The Shield abillity also cancels all damage when standing inside and the healing abillity can be used to revive teamates or yourself.. Pretty useful in solo runs... Also abilities dont require the same amount of energy to charge.. would be nice if they showed how much each takes in the selection menu.. Nice video, not much info around for the game yet.. ill be keeping an eye on the channel ;)
Black hole honestly carries me through the CEO fight. It can prevent him from re-sheilding while he's caught in it. Black hole plus a Scotsman. Works well.
Honestly you should’ve put orbital strike in there because I rock auto strike and either ice or the juggernaut and as soon as I rock down the portal strain it fills up all of my abilities again
@@RealmSpaceGaming nope, orb strike is by far the best ability. Use the plug-in where you take damage you receive your ability quicker. I run shield and orb and use the environment to my advantage to "damage" my self and spam orbs. I can spam about 30+ abilities in just one level with ease racking over 100+ kills
@@RealmSpaceGaming orb strikes are too powerfull, buffed with splash radius mod, breaks boxes that gives majority of energy back. Can use it in pretty much every room
My favorite surge abilities to use are the healing pod and the shield pod, during a boss fight I can just place one and deal tons of damage while staying invincible
Bit of spoiler warning here for unlocking Draven. To unlock Draven you'll need to finished the main mission with the NT8's, PNX's and DRK's (and possibly 4TW, not sure if you need to since they are more PVP related whereas all other gangs are focused on adventure mode), when you do so you then have a chat with Gilly and then a cutscene happens. Once the cutscene is over the you do missions for 001's, WAR, and CBC. When that is done, you finally get GRM (Draven), PIN, and 666