I’d love to see more of these, really helps those of us that can’t sword fly learn alternate strats to still get decent times for achievements and stuff. Plus the combat is pretty entertaining/a nice change of pace after seeing loads of world records that tend to blow past sections
@Mr. House you dont have to state that something is a joke before or after just make the joke, and plus they made the mission impossible to beat due to it sending armies of elites at you making it harder to survive since reach elites were super aggressive while also giving you limited ammo.
When I was little I used to play the campaign on legendary while also making sure no marine died. If one died, I’d go back to checkpoint. I really had nothing better to do.
Love these vids, it makes a great change of pace from the insane hard-to-follow speedruns, to see a really hard game absolutely dominated with no tricks, just pure skill.
2:32 imagine being a normal UNSC grunt surviving a pelican crash with the Master Chief on board, fighting all the way to the courtyard against alien invaders on your home turf, and in the middle of a firefight while priming a frag, the grenade blows up in your face. In your last moments you hear Sgt. Johnson roasting you over your poor performance
I really gotta say, for all the Halo speedruns I've seen, I never considered Quake-esque "100%" runs where all enemies need to be slain, as well. I freaking love that, so please keep it up!
I remember this level as a kid/young adult. Always respected it. Even on easy it made a statement. Being an adult now and watching someone doing it on legendary so smoothly.. its without words. Props
The first part just hop into a warthog and drive past everything. Sticking to the left side of the bridge usually helps. Make sure you grab the rockets fromt he one marine. Halfway through there should be an other rocket marine on the edge to get ammo off of. You might even get one with a sniper, which can be helpful in the tunnel. Don't engage in vehicle combat. It's not worth it. Clearing out the tunnel is pretty straightforward with the noob combo. Also feel free to use rockets on anything annoying. There will be some sniper jackals on the sides to look out for. Also don't forget about the sword elite that will show up when you get too close to the end of the tunnel. When you get back outside, back smack the sniper jackal and take his beam rifle. Immediately jump down and take the driver seat of the gauss hog Stacker is driving, and book it. Ignore everything on your way out, even the wraith. If you're quick enough you shouldn't take much damage. Once you get to the city, you can either use any remaining rockets to kill the ghosts, or let the marines handle it (they should be able to kill then). Once the ghosts are dead, get out of any vehicle you're in, and slowly peak around the edge with your beam rifle, and there will be two sniper jackals to snipe. They shouldn't be looking at you, but be cautious, anyways. Get back in your vehicle, and rush to the first wraith and board it. Using the wraith, take out the rest. There will be a drop ship that comes in at some point to drop off ghosts. Once it comes in, start shooting the bottom of it to destroy the ghosts before they can deploy. It should immediately run away. After everything is dead the doors will open and you'll be fine to grab whatever. It would be best to take rockets and a sniper with you (or a noob combo if you have one). Once you jump on the scarab, go to the front gun (you might have to look up a video of this), and there's a part of it with weird collision, and you'll be able to see and shoot through, and they wont be able to shoot you. It works best on classic graphics. You'll be able to snipe almost any enemy that comes up to the top, and any enemy inside (you can even see them spawn). Be careful, though, as there is a point where the scarab turns and even stops, and you can even get knocked off, so you don't want to be too slow about it. Once enemies stop spawning, go inside the cabin to spawn the last of them. You can either quickly take care of the grunts and then kill the last elites, or run back up to the safe spot, and kill them from there. You can also get onto the scarab early, and immediately run to the cabin and the last enemies will spawn as soon as the spawns become active.
Rocats and Vetoed are the most aware conscious halo players I know of. I’m glad your channel grew 🙏🏼 I always watch GDQ/ESA I always knew you were better than Ranna, so flawless 🙌🏼 I get high then get more high watching your travels 😂
Haha I remember I found out the rooftop skips when halo 2 had just come out. I probably played through this level legitly once in my life back in 2004. This is like a brand new level😂
No, normal difficulty. His shields can't be like wood strength canonically, whilst Covenant elites can soak half a SMG magazine to take its shields down. Chief's shield strength is about equivalent to an elite ultra or zealot
@WaW Yea, that I agree with. Personally, like Mr. MasterBlood187 said. Halo 2 normal difficulty with anger skull on would pretty much be canon Halo. I think enabling the mythic skull along with the anger skull is as canon as you could get, but the only problem is mythic also doubles the enemies' shields, not just their health.
Man I forgot what the city firefight in this level was always like. Always used feather to just skip the entire part before I found the way it’s normally done lol
It’s weird seeing this level played without skipping half of it. I found out how to get up there when I was young after 2 or 3 times playing it so seeing those hunters at the end of the first courtyard is triggering ancient memories in me
Subjectively this is far more entertaining to watch than your normal speedruns. Obviously your normal runs take alot of practice and skill, but these are more fun to watch.
guys i think i found a faster skip for this level... you can actually jump across all the roofs by jumping on the light fixture at the beginning of the level instead of killing 80 enemies... not sure if this is speedrun viable strat though 😳
Dude. Imagine being a fucking Marine and seeing Chief just BODY the covenant single handedly and then a few years later they till you, "Hey wanna be a Spartan 4?".
I like seriously don’t think that’s possible unless there’s a way to block them in the first area. Since there’s a section with about 6 jackal snipers and the marines literally just walk in front of the jackals
if i was sadistic i would suggest try delta halo. a lot of people would be surprise how long this level is actually if you kill all the waves of enemy, all the wave of wraith, ghost and banshee, all the bugs, all the sniper jackals etc. i think it's with assault on the control room one of the biggest level of the franchise.
Does honking the horn of the Warthog help with anything or you doing it just to do it? Just wondering, I know it tells the marines to get in but other than that it seems pretty useless.
Just for the sheer difficulty of gravemind I need every advantage I can get, outskirts is a bit more chill though so new graphics aren't too much of an annoyance
rocats Don’t speedrunners prefer classic graphics on Halo 1/2 because you can see the original enemy models/original game environments? (I remember there was an issue in Halo 1 where your could shoot a non existent wall that’s actually there in classic)