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The best, in-depth way to learn about gamedev 

BiteMe Games
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GDC talks are one of my favorite ways to learn more about gamedev, offering in-depth content about very specific topics, delivered by industry experts. This video is a primer on their existence, how I watch them, and some of my favorites and their key takeaways.
Marketing on zero budget: • Marketing on Zero Budget
Intensely Practical Tips for Growing an Indie Studio: • Intensely Practical Ti...
Where The $@*&% Are Your Tests: • Where The $@*&% Are Yo...
My personal GDC talk favorites: • GDC Learning
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Timestamps:
00:00 The best learning material
01:09 How to watch them
02:04 Zero budget marketing
05:57 Practical tips for growing
10:00 Where the $@*&% Are Your Tests
13:32 Closing
---
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8 июл 2024

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Комментарии : 35   
@arw000
@arw000 Месяц назад
I think my favorite GDC talk is the Sid Myer one where he talks about trying to prevent the player from ruining the game for themselves. I think a common misconception that a lot of indie devs have is that players are going to try their best to have fun with your game. It's actually the opposite. They will always do the most convenient or simple thing that achieves the in-game objective. And this will almost always lead them to having less fun. As a game designer, your biggest job is to prevent the player from screwing themselves out of fun by removing the viability of unfun actions.
@flamart9703
@flamart9703 Месяц назад
Yea, some put microtransactions into their games so that players can skip unfun actions. :)
@gameboardgames
@gameboardgames Месяц назад
Great advice! Sid's the Master, and one of my heroes.
@Strategiusz
@Strategiusz Месяц назад
I have ruined my game in XCOM2.
@635574
@635574 Месяц назад
Or just not have something os op everything else is a waste of time.
@arw000
@arw000 Месяц назад
@@635574 That's the problem innit. Is it really a waste of your time if it's more fun than the stronger option? This here is the essence of the problem.
@1bytesnack369
@1bytesnack369 Месяц назад
If you want a great 2d animation one. The video about Skullgirls animation is one I go back to a few times a year to brush up on fundamentals. "Making fluid and powerful animations"
@GohanScholar
@GohanScholar Месяц назад
I bought Skullgirls just for the 2D animation and art style. A great way to study and look at the animation was going into practice mode and setting the speed to the lowest setting.
@LighthoofDryden
@LighthoofDryden Месяц назад
That one was S-tier, loved that talk. The animation of Ori was another great one on the subject
@Kisuarts
@Kisuarts Месяц назад
Failing to Fail: The Spiderweb Software Way is an excellent GDC talk by a true veteran in gamedev, Jeff Vogel. He's been working on his games since 1994.
@Ic3Fighter
@Ic3Fighter Месяц назад
Could you do a video focusing on Testing and CI/CD in your gamedev process, please? Might as well be a little more technical than usual. It‘s a really interesting topic I‘d like to learn about, but have no idea of.
@arw000
@arw000 Месяц назад
+1 to this. I would love to see the way that others are handling this.
@lordofthe6string
@lordofthe6string Месяц назад
TDD and unit tests are awful and if you do them you're wasting your time, money and attention that can be used to actually make the damn game.
@richardbloemenkamp8532
@richardbloemenkamp8532 24 дня назад
@@lordofthe6string That is exactly why you should not follow the marketeers of TDD but preferably the people that have actually used (part of) it for a long time and only kept the helpful elements. I had a 3-day TDD course once, and indeed they went as far as exercises with specific contrived examples trying to prove that TDD is faster than traditional development. Even before unit-testing became a thing, I used to often put small commented tests at the bottom of many functions I implemented as a check. It can be very light-weight and still very useful. Full TDD does not work very well for me. I think it can be more useful for software with a huge number of interacting objects giving it complexity. My software usually has its complexity due to mathematics and algorithms.
@meta-mario
@meta-mario Месяц назад
The gdc talks have been absolutely critical in my concepting and game design!!
@not_ever
@not_ever Месяц назад
I think the failure workshops are very good GDC talks often they are more enlightening than the postmortem of successful games. The talks by the Slay the Spire devs are also great and the Math for Game Developer's talks are usually pretty good, especially if you're going to take the "treat the talk like a lecture" approach and take notes.
@1_Man_Media
@1_Man_Media Месяц назад
Great stuff, one of my personal fav GDC talks was called "30 things I hate about your game pitch", I found that one entertaining and informative.
@sealsharp
@sealsharp Месяц назад
Love that one.
@Vandreic
@Vandreic Месяц назад
Even if your game didn't receive the best reviews, you still succeeded in releasing it, which is an accomplishment in itself. As long as you have personal experience in the field you're teaching, your knowledge is valuable, IMO 🧠 I really appreciate how you always put yourself in the shoes of someone just starting out with zero experience. It feels like you're trying to be the mentor you wished you had when you began, and that's awesome! 💎 I also admire your willingness to showcase negative comments and address them openly. Plus, you point out where people can find more valuable information from those with more experience than you may have right now. Overall, I really enjoy your videos and have learned a lot from them. The video on game translation, for instance, was especially enlightening, as it clearly explained the differences between translation and localization 📝 I find a lot of value in your videos and your approach to teaching people. Please keep creating great content like this! ✨
@Kolbiathan
@Kolbiathan Месяц назад
3:49 Marnix is gaslighting us with discord notifications now.
@DamianDevz
@DamianDevz Месяц назад
Just came across a game called Oddsparks Automation Adventure. Didn't play it, but from the looks of it, the game is what Forge Industry could've been. It feels like they were heavily inspired by your concept, and they did the art/polish more appealing.
@GohanScholar
@GohanScholar Месяц назад
0:25 some of your videos are actually really good and I learned a lot from them. Keep it up Marnix
@seamusoblainn4603
@seamusoblainn4603 Месяц назад
Been watching them for years. Great for mechanics from boardgames, pen and paper, and comuter games, and how they have been cross pollinated even applied more widely, such as learning.
@mandisaw
@mandisaw Месяц назад
Some GDC talks are really just "Looking for Work / Looking to Hire" broadcasts 😅 But the gems are great. The AI Summit, incl Dave Mark's Utility AI series, the various "10 rules" talks on level design and UI/UX, CDPR talking about avoiding scope-creep in the Witcher, Celia Hodent spilling the beans on Fortnite's dark-pattern psychology, Rebekah Saltzman of Finji dispensing pitching hard-truths, etc. The Postmortems alone are worth a deep-dive.
@Pariatech
@Pariatech Месяц назад
My favorite GDC talk remains the one with Will Wright called Design plunder.
@FacundoComix
@FacundoComix Месяц назад
I remember one talk about making a living without a success, I enjoy a lot of the more technical talks too even if I suck at programming.
@vladkostin7557
@vladkostin7557 Месяц назад
3:48.. you bastard XD
@hydranator5162
@hydranator5162 Месяц назад
Would you be interested in an interview? I have recently just done one with the Dev of Rooftops and alleys!
@alan.otoole
@alan.otoole Месяц назад
Woot!
@GAGONMYCOREY
@GAGONMYCOREY Месяц назад
You're 23?
@marnixwyns
@marnixwyns Месяц назад
Do I look older, or younger?
@sarahm4877
@sarahm4877 Месяц назад
@@marnixwyns I did a double take too! You look a little older but I think the way you talk, the confidence, and that you said you switched careers. I figured you were closer to 26 or 27 due to the career switch, you only did your previous career for like a year or two if you went to college first. Just something people do a little later. Good for you for finding your passion sooner rather then later!
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