Тёмный

THE BEST ASSAULT PVP Detailed Guide for (Eternal War) in Space Marine 2 

ItalianSpartacus
Подписаться 304 тыс.
Просмотров 23 тыс.
50% 1

Опубликовано:

 

2 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 141   
@jrdiamat6628
@jrdiamat6628 18 дней назад
Holy shit a 50 minute guide you've really gone above and beyond for this mate
@italianspartacus
@italianspartacus 18 дней назад
I wish I had made it shorter! I had like 3 clips per section, but I kept finding really good ones in my stash of clips
@iESCAP1SM
@iESCAP1SM 17 дней назад
@@italianspartacuswe appreciate the delve into details. Could have even gotten away with some x0.5 slowmo for the play by plays imho
@ChouChouFish
@ChouChouFish 18 дней назад
Wanna see guides for all classes
@italianspartacus
@italianspartacus 18 дней назад
Working on it brother! :)
@NeocrimsonX
@NeocrimsonX 12 дней назад
​@italianspartacus may the omnissiah bless you brother
@khajio7403
@khajio7403 17 дней назад
Heavy Player here: great video, this helped me understand one of my natural enemies. Your break downs also provide some great lessons!
@italianspartacus
@italianspartacus 17 дней назад
Hahahaha DAMMIT!! I JUST MADE YOU BETTER!! NOOO!
@tacoboy2218
@tacoboy2218 18 дней назад
I think its criminal that the thunder hammer has less strength than the chain sword
@aguy607
@aguy607 17 дней назад
It has way heavier heavy attack tho I feel and much more reach for when you can’t easily close the distance and more aoe cleave
@lewiscowface
@lewiscowface 17 дней назад
They say they respect the lore, but clearly they don't in the way they approach the melee weapons balance.
@tacoboy2218
@tacoboy2218 16 дней назад
​@@aguy607those are valid points but in the table top and in the lore the thunder hammer is notably stronger than the chain sword
@mattj2389
@mattj2389 14 дней назад
The weapon balance is nothing like the table top. The chainsword should attack faster (+1A), the power sword should take 2 hits and ignore armor, and the thunder hammer should kill in 1 hit
@tacoboy2218
@tacoboy2218 14 дней назад
@@mattj2389 right
@dr.pineapple609
@dr.pineapple609 18 дней назад
THE SNIPER KILL WAS SO CLEAN, a real raptor in the sky good work brother!
@xavier84623
@xavier84623 18 дней назад
Assault needs some love. They need to remove that super obnoxious delay before you slam, and also they need to give us some constant jump regen. The long delays added everywhere make the class feel very slow and clunky.
@The_Night_Haunter-VIII
@The_Night_Haunter-VIII 18 дней назад
The ground pound is a charge attack, longer you hold, the more damage you do.
@zerk813
@zerk813 18 дней назад
It absolutely doesn’t need love. If you think it’s clunky that’s a skill issue. I’m not trying to be rude but it’s objectively a top tier class that really doesn’t need to be touched.
@xavier84623
@xavier84623 18 дней назад
@@zerk813 i disagree. i do fine with it. positive kds and stuff. but dude, if you want to understand peoples perspective on why they think its clunky, play space marine 1 pvp for a few seconds. it was simply much more fun to move many times faster. and i do think assault is like c teir, and could use a little love, like the changes i mentioned.
@zerk813
@zerk813 18 дней назад
@@xavier84623 simply wrong. Comparing two different games is not an effective measuring tool. It can only be compared to the other classes in 2. Of which it has more capacity for impact than any class in the game. Simply put, most people lack the skill to use it effectively.
@hm9715
@hm9715 18 дней назад
​@@zerk813 It might be effective in good hand but it require more skill, as you said, its a skill issue, the problem is: the difference of skill needed to play each class I started by the heavy, mowing down everybody, the switch to the assault was...painful, i played tactical and vanguard too, no problem with them
@RampidWarthogStudios
@RampidWarthogStudios 18 дней назад
It took me a long time to get it down. But it's soooo rewarding once you understand what to do
@italianspartacus
@italianspartacus 18 дней назад
I feel like it's the most rewarding PvP class because of that
@nickpanaretou6124
@nickpanaretou6124 16 дней назад
Awesome video with some great tips. Gonna stick with assault class and practice them all. Side note.. you sound just like Vince Vaughn
@Foffer1337
@Foffer1337 18 дней назад
Its not often I see a good Assault player, but I am shitting myself when I do !
@italianspartacus
@italianspartacus 18 дней назад
Dude they're so scary! Hahahah
@Foffer1337
@Foffer1337 18 дней назад
@@italianspartacus Indeed. Them and carbine snipers are my bane as a Tactical main xD
@namethatcorn2879
@namethatcorn2879 14 дней назад
i went on a 20 n 0 run in an annihilation match yesterday, the 3 jetpack boosts make for real mobile gaming
@konigsreich
@konigsreich 16 дней назад
The TLDR is exactly how I try to explain Assault to people. The class has the highest skill floor and ceiling in my opinion. Where I'm at I can consistently get 20 kills in games. My personal best is 38/13 K/D
@dinotronx5268
@dinotronx5268 12 дней назад
Great video! Just wanted to pop in and say these tips reallly helped me a lot last week, getting great KDAs. But i think more and more people are starting to just use heavy/tactical/vanguard and recently i've been finding it hard to get even a net 1.0 KDA and wins, as people are now just gunning assaults down much more easily.
@redfatherfigure
@redfatherfigure 16 дней назад
Great video, I definitely learned a couple of things. I struggle the most with Heavy duels. Unless I can bounce around cover and attack them from a new angle, I almost always die. That class is very overturned. No set up time, no speed disadvantage, high rate of fire with large magazine capacity, and ranged invulnerability is so brutal to come up against when your own power armor is made of paper. You can't easily escape up unless you are right above them because they just shoot you out of the air. Punishment for mistakes is absolutely ruthless. I don't think another class has as much of a need for finesse, team tactics, and careful engagements as assault. That said, I'm trying to get better at it because it's my favorite class (flying+melee makes a happy me).
@palavakala
@palavakala 8 дней назад
Try playing some games as Heavy or other classes you struggle against. That way you can figure out their strenghts and weaknesses. I'm sure you are gonna go up against a Assault player as heavy who will clap you. Think how they beat you and if you can replicate that. For me, heavies need to spin up their gun for second, so cover as you said is huge, you dont want to engage them in the open. You are not meant to "assault" heavies from the front and in the open. Make it harder for them to see you and track you. Melee goes trough shields and they got no melee weapon, so they got nothing on you if you can keep to their backs Another thing if you charges to spare, you can groundpound, jump up and immediately groundpound again. Usually doesnt get them enough time to react
@adamhebert5365
@adamhebert5365 18 дней назад
Incoming lobotomite comments of “60 minutes?!? Just tell me the tips” 120 seconds before he does exactly that lol.
@italianspartacus
@italianspartacus 18 дней назад
HAHAH Yeahhh I made this and thought, "oh cool, it'll be like 20 minutes long" ..... and wallah it ended up being this long. I just had so many good clips I wanted to dive in on. It's my bad really, but I had a lot of fun making this video, so that's okay
@YarrickAU
@YarrickAU 18 дней назад
Best of both worlds as far as I'm concerned brother. Your patented tldr at the start and lots of meat for those who want... you.. meat 🍖
@italianspartacus
@italianspartacus 16 дней назад
ayyyy!!!
@johnmattison1209
@johnmattison1209 14 дней назад
The beauty of the shock greandes with the hammer is that on that there you could've shocked, smashed, and then heavy smashed with that hammer for a flash and smash triple kill with low ridk
@lumen2161
@lumen2161 День назад
I love coming down to the enemy with my hammer and follow with a nade to help me take 1 or 2 with me to the warp😂
@seervisual7447
@seervisual7447 18 дней назад
‘Whoah I’m gonna go avenge my brother” ahahahah, such a good vid and tips, assault class is so fun and keen to use ya tips, thanks brother!
@Skorch92
@Skorch92 14 дней назад
I started to play like this yesterday and at first I was at the the bottom of the board for like 5 games. However, once it clicks that you don't always have to go in for the kill, found myself climbing the board more and more. One thing I'd like to point out, that's not really touched on in the video, is point control. Lot of the times your team, especially in Seize Control, will lock on to the two closet points to spawn. As Assault, you have some the best movement in the game. Going the long flank and locking down the furthest objective can really stretch out the enemy team in order to deal with you. This is great for some extra objective points and you can tweak that mindset for the other game modes to deal with Snipers and Vanguards who are also trying to flank your team.
@thenathanimal2909
@thenathanimal2909 15 дней назад
Power Fist does AOE damage, but it is extremely slow and is actually pretty difficult to get feedback for - Did you hit? Was it a light attack or hard one? Also the charging feature of powerfist can be hard to gage. I suck at melee though so...
@benjaminharrel3518
@benjaminharrel3518 15 дней назад
I waited until I unlocked the hammer to play assault because I like the cool factor of the hammer. It’s been a huge learning curve but I’m getting better. Most fun class in the game, one of the hardest though. Worth it.
@Cmaximus7
@Cmaximus7 16 дней назад
Will you be making more guides on the classes for pvp? This is such a great in depth breakdown that i think it would be great for more people to see how to play their class. So we get less people trying to flank with bulwarks instead of protecting the team lol.
@italianspartacus
@italianspartacus 16 дней назад
I'd like to but I also didn't get much success with this and I'd like to focus on what people want. I'm going to do one for bulwark and see how it goes :)
@Cmaximus7
@Cmaximus7 16 дней назад
@@italianspartacus forsure i get it. I know pvp is the minority probably but let hope they support it more.
@Skoll_Roderic
@Skoll_Roderic 17 дней назад
The skill floor to even be mediocre with assault vs every other class is rather wild. Melee ttk vs range is currently fairly out of whack , without ground slam it takes 3 thunder hammer light swings to kill a player, any gun will kill you in half that time. I really want to love assault like i loved it in the first game but unfortunately if i put half the brain power i put for breaking even on assault I go 3.0 k/d on tactical.
@re1ser_f175
@re1ser_f175 15 дней назад
Would love a detailed pve guide too!
@italianspartacus
@italianspartacus 15 дней назад
It's in the works! I thought we were going to get a patch today so I didn't want to hit Assault because of that
@lewiscowface
@lewiscowface 17 дней назад
I've unlocked the fist and I can tell you is a bit disappointing and don't understand what is the point of putting it as a late unlock just to let you down in that way. A power punch should destroy most of enemies.
@mudvi
@mudvi 14 дней назад
just unlocked the heavy bolt pistol the thing is ridiculous i was already dropping ridiculous numbers with assault lol
@sopersomuri1063
@sopersomuri1063 18 дней назад
at 29:45 instead of laterally moving i think hovering over the doorway and waiting for him to walk under you mightve been better?
@italianspartacus
@italianspartacus 18 дней назад
I can absolutely get behind that!
@jabloneynophony1875
@jabloneynophony1875 15 дней назад
I don't understand the logic behind making a melee class that attacks slower, does less damage, has the weakest long range ability and less health than anyone else.
@iESCAP1SM
@iESCAP1SM 17 дней назад
I really am looking forward to a wiki or established forum to soak up some vital knowledge on things like ttk, tracking/luge, damage numbers etc. Until then I’m so glad we have champs like you exploring and explaining things. As a veteran sm1 player I really miss: -charging plasma shots while meleeing -shoulder charge backwards after boosting diagonally past an enemy -clearer visual feedback on my jump pack to see charge levels Apart from that I am sort of loving the class. Once I figured out that melee bypasses shields it feels way more manageable to flank a Heavy or trade with a vanguard. What I don’t like is that hitting someone then flying out and shooting someone is less effective, since their shields are still up, but i look forward to trying new tactics.
@mkultra2456
@mkultra2456 17 дней назад
Also the jump pack is now a separate key from the space bar. As a veteran sm1 player that pissed me off to no end.
@iESCAP1SM
@iESCAP1SM 17 дней назад
@@mkultra2456 myeah, as a controller player I’ve sort of unbound Dodge and made Jump more accessible in its stead
@mkultra2456
@mkultra2456 17 дней назад
@@iESCAP1SM Thing is you still wanna be able to use dodge.
@iESCAP1SM
@iESCAP1SM 17 дней назад
@@mkultra2456 yeah, I have no idea how to get a good button layout on a regular controller tbh. Keyboard has way more options to bind something playable
@mtbeast28
@mtbeast28 14 дней назад
Melee attacks need hit stun that you need to parry out of to either counter or get away in PvP
@TetsunaSRO
@TetsunaSRO 18 дней назад
The Aim Assist doesn't seem to "click" most of the 😢 for me (on PS5). Any tips? There are games when i am able to lock on enemies and shoot. But most of the times im spraying the air or it locks on the opponents' heads and when i shoot, i shoot above their heads ....
@Phantom_Anthem
@Phantom_Anthem 17 дней назад
Is there much point to or worth in charging up the slam while you're in the air or is it usually better in pvp to just slam down quickly? In PvE ofc I think you'd want to charge up all the way
@hotsnow5042
@hotsnow5042 11 дней назад
What a great guide. Well done, Brother
@joshtenney4143
@joshtenney4143 16 дней назад
There are a lot of blind corners you can bait as an assault. On my first assault game I had a 30 kill game with a 5.5 k/d and most of those kills came from ambushing those blind corners. Like on Mausoleum there is a capture point with an S curve of cover that a lot of people funnel through because it's the most direct route to the point. You can position on the far left corner of the point and jump up and see exactly when people walk through there and they are not even able to see you. Also the boxes that break up certain capture points are a great way to get some free pistol damage in. Most of them are high enough where you are outside of the normal PoV but much lower than your jump pack height. I've had lots of people try to find me way up in the sky where they expect me to be and completely bamboozled letting me net easy kills. Bonus is that those boxes give you multiple escape routes by walking off of them into cover.
@ds3pvpfun865
@ds3pvpfun865 18 дней назад
i think one extra jump with jet pack and slightly faster cooldown would be nice ... i tried the power fist assault but hammer all the way for PVP :)
@davonmanigault2451
@davonmanigault2451 15 дней назад
Also to mention, i think its better to use the manual hover instead of aim hover. Sometimes aim hover just cause me to drop when i want to hover while throwing grenades.
@YarnuDog
@YarnuDog 18 дней назад
Great video. Very enjoyble watch - Assault is certainly the most fun to play at the moment on PVP.
@The_Night_Haunter-VIII
@The_Night_Haunter-VIII 18 дней назад
Hell yeah it is, just has a high skill cap, and most play it completely wrong. I've maxed leveled my assault in PVE and almost there in PVP.
@The_Night_Haunter-VIII
@The_Night_Haunter-VIII 18 дней назад
Assault class is a high skill class, Never run in, you need to flank and focus on hit an run. Assault is also the dodge class, especially when you're using the thunderhammer, don't worry about parry or block, dodge is what you wanna do, especially with your jump pack. if you're in a fight head on, turn around and run, only fight when you have the advantage. With Assault, think like a Night Lord, you're gonna die in a head on fight but you'll win when you flank and sneak up on them. I swap between chainsword or thunderhammer, I don't really bother with powerfist.
@VDViktor
@VDViktor 18 дней назад
“I play assault, its a very high skill class guys, yasss” *snifs own farts*
@Lord-Kreeka
@Lord-Kreeka 17 дней назад
Assault seems like the weakest class by far if played a ton of eternal war never see them get more than 2 kills and 10 deaths, burden on the team. They just hover in the air asking to be shot
@thenathanimal2909
@thenathanimal2909 15 дней назад
Definitely not the weakest class - I'm level 23 in PvP, played 55 hours of solely PvP, it is a very deadly class. The thing is that it's got a very high skill floor and skill ceiling, you must be a good player to excel with it but a good player will do REALLY well with it.
@Lord-Kreeka
@Lord-Kreeka 13 дней назад
@@thenathanimal2909 Ah fair one, watched some videos of people managing to pull it off, seems like a lot of work to play and master it!
@thenathanimal2909
@thenathanimal2909 13 дней назад
@Lord-Keeble I agree, I suck at it! I have learned with Assault, the fundamentals of PvP in Space Marine 2 (situational awareness, timing, and flanking) are more important than with any other class because you're fragile and melee is your strength - which is a very risky way of attacking.
@wadeblair9926
@wadeblair9926 17 дней назад
Quality guide. I’d love to see more pvp class guide content
@borisfrlic
@borisfrlic 8 дней назад
CHANGES THAT MUST HAPPEN FOR ASSAULT 1. Should have an seperate “bar” for dodging with jump pack, to increase mobility while keeping jump smash charges intact. Need 2 jump dodges (back to regular roll-dodging while on cooldown); and 2 Jump Smashes. Need to be able to gtfo out tight situations and create some separation (for sprint attacks for gun strikes) without wasting Jump Smash, and in doing so nuking my dps, mobility, defensive intercessions & clearing for brothers, and interrupt utility on Majoris reinforcement scream. 2. Thunder Hammer has to stagger Majoris enemies like Melta does. Way too much health lost cos Majoris simply rip through attacks like they’re nothing and hit you midswing, and bang there goes 70% of your health without you even making a mistake. 3. Thunder Hammer dodge / running attack needs 50% (x 1.5) bigger hit box to allow more gun-shot moments on Minoris. Necessary for more sustainable shield recovery while running from massive hordes you can’t just sit and swing at without losing most of your health.
@tobymiles6306
@tobymiles6306 7 дней назад
Super useful video, I’ve gotten way better at assault and I’m having way more fun with these tips!
@zandydandy4642
@zandydandy4642 10 дней назад
Is power fist good? Im most excited for it.
@intravsbabyintra3280
@intravsbabyintra3280 13 дней назад
Bruh!!! I consider myself as your best padawan. It works!!!😎
@schmoris
@schmoris 7 дней назад
Is there a kind of training grounds where I can get to know the assault's controls? For instance, I wouldn't even know how to hover mid-air. I played 2 team matches, first one I was completely useless, because I didn't know how to jetpack-dodge vs to launch into the air. I might just play a bit more than that, but I also don't wanna mess up people's games.
@minghuilim9527
@minghuilim9527 7 дней назад
This guide is a game changer, thank you for it. The views dont represent how good this is
@Jyeoi
@Jyeoi 13 дней назад
I use my jump and hover alot to scout and mark targets for my team
@ShadowMetroid
@ShadowMetroid 17 дней назад
Amazing video! Exactly what I was looking for. Love this content, thank you for making it. Also you have a cool voice, I couldn't put my finger on why I thought that at first, but I eventually thought it is because every so often you sound a bit like Kiefer Sutherland to me 😆 Anyway, keep up the great work.
@seanmeert2594
@seanmeert2594 17 дней назад
What im struggling with is the keybinds. The jumppack key is Q which makes it impossible to dodge left. Which keybindings do you use?
@Indreju
@Indreju 13 дней назад
Love your content, and this one has been great. Need to rewatch both the Tactical and Assault PvE guides. :)
@Zeridium
@Zeridium 18 дней назад
Amazing guide. Was frustrated at first, but starting realising this class literally will destroy you if you try to play on ego oushes. Its about knowing your strength and playing around that as much as you can and knowing when to walk away and come back when you can escape/utilise the air ambush At 37:30-38:00 great explanation on how to be thinking with this class, not overextending but being able to accept that situation is not good for you, no matter how much you want it.
@mkultra2456
@mkultra2456 17 дней назад
Oh snap I didn't know you could do those dashes while in the air. How do you hover without aiming your pistol? On keyboard and mouse.
@aaddriannnn8786
@aaddriannnn8786 16 дней назад
E
@aguy607
@aguy607 17 дней назад
Hey man can I get some advice? I find even when I am directionally looking at someone and swinging it refuses to let’s say lock on - in that my attacks will swing off to the side a bit which is rlly costing me. I also have some bad damage registration issues where I’m getting hit markers at range but not getting kills always assists, even when I’m getting the last hits on someone? I cannot find out why and even if partially a skill issue I was wondering if you have any tips to be acvurate in pvp with accuracy in close combat and what might be causing damage registration issue? I have no issue in pve which is why it’s confusing me
@lastdefenderofxhotl
@lastdefenderofxhotl 18 дней назад
Personally, I think assault needs one buff (3 armor not 2) and after that I dont actually think Assault specifically isn’t good enough. I got a beautiful 3k plus 2 assist combo off of a perfectly placed ground pound and Hammer Aftershock follow up, and I basically creamed when it happened. Rather, I think Melee is currently too underpowered across the board, which makes a melee specific class like Assault feel off. Bulwark too, but to a lesser extent because Bulwark's identity isn’t entirely offensive like Assault. So this is what I'd like to see to buff melee in PvP in general and in doing so buff Assault and Bulwark meaningfully if indirectly. 1. Being hit with a melee attack while shooting staggers the shooter. I'm open to the idea of this only affecting ADS and not hipfire, but I also think that leaves a lot of room for Heavies to still be far too oppressive in melee range when that's where their counterplay should be. Especially because Heavies still wouldn't be entirely sitting ducks in Melee, given they always have access to an aoe melee stagger with their charged heavy attack. 2. Melee Damage damages armor as well as health. There is a very real problem with melee ttk in the fact that it is potentially long enough that you can basically win a melee fight but not confirn the kill and your opponent can just skedaddle out before you can kill them off with your sidearm in the case of Bulwark and Assault, and honestly if they're skilled enough they can skedaddle make it a ranged fight and then burst you down with their ranged weapons or even a grenade. For Assault and Bulwark their ability to confirm kills will skyrocket because just running away when you're all but finished off will be much harder and they will have to take less risks after already winning the melee engagement. It also follows the design philosophy they've already set in wanting melee to be more damaging and dangerous for all classes. 3. Stagger on Perfect Parry with Bulwark and Assault having bigger perfect parry windows. 4. Some intangibility leeway for dodging around other players in melee. Currently dodging in melee range goes one of two ways. You either execute your dodge well and manuever around your opponent to get a solid positioning advantage (in the case of the game often avoiding getting bursted down by their ranged weapon), or more often you get caught on the enemy's body and are helpless as you get bursted down. Making space for some intangibility to allow some of your body to go through the enemies when you dodge to account for the power fantasy of space marine manueverability. I don’t know how you would code it, but it's immensely frustrating when your toes are the reason your dodge failed and you got shredded. If they do this well I actually wouldn't mind melee not staggering on hipfire only ADS because now melee is a bit more of a skill check but a rewarding one.
@italianspartacus
@italianspartacus 18 дней назад
Amazing points across the board! Thank you so much hahaha this is so damn detailed
@ChristopherDebose-r2x
@ChristopherDebose-r2x 14 дней назад
Does anyone know how to perform seismic chain I have it unlocked
@ImTheDudeGames
@ImTheDudeGames 14 дней назад
Are you a Raven Guard Assault too? @ItalianSpartacus
@italianspartacus
@italianspartacus 14 дней назад
Nay! Sanguine Night Terrors. It's a dude on Instagram who made this custom blood angel successor! Go check him out!
@asketillus8679
@asketillus8679 17 дней назад
Would love to see a pvp guide for bulwark too. Awesome vid 👍
@markojagar6658
@markojagar6658 9 дней назад
How to parry? And what you prees to animation cancel on ps5 ?
@italianspartacus
@italianspartacus 9 дней назад
Left bumper
@pjohns9532
@pjohns9532 16 дней назад
Lmao 🤣 52:27 ,”hot and ready like a little Caesar’s pie”.
@zerk813
@zerk813 18 дней назад
Assault is objectively the highest skill ceiling class in the game. It’s debatably the best as well. A single good assault changes the design of the entire match. It’s forces people to position defensively and change their pacing. If someone thinks assault is bad or needs a buff but no offense you might not be the greatest at the game. Buffing it will undoubtedly lead to the skill ceiling lowering and people more often exposing the absolute absurd pressure assault can put out. People will then cry it needs a nerf. Also for those saying hammer needs a buff are absurd. it’s one of the best melees, even as good as dagger. It can basically one shot out of the air and its light heavy chain is a guaranteed win if they trade in melee at full health. Great vid overall you raised pretty much all the key points.
@Hugme778
@Hugme778 8 дней назад
The problem is an assault push requires luck and a less skill enemy team to be good. Literallly what you deacrubed can be countered with an aware enemy team that can aim. Dont get me wrong the assault is a good class but these big game changing plays are only as good as the enemy team allows.
@venom_6111
@venom_6111 14 дней назад
This video has inspired me to play assault!
@johnmattison1209
@johnmattison1209 14 дней назад
Thunder hammer heavy is a great roll catch
@stormguard6943
@stormguard6943 16 дней назад
Great video! Thanks for the help. Amazing how simple movement can make the difference
@stormguard6943
@stormguard6943 16 дней назад
Just subscribed
@escherleduc9567
@escherleduc9567 18 дней назад
Love your videos Italian Spartacus.
@italianspartacus
@italianspartacus 18 дней назад
Thanks brother!
@escherleduc9567
@escherleduc9567 18 дней назад
@@italianspartacus It’s my absolute pleasure.
@spaghettidem0n
@spaghettidem0n 17 дней назад
Great video man. Doe the parry actually block damage? It really doesn't look like it
@italianspartacus
@italianspartacus 17 дней назад
When you hit, yeah!
@RaldoronWOR
@RaldoronWOR 17 дней назад
I love the play by play color commentary
@-Blackberry
@-Blackberry 18 дней назад
Been having loads of fun with assault in eternal war, I found I had best success using my mobility to sneak behind the enemy and jump into a group in a surprise attack and killed a bunch of players. I still die easily but it’s worth persisting as I feels like I’m refining my survivability every game.
@VDViktor
@VDViktor 18 дней назад
Wooooooah, so you found that the best way to use the assault is to use it exactly like everyone else is using it? Incredible🎉🎉🎉
@-Blackberry
@-Blackberry 16 дней назад
@@VDViktor Ok I get it, no need to be obnoxious about it.
@HectorBlankenship-h6j
@HectorBlankenship-h6j 11 дней назад
Jackson Brian Thomas Jessica Martin Larry
@ethanpeeples6187
@ethanpeeples6187 18 дней назад
The blind effect is so freaking tilting
@xavier84623
@xavier84623 18 дней назад
It is. U can dodge out of the electric zone while blind. When blinded I usually spam dodge and after like 2 or 3 I can see again.
@iESCAP1SM
@iESCAP1SM 17 дней назад
We call it the Tilt Nade 🤡
@tube9ovejas
@tube9ovejas 18 дней назад
It's too slow for my taste
@iESCAP1SM
@iESCAP1SM 17 дней назад
Clearly you’re not a dad gamer and/or never played the first game 😘
@ZTRAIIN626
@ZTRAIIN626 17 дней назад
The assault class is too slow? I’m confused.
@iESCAP1SM
@iESCAP1SM 17 дней назад
@@ZTRAIIN626 you, my man, never played Titanfall 2.
@ZTRAIIN626
@ZTRAIIN626 17 дней назад
@@iESCAP1SMwhat does titanfall have to do with the assault class from space marine 2?
@mkultra2456
@mkultra2456 17 дней назад
@@iESCAP1SM The assault class was way faster in first game. I think the devs thought it was over powered so that's why they made playing the class more complicated. The new hovering mechanics are really cool though.
@merc9nine
@merc9nine 12 дней назад
I love this game. But the PVP won't have longevity because it's not that deep at the moment. Each class needs multiple class abilities to choose from. Shoulder switching needs to be added, but won't. Right now, the main strategy seems to be to just stay together in a deathball and that's not that fun
@Higens
@Higens 18 дней назад
Wait u cant see any use of melta in Jetpack unit really..u ez wipe 3 4 ppl with melta on top of them LoL..
@ethanpeeples6187
@ethanpeeples6187 18 дней назад
What are you even saying
@italianspartacus
@italianspartacus 18 дней назад
I'm with Ethan
@Higens
@Higens 18 дней назад
@@italianspartacus lol
@YarrickAU
@YarrickAU 18 дней назад
Lmao
@mkultra2456
@mkultra2456 17 дней назад
@@Higens You gotta learn to write.
Далее
Top COMBAT TIPS to Keep You Alive in Space Marine 2
8:56
All maps gene seed and data spots
16:22
Просмотров 7 тыс.
The ONLY Gear Guide You NEED - Throne and Liberty
14:39