losing 20k + each flail this won’t just nerf arcanist to the lowest single target dps class. This will also put them in 3rd place for aoe. This nerf is farrrr too much.
I actually haven’t tried switching gear for trash. I’ve thought about it but groups move so fast Yknow. I stick with Arkanist nirn armor deadly weap jewelry divines khajiit stam and I’m normally between 20-40% of pugs dps with an avg 104k parse. I don’t try too hard lol The Arkanist is a really fun class but way too easy to hit crazy dps. I can’t get anywhere near 100k on any other class but the stam sorc at around 85-90. This update does suck for pvp though because flail is my boy blue. Oh well nothing lasts forever 😢
I just came back to the game before Gold Road released after being away for 7-8 years. I start Arcanist because it was new, looked fun and was simple and effective. I am seriously dissapointed with them immediately nerfing my 1 leveled, fun class as soon as I got back, makes me reconsider my choice. If Arcanist is nerfed too much it will likely mean me moving on again. I really hope it's balanced and not useless. I don't see them nerfing Nightblades and Sorcs and they are ridiculously strong.
Try not to get too focused on dummy numbers. The sorc for example hits 150k sure, but it’s been the strongest dummy class for a long time and still isn’t used. This nerf is more of a balance than anything. Arc will still be used a ton
People play arcanist because it allows you to focus on trial mechanics instead of tracking dynamic rotation on a DK. But if you like challenges you can do it.
Hi, I’m new here I’m just a little lost hahaha I looking for a pure damage DPS, for solo PVE and dungeons, so what do you think ? What is the best class for it ? And just curiosity, who has the best survival ? Thanks !
Flail is super over tuned. It combined AOE and execute of whirling blades with heal of temp jabs, and also increases all your damage. One class shouldn't have a spammable that powerful. It's so powerful that rune blades are considered worthless as spammable even though they are quite over tuned compared to other single target class skills.
Noone except 500 people may be on the planet cares about highest on server DPS somewhere by some class. These are not numbers of real players. These are numbers of parse machines, which are the extreme minority. Again, may be 500 of them on the planet. And usual people will still prefer arcanist because of the ease and forgivingness of the class.
i don't think its fair to say arc was better than anything else before update 42 and its never been the best raw single target dmg its more so the other classes don't bring as much to the group comp to make it worth stacking them
@ThatESOGuy Try 7 years, 2 accounts 27 toons, all classes and all roles. "Noobs" is one of those words that let me know I'm talking to wannabe clown. New players are the life-blood of online games. Helping them develop is fun. Trash can craglorn carries call them noobs to feel like you're good. You're not.
imo im all for this nerf. too many noobs that can hit insane numbers without having to actually practice and git gud at an actual rotation that requires skill to master... arc is brain dead easy mode.
@@UltrEgoVegeta The fact is that in order for a dk to stay higher in dps than an arcanist, you literally have to do everything perfectly on it, which is much harder than on an arc with afk beam. Also in vSE the most popularity parse class is arc, therefore, apart from me, there are no more logs of good dk. So yeah, dk is better then arc. Btw my best dk 186k ansuul parse was ruined because of wipe on execute. And 176k arc parse ruined because of logs was broken kekw
@@eigh1puppies its 100% TRUE as an average cp 400 player who mains stamDK and switched to Stam arcanist i can clear content like 50% easier with the arcanist. DK takes alot of b rainpower to use, meanwhile arcanist beam go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
"Compare with other groups in REAL FIGHTS"??????? Hold my bear: 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣... Ok, oficialky TESO pve end game is learn to push skill buttons in the right order to get max dps. A groupal Hi Fi Rush! That's awesome! 🙄🙄🙄🙄🙄