@@theowl2044 But the awe from when we first played and met a Colossi is kinda lost. I mean, do you remember how absolutely amazed you were when Avion appeared?
Games like these keep my hope alive that open world games can be interesting to explore and rather than being a chore where you just go from one point to another
I think the fact that this game explains almost exactly nothing is the only reason it's "interesting" to explore. If they had map markers with the fruits and lizards, which you could play through the entire game without knowing about them, it would be much less interesting. The game never tells you that, so you find it on your own (or online) and wonder if there's anything else to find. There isn't. Contrasted with something like Halo where the devs put easter eggs all over the place out of bounds. You might have an urge to look around, but if you do there's often some form of nod there.
In addition to the 79 gold coins, you also have to descend down a total of 79 steps to get to the bottom of the basement where the Sword Of Dormin awaits. Not sure if you found it but there is also one of Ico's horns lying somewhere in that basement area too.
@@FredMaverik Yes I did. There is one small step about half way down that's easy to overlook if you aren't careful, but in total there are 79 steps. You could argue that there's even more than 79 since the circle area surrounding the rock throne also has some small mini steps, but I just look at those as part of the design of the throne room & not actual steps.
7:10 the wind preventing you from escaping the world reminds me on hollow knight and the howling cliffs area, a stormy wasteland with the weather preventing you from leaving
I played Shadow of the Colossus as a kid (8-10 yo) on the PlayStation 2 in an old mini box TV, the graphics were OUTSTANDING... I really felt like I was the one riding that horse around a HUGE map (Yes, I know now the graphics and the size of the map are not something impressive, but that was the most immersive open-world game back then). Listen, I cannot explain the THRILL of watching Phalanx appear out of nowhere from the sand, figuring out what to do for a couple of minutes, and then having a boss fight in your horse like when people try to catch a train on their horses in wild west movies! I literally felt myself leave my body to become Wander soaring through the sky in a colossal flying creature. It is not something you can get in any other game, nothing really compares to it, and to all of us who had the luck of experiencing this game at some point in our lives... we know, we know the magic between ALL the other aspects of this game, including the mysteries; watching and reading hours and hours of SotC content on the internet because you were hoping there was more in this game, just a little more.
unfortunately i have only ever played this masterpiece in the last few years, but to think that such a game would have ever been made for somehting on a ps2 is unconceivable to me. I fortunately got to play this on a PS5, but the thought of it running on a PS2 just didn't make sense (im not dissing it, just saying that i dont understand how such a big scale game could run on something that was nowhere near as technically advanced as something else that works hard to run it today), but the feeling that it gives me was just something few things had ever done for me before, making me ask myself the question; "why is it that my favorite game isn't some big shot like call of duty, but something designed to be played on a console that is literally older that me by nearly a decade?" It truly was ahead of its time, but still an ageless wonder and im glad it got remastered.
Shadow of the colossus has something in terms of story, something i cannot explain, it's the same thing that ICO and The Last Guardian have, maybe it's all about the questions without answers, in any case, there are few games like these.
that is so accurate, its the fact that these stories can only be delivered through the medium of video games SOTC story doesn't work in written form. It's only when u have been on wander's quest, with him all the way through does the narrative reveals its emotional heft.
True, personally Dark Souls 1 is the only game I've felt as similar in that way: An abandoned land, melancholy, awe, something more. (Ico and Guardian included)
Yeah man the world is so beautiful and mystical that I can't stop digging into this game. I can't get enough of this world I would love to get a sequel or prequel.
I learnt about the coins from Jacob Gellers video covering the 'decade-long' quest for the game's last secret and it's honestly so fascinating. I love how puzzling but beautiful the world is and to see the Dev's acknowledge fans like this is so lovely too!
@@gxbvo since there is no in-game map to track your progress, I crossed them off manually on an external map. But it really added a great feeling of exploration to the game. If you think about doing it yourself, please go ahead.
there's currently two fangame projects in the works that aim to make the scrapped colossi fully playable. They're called Beyond the Forbidden Lands and Project TRIBUTE. Check their stuff out
@@lilian1812 Team Ico isn't really a thing anymore. Most of the leads there left and formed a new company known as GenDESIGN, Epic Games are funding a new project of theirs which they actually teased recently. (I think this is true, I might be getting some details wrong.)
it's very sweet how bluepoint actually put a lot of stuff that nomad did on the original game on this one, even that parachute opening and closing to get further away on places.
i NEVER kill the geckos, i allways shoot only the tail, and when riding agro, i never mash the X button kicking her non stop, i just hold the X button, and she runs the same way
Some people don’t know they can just hold down x so they mash it. Btw you can also let go of x, as long as you don’t turn, Agro will maintain her speed.
I actually found 74 of the gold coins without any help. It took me about 200 hours. I was never bored or frustrated in my search despite how long it was taking. For fans of this game it's very hard to explain what it is exactly that draws you in. Is it the environment? The Colossi? The music? An obsession with riding a horse? Perhaps not having all the answers is what makes this game stay in the back of your mind long after many other games have become nothing more than an afterthought.
12:48 "I learned to love the mystery rather than seek the answers..." If you haven't, I'd encourage you to delve into Twin Peaks. Some of us get the same feeling you just described here (but it isn't a guarantee, just a suggestion).
Shadow of the Colossus isn't just a Game... It's a journey... It's an experience... Ive never been so deeply swept away to another world and lost in game like this one
All the mysteries of this game inspire me to play this game already, great video as always! (Side note: your voice has been sounding really good recently, glad you're being yourself!)
I think of SOTC as a Sisyphean tale where you continually come back to re-kill the colossi in this search for power over death that you never really can conquer. Each attempt brings you back to the beginning of the tale.
your channel is the only one on wich i rewatch videos becouse your content is so smart i forget half of it after a month. And that is an imposible to describe briliant quality
the choice to use porter robinson : something comforting completely took me out of the video but not in a way of damn this is a bad choice but it made me reflect on how kind of alike both of you are, with porter being my favourite artist and you being one of my favourite creators, yet both you have an air of putting so much effort and refection into your work. placing a part of yourselves in everything you create and bestowing a part of yourselves inside ever listener
I can tell you watch a lot of Jacob Geller 😂, but you still some how manage to bring a lot of creativity and originality to your video essays. I really sincerely enjoy them. Keep doin' what ya doin'
Awesome. Thanks for covering this, maybe one day I’ll have a PlayStation again and get to play this game. For now, people like you are feeding that desire.
Hey Leadhead I was wondering what type of hud you use in your TF2 videos. I really like it. Love your videos so much and your easily one of if not my favorite RU-vidr. Keep up the good work man
I did the 79 steps as well, and I did have to use a guide at times. It was a really rewarding experience, even though it isn't necessary at all since the game is easy without the sword of dormin. Still, it's not the destination that matters but the journey, and it was a beautiful experience of exploration, dedication and triumph. Also as a side note, I would play this game just for the soundtrack alone. One of my favorite soundtracks of all time.
One of the (many) nice things about the PS4 remake is that you can go into the gallery & while there you can just listen to music from the game. Almost the entire soundtrack will play while in the gallery, but the tracks don't play in order like they would if you were listening to the soundtrack on CD or LP. As a testament to just how good the soundtrack is, the CD soundtrack has remained in print since it's initial release in 2005. 19 years & counting. That really says something.
Truly such an altogether immersive experience to play . . . . The complete game that somewhat asks a further question 'Am I complete?' . . . . . I think this is what secretly gives it appeal to so many. . . . . . Its too difficult to explain and convey the feeling to someone that has never been there. You really have to be there to fully understand. To top that, the soundtrack floods your mind in this immersion too. I feel few games will ever come close the this magical journey. . . . . . And in a way of that I am kind of glad. Perfect.
This game has been on my top 5 ever since I first played it back in 2007. Thier wasn't a whole lot in the game, but what was in there was both amazing and profound. So much with so little. I love that.
Hey man, just gonna tell you again, I absolutely love your videos! Be sure to try "Before your eyes" if you haven't already, I have a feeling that you're going to like it! Love, Pulkz.
I think the pacing of this game is so brilliant. The fights still feel intense to me even though I’ve beaten the game 3 or 4 times. And the journey to each colossus is so calming and invites me to see more of the forbidden lands with each play through. This game just keeps drawing me in with the gameplay loop.
Sometimes the most beautiful part of a painting can be the white untouched bits. Shadow of the Colossus understands this better than any other video game, that less can be a lot more
I'll agree that there's nothing else quite like "Shadow Of The Colossus". However "Praey For The Gods" comes pretty close. It's a nice spiritual successor that needs more love & a physical release.
this is one of my favorites game on ps2, this game has a very large map, instead of that the scenery/view are absolutely amazing, and of course the mystery
At 9:12 that's colossus 15, not 14. Got to admit I too had to look up the platform jump in order to reach those 2 coins (you didn't mention the one at 9:25 that's down those stairs). It never occurred to me to try & jump off that platform, which is strange when I think about it because I had jumped off so many other ledges, rocks, cliffs, during my search. Same thing with the Avion wing jump. I landed on top of all the ruins out in the lake, but never thought to jump off his wing tip to reach the one structure that actually had the coin.
I'm not sure whether you'll see this comment but here we go. I recently had found your channel once again through your transfemme field guide, having been looking for something that resembled closure to the many questions I've had about myself the past half a year or so. You had a very endearing way of going about that video. I continue about my next couple of weeks, until tonight when I was looking through my subscriptions and I got to your channel again. Curious to see what other videos you had, I scroll and I see this video- I'd seen it before. It brought back fond memories of the period when the SotC fandom was revitalized for a while by the release of the remake, breathing only more love towards an already amazing game and community. This video comforted me back then, and now your transfemme guide once comforts me in the present. Realizing now, years later that I had somehow by chance circled back to your channel and hadn't realized it at first made the revisit to your channel feel like seeing an old friend. Congrats on your transition, and seeking out a happier life for yourself. Best of wishes, and thank you for the sincerity in your content.
Dormins sword looks like it could be the original sword thrown into a similar pool of water at the bottom of the temple when the lands were sealed in the first place
Funny that I actually played SoTC any many times. Now I'm in the process of playing Nier Automata then plan on playing Nier Replicant after lol. I never thought I would be saying this but I think Automata might actually have a better soundtrack than SoTC.
I was watching your videos on dishonerd series early today (well yesterday it is 2 am) and now I just finished watching call of duty 2 and I just want to say that your content is so fcking amazing your realy know how to make a cool and interesting video keep up the amazing work mate you have insane potential
One correction. This is a Remake, not just a remaster. They created assets from the ground up for this, working along Fumito Ueda. Also, It's crazy to think that the original game is 20 years old almost. It's crazy how timeless and relevant it feels even to this day. At the time, this was truly groundbreaking. This game led out the foundation for Artistic Visual Storytelling in gaming. A lot of people tore it to shreds back in mid 2000s for being boring and having lengthy cutscenes. This was one of the most riskiest and daring attempts in video game history. But the people who stayed were rewarded with an extremely rich story and unforgettable experience.
I felt terribly anxious from 12:47 and forward seeing how Wander was on he's hideous form, knowing that we were responsible for unleashing some kind of evil and chaos to the world. When the mages are fleeing riding at the collapsing bridge we can easily relate this to an ending of any given game where the heroes just defeated the evil villain and saved the day
I wish wholeheartedly that the Ico trilogy makes their way to PC sometime in the future. I've never owned the consoles that these games were built on, but I swear I've watched everything I could about this series over the years.
its my headcannon that shadow of the colossus is the first in the timeline and indirectly lead to the events of ico and that the last guardian could take place at any time during/between/after these events.
I've no idea if this is anything, but maybe there's 79 pillars to the game's main bridge? It might be way less than that, but hey to a colossus big enough that could take 79 steps.
It's been this long and I'm still finding out new shit just by playing the game, I was fucking around in the time trials and cenobia, the armored panther looking one, can dynamically break the already broken stone that falls on him, like if you stand on a particular stack of blocks he'll run into it and it will explode, I've never seen that animation before
11:36 I'm gonna guess at this point that you didn't really gain anything extrinsic from it, nor did you need to. As with many of my own favorite games the journey itself, the story, is the reward all along. Some games just aren't complete until you see all the side content, not because of the gear or items but because it adds so much to an already great narrative, be it scripted or emergent
There is no other game, no, no other piece of media that has accomplished what Shadow of the Colossus has, and I doubt anything ever will. In its lore, exploration, emptiness, community, vibe... everything. It would take me at least an hour just to find the words to do it justice.