I’ve never heard johnson talking about following his pelican after you clear the wall I always just went right after realizing hey this is where I’m supposed to go
I love the original trilogy John Wick speed runs. I could play these campaigns for the rest of my life and not get bored. I wish I could say the same for Infinite's campaign.
@@BigGWhizzin facts. All the best parts of the story happened off screen or in audio logs, by the end of the game basically nothing happened and I forgot about it immediately compared to literally being brought to tears by reach
@@SiamHossain7 basically what the two guys below me said. Once you've seen one FOB, you've seen them all. It's a tiny platform with about 12 enemies around it. The end. Once you've seen one Elite enemy, you've seen them all. A slightly tougher/shielded enemy with like 10-12 enemies around it. The enemy bases all feel the same, the underground parts all look the same, TONS of the story happens through recordings hidden all over the place, and you find so many that it's almost impossible to follow any story line unless you go back and listen to them all in order. On top of that, you see the same biome the entire time. Never have we only had one biome in a Halo game. It just feels like a skeleton of a game. I'm sure they'll dole out DLC over the years, but they're just going to charge more for that and it just kind of irks me that the story could have been so much more. I loved my first playthrough, but about 70% of my way through the second time, it just occurred to me that I was doing the same thing over and over and over and listening to The Weapon say the same lines for every FOB I captured, every group of marines I freed, and every Banished enemy I killed. Heck, I'm still not sure what the Banished main goal is. Why did they even attack the Infinity in the first place? Just a lot of stuff that seems copy and pasted or overlooked.
@@Samsonfs relax its not yet over the campaign and enemy setting was enjoyable i liked it overall and would replay again granted that FOB or enemies are repetitive but that has been in all games (farcry etc) they could introduce new setups or spiders from wars 2 too they went simple and focused on story i guess
This is amazing. What I find hilarious, is that for like a year I have been "John Wicking" The Ark whenever I'm bored and I've gotten really good at it, but I only do it on normal. I think my fastest time is 18:00 or something. I learned about "John Wick %" from you and even though I don't do normal speedruns, I have fallen in love with trying these even though they aren't official. They require basically 0 knowledge of any major glitches and are just a mastery of the sandbox test. Though, I do usually only do them on normal. I should try more on legendary. I ligit bust out laughing when I saw you doing a legendary speedrun of what I do for fun several times a week on normal. You truly are a god gamer.
@@just_ugu You can create a speedrun category of almost anything if you want, the community taking it seriously is another thing, but "meme" speedruns are definetly a thing
John wick gravemind if you haven't already. I'd like to see how that would go down since you when you spawn you have like two actual seconds to not die at the beginning
You have to kill everyone in the first room regardless. And he already has done a John Wick % run of that level I think. The main differences would be major though so check it out.
Firstly the back of the gun is placed at the bottom right of the screen because "realistic", which was part of the original design. Then secondly the crosshair placement was changed from lowered to centred with the MCC update, so the gun looks like it's facing upwards. Then thirdly the MCC has an option that allows you to change the positioning of first-person weapons, not exactly *anywhere* you want, but it's a slight adjustment; I too like to place the Verticality of my weapons lower so that they take up less of the screen, it helps greatly in quick TTK matchmaking like SWAT. In Halo: CE MCC I have the Horizontal "X" axis of Pistols at -17.5, that places the Magnum directly in the middle of the screen (unlike -20 which is slightly on the left of the screen??), gives me old 90's games' nostalgia like Quake, Doom, Marathon etc, sadly only for the CE Magnum; I'm hoping we get more weapons in mid-screen in an update.
@@SiamHossain7 no he's walking a lot faster and the movement is jumpy. Kinda messes with the fact that it's a timed speed run. Anyone can get a good time when then run 25% faster like that.
John wick runs are ones where he kills all the enemies fast and stylish to flex on the people who comment about how you're just cheating and skipping all of the enemies on regular speedruns
Not much of a speed Run considering you can actually just run past those first two encounters pretty easily. Might have saved a lot of time. Your aim was probably to kill the enemies or something, idk.
The whole "John Wick%" idea is to kill *every* enemy in the mission, so running past them defeats the entire purpose. He has regular speedruns on his channel as well, this is just an alternative category
Watching this after playing so much Infinite lately makes me appreciate how much better Bungie were at sound design than 343 lol. I don't know how they do it but 343 make the least satisfying weapon sounds for shooters of any other I've played. The BR in this sounds soooooo much better, wish 343 would fire whoever is in their shitty sound design team.
You skipped the enemies on the path that you are meant to take when the marine brings you the gauss warthog after you activate the light-bridge. Disqualified. Of course you skipped over this difficult sequence to show off more of your glitch grenade jumps. Just relying on crutches since you can't deal with the difficult AI. For shame.