Sorry if there are any audio mixing issues! I had to record some of these audios at different times. Almost 5 years of BTB and the most consistent thing is my horrendous microphone ☠
The reason why the legs never parent correctly is because your extruding off of the pelvis bottom. The bottom of a bone i think mathematically or something is considered the top of the previous bone, and since theres no bone there, it just doesnt parent at all. If you wanted it parented without manually doing it, youd have to extrude from the top of the pelvis, or duplicate the chest bone and adjust it from there Also, a small tip, if you make a single bone from, as an example, the top of the upper arm to the bottom of the lower arm, you can select the whole bone, right click and subdivide it, cutting it into as many peices as you need, then you can just adjust where they meet from there
hey, idk if u remember me, i'm Daniel H, we chatted a few years ago. just wanted to say ur skills in animation got incredible, you should be really proud of yourself🔥
really hope i can get this correct and have it work, i really want to make practical fnaf1 model mods and a not special delivery model springtrap mod on l4d2 (Not been able to fully check this, but will soon. Hope itll be similar for rigging in source and for those retro styled fnaf characters, i tried to rig it and the mf became a necromorph after selecting its parent group)
i do say i know blender pretty well but with rigging im pretty bad at it but this video will save my life thanks btbanimations! was about to say btbmedia lol
love the video. Very funny but very easy to understand how to rig (kinda) still dont understand the weight painting but i did learn it was extremely boring and painful
you could also when doing the parent with empty groups method just find the vertex group and click assign instead of switching to weight paint mode to parent an object to the bone
I've watched roughly 13 rigging tutorials, and genuinely this is the first one that actually gave me useful info. Didn't know snapping to cursor was a thing, and it's precisely what I needed.