The introduction of in-game cinematics was a game-changer for the character art team on Baldur’s Gate 3, as this meant characters needed to look good not only from the perspective of top-down combat cameras but also for extreme close-ups in cinematics. In this talk, we’ll dive into some of the tools and processes that helped the Larian Studios team create high-quality characters, and allowed them to build up a customization system for players and NPCs to populate the vast world of Baldur's Gate. Alena will demonstrate a breakdown of a character, discuss ways to speed up production, and highlight how much can be achieved with simple texture customization techniques.
Speakers:
• Alena Dubrovina, Art Director, Larian Studios
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The Art and Technology Behind Creating Characters for Baldur’s Gate 3 | Adobe Substance 3D
• The Art and Technology...
4 окт 2024