Because everytime someone is playing against you they get the joy of hearing that insane clicking for every input the entire time they’re going against you.
Having digital shoulder buttons is great for every game that is not Melee. Light shielding is a mechanic in the game, having digital buttons completely removes the ability to do it, which means if you play Mr. Game & Watch, you have no shield, because his base shield is so small that it forces him to rely on his Light Shield to survive. As well, there are situations where a light shield is better on all characters, so not having the choice of it just kinda sucks.
@@starfruitified3456 if you have zero workarounds, I agree. Like Super Mario 3D All-Stars had to rework the controls just to work with digital buttons. This schmuck pulls up with all digital and says, “Fixed.” Not thinking of the consequences of his actions.
Please tell me you guys are aware that the GC triggers are both analog *and* digital. The Triggers both control an analog slider that gets deactivated when pressed all the way down onto the digital button.
@@slyp5409 please tell me you actually watched the video that this comment is under. I’m complaining that the controller being shown is full digital because the GameCube’s library is full of games that took advantage of having analog triggers. Saying that the original GameCube controller has digital buttons for a full press, which… yeah that’s pretty usual, changes nothing about the point I’m making. A fully digital controller sucks without a workaround for GameCube Games.
It is, but kinda isn't. I do have a PS Vita, and while dpad is one of the best dpads ever, I absolutely hate the face buttons. For dpad, it makes sense to be clicky, as it is a single piece, you really want your dpad to be precise and easy to roll your thumb on, so it is a fair tradeoff. It doesn't make much sense for face buttons tho, as they imo don't do much. Mushy buttons on PSP are just as responsive and tactile, and your thumb doesn't hurt from playing an action game like GoW
The lack of entropy idea reminded me of playing Halo: Combat Evolved with scoring turned on. If you play the game on Legendary difficulty, you get more score, but the game is harder and you take longer to beat a level. If you take too long, you won't get anymore score and can only lose it. This creates a really interesting balance of beating a level fast enough while also not dying and losing score. Its also very challenging as you have to understand the enemy ai, how weapons work in the sandbox, when to use grenades, when to take cover, etc. Thanks for making a great video and making me think about the games I play.
bro last week a my local I was playing friendlies with this guy and he dropped his phob once and It completely broke lol these custom internals r really fragile so be careful with em
Wait, I'm sorry. Did you remove the variable button press on the trigger? That's like one of the most unique parts of gamecube, and while not hugely useful light sheild can help to stop some shield pokes
Love the idea of puttining mouseclicks on every button, do you have a link to something like the digi key or mouser link to the switches you used for the dpad and start button?
@@lun7n All good! If you have solder paste it will make the installation a lot easier. Also to note that getting the start button on there is quite hard good luck :)
Your gamecube controller thoccs better than my mechanical keyboard 🤣 Tbh this seems like a really cool build I'd play on once tbh; one that puts the POWER in power shield. The analog triggers really have me curious. They definitely click, but do they do that mid-press, or only when fully depressed? How does it feel to play with them is something I'm also curious about.
Hall effect GameCube controller?! Yes please! Lovely jade green buttons, not too much a fan of the mouse switches in there but this is very cool. I’m looking for a hall effect controller that I can get custom painted rose gold but I haven’t found a company that would do it.
can confirm, I upgraded to a Phob last year and found someone that could swap the face buttons with mouse button internals. It is the most crisp controller I have every used. Definitely recommend it
@@SteamTrain2639 I have but it's not that much better than a flatscreen for netplay. The main benefit comes from console play. It's better than a normal crt for a few reasons. 1. It outputs 480p instead of 480i (essentially 240p stretched vertically) This means no interlaced image and overall better clarity. 2. Vga input is a way better signal than something like composite cause it's doesn't pack all the analog signals into one wire meaning it's super crispy
How do you feel the switch pro stacks up to the gamecube controller? I almost like that the zr and zl buttons dont compress as far better than the old style. Could the magnet thing be done to a switch pro?
You make content on fighting games AND TF2? You literally make vids on the only 2 sorta games I play, very nice coincidence. Anyway, keep up the good work! ❤
Smash bros players are the only people that are literally held back by hardware. The only way to stop inovation is removing the delay from brain to arms: brain plugged to a GameCube