One thing I'm "Getting More Okay With" is the Growing Trees. I find it super cool to go back to an older neighborhood in the city and see how different it looks each day of irl playtime
I feel like I’m witnessing genesis. As a latecomer to verde beach I never really grasped its story as it’s so large scale and complex. Magnolia County from squares 1 I will!
Our top story tonight, crazed OCD mayor rips up roads, uses hired thugs and unlicensed contractors to bully people out of, and destroy their homes because he didn't like the way they were facing. City officials refused to comment, and have employed unlawful tactics to impede our investigation at every turn.
The story, the effort of building the custom map, the jokes, the upcoming eminent domains and landscaping. Thanks for making the whole city skylines game much more enjoyable than it already is. I am really looking forward to this series!
As a pedestrian, I always appreciate having trees on the roads. I didn't notice it til a friend pointed it out, but there are very few areas in my own city with trees along roadways. And now I can't stop seeing it! For me, the trees help the area feel to human scale - like I am meant to be there.
I studied planning in the 90's and wanted to be a planner but life went elsewhere. I became a cyclist in 2020, went down many rabbit holes on RU-vid, discovered Cities Skylines. I've learned so much over the last 4 years. Each trip on my bike or driving is plagued with the problems with our built environment. Once you learn what a stroad is you can not unsee it.
I Lol'd at that guy who crashed and was like "nope, back to Clearwater, this is too much for me" 😂 Great start to the series bud and fantastic work on the map! Hope I'll be able to keep up with this one 😁
“Yes Mrs Jones, I understand that you have a dead body in your living room and it’s been there for weeks but on the up side your street has trees and no stop lights.” 😂😂😂😂😂
One hour left at work whilst working on the budget for next year and this 50 mins beauty drops!! Thank God I have a free screen in use! Best upload EVER. Sooo psyched for a new series and on CS2 as well!
A suggestion for the town, is to leave space between some buildings. i think its a bit more realistic, a lot of houses are not exactly fence-to-fence (some are) on google earth you see a lot of trees in the suburbs (in some parts). I'm excited for this series!
I'm excited for the first story driven CS2 series and have been watching since Verde Beach Day 1. Pretty cool to see the start of a new project and see it come to life over time and feel really connected to the city. I saw a depression in the terrain between the cul-de-sac houses and thought it would be a perfect place for a little pond for the kids to go fishing in after school.
I’m already enamored with the town of Bend! And the lounge music while Phil goes crazy fixing zoning might be my new favorite recurring bit. 😂 Excited to see where the community and the region go from here!!!
I think the biggest issue with CS2 is that if you don't do grids, your cities will look all broken up. This is a problem that'll be solved with mods, or when CO adds zone toggling to the streets.
@@TheGrimHHH take a look at overcharged egg's cities 2 city, i think he does a great job of breaking up that grid and making it a little more different than the typical cities 2 build
@@zaynkhan136 Haven't seen his stuff recently, but will do. I need some tips as well because if I don't build grids, I just can't get my cities to look good.
@@TheGrimHHH there’s a lot of great cities skylines builders on RU-vid and I think he might be one of the best for visually interesting but still replicable builds - highly recommend
@@TheGrimHHH You're definitely right to a degree, though I have seen some creators manage to do some really nice less gridded cities. PalmsTime manages to make really interesting city layouts with grids and more organic shapes mixed together. Sanctum Gamer breaks the grid a lot as well and manages to make really natural and realistic looking road layouts.
Really love all your story-driven series, but I think this one might be my favorite!! I don't even play Cities Skylines, but I LOVE watching you do it!!
35:20 a possible coul-de-sac idea that I use that could be beneficial and looks really nice is I use alleys for suburban neighborhoods. When I end the alley, I turn off all snap tools, grab a regular road, and make a very very small segment. You can't zone on the ends, but it gives a tight realistic look
I had the same idea, but I was thinking running the road perpendicular. To get such a small nub of a road I thought to add 2 dirt roads parallel, 1 on either side of your 1st road slightly longer (just near and past the end) maybe 2 cells away, then run a same or bigger road at the end ( to make a T) across the dirt roads directly in line thru the end of the 1st. With the dirt roads longer i think it wouldn't make a weird connection. Then delete the T on each far side of the dirt roads, then delete the dirt roads. I'm assuming you're left with a nub on the end with zoning on the end. Don't have the game yet so I can only imagine if it works. Another idea was actually what he did in the video, and it worked better than I thought. Not too sure about this "nub" idea.
In England where I live we don't have bulbs or roundabouts on our cul-de-sacs. The road just has a little bulge/lay-by for turning around. Sometimes either L or T shaped. More than enough room for a car/van to do a 3-point turn, but doesn't take up the space of a house or three like the roundabouts do. By doing this in C:S2, you also get zoning at the end of the road too.
@@MaleusMaleficarum True, I have seen those. I want to say they're rare, but I have seen them around. I lived on a cul-de-sac for a while myself twice, and one was a good sized one for how short the street was, and if I remember the biggest issue people complained about was people running into their parked cars because there wasn't enough room to turn around. Ours was big enough, I guess some people just can't drive, lol. But I'm assuming this is the reason most are bulbous at the end.
Here we go! Just got around to finishing Verde Beach a few days ago and LOVED it. So excited to follow along with this one rather than binge watch. Thanks in advance for the countless hours of entertainment
About the Path Lights thing - CS2 cares for safety, any time path makes a pedestrian crossing through 4+ lanes - it will have lights. Because otherwise it is pretty unsafe for pedestrians.
Another tip I discovered. If you want a rural look to your town you can install power poles along the roads. This works on any road with sidewalks. Select the low voltage power for above ground and plop the poles along the sidewalks of your roads. It looks great. Duplicates the power as roads have them underground anyway. But it's a nice visual. Works on highways too. I also place them alongside railways too.
YES! City Planner Plays for the big W this holiday! This will be a great build, I love the storytelling that you do with every episode. Looking forward to many more episodes as Madison County expands with the times!
Really looking forward to this series! Though 20 minutes in and my two biggest frustrations - the broken zoning grid (it's just broken and needs to be fixed) and what you've dubbed potato mode - have already appeared. I will be a very happy city builder when these two problems are in the rear view.
I found you totally randomly not that long ago, but I'm really enjoying your videos and I've already watched your previous story driven city. I was wishing for a new one and you delivered! Keep up the great content and thank you so much
I am excited for this new series, Phil! One thing I though Verde Beach missed was a rural area. I am hopeful that you can implement that in this series later on down the road. Thank you again for brightening my Tuesdays with your videos and I hope you and your family have a Happy Thanksgiving!
I'm currently halfway through the Verde Beach saga and I'm so excited to follow your new series right from the beginning. Your videos are always just the thing when I need a study break or wind down at night - thank you for the awesome content!
Your videos are so entertaining and informing! I love learning so much from what you do! If you have time it'd be great to have some tips on how to make city tour videos. My son and I hang out for watching right to the end to watch them!
Very excited for this new series! Watching you build a smaller town makes me miss having fencing to build out lots in CS2. I started getting into it in my final CS1 city build and it’s one of those detailing things I totally miss.
Looking forward to this series! One thing I would love to see is an easy way to access USGS topo maps to base your overall region on! They had a very primitive one in Sim City 4 (last city builder I really played), but it was very difficult to implement in game and just didn't work right! I want this because I really want to replicate my hometown region the Grand Valley in western Colorado where the junction of the Colorado River and Gunnison River is located! The topography is super cool in the region with the two rivers coming together in a wide valley with the Grand Mesa to the east and red sandstone rocks and canyons on the south and west and I line of steep cliffs along the north! I played homage to this region by making my own map with editor in Sim City 4 (was a labor of love) and my best friend and I made this super cool mega metropolis on the map but it didn't match up to the super cool natural topography of my home region! I actually still have the desktop that has that map and metropolis I made all those many years ago!
Lolz, you americans and your "let's think about the grid size" 😂😂😂. Why does every town need a grid? Most towns were started long before the grid craze hit your shores. And grids are very inefficient.
Hey CPP! You can also trick the zoning by upgrading a road to a 2 lane highway and then back after placing your zoning down rather than having to delete the road, lose some buildings and have to build and zone them all back up. Try it out 😉
Just found out about your channel from RU-vid recommendations, and I'm amazed. The editing, cinematography, commentary, music and overall presentation is top notch. Instantly subscribed. Can't wait to watch more of this series.
An easy way to fix zoning that works about 75% of the time is double clicking on the last road placed. I found this to be easier than placing paths. You have to play around with it but double clicking in certain sections of roads moves it's zoning around.
Just a couple thoughts I had at the end of the video: 48:41 - Now that the city is named Bend, I can't help but feel like the Bend High School sports teams will all prolifically use the unofficial motto, "Get Bent!" 49:00 - James Jones. Seriously. James Jones. JAMES JONES. Ya know..... you're probably right, he's probably not terribly happy to be living in Bend. I have a feeling he'd rather be living on a compound in Guyana, he'd be REALLY popular.
I really love this style that Phil has of really taking time when building a city. I mean, this isn't a game that you "win" or anything so why not take all the time you want to make things detailed and nice! It just makes for some really good content that's satisfying to watch. Not to mention with the way the game is running when cities grow large enough, seems like you'll get more gameplay before your system starts sputtering :)
I hate to be a bother but I’m bothered, as a resident of the IRL area this city takes place in. There are no carp in the great lakes, and the residents and governments around the region fight HARD to keep it that way. This river would NO way in hell be named the Carp river as they are extremely invasive. More accurate names would be, 1. Copper River 2. Whitefish River 3. (Something Native IE, Menominee river Compeau Creek) 4. Something French, allot of this land were french colonies at some point, so you end up with Big and little bay De Noc, Manistique etc. 5. (name river, Brants Creek) Its not the END of the world but it is certainly not accurate nor frankly really possible given the history of the region.
I love this map and I tried to use it, but I was unsuccessful: didn't appear in 'New Game'. So is it 4 files that are to be placed in the 'Maps folder'? 🗺 please help... i'm desperate to build on Magnolia County! 😥
Wow, this better as your C:S2 content before - now same standard and style how we known from you. It was possible a good idea from you to create your own map after you love the topography so much. 😊 I hope this build showed the good side of C:S2 - after I saw only crazy builder with the start of this game months ago. 😂
I came to verde beach when you was like 100 episodes in and watched every one to catch up, then did the same with clear water county. I’m excited I’m a day one resident of magnolia county tho. I would love a district to be named verde or playa de verde, if you do that’s where I’ll live until you demolish everything due to eminent domain. Can’t wait to see how everything shakes out
You're my favorite CS2 youtuber because you always add a narrative to a game that doesn't include such. So many videos I see of cities being haphazardly arranged like a true sandbox, but your cities always feel natural because you develop them with story. Kuddos!
The amount I learn with almost every sentence you say is unbelievable haha. Just on City basics and the reasoning behind all the things you do. Like I've just done soft corners in industrial areas cause I've seen it IRL, and then you just nonchalantly dropped the logic as to why its like that. One of many examples lol. Can't wait to see this series unfold.
Phil, thank you for your content. Thanks to you, my bestie and I both got into Cities: Skylines, and it has been a joy ever since. Also, i have been suffering with crippling GI issues that sometimes keep me in bed for days. It is awful, but your soothing voice and creative and full stories help make my day better. I appreciate you and all you do. ❤️🥰
Someone should make a zoning setting that acts like the district tool where it is node based rather than unit based. Maybe a toggle for switching between the 2.
Just watching you play this reminds me why I stopped after 10 hours of game time. It's not that it runs poorly, runs great for me, it's just frustrating and ridiculous how the game play is and how janky it is to actually build and zone. It's not a fun game right now. It just feels like a chore to play compared to cities 1
I bet James James is unhappy because his neighbor who lives at the end of the road and drives the mustang, revs up his engines in the middle of the night and throws his motor oil into the woods.
As a Rail fan I’m very excited to see how rail will get implemented into the build. Would be really cool if you could add some nice spots where people could gather and watch the trains go by like many train historic cities do
Absolutely agree! In my hometown of Scranton, PA USA there is a Downtown shopping mall called the Mall at Steamtown that is adjacent to the Steamtown National Historic Site (industrial railyard). There is an elevated walkway leading directly from the mall's second-floor food court to the historic site that goes right over a bunch of railroad tracks. Railfans love to stand on that walkway as excursion trains go right beneath them at slow speeds as they depart the city.
Yes, it's already becoming a recognisable theme. I was only half watching the video, distracted by something else, but the music definitely gives a "here he goes again" tone...
what is very interesting is how you dealed with mountains: cul-de-sac. maybe i could do the same on my city, cause i don't have your knowledge and experience of the game!
I hope you don't abandon the city starting in the Beginners Guide! I am have been following for each new video and following along. It's been awesome, keep up the great work.