With the yprac maps personally once I get the hang of all the common angles I change the settings to 100hp (for me) and 20% of enemy spawns with enemies using awp. That way two things happen: 1.) I get punished for bad peeks so I know which ones I am not as consistent at like peeking jungle from palace. 2.) With 20% of spawns it gets you used to implementing the mechanics at a greater speed (in reality there won't be a guy in every spot, so by having only 20% of spawns I can practice trying to clear everything out as fast as possible and only having to periodically stop at certain spots when an enemy spawns there.)
Tried this (with prefire mode) and it just doesn't work for me. Fast/wide peeks simply don't work against bots with 100% accuracy, 0ms reaction time which also shoot you on the first pixel. No real person would shoot the first pixel of your elbow just to give away their position, and possibly even wiff. Maybe I'm using it wrong, or it's not for me, or I have the wrong mentality about it. But never have I left a practice map so insecure about my plays. Felt like an unfair match against giga smurfs.
Something I've heard many times from great players is "Peek every angle as if you know they are there". This is mostly in regards of clearing angles. Still after thousands of hours of different CS versions I find myself clearing angles on autopilot just expecting nobody to be there...
if the opponent is far away it wont matter and will just make you easier to kill. if youre both close to an angle yes you should get close to wall. the closer both of you are the more effective
@@geniuz4093 not really, for example when peeking long on dust with the xantarespeek when someone is holding from ct the entire Point of this Type of peek is too be close to the corner to wide peek and throw off his crosshair placement. Being out in the open is the tradeoff for that ...
I agree.. on another video of different vlogger it was even worse. They started insulting and saying I’m the idiot. Not everyone can handle criticism 😂
I have been playing cs for far longer than i'd like to admit, and this video is excellent. with all my history, you have taught me a few things to keep in my back pocket and reminders of when i used to take the game much more seriously. kudos, good job, and thank you :)
dude you have way too few subscribers, so informative, to the point without talking for minutes without actual information I've seen a few other videos about peaking but none have so many important points i never heard of before or dont think of while playing
Awesome video, the fact that you looked dead in side really helped establish that you're an expert Cancer Striker. Thanks for the tips, liked + subscribed
2:12 this is also very powerful because at high ranks everyone is aiming at your head so you don't want to let them shoot it for free jiggling too far out
Peeker’s Advantage also comes from the fact that you expect where the opponent is and you anticipate the exact moment you are going to peek, where as getting peeket you don’t know the exact time so your reflexes aren’t going to be at 100%.
Just want to add please don’t re-peek an angle after you whiffed an enemy, even if it’s in the open, ask for a flash or just stay covered, enemy has the upper hand when they know exactly where you are and they’re just going to wait for that re-peek and one tap you, re-peeking is an issue
Incredibly helpful video, thank you for uploading this. It hadn't even occurred to me that player movement speed could be used in a way to kill rather than purely to run.
Hey man, I think you forgot about peeking with scouts (like jump peeks) and AWPs. I would appreciate it so much if you could cover them on your channel. Keep it up!
Lets gooo u finished the vid❤ this is amazing content bro u are helping so many new and experienced players with this type of content. keep it up man ❤❤
I'd say crouch peeking exposing your left has it's use in 1v1 other riflers at higher ranks as your head can be hidden behind a concealment making them harder to hit it. Of course you need to practice pre aiming so that you can run + crouch peek immediately into the desired angle without exposing your head, not that you can do it all the time but I always keep that little piece of knowledge behing my head.
you have great vids, even though a lot of these concepts i still think i understand, i learn something new from each one. Earned a sub, keep up the good work man love the vids
The defender and attacker are actually almost, if not, on par. Situations where peekers advantage exist: - If the peeker prefires - it elimates pretty much all reaction time. - If the defender has a significant high ping and interpolation. 70ms +. - This will affect your view on the peekers deceleration. - If the peeker has a wider angle. [Geometry] - If the peeker has packet loss. If you all have less than roughly 50MS in ping, the defender will almost always have the advtange, providing they're sitting in an advantageous spot, forcing the peeker to take a bad peek.
Honestly bro thank you for clarifying that ping plays into advantage. I play on 150+ because it’s the only option for wifi where I live… makes a lot of sense why my skill has stalled out so bad.
High ping = more peeker advantage is a myth. Only defenders ping matters. If you have 1ms as a defender it doesn't matter if you get peeked by 200ms or 1ms, thw attackers ping is added to both players time-to-server. The defender has both their own ping plus attackers ping.
@@serendip1tyz Regardless of how you or anyone else understand lag compensation, if you think that higher ping confers any kind of advantage you are confused.
i grinded csgo for 400h and as soon as i found your content i had to go work and leave my setup and take a 2 month break. i am so pissed that i cant use this advice i would of been so good by now. tnx for the amazing content tho
I really think youre going to end up being a coach. And a really good one at that. Not only do you understand the game, you actually play it. Some of the top level coaches out there and kinda just garbo.
3:55 isnt necessarily true, its easier to hold 1 movement key at once but you dont have "less control" when youre holding down 2 at once, its just more difficult to switch 2 keys rather than 1 for a counter strafe
One of the biggest reasons for peekers advantage is timing. The peekers knows when they're going to peek and should be expecting to see the enemy. The defender holding the angle has no idea of or when someone will peek.
7:28 iirc i think both the m4s have a slightly faster top movement speed of 225 which sometimes has screwed me over after playing t-side (i suck) also in terms of making footsteps when moving, i think its anything
11:11 When you strafe back in, do you also counter-strafe to stop there? Meaning you peek out, you get info, you come back in, now do you stop using counter strafing or not?