Nice video! I'm not sure whether you'll be able to see these, but here is my balance changes wishlist. (yours was good as well, but you missed a few) Please let me know what your thoughts are and feel free to share these if you agree with them. BTW, I know it’s a lot, but I’d appreciate whoever takes the time to read through these. Angelo Movement speed decreased from Very Fast to Fast Empower Star Power healing decreased from 600 to 500 per second Melodie Health decreased from 4100 to 3900 Sandy Hypercharge multiplier decreased from 60% to 50% Hypercharge Super no longer silences enemies for 0.5 seconds Piper Auto Aimer Gadget no longer activates Snappy Sniping Star Power Charlie Spiders Gadget health decreased from 1400 to 1000 Cocoon health decreased from 4200 to 3800 Frank Decreased attack delay time from 1.3 to 1.1 seconds OR Increased main attack range from 6 to 6.67 tiles and Super range from 7 to 7.67 tiles OR Frank can now move while attacking (similar to Ash) The additional health from Frank’s Sponge Star Power increased from 1400 to 1700 health Power Grab Star Power will now also give Frank a 10% movement speed boost on top of the damage boost upon defeating an enemy Power Grab Star Power duration decreased from 12 to 10 seconds Active Noise Canceling Gadget’s immunity to crowd control effects increased from 1.5 to 2.5 seconds Health decreased from 7000 to 6300 Main attack damage decreased from 1240 to 1200 Super damage decreased from 1240 to 1200 Hank Super charge rate from fully charged attack: 4 to 3.5 hits Hank will now only be visible in bushes after his main attack is charged more than 50% It’s Gonna Blow Star Power speed boost increased from 10% to 15% when Hank’s main attack is charged over 80% Take Cover! Star Power damage reduction shield now lasts for an additional 2 seconds after Hank stops standing next to a wall OR Take Cover! Star Power now activates when Hank is within 2 tiles of a wall instead of having to be right next to it Chester Hit needed to charge Super: 7 to 6 hits Main attack damage increased from 640 to 670 per projectile OR Reload speed decreased from 1.9 to 1.8 seconds Jawbreaker Super damage increased from 200 to 500 OR Super projectile speed increased from 3000 to 3300 and stun duration increased from 1 to 1.5 seconds Candy Beans Gadget healing increased from 420 to 448-560 and now scales with Power Levels Penny Health increased from 3200 to 3300 Main attack damage increased from 980 to 1020 Gus Healing from spirits increased from 800 to 900 Gus’s spirits will now drop as soon as they reach max distance or hit a wall Gus now takes 4 hits to fill his spirit bar instead of 3 Kooky Popper Gadget now stuns enemies for 0.5 seconds Barley Super projectile speed increased from 1504 to 1700 Ash The amount of damage taken needed to charge Ash’s full rage bar reduced from 125% to 100% of his total health Janet Main attack damage increased from 980 to 1020 Vocal Warm Up Star Power is now baseline New Star Power: Tuned Vocal - Janet main attack now deals up to 10% more damage when fully focused OR Stunning Show - Janet’s Super will now stun all enemies with a small radius for 0.5-1 seconds upon takeoff (I don’t know how long the stun should be) Shelly Health increased from 3700 to 3900 Increased Hypercharge multiplier from 30% to 35% Surge Super charge rate is now based on Stage level: Base Stage: 2 hits Stage 1: 3 hits Stage 2: 4 hits Stage 3: 5 hits Increased base movement speed from 650 to 700 (Slightly below Normal) Surge’s To the Max! Star Power reworked from making his main attack split when hitting walls to making his main attack split no matter what every 5 seconds Doug Gained the Tank trait - charges Super from damage taken OR Gained the Buzz trait - charges Super from staying near enemies Main attack healing increased from 600 to 720 Grom Health increased from 2800 to 3000 Hits needed to charge Super: 6 to 5 hits Bull Speed while Super is active increased from 1800 to 2400 Increased Hypercharge multiplier from 35% to 40% Maisie Slightly increased Super recharge rate (It will now take Maisie only 1 ammo to fully recharge her Super is she hits two enemies with it) Pinpoint Precision Star Power now makes her main attack deal up to 25% extra damage at max distance, based on distance traveled OR Pinpoint Precision Star Power reworked to Faster Fuel: Pressure rocket now travels at a 10% faster projectile speed Crow Health increased from 2400 to 2600 Lou Hits needed to charge Super: 8 to 7 hits Main attack damage increased from 440 to 460 per projectile Hypercharge multiplier decreased from 40% to 35% Tara Reload speed increased from 2 to 1.9 seconds Black Portal Star Power health increased from 3000 to 4000 and damage increased from 800 to 1000 Healing Shade health increased from 2400 to 3000 and healing increased from 400 to 500
Also, everyone, if you have any specific feedback to share, I'd love to hear it. I've included a couple options for some of my changes so it would be really cool if you could let me know which one is better.
I really like the new format, guiding us through the draft really helps get the underlying ideas of how to counter certain brawlers in certain way very cleanly
Maybe Crow because he can slow Max too to kinda cancel out her super, but Max outranges Emz and can get up close using dash gadget and speed easily and kill Emz though
My balance change wishlist:( -- meaning the change before and after) Nerf:Melody:Shots needed to charge ult increased from 3--5(i think its nerfed to 4 tho) Shield gadget:based on her lost hp--Always stays at 1500(3000 shield is crazy) Ult range is slightly decreased. Sandy:Hypercharge rate:2 supers=3.4 supers Piper:The push gadget no longer Triggers her reload star power. Decreases her dmg by 50 Angelo:Empower healing decreased to 500 Takes 25% longer to fully charge an ammo, but super will turn it to normal charge speed(current charge spd) Max:slightly reduces the Hypercharge speed Charlie:maximum time spent in cocoon:5 seconds-- 4 seconds. Cordelius:Slightly reduces super charge rate Jessie:hypercharge rate slightly decreased, but is still faster before her hypercharge buff. Buffs: Penny:Salt barrel's hp increased to 2500 and her turret's interval is slightly reduced. Darryl: Main attack range Slightly increased, Ult's range increased. Lou:Hits needed will be 7 hits instead of 8 for super. Janet:Her Ult's bombs will have faster interval time and she will drop off one extra bomb. Frank:Ult and Basic Attack's Delay Is Decreased. Ult will slow The enemies by 30% within the area but ult's charge rate is Decreased. (Less super charge rate) Brock:hypercharge rockets deal: 500 Dmg -- 700 dmg. Crow:Carrion crow:Crow deals +240 dmg instead of +120 dmg when enemies are below 50% hp. Hank:Its gonna blow star power: Hank moves 15% faster when his main attack is charged 80%+. Ash:Rage bar Reduced from 125% -- 100% of his total health. Slightly increased ult charge. Gale:Ult charge rate is increased. Eve:Her children's hp no longer decays, her reload speed is increased BUT her main attack damage is decreased.
i like rt into piper nowadays, somehow the hp nerf benefitted rt so much. he can two tap and gadget her regardless of the shield gear. only con is you gotta aim but you know that if youre playing rt
Gale is such an underrated counter to several of these brawlers: Max, Charlie, Sandy, Nita, even Melody. I always go Gale with the slowing star power and I win every interaction against those brawlers.
Belle's state in the meta reminds me of that time Janet was so viable in every mode and map (which made her S tier) but not enough broken in any mode (which made her escape all the nerfs)
hi spen! not sure if you will see this but really appreciate all the effort you put in especially with coming up with tier list/cheatsheet videos, was wondering if you could also try making a video on how to pick and ban (regardless of meta) because i tend to reference your cheat sheet but at the same time don't wanna blindly follow, because they may be good/bad brawlers on a particular map but not acutally having team synergy/comp or countering specific brawlers. At the moment i also reference powerleagueprodigy when playing rank but even that shows more of pick% and win rates as compared to what i mentioned above, enjoyed the video nonetheless!
I would still like to know how to draft against a chuck first pick for the enemy team Ty guys for your opinions w cord and charlie, but the thing about them is that they can't cycle their supers and cord is not a viable pick in heist where chuck is almost always used. Anything else about that?
I think that Otis is another great counter to Melodie. He can mute her to stop her from getting notes and stop her from being able to use all three super effectively.
guys i’ve been playing brock in mythic 2 lately, in knock out and bounty, and i feel like so many people underrate him in how good he is, or is it a skill issue of my oppenents?
Some. I am a ranked cross country runner in America and I really want max’s title so I can flex to all my runner friends and kids in school. Can I succeed with randoms and what modes do I play. Love these top brawler videos
Melodi gets counterd by cordilious and and other long ranged brawler Also if you don't know how to play her Youre cooked, plus she is one of the hardest to get
You can make Melodie and Angelo retreat but you aren't killing them because they have too many tools and they will still be able to take space by closing the gap and staying behind walls / dodging shots with their speed and hitting like a truck respectively. In the end of the day just ban these every single game in ranked their power level is just too much at the moment it's ridiculous.
Hi, one of the devs - Draco uses "default" stats until we get real match Draco data, so for now the site just treats him as a pick that doesnt change anything :3
Byron against mico is too easy bro. Three shot gadget when he jumps plus a super and you got him. Or just a second shot if no super. Might die without super but still will pick the kill up