Dude.. that "mammal" animal moji ride is OP... it can alternate between moving forward, backward, left, and right in an instant. I can't think any other mammal that can do that besides human.. and apes maybe
Watching these people play looks no different than when I play, except I seem to take 1000000 times more instant damage then this. I can barely poke my head around any obstacle without taking so much damage that one second later I'm dead. This guy can virtually run around and thru entire teams and seems to take little to no damage while doing it. There has to be some kind of latency of ping related deficiency with these games. I simply think it boils down to whomever has the best connect gets priority for shot, position, etc. It's so bad at times that I swear I have a homing beacon on my character that somehow attracts every projectile within 1000 yards.
Can we have timestamp for the statement: "this guy can virtually run around and thru entire teams and seems to take little to no damage while doing it" I need to know whether I understand or misunderstand you.. that way, I can perhaps give my thought about your experience, without coming off as an arrogant know-you-more-than-you-know-yourself guy
Getting used to bunny hopping and adjusting your build to have the right amount of healing, HP, and elim reset is crucial because of how bad Moji is. If you're dying a lot on other champs, maybe start buying more Haven + Veteran + Nimble to keep yourself alive. Or maybe you're getting CC'd and you're not buying enough resilience. Idk tbh
To me Boom Boom is the worst talent that Moji has imo. Very shocked to see the success this person has with it. It's by far the least consistent talent on her, but when it goes in, it goes in. Mainly on Brightmarsh, Jaguar Falls, and Primal Court on Onslaught. That talent slaps on those maps, especially into double tank double support comps. I used to use it all the time until they nerfed the damage on the adjacent detonations down from 100-75%. Toot + Cozy + Symbiotic + Life Rip + Kill To Heal is actually ridiculous to me 💀
I think the Moji player in this video was using Boom Boom as an alternative DPS role for their team, given that they also use the card that gives them extra healing from other players which would mean that they would more likely stay at backline with the support player while dealing extra aoe damage But of course, it's kind of situational too in terms of enemy comp because if the enemies don't stick that much or would flank in multiple directions then I don't think Boom Boom would be an effective choice.
@@1044168 KTH/Bloodbath was better at the time so my items are a little different now, but idk how'd you get much success off of a talent that has a 15 unit range. Unless if you play against people who ride each other all the time with tanks and supports, I don't think it's as good as the other 2. The self sustain on Toot is cracked if you barrier after a dash (2 free uncauted heals) + Symbiotic to get some self rejuv while you're low. I used to think Snack Attack was worse, but after I partied up with some cracked GMs they kept telling me that Snack Attack was the best. I didn't believe it until I started to see his success with how he was playing it. 900 healing globally ain't no joke with a build with HP, Elimination Resets, and mainly a high amount of speed when they shoot your barrier. The goal with that build is to barrier the moment someone dies and fly towards the health packs with barrier movement speed. I haven't played a whole lot recently, so maybe Trigger Scent, Life Rip, Nimble, and Lethality could be good on Boom Boom. 15 units is pretty small when it only does 75% though.