This episode is filled to the brim with new gameplay mechanics - and I hope I was able to explain them all well enough. If I forgot to mention anything, feel free to let me know in the comments! Enjoy :) ► Full Playlist: bit.ly/36DWlV2 ► Get your name in the series by following this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE--BSLYzyrlPY.html ► Catch up on the events of XCOM Enemy Within in this series: goo.gl/B6XRdH
32:23 'sectoid can only take a bad shot against us' However, having watched many xcom series, I'm very aware that an alien's "bad shot" can result in anything from a miss to 'hits, with a crit, one-shotting our soldier, which causes another to panic and shoot a nearby squad member. Who then panics.' xD /Especially/ on Legend...
it is also important to note that aliens don't have any distance penalties or benefits meaning it is absolutely of most benefit for xcom to interact with them in shortest range possible
Scavengers bonus is amazing. Especially with Intel, alloy and elerium. Getting around 100 alloy per rumor and selling for 3 supplies each is easy 300 supplies which is huge for such little effort and time.
I really like watching you play XCOM games. I tried to play along with your XCOM war within legendary ironman videos and I couldn't. It just made me appreciate watching your videos even more.
I think it would be prudent to turn a sniper into a gunslinger. Enemies surviving on just a few HP seems fairly common, so having one that can use Faceoff and execute them all in one turn could save a lot on explosives
and lighting hands, which is like one of the best ability in XCOM 2, especially against deadeye, which way too situational (like most enemies here you'd want to hit hard are also hard to hit)
I just started pucking up XCOM after woning it for years. Thank you for your video. This is probably the ONLY helpful walkthrough series ive seen. Its more of your iron man playthough than a tutorial/guide, but you explain everything perfectly. I play tons of strategy games and its really weird how this has the most inconsitant fanbase supporting it with actually helpful advise.
I don't even play XCOM and I got hooked on the first episode a couple days ago. Your narrative talent that I discovered on Rimworld can make just about any game interesting.
I turned on your video when I went to bed, fell asleep immediately to your soothing voice. I am now back to watch the actual contents because I vibe with the way you play this game.
With the disoriented Sectoid you saying "As expected, that misses" just made me laugh. I'm terrified of flashbanging Sectoids now because everytime I do it they somehow manage to hit one of my people through full cover and kill them with a critical hit. Since the geniuses who made XCOM 2 decided that if the AI hits a very low chance to hit shot they almost always critical hit you.
I just found out about your channel, and i must admit i love how your fans made there story for the soldier you recruit ... its both good dedication and a great way to integrate them to the lets play
I'm restarting this. I'm not patient enough to wait week to week so I went and watched your rimworld stuff while you built up this catalog. Time to binge more Pete! Lol
When i first played a xcom game it was xcom 2 WOTC expansion. It has been at least a year and i never touche vanilla. I also have enemy unknown with dlc that i have not touched and chimera squad wich i tested a bit. Just to say i love the Xcom series.
Personal stories on other roleplay channels: Dudues have different origins and reasons. Stories from Petes troops: WE HATE CRYSALLYDS, THEY WERE EVRYWHERE! XD
After a couple of years of pause, I replayed XCom: Enemy Within and stumbled on your excellent, highly informative and greatly enjoyable play-throughs of this game series. Thank you! I'm already looking forward to playing alongside your current and upcoming XCom2 uploads and will (as you suggested) probably start with the vanilla base-game on an easier difficulty before emulating this series... I never really thought about it, but the cut-scene at 13:30 can also be interpreted interestingly: What if the first base-defense mission in XCom: Enemy Within was not really as successful and instead of repelling the attackers ended up in The Commander getting captured?!? All future scenarious where then the result of "war games" played by the aliens on this implanted chip, to short-circuit the effectiveness of XCom. So "we" actually enabled the aliens by playing XCom: Enemy Within and "caused" Advent. Another alternative explanation of how we ended up with advent is the possibility, that the "Volunteer's" sacrifice unleashed a psionic backlash that crippled XCom and allowed a retalliatory second strike on head quarters, with the commander captured. The already present alien influence to gather support in the shadows of governments then led to the shutdown of XCom and the rise of Advent... In any case, again, thanks for your brilliant contributions for us fans of the game series!
@@matkebaaz120 Ah.....must have forgotten that in my playthrough. The trauma of losing Dragunov on the actual mission must have erased it. Thanks for the correction.
I think a good idea for the series would be to finish just before a mission (like at the squad select screen, with the squad ready or not); that'd change the order of events in a video to mission/post-mission/scanning/prep next mission, but I think this rhythm is better
Hey Pete, great video man! however, it does feel less action packed than the last ones. I was wondering if you will consider doing two missions per video once the mechanics stop appearing and the time of the video allows you to. I know it is not your fault, as the early game is quite loaded with cinematics and mechanics, but the pace of mutant year zero of 2 short missions or one long one did the trick better for me.
Hey Pete, great to see a new episode out! I just had a question when it comes to the game itself, as i seems to have some sound problem when i'm playing War of the chosen, i got normal sound except for the voice of all the characters, and it's only during some cutscenes i can hear them faintly in the background like they are far away in a tunnel. Dont know if you have experienced something similar
Sounds like a sound setting issue. You may have, on either your sound device, or in the game, set a setting like 7.1 while game/device uses stereo. Due to this, some channels the game uses get lost, which often happens to voices, which are coded to different channels. Happens often if game is set to 7.1 audio, while headphones are stereo. This means the channel the voices are added to in 7.1, gets ignored most of the time. Check all your sound settings, should help. What I advise to so: 1. Try different audio device(speakers/headphones). If it doesn't work 2. Change sound settings in-game 3. Try repairing files via steam or reinstall Hope it helps you hear your squads better! (Yeah, I did gaming tech support)
I've never seen Pete lose any soldiers, or hardly any if I recall - I hope the losses in this are more dramatic and make the game more intense, like the Otto X-Com comic series that happened way back when where Otto became the hero and he lost like all of his team on the first mission. Oh yeah, Pete, be sure to keep in mind the personality traits of the soldiers from your supporter people; those traits might get them killed or perform something heroic instead of something you would do as a commander, and that'll really make the run unique. I'm hoping to see Mr. Eyepatch go berserk against Chrysallids without a thought for his own safety.
I know that rushing Mangetic Weapons makes sense, but I find I cannot handle the Assassin without Battle Scanners, on the first retaliation, and until Scanning Protocol becomes available. Even then, it is costly in terms of wounds.
Given that you just started mag tech, you should really stop by the locator beacon. Without integrated DLC, you need to clear The Nest in order to upgrade the stuff
I’m unsure if this is canon or not as I’m not too familiar with this game, but it would make a lot of sense if in the later half of enemy within the commander was kidnapped and the game actually took place inside the commander’s mind and the information was used to defeat xcom.
Hey there. Sorry i stoped with suporting you on Patreon. My financel situation got a bit hairy and i needed to save money where i could. Once i am a bit more flexible again i support you again.
Anything resembling a schedule is only temporary... I know, I wish it was different, but as long as I still have a "regular" job, there will be some delays here and there.
I have recently rewatched "Avatar The Last Airbender" It was much more grim than I remember, because now I constantly reminded of war and there are so many dark similarities between what nazi rossia is doing and how nazi fire nation operated