The reworks to persephone and Erlang are war crimes against the player base. I will forever hate Hi Rez for destroying those 2 gods for me. Edit: I was getting really really good with Persephone until they reworked her and destroyed her unique kit. Her hit now is boring as hell and the passive afterlife thing needs removed out of respect for what we loss. (Lazy bastards) Erlang was my first God main and I started in season 3 so the reworks to Erlang was just terrible for me. Erlang hasn't been the same since then and he's just boring now. I love playing Erlang but he desperately needs a REAL rework to fix his boring play style now. I just hope and pray they don't rework Hercules or King Arthur because I love playing warriors and those 2 are the main reasons why I keep playing smite besides Assault game mode.
@@itzkel7081 It just felt like such a wasted item space. Granted Ik they were to be sold after a certain point but if they would've added more that could have been viable also.
I'm still waiting for them to revert pers abilities and actually solve her problems not creating a whole ass kit that's awful. I also wish they would rework Nox or make some spicy changes on her to be a better mid mage nerfing her as support... like being able to detonate her 2 earlier and do less damage/less cd on it, switch the silence to her 1 and the root on the 2 explosion (less frustrating but much better for self peel and poke), making her combo faster, I have no idea how to use her current ass kit to be better in mid tbh... And something similar to Aphro, make her a mid laner like she used to be god damn
Looking at it now, late season 4 into season 5 might be my favorite. Smite adventures, a new conquest map, and redesigns/reworks made everything very enjoyable. We still had NA vs. EU in the SPL and the preferred joust map. Good times.
Surprised the duel bans didn’t even get an honorable mention. RIP the forgotten game mode I guess lol The different pantheon additions were cool too, I’ve really enjoyed seeing them dip into some of the more niche and unique mythos. Aside from those two I feel like you really hit on everything and this was a fun trip down memory lane
I'm just not a duel player myself so can't really comment on that change. Though in my ignorant opinion it's just gonna shift from top 32 Gods only being picked to 32nd through 64th best only being picked.
@@Inters3cteven if it just shifts the meta to new gods that is still a massive change when the same 32 have been running the game mode since it’s inception such as kali, Freya, or amc
The soul surges and the little ghosts were in my opinion, by far the worst change in season 10. The other ones mentioned were bad too, but nothing was as annoying and affected the gameplay as much in a negative way as the soul surges.
I didn’t experience the same annoyance with the soul surges that most people complain about, I just thought they were free farm and on occasion stopped my recall. But I do understand how they were annoying to most
As someone who doesn't play mostly conquest the year ten changes are almost entirely opposite not having to deal with tanks one shotting squishies early game has been at least better for casual modes, but the mitigation build was one of the best things that hi rez ever killed because it was the only build that ever really let tanks feel tanky and we all know we can't have that.
Season 8 was so good, but 9 and 10 were so bad, pers rework is the worst thing that ever happened. If smite doesnt step up in season 11 the game will dying for sure now. We need smite 2 urgently
For year ten I love the druid stone tree which is so much better than previous bland hybrid defense items like hide of the urchin. Also even though the shield tree lost power, they gained hp5 so tanks don't have to build something outside their usual build like sov if they want sustain.
Season 7 joust map is my personal favorite. It has less snowball, a larger focus on farming, and assassins were valuable in the BDK pit. Its more complicated and i think people prefer simplicity in joust.
Yeah, I honestly never understood all the hate towards the S7 Joust map. Like, if you wanna play a game mode with basically no side jungle and nearly constant team fights, Arena and Assault are right there.
Agreed. I'd rather have farm and better viability for assassins. Joust is brain dead and boring and yet, the joust community loves it. They'd rather either shit stomp or stare at each other for 10 min
Can someone explain to me why the joist map update was so bad? It’s my favorite one…… there’s absolutely nothing to do in joust after you clear wave…… so the jng gave a ton of extra fighting opportunity and things to do.. why did everyone hate that??
The most unexpected thing about smite it's the profit of 300 millions $ since the release! Looks like skins are kinda profitable P.s. I looked again and that number is until 2019. Now it could easily be 500 millions
@@viniciusvyller9458 another information is saying hirez currently makes 126.5 millions per year so the profit until now could be near 1 billion dollars. Now im wondering why skins are so expensive!? Cause the argument until now was to help the company survive but looks like the company isn't only surviving but also thriving
Do you guys remember the first patch of Season 5 when Hunter’s Blessing worked with Morrigan passive making her stupidly broken in the ADC role? You basically had instant clear from level 1.
Personally, I don’t like earlang shen as a god. Their old kit was very annoying to go against, but the rework made him way worse. I would have liked to see a a nerf instead of a rework ngl
Removing brawler items such as sledge, voids, cad shield (yes ik its club now), ESPECIALLY shifters is a HUGE L to Hi Rez. Then constant nerfs to warriors season 10 because since the launch of Smite, us big D warriors mains would solo these high ego adc, mid and jungler mains & Hi Rez had enough of being spammed "warriors op"
I agree, I main everything except hunters and can safely say that a warriors should 100% be able to solo most mages (tanky ones like Tia or Zhong may be cause for concern) Hunters are and should be able to shred tanks but they should only be able to when supported by their own tanks and teammates but they really don’t, with things like quins and exe and especially %pen crit builds tanks can barely get with 6 feet of a hunter before they’re shot down
Apparently there was also a big problem of assassins using the brawler items and thus being to tanky to box yet still had the mobility and dps of a standard assassin. I think that is more of a sign that assassin items were overtuned, which they still are, and that core items like jotuns, soul eater, crusher, heartseeker and others should’ve been touched on in addition to the brawler items. But if they don’t do that then just make brawler items warrior/ guardian exclusive items, “oh, but then I can’t run assassin solo!” No, you can’t run assassins not intended for solo as you shouldn’t, lance should still be capable of solo and likely ravana too, their kits and stats are what allow them to flex to different roles, not the items you buy cause by that logic a warrior could be ADC by buying bows, Devo’s gauntlet, and quins
Wow, I cant believe its been THAT long since boots were removed already! I definitely think the Erlang rework is net worse for me. I don't Perse, but it's sad to watch Erlang fall further and further down my top played list as the years go by 😅
Seige will always make me angry. They never updated it and would say "OH Noone plays it" meanwhile the community was constantly asking for updates. I genuinely feel like they fudged the numbers to make siege look worse. No way everyone complained they wanted an update and loved playing it just to not actually play. LowRez really screwed up with that.
Year 10 had so many bad changes. Removal of hybrid items, 90% of the new items are never bought bc they’re not worth buying, class passives causing a balancing mess, removal of scepter and obelisk giving supports way less early game objective play, shutdown bonuses killing your lead, nerfing every item in the game like it’s gonna fix something. The only changes I liked this season were the pyro bomb and the totems effects. Hopefully next season makes some good changes to the game
The Siege was a decent mode. If they actually made had any updates for it we'd still have that mode but when you don't look at a mode for like 7 years people lose interest. Just look at Conquest today if they didn't update it every season people might play other modes. Honestly I felt that Persephone needed to be changed. She didn't feel good to play on release. It took too long for her plants to grow, if people avoided her garden then she was useless, and if she couldn't set up she couldn't do anything. I do think they did go overboard with the changes and somethings they shouldn't have touched but something needed to change. I do feel that there is some sort of middle ground to be found but they shouldn't bring back that original kit. 9.5 was something that needed to happen. With how bad powercreep is having them make a huge change like that was the best thing. The problem is that they pretty much reverted everything so we're having the same issue again. I personally think that they didn't enough and it doesn't matter how much you change numbers if you don't change the item's effect as well it doesn't matter what you do, you'll have the same problem just slightly different numbers. I do hope that they figure out how to get a handle on powercreep because we might get another huge shift like that if they don't.
Oh I miss pre 9.5 game play. Nothing like biking on the enemy mid at level 1 to first blood them in the first 20secs of the game. Then snowball out of control lol
Yeah with the whole reason being you can’t itemize against it, while qins sais can’t be itemized against either since pretty much every tank item has health on it and somehow that is no problem.
@JustinBailey91 Sure but that could have been the trade off since 1. They got rid of bruiser items for warriors and 2. As you said, you can't itemize against Qins so there is this item trade off and now it's just lopsided in the adc's favor. Not that having Nemean would have helped or stopped the Mage solo meta but still
@@mercurialfunk You're right. PonPon once said the choice between either DPS or Tank being too strong in a meta is always gonna be DPS since more people are playing and enjoying DPS wich i kinda agree with but man this season has been really rough playing tanks and it's really getting to me.
It would be nice if they made a dedicated Bruiser tree or 3 of items at least… One for physical gods… One for magical ones… And one that’s neutral for both damage types… I’m thinking of a fun tree right now… One regarding Zodiac Signs, that focus on what each zodiac sign represents. For a class neutral Libra one, I;m thinking… _Scales of Libra_ 40 Physical Power 40 Magical Power 40 Magical Protections 40 Physical protections PASSIVE - Once every 8 seconds, if you damage an enemy god with an attack, you gain a stack of 1 of each protections and 1 HP5 and HP5. Once every 8 seconds, if you are damaged by an enemy god, you gain 1 of each power and 1% movement speed. Once you have reached 10 of each set of stacks, this item evolves, giving you an additional 10% CDR and lifesteal (Both basic attack and ability). _Evolved Scales of Libra_ 50 Physical Power 50 Magical Power 50 Magical Protections 50 Physical protections 10 HP5 10 MP5 10% Movement Speed 10% CDR 10% Lifesteal 10% Ability Lifesteal
@@briat206 I can always play around with the numbers… Consider the above something of a proof of concept, to make sure we’re at least on the same page with the general idea.
@@briat206 Besides, a good few items have both physical and magical power (like a few starter items)… It’s not like most gods CAN use power of the opposite damage type for themselves.
Idk about nu wa’s old kit. I love the theming and the form changing, but then wouldn’t she have been just as oppressive as Poseidon was during Mage Solo meta this year?
I love and hate newer assualt map, most features are good but I dislike orbs. Orbs make it snow ball once you get the lead you tend to keep because orbs will sustain you, winning team would have 3 orbs while other team 1. And once tower goes down the can control all 4 orbs. Early game characters have an advantage over late game. I prefer the draught which would punish mages with high aoe for just throwing abilities on cooldown by having them run out of mana.
I disagree. Orbs are necessary as otherwise, every team fight will just be a back and forth or a win for whoever has a healer. The two central orbs should stay where they are, but the side orbs should move as towers are destroyed.
Thank god for the removal of boots. Building a character felt so limited when 1/6 of your slots was taken up for a MS item, especially on a character that doesn’t really want MS.
I think damage changes in season of souls killed all the fun in smite. They literally nerfed all the damage and protections, and then just buffed some gods, leaving others in the bottom
The obelisk system was awful at the start since the scepter at the start was incredibly broken but after a few nerfs and changes it became much better overall
season 10 has too many things to list soul surges were probably the dumbest thing they ever put in the game bake kujira healing no longer scaling on power... this means hel/aphro can build tanky. This also means gods like chaac cant build power to make their healing better. It forced so much creativity out the window
I agree on the Nude Wa and Nox Reworks. Especially the latter is just bad on so many levels. I think the core idea of Rituals was great. The implementation was just super rotten.
You can see that it's just your opinion because this rework of Loki was the worst thing that ever happened to him, "let's make him a cheating killer, stop being an opportunist and get into Tfs where he must kill quickly, but his third ability leaves him exposed enough for them to react and kill him without him defeating even the guy who was practically lifeless", honestly, this kit doesn't make sense with the "trickster" he's supposed to be
I started playing around late season 7 so for ME, my overall choice of changes are Starter Items/Glyphs and the change I hate the most is actually tied between the Erlang/bruiser item rework
I have been playing since open beta and every season......the best thing for me is that the game always experiments with new mechanics, I don't mind the stuff that miss.....the game has always been fun to play and enjoyable to learn and adapt to new changes.....even the bad stuff gets ironed out and adjusted eventually......i appreciate the game and how fun it is 😊
Bro how are you so wrong on not just 1 occasion but almost every single time. I guess Grandmasters think differently to you content-creators and Normals-Plebs, sadge.